ostwind Posted June 23, 2015 Posted June 23, 2015 I am trying to make a correction animation "Troll cowgirl". The first two steps can not be done. It happens that one just might work. The remaining five stages are adjusted properly. Reset registry animations always do. Please help solve the problem. Looks like you want to change offsets in the female part of the animation. I only did a 180 degree turn in the Troll part so the alignment works. Id suggest you do the corrections in that part and leave the female animations as is. In the first two stages are not strong combination of partners. You can adjust and the female part and the part of the troll. The result is the same - the first two stages are is very bad combined. And I do not know what to do. (Sorry, Google translate used). Okay I took a look at that. I added some offsets to the positioning and on my end this animation looks correct now. Check it out. I will add it to the next release. Until now I never bothered with aligning animations simply because its easy to do in SL Editor for everyone and there are so many different body models anyway so... Thank you very much for your scripts. However, the result is the same. The first two stages of animation "Troll cowgirl" do not behave appropriately. Steps 3 through 7 as normal. Reset registry animation makes sure each time. I suppose, that these two stages of animation simply faulty. There need a specialist 3D-Max. And we have none?
etan Posted June 23, 2015 Posted June 23, 2015 Hello I have a problem with this mod: the penis of animals are not activated all the time in at the launch of the animations. I see on the other pages that I was not the only one to meet the problem, and wishes to know if you have find a solution. Thank. Edit : Hem... i have not read all -.- So all you guys who are missing dicks... Put the attached in your scripts folder. Tell me if it fixes anything.
dentarr Posted June 23, 2015 Author Posted June 23, 2015 So all you guys who are missing dicks... Put the attached in your scripts folder. Tell me if it fixes anything. Did you suggest that change to Ep1cL3w7z? Maybe it would help him.
Bad Dog Posted June 23, 2015 Posted June 23, 2015 Ya, in PM. Haven't heard back and I'd like to know if it actually fixes anything. There's clearly a bug where the actor script loses its actor, but I don't know why and I'm not confident that it's what's causing this behavior. So feedback from the dickless wonders who are having this issue would be helpful.
chipstick Posted June 23, 2015 Posted June 23, 2015 Question: When upgrading, is there any need for a clean save, or can we just replace the older files with the latest version? In my case, I'm upgrading from 8.24 to 8.26.
OctopuSkyrim Posted June 23, 2015 Posted June 23, 2015 So all you guys who are missing dicks... Put the attached in your scripts folder. Tell me if it fixes anything. Hey ^^ first thank you for your work and all your efforts i love your mod!! I have this trouble, the creatures aren't erected so i tested your file but it changed nothing for me sorry, my game crashed first, i reloaded it, sex animation started as usual but my troll was flaccid lol damn he doesn't like my orc anymore >.< (sorry for my english...)
Deviancy Posted June 23, 2015 Posted June 23, 2015 Ya, in PM. Haven't heard back and I'd like to know if it actually fixes anything. There's clearly a bug where the actor script loses its actor, but I don't know why and I'm not confident that it's what's causing this behavior. So feedback from the dickless wonders who are having this issue would be helpful. I wanted to do some solid testing with the file first and so far I've only been able to test it with horses and dogs since I'm not in an area of the game with Falmers or Dragurs. The horses and dogs seemed to retain their dicks for quite awhile until I installed Lovers Comfort, the minute I installed Lovers Comfort, the dicks went missing again until I did the 'Re-register mods' thing again. But since I ended up not liking Lovers Comfort, I deleted and went back to an earlier save and when I did, the dicks were still on the horses and dogs. Giants also seem to be working fine but I don't recall giants ever being an issue. Today I'll test it with Falmers and Dragurs hopefully and see how they're working, the issue seemed to happen more with falmers than dragurs, so I'll probably just COC to one of the places they're known to dwell. In short, I still have a lot of testing to do.
lolotech Posted June 24, 2015 Posted June 24, 2015 Hi can you please upload version 8.24? I have had problems with 8.25 and onward with animations. I am not sure about just the junk, the nude model itself doesn't even seem to show up least for familiar, giants from what I have tested so far. Hmm ok did some testing hope it helpsBaddog, sorry tested the script made it worse for me with the method I used Did the steps with an active giant/familiar animation. 1. Creature framework > General > re-register all mods2. Sexlab > Rebuild & Clean > reset animation registry Seems to work on and for every new summon that came afternewer character seems most creatures missing their junk by defaultolder character giant had his junk by default, familiar didnt
Nickolos1818 Posted June 24, 2015 Posted June 24, 2015 So all you guys who are missing dicks... Put the attached in your scripts folder. Tell me if it fixes anything. Doesn't fix the issue for me, if anything, I can't even get the " register all mods " fix to work now. Was doing fine without your fix by using the register part in the MCM. reinstalled MNC without this script fix and its back to the old register fix. Only need to use the mcm register fix when I first load up my game, cause if I don't the animals are just humping with no junk. Also noticed with your script fix installed that sometimes while using the Hentai creature summons to test to see if it worked for me or not, that after using the Train option nothing would happen. Without your fix, animations still play out. Will msg you my load order later on after work. Maybe some of us have a conflicting script problem, no idea.
