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Posted

When i use option "Train" on some hentai creatures (such as Hentai Atronach or Hentai Spriggan) nothing happens. In console i see the following message: "NOTICE: ValidateActor (FlameAtronach) -- FALSE -- They are a creature that is currently not supported (FlameAtronachRace)". But some time ago it worked. Don't remember exatcly when, but it worked - maybe before upgrade to the latest vesions of the mods listed below.

Tried it on SL 1.60 alpha3, MNC 8.25, FNIS 5.4.2, FNIS Creature Pack 5.3.

bump

I reset animation register is Sexlab, reregistered mods in Creature Framework, reinstalled MNC, began a new game - all with no result.

Posted

Launch the game, run "Reload all mods" in Creature Framework, wait a minute. Call up a flame atronach and try to sex it up. Post your log.

Posted

 

When i use option "Train" on some hentai creatures (such as Hentai Atronach or Hentai Spriggan) nothing happens. In console i see the following message: "NOTICE: ValidateActor (FlameAtronach) -- FALSE -- They are a creature that is currently not supported (FlameAtronachRace)". But some time ago it worked. Don't remember exatcly when, but it worked - maybe before upgrade to the latest vesions of the mods listed below.

Tried it on SL 1.60 alpha3, MNC 8.25, FNIS 5.4.2, FNIS Creature Pack 5.3.

bump

I reset animation register is Sexlab, reregistered mods in Creature Framework, reinstalled MNC, began a new game - all with no result.

 

 

its a issue with SL 1.60 alpha 3.

Ashal is working on it.

Its been a known issue since alpha 2.

i did extensive testing a month or 2 back and it is only affecting Atronachs and spriggan.

For some reason with the Alpha those two races are not being registered as possible for a sex act\scene.

if atronachs and spriggan are a must in your game you will need to revert back to 1.59.

 

*edit*

Or do what I do.

Using MO have 2 profiles one with alpha 3 (for testing) and one with 1.59 (for actual playing)

Posted

 

 

When i use option "Train" on some hentai creatures (such as Hentai Atronach or Hentai Spriggan) nothing happens. In console i see the following message: "NOTICE: ValidateActor (FlameAtronach) -- FALSE -- They are a creature that is currently not supported (FlameAtronachRace)". But some time ago it worked. Don't remember exatcly when, but it worked - maybe before upgrade to the latest vesions of the mods listed below.

Tried it on SL 1.60 alpha3, MNC 8.25, FNIS 5.4.2, FNIS Creature Pack 5.3.

bump

I reset animation register is Sexlab, reregistered mods in Creature Framework, reinstalled MNC, began a new game - all with no result.

 

 

its a issue with SL 1.60 alpha 3.

Ashal is working on it.

Its been a known issue since alpha 2.

i did extensive testing a month or 2 back and it is only affecting Atronachs and spriggan.

For some reason with the Alpha those two races are not being registered as possible for a sex act\scene.

if atronachs and spriggan are a must in your game you will need to revert back to 1.59.

 

*edit*

Or do what I do.

Using MO have 2 profiles one with alpha 3 (for testing) and one with 1.59 (for actual playing)

 

Thank you for this information. And I guess this issue explains why I don't get relevant FNIS_SexLabCreature_*_List.txt files after using FNIS.  In that case there is no need to post excerpts from my papyrus log here.

I'll have to stay on 1.60 alpha 3 due to number of animations which can be registered in it. Or how I can use NSAP, ZaZ AP and Estrus Chaurus at the same time?

So my question is a done deal. Thanks all for help.

Posted

Hey guys i allready asked for help but i still have the Problem . So i reinstalled my whole sexlab