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Posted
1 hour ago, MadMansGun said:

that would be Creature Framework Release Candidate #12, it's so old that you should not even be thinking about using it.

it's strongly advised to reinstall both Creature Framework and JContainers if you installed MNCv9 because the versions of them that are bundled with it are outdated by years and they will cause problems with newer mods (especially mods that use JContainers).

 

MNC SLAL does not include copies of Creature Framework or JContainers, they were removed to end the accidental downgrade problem once and for all.

Yes I finally figured it out. What happened was a combination of factors:

1. The description of this download does mention getting the latest versions from mega, but the green "download file" shows the mega links without a name and I didn't even notice them at the bottom, so I downloaded v9.0 which contains the RC12 of CF.

2. The link in the description for CF where it says "check for a new version of CF" took me to page 2 of that topic ( http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2  ) and I was expecting it to point to a specific post. When I didn't find one, I just closed the page. I guess I should have gone to page #1 and checked the version but there we are.

 

Maybe the old downloads should be taken down, the newer ones given a name and the links in the description updated a little?

 

It was a fun experience setting up notepad++ and papyrus for compilation of mnc v9, so the effort to make the patch was worth it!

Posted
8 hours ago, abbbby said:

MNC doesn't include Creature Framework right?? For some reason, the creatures are not getting erected.

your on the support page for the old version, the old version has a outdated copy of Creature Framework included with it that you seriously don't want.

new version is here:

Quote

ATTENTION: please read the v11 upgrade procedure guide before updating from V9-V9.3 or you may have problems.

READ IT IMMEDIATELY!!!

https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

 

install guide is here:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

  • 1 month later...
Posted
1 hour ago, legacymatter12 said:

Can someone help me? The creature animations are working but everytime I start it my character is only in t-pose while the animation plays.

Fix the issue that FNIS is showing when you run it.  T-Pose instead of playing an added animation is an failure to fix what FNIS told you was a problem.  Fix any errors, fix any warnings since both can be fatal.  If you can't see the problem, post the TEXT (NOT IMAGES) from FNIS here and we'll examine it and tell you what we see wrong.  We've done it a lot so we can usually get you going.

Posted
1 hour ago, WaxenFigure said:

Fix the issue that FNIS is showing when you run it.  T-Pose instead of playing an added animation is an failure to fix what FNIS told you was a problem.  Fix any errors, fix any warnings since both can be fatal.  If you can't see the problem, post the TEXT (NOT IMAGES) from FNIS here and we'll examine it and tell you what we see wrong.  We've done it a lot so we can usually get you going.

Yeah. nothing is showing any errors when I generate for FNIS. Everything is still good Sexlab works just perfectly with no errors at all, but i'll show what it says:

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading FNISBase V7.4 ...
Reading FNISCreatureVersion V6.1 ...
Reading GomaPeroPero1 V?.? ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
 

Posted
1 hour ago, legacymatter12 said:

Yeah. nothing is showing any errors when I generate for FNIS. Everything is still good Sexlab works just perfectly with no errors at all, but i'll show what it says:

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading FNISBase V7.4 ...
Reading FNISCreatureVersion V6.1 ...
Reading GomaPeroPero1 V?.? ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
 

That's not the WHOLE text.

Posted
1 hour ago, WaxenFigure said:

That's not the WHOLE text.

Sorry I don't know why it didn't copy the whole thing before.

FNIS Behavior V7.4   6/14/2018 5:44:27 PM
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading FNISBase V7.4 ...
Reading FNISCreatureVersion V6.1 ...
Reading GomaPeroPero1 V?.? ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.62 ...

 2526 animations for 8 mods successfully included (character)
 957 animations for 2 mods and 38 creatures successfully included.
 

Posted
18 hours ago, legacymatter12 said:

Sorry I don't know why it didn't copy the whole thing before.

