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Posted

I'm updating BDIC, and all the Skyrim Immersive Creature races are now in MNC EXCEPT the _00GiantFrostRace. Is that an oversight? Can I count on you to add it? Because then I can get rid of the whole run-once quest in BDIC which now has nothing to do but register that one race.

Posted
1 hour ago, Bad Dog said:

I'm updating BDIC, and all the Skyrim Immersive Creature races are now in MNC EXCEPT the _00GiantFrostRace. Is that an oversight? Can I count on you to add it? Because then I can get rid of the whole run-once quest in BDIC which now has nothing to do but register that one race.

1. your on the old MNC page.

2. it's ether a oversight or a misspelling because i see a "00GiantFrostRace" in there but not a "_00GiantFrostRace", i'll look into it.

  • 2 weeks later...
Posted
2 minutes ago, DarkVoid1290 said:

So, are you aware that MNC seems to have just...disappeared?  Like, if you click the view file button, it says it can't be found.

Works for me, just tested.

  • 2 weeks later...
Posted
12 minutes ago, reKwest said:

I installed it and it works really well, but there is one issue that I encountered, it seems that skeevers are frozen in place, they don't move at all, any possible fix for this? 

Quote

 

ATTENTION: please read the v11 upgrade procedure guide before updating from V9-V9.3 or you may have problems.

READ IT IMMEDIATELY!!!

 

 

Posted

The mod wont work, when i start the game it just closes and on the nmm it says: Dawnguard.esm - Missing

Dragonborn.esm - missing, CretureFramework.esm - Missing and HearthFires.esm - Missing. How do i fix this?

Posted
16 minutes ago, JJsan said:

The mod wont work, when i start the game it just closes and on the nmm it says: Dawnguard.esm - Missing

Dragonborn.esm - missing, CretureFramework.esm - Missing and HearthFires.esm - Missing. How do i fix this?

Those master files' boxes are checked in NMM, aren't they?

  • 2 weeks later...
Posted

Excuse me, I got an issue that everytime I got defeated to Dwarven Centurions/Sphere/Spiders, the animation won't started. But it works well with other creatures such as wolves, giants, etc. I already update MNC into ver 9.3, but the result are still same. Is Anyone can help with this?

Posted
3 hours ago, razorphon said:

Excuse me, I got an issue that everytime I got defeated to Dwarven Centurions/Sphere/Spiders, the animation won't started. But it works well with other creatures such as wolves, giants, etc. I already update MNC into ver 9.3, but the result are still same. Is Anyone can help with this?

wrong version:

https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

and you need billyy's SLAL Packs for Dwarven animations:

https://www.loverslab.com/files/file/3999-billyys-slal-animations-2018-02-24/

Posted
12 hours ago, MadMansGun said:

I already followed your instruction to download the MNC SLAL, but the issue still remains. I used the new Hentai Creatures from there and try to test it with all dwarven creatures and atronach, the animation won't started. But it works well with other creatures.

Posted
44 minutes ago, razorphon said:

I already followed your instruction to download the MNC SLAL, but the issue still remains. I used the new Hentai Creatures from there and try to test it with all dwarven creatures and atronach, the animation won't started. But it works well with other creatures.

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

if that fails then you may have a old copy of the scrips stuck in your save file, you would need a save file editor to remove it so the new script can be loaded.

Posted
45 minutes ago, MadMansGun said:

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

I followed your instruction and it worked! Now it would be fun delving into Dwarven Ruins. Thanks!

  • 3 weeks later...
Posted
2 hours ago, korfio said:

For those being annoyed by the logged messages about "warning: Assigning None to a non-object variable named "::temp6", I patched the script file and recompiled, works on 9.3.

 

MNC9.3-logpatch.rar

that's a creature framework script, not MNC.

Posted
18 hours ago, MadMansGun said:

that's a creature framework script, not MNC.

Yep, correct. It's been fixed in the latest SLAL version, I just plopped it here since it comes bundled here

Posted
1 hour ago, MadMansGun said:

........that's a Creature Framework script, not SLAL.

I meant the SLAL version of creature framework, not SLAL itself.

Posted
1 hour ago, korfio said:

I meant the SLAL version of creature framework, not SLAL itself.

Creature Framework has nothing to do with SLAL. Creature Framework is for swapping Creature meshes, SLAL is for registering animation packs into SexLab.

 

therefor a "SLAL version of Creature Framework" makes no sense whatsoever.

Posted
16 hours ago, MadMansGun said:

Creature Framework has nothing to do with SLAL. Creature Framework is for swapping Creature meshes, SLAL is for registering animation packs into SexLab.

 

therefor a "SLAL version of Creature Framework" makes no sense whatsoever.

all this bundling then unbundling mods in MNC, then an MNC SLAL version, I'm confused.

The point is, here's a pex file to fix a log file thing in the CF version contained in the file in this thread, use it if you want

jeez

 

Posted
2 hours ago, korfio said:

The point is, here's a pex file to fix a log file thing in the CF version contained in the file in this thread, use it if you want

jeez

that would be Creature Framework Release Candidate #12, it's so old that you should not even be thinking about using it.

it's strongly advised to reinstall both Creature Framework and JContainers if you installed MNCv9 because the versions of them that are bundled with it are outdated by years and they will cause problems with newer mods (especially mods that use JContainers).

 

MNC SLAL does not include copies of Creature Framework or JContainers, they were removed to end the accidental downgrade problem once and for all.

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