Whizkid Posted October 31, 2018 Posted October 31, 2018 7 minutes ago, hannibaldc said: Hello I have a problem with version 9.3 dogs have bugs this picture could explain my problem. Thank you for your reply. missing textures, check pathnames in mesh i.e. nif files
hannibaldc Posted October 31, 2018 Posted October 31, 2018 3 minutes ago, Whizkid said: missing textures, check pathnames in mesh i.e. nif files i have this
Whizkid Posted October 31, 2018 Posted October 31, 2018 20 minutes ago, hannibaldc said: i have this check where the textures are supposed to be found or is missing, imo it's missing the textures file, but why arent u using the lastest slal version of more nasty creatures imo, this should fix your problems but do read and install accordingly.
hannibaldc Posted October 31, 2018 Posted October 31, 2018 31 minutes ago, hannibaldc said: i have this Thanks for your help it works !
Drakefire101 Posted November 18, 2018 Posted November 18, 2018 I'm having an issue with having the creatures becoming erect. The penis is there (for things that aren't dragons or mammoths, but I suspect solving one solves the other). Does anyone have an advice?
MadMansGun Posted November 18, 2018 Posted November 18, 2018 2 minutes ago, Drakefire101 said: Does anyone have an advice? yes, update to the new MNC: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
ryp12345 Posted November 28, 2018 Posted November 28, 2018 Is there a way to make Hentai Creatures training consensual instead of rape? 1
MadMansGun Posted November 28, 2018 Posted November 28, 2018 32 minutes ago, ryp12345 said: Is there a way to make Hentai Creatures training consensual instead of rape? only if you understand this crap: Spoiler int Function Train(HentaiCreaturesActor source, Actor target) actor[] sexActors = new actor[2] sexActors[0] = target sexActors[1] = source sslBaseAnimation[] anims If hcConfig.DisplayExplicitNotifications Debug.Notification(target.GetLeveledActorBase().GetName() + " is being raped by " + source.GetLeveledActorBase().GetName()) EndIf return SexLab.StartSex(sexActors, anims, victim=target,allowBed=false, hook="HentaiCreatures") endFunction Event Trained(string eventName, string argString, float argNum, form sender) actor[] WhosBeenFucking = SexLab.HookActors(argString) actor victim = SexLab.HookVictim(argString) actor creature = none if (victim == WhosBeenFucking[0]) creature = WhosBeenFucking[1] else creature = WhosBeenFucking[0] endif creature.ClearLookat() if hcConfig.PostTrainingEffects if victim != none sslBaseVoice voice = SexLab.PickVoice(victim) ; int vfxInstance = voice.Moan(victim, 0.5, true) ; Sound.SetInstanceVolume(vfxInstance, SexLab.Config.fVoiceVolume) MfgConsoleFunc.ResetPhonemeModifier(victim) ; Remove any previous modifiers and phenomes victim.SetExpressionOverride(3,100) ; Sad!!! "That hurt like hell!" MfgConsoleFunc.SetModifier(victim,2,50) MfgConsoleFunc.SetModifier(victim,3,50) MfgConsoleFunc.SetModifier(victim,4,50) MfgConsoleFunc.SetModifier(victim,5,50) MfgConsoleFunc.SetModifier(victim,8,50) MfgConsoleFunc.SetModifier(victim,12,30) MfgConsoleFunc.SetModifier(victim,13,30) MfgConsoleFunc.SetPhoneme(victim,1,10) MfgConsoleFunc.SetPhoneme(victim,2,100) MfgConsoleFunc.SetPhoneme(victim,7,50) debug.SendAnimationEvent(victim,"IdleChildCryingStart") ; Cry patiently while waiting for your next training partner or your designated trainer to get it up again If hcConfig.DisplayExplicitNotifications Debug.Notification(victim.GetLeveledActorBase().GetName() + " took a giant load from " + creature.GetLeveledActorBase().GetName()) EndIf endif endIf EndEvent because i don't.
Sailing Rebel Posted November 28, 2018 Posted November 28, 2018 4 hours ago, MadMansGun said: only if you understand this crap The non-consensual animation is triggered here: return SexLab.StartSex(sexActors, anims, victim=target, allowBed=false, hook="HentaiCreatures") victim=target indicates the actor from the selected participants that's going to be the victim. So we can just set that to None to make the animation consensual: return SexLab.StartSex(sexActors, anims, victim=none, allowBed=false, hook="HentaiCreatures") Having said that I've not used this shortcut function in a long while so I'm not sure what the default animation filtering is going to be, especially since StartSex is supposed to take an array with at least one animation which the code above is not providing (just an empty animation array). I would guess it's going to fall back to any available animation including non-consensual as otherwise the default action would exclude huge swaths of the registered animations. Pretty sure this code was produced before SexLab added bunches of functions to assist in selecting creature animations.
Daedric Prince of Lust Posted December 1, 2018 Posted December 1, 2018 how (in)compatible is this mod with skytest?
kaldwin Posted December 14, 2018 Posted December 14, 2018 Is anyone else having problems with large spiders scaling down in size when playing "large spider (penetration)" animation? I'm not sure where I'm getting the animation form. I could have been included with the creature animations already provided by sexlab, but I'm not sure.