FNIS Behavior V7.4   6/14/2018 5:44:27 PM
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading FNISBase V7.4 ...
Reading FNISCreatureVersion V6.1 ...
Reading GomaPeroPero1 V?.? ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.62 ...

 2526 animations for 8 mods successfully included (character)
 957 animations for 2 mods and 38 creatures successfully included.
 

Normally I can spot problems with ease but that looks like a perfectly good run.  The only thing I note is that you aren't using version 7.4.5 of FNIS so all I can suggest is trying to upgrade to the latest release. 

Posted

Came across a weird bug with the Hentai Creature plugin where the canines creatures followers won't follow your character to a different cell. If they're summoned in an inn, they can't follow my PC outside and vice-versa.

 

This problem is not encountered with a troll or a falmer last I tested. I have not try out all the other creatures yet but I did try to summon all the canine variants (wolf, dog, husky) and all of them have the same issue. If I summon them in a specific cell, they will only be able to stay and operate within that cell and not go with the PC.

 

Maybe it's a conflict with EFF since I'm running it as well? But still like I mentioned, the troll and falmers work fine, they can go through doors and change cells but the canines cannot.

 

I'll test some more with more creatures like bears, sabercat etc to see if there's a pattern

Posted

hello I can not install more nastycritters at each time I run my game crash yet I use it well fnis pourrier you help me Ia he mods sexlab or devous devices that would not be comaptible with the mods or he would have a subtilliter of installation that I did not understand (Reset Animation Reg in SL) and please give me the list of requirements I can not find it anymore (sorry for my badness in English)

  • 2 weeks later...
Posted
On 12/30/2016 at 11:42 AM, fizzybutt said:

I asked in the requests thread but I'm guessing I'm probably never going to get an answer there.

 

How, or could someone help me, go about switching the spriggan and atronach  from female default to male default in the animations. I don't know shit about animating, don't have the tools for animating; and am assuming it's in the hkx files that it needs to be changed. It's been driving me nuts for a good, long time now and I'm working on some playthroughs that bring my submissive characters into a lot of contact with spriggans and seeing her put on a strapon and go to town on (which in my game defaults to a male spriggan) what should be capturing her is a little bit more than jarring. :( 

 

Someone please take pity on me? :lol:  :heart:

Does anything like this exist yet? I'm also looking for male spriggan animations...
All I can find are female/receiving spriggans. :T

 

I thought about sort of bootlegging my way into it by just using a Playable Spriggans mod to make a male NPC, but the male spriggan model is not rigged for that, leaving me with only dominant females. Close, SO very close, but still not what I'm looking for. :(

 

EDIT: Someone mentioned that spriggans may use draugr SL animations? 
That doesn't sound right, going by my understanding of the game's skeletons, but if so there's obviously plenty of male-draugr-on-human pairings, so my problem would be solved right there. Need to confirm first, tho. :V

 

EDIT 9/7/18: Yeah, didn't work. Still SOL

  • 2 weeks later...
Posted

Hello!

 

I'm just being very cautious before upgrading so I'm asking. I have version 11.1, so is it safe to just download 11.2A (with modcompability and hentai 11.2) and install them without doing anything else? I know the Read Immeadiatily text is for upgrading from versions 9,  so I guess it should be safe to just upgrade 11.1 to 11.2A without doing anything more?

Posted
3 hours ago, dormain said:

so I guess it should be safe to just upgrade 11.1 to 11.2A without doing anything more?

it should be.

  • 2 weeks later...
Posted
On 7/21/2018 at 2:53 PM, zxcvbnmnbvcxz987654321 said:

Hello. I got a problem that creatures have no cock, my character rides imaginary cock as you can see in the image I attached. Trolls, somehow, have cock but it's flaccid all the time while having sex. How to fix this issue?

20180721041253_1.jpg

aewga.jpg

Anyone got solution??

Posted
2 hours ago, zxcvbnmnbvcxz987654321 said:

Anyone got solution??

Quote

 

Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

  • 2 weeks later...

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