Kestrel77 Posted June 24, 2015 Posted June 24, 2015 i have i little problem i cant use animation on flame atronach,spriggan,spriggan mother i dont know why:D other animation on creatures works fine, sexlab debug only show me this command i tested by hentaicreatures option "train" but dont work:(
dentarr Posted June 24, 2015 Author Posted June 24, 2015 i have i little problem i cant use animation on flame atronach,spriggan,spriggan mother i dont know why:D other animation on creatures works fine, sexlab debug only show me this command i tested by hentaicreatures option "train" but dont work:( If you use SL 1.60 then those critters dont work. Use 1.59
Bad Dog Posted June 24, 2015 Posted June 24, 2015 OK guys, thanks for testing. Looks like the issue this patch was addressing is not the one causing dicks to go missing. It's hard to fix something you don't see. Note that re-register mods + sexlab re-register animations is a pretty basic reset and should always be your first go-to. Jaxonz has a utility that re-registers mods for you on every game load, which I run, and that might be why I don't see the problem. I'll try running without for a while. But those of you who just want to play the game might try it.
SirNibbles Posted June 24, 2015 Posted June 24, 2015 OK guys, thanks for testing. Looks like the issue this patch was addressing is not the one causing dicks to go missing. It's hard to fix something you don't see. Note that re-register mods + sexlab re-register animations is a pretty basic reset and should always be your first go-to. Jaxonz has a utility that re-registers mods for you on every game load, which I run, and that might be why I don't see the problem. I'll try running without for a while. But those of you who just want to play the game might try it. Tested it quite some times now. From my experience it happens random, the monsters sometimes engage in sex acts with their junk out; and other times with their junk in. If i'd have to take a guess it would be around a 50/50 chance. Don't know if this helps in any way but looks to me like something's interfering.
OctopuSkyrim Posted June 24, 2015 Posted June 24, 2015 The strange thing is this bug didn't exist in last patch or i was lucky anyway i tested several creatures (not enough time right now for testing all creatures : - horse : bug - all trolls : bug - werebear : bug - werewolf : bug - wolf : bug - arch demon : ok - death hound : ok (without your file fix)
Bad Dog Posted June 24, 2015 Posted June 24, 2015 Remember it's a real help if you will post Papyrus logs, pretty much always. Best is to run the game until you hit a point where the dicks aren't out and should be, quit, and post the last few screenfuls. The problem I've seen shows up as cruft in the logs. It would be very helpful to see if you have the same cruft in yours.
Kestrel77 Posted June 24, 2015 Posted June 24, 2015 i have i little problem i cant use animation on flame atronach,spriggan,spriggan mother i dont know why:D other animation on creatures works fine, sexlab debug only show me this command i tested by hentaicreatures option "train" but dont work:( If you use SL 1.60 then those critters dont work. Use 1.59 k thanks:) i use 1.60:D
LukeDuke Posted June 24, 2015 Posted June 24, 2015 Maybe the problem with missing ''dongs'' is because of Aroused Creatures integration, which I disabled in MCM menu of Creature Framework and I don't have that problem anymore..
Caliban44 Posted June 25, 2015 Posted June 25, 2015 OK guys, thanks for testing. Looks like the issue this patch was addressing is not the one causing dicks to go missing. It's hard to fix something you don't see. Note that re-register mods + sexlab re-register animations is a pretty basic reset and should always be your first go-to. Jaxonz has a utility that re-registers mods for you on every game load, which I run, and that might be why I don't see the problem. I'll try running without for a while. But those of you who just want to play the game might try it. which utility is that? is it his MCM kicker?