MadMansGun Posted December 14, 2018 Posted December 14, 2018 21 minutes ago, kaldwin said: Is anyone else having problems with large spiders scaling down in size when playing "large spider (penetration)" animation? I'm not sure where I'm getting the animation form. I could have been included with the creature animations already provided by sexlab, but I'm not sure. update to v11 https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
kaldwin Posted December 14, 2018 Posted December 14, 2018 2 hours ago, MadMansGun said: update to v11 https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Spiders are even more broken on v11. now small and large spiders turn invisible and giant ones don't even register with any animations. I figured I would screw something up if I tried to update so I did a clean install (MO makes it easier) with a clean, file. doesn't make a difference. Tested animations on half a dozen other creatures. They all work fine. from what I've tested, only spiders are broken
kaldwin Posted December 14, 2018 Posted December 14, 2018 new version could use a Devious devices patch. Armbinders and elbowbinder screw up animations. creature just sits there while PC humps air. I think DDi isn't checking to see if aggressor is humanoid and forcing an armbinder/elbowbinder specific animation. No problem with straitjackets; just armbinders.
MadMansGun Posted December 14, 2018 Posted December 14, 2018 15 minutes ago, kaldwin said: READ IMMEDIATELY v9 to v11 upgrade procedure.txt
kaldwin Posted December 14, 2018 Posted December 14, 2018 52 minutes ago, MadMansGun said: READ IMMEDIATELY v9 to v11 upgrade procedure.txt Ah. Didn't realize that v11 was not stand-alone and I have to upgrade form v9. Sot the spider scaling problem is actually that giant (not large) spider scale down to when the animation is played, and if I'm not mistaken, giant spiders are now excluded from animations?
donttouchmethere Posted December 14, 2018 Posted December 14, 2018 29 minutes ago, kaldwin said: Ah. Didn't realize that v11 was not stand-alone and I have to upgrade form v9. Sot the spider scaling problem is actually that giant (not large) spider scale down to when the animation is played, and if I'm not mistaken, giant spiders are now excluded from animations? MoreNastyCritters_v11_4C.7z is standalone MadMansGun just posted how to update from v9 to v11 (and maybe wanted to show that some files aren't needed anymore if using v11 and what scripts need to be removed from your save if you installed v11 on a save that was made with v9)
KiWolfGirl Posted December 28, 2018 Posted December 28, 2018 Hi guys, I'm about to go back into the world of Skyrim modding after years of being away from it and fresh install. I got mixed up with all the mods I used because I didn't use an organizer. I want to reinstall this cuz it was my favorite mod, and also put the Yiffy Age mod in. So before I have to relearn everything. I just wanted to ask if anyone has a preferred mod organizer, especially for this mod specifically that they would suggest I use this time around? TY
MadMansGun Posted December 28, 2018 Posted December 28, 2018 1 hour ago, KiWolfGirl said: Hi guys, I'm about to go back into the world of Skyrim modding after years of being away from it and fresh install. I got mixed up with all the mods I used because I didn't use an organizer. I want to reinstall this cuz it was my favorite mod, and also put the Yiffy Age mod in. So before I have to relearn everything. I just wanted to ask if anyone has a preferred mod organizer, especially for this mod specifically that they would suggest I use this time around? TY Mod Organizer & Mod Organizer 2 are the commonly used ones, and Vortex is absolute cancer so stay away from that one. also your on the mod page for the old MNC: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
KiWolfGirl Posted December 28, 2018 Posted December 28, 2018 Ah, Okay TY for the new links. Will the NMM links work for MO2 or should I download the zips if I want to use MO2?
MadMansGun Posted December 28, 2018 Posted December 28, 2018 18 minutes ago, KiWolfGirl said: Ah, Okay TY for the new links. Will the NMM links work for MO2 or should I download the zips if I want to use MO2? i've never used the nmm links (or MO2) so i would not know.
KiWolfGirl Posted December 28, 2018 Posted December 28, 2018 Ah okay TY for trying. I have started using it and it just takes the manual install archive files, if anyone else reads this and also wonders. Now to try to reinstall this mod
KiWolfGirl Posted December 30, 2018 Posted December 30, 2018 Really sorry about this because I know this issue popped up a number of years ago. I installed everything with MO2 and for once it worked just as expected with no issues during install or crashes. But certain hentai creatures like the fox is not playing the canine animations and the skeever doesn't seem to have any to play either. I know in previous versions, there was a patch or something similar but it's been so long and I don't remember. Are they just part of separate animation packs now? Or does this mean something is wrong? Is this the issue that was mentioned above that 11 isn't standalone and needs to be patched from 9? Because that would explain it. In the guide pictures, it only said to DL v11 so still not sure if this is true or not.
MadMansGun Posted December 30, 2018 Posted December 30, 2018 1 hour ago, KiWolfGirl said: Really sorry about this because I know this issue popped up a number of years ago. I installed everything with MO2 and for once it worked just as expected with no issues during install or crashes. But certain hentai creatures like the fox is not playing the canine animations and the skeever doesn't seem to have any to play either. I know in previous versions, there was a patch or something similar but it's been so long and I don't remember. Are they just part of separate animation packs now? Or does this mean something is wrong? Is this the issue that was mentioned above that 11 isn't standalone and needs to be patched from 9? Because that would explain it. In the guide pictures, it only said to DL v11 so still not sure if this is true or not. the skeever animations have been removed because there are updated versions of them in billyy's SLAL Pack. the fox problem is due to them now being registered as there own race now (and most of us have not gotten around to making proper animations for them yet) AND FOR THE 10000 TIME V11 IS STANDALONE!!!!!!! installing v9 will fuck things up.
KiWolfGirl Posted December 30, 2018 Posted December 30, 2018 Okay so I can look for more packs to find some of the anims that used to be in MNC. Is there a way to get foxes to use canine anims and I can just change their scale in game until someone fixes?
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