Caliban44 Posted June 25, 2015 Posted June 25, 2015 hentaicreatures has reordered masters specifically dawnguard and dragonborn, dawnguard should be in the masterlist before dragonborn, i use wrye bash so it lets me know which mods has reored masters and loot also puts dawnguard.esm before dragonborn.esm, when there is reordered masters it causes major stability issues, this is the reason i dont use any of the devious devices mods and mods dependant on DD In my experience having masters listed in a different order has absolutely no effect on game stability. The order is irrelevant since the dependant plugin has to come after ALL of them in the load order anyway. Wrye Bash most likely flags conflicting orders as it may indicate that the preceding load order might be incorrect. If you are using LOOT you can safely ignore the order that masters are listed. Instability after installing those mods would tend to indicate something else wrong with the game such as unclean Update and DLC, or textures, models and/or scripting that exceeds the hardware capabilities. Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed). Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly). i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i still CTD with dd
WaxenFigure Posted June 25, 2015 Posted June 25, 2015 ... Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed). Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly). i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i still CTD with dd I said MORE than 4GB of memory. My laptop has 16gb, there's a reason for that.
Dayelyte Posted June 25, 2015 Posted June 25, 2015 Aight, time for a question. I shot one to Dentarr, but he appears to be offline so I'm putting it out here in the open. I'm ready to test one of the Bear Anims to make sure it will play nice in game. Ran through the usual steps of getting the anims ready by: 1) Modifying the script files and compiling them in Creation Kit. ( no issues ) 2) Creating the new folder structure ( actors/bear/animations/MNC ) and adding all the anim files and the FNIS list to this folder. 3) Added the new anim files and modified the FNIS list under actors/character/animations/MNC. 4) Ran the Generate Fnis for Modders against the FNIS list in #3. ( no issues ) 5) Ran the Generate Fnis for Modders against the FNIS list in #2. ( blows up here, fails miserably ) Specifically, GFFM returns with the following error: ERROR(2020): No match between folder name and filename: MNC/FNIS_MNC_bear_List.txt ( O.o ) I've rechecked all my folder structures and file names a dozen times and I can't find anything wrong with them. So, on a whim, I ran the GFFM against existing SexLab critter animation lists within their respective folders and. . . . they all fail as well. In fact, I can't get ANY of the critter anim lists to generate a behavior file. Just for giggles, I fired up the laptop which has another installation of Skyrim and FNIS on it and I see the same issues there as well. I'm utilizing the most current versions of FNIS and Creature Pack available ( v5_4_2 and v5_3 respectively ) There has to be something I'm missing / forgetting to do, but I'll be damned if I know what it is. :| Anyone else have issues with building critter behavior files with the latest version of FNIS ?
Jexsam Posted June 25, 2015 Posted June 25, 2015 Is Panic's werewolf blowjob not working for anyone else? The werewolf just T-pose's as if I hadn't run FNIS, except I have. What I'm not sure of is whether or not the animation is actually in place - I can't tell which .hkx is Dayelyte's femwerewolf anims and which are the male ones. Disregard, I discovered the problem existed between the chair and the keyboard. Problem was I had forgotten to upgrade FNIS Creatures when I upgraded standard FNIS. Old animations were working fine, oddly enough, but the new ones were failing to work. Made the upgrade, new animations work like a charm. Kudos to the anonymous animation donator. Whoever you are, I hope we can expect more from you, be it more troll work or a wider array of creatures.
dentarr Posted June 25, 2015 Author Posted June 25, 2015 @Dayelyte Difficult to say without the whole picture. But that should point to a naming or path issue...
Deviancy Posted June 25, 2015 Posted June 25, 2015 OK guys, thanks for testing. Looks like the issue this patch was addressing is not the one causing dicks to go missing. It's hard to fix something you don't see. Note that re-register mods + sexlab re-register animations is a pretty basic reset and should always be your first go-to. Jaxonz has a utility that re-registers mods for you on every game load, which I run, and that might be why I don't see the problem. I'll try running without for a while. But those of you who just want to play the game might try it. I did more testing with that file you uploaded last night and so far Falmers, Dragurs, Werewolves, horses, bears, etc all have dicks again, and I saved and exited quite a few times last night and each time I re-started the game they continued to have their dicks. Re-registering mods under Creatureframework isn't too bad, I just have to make sure to disable Khajits and Argonians each time unless I want floating heads. I'm just going to cross my fingers and hope the file you uploaded continues to work.
dentarr Posted June 25, 2015 Author Posted June 25, 2015 Concerning Khajits and Argonians: They should be off by default. They were in the old SLNC. BECAUSE there are no Meshes/Textures included. The only ones I know of were done by EternalBlack and he doesnt want his stuff to be repacked into other mods. So either you get it from his packs or you disable it.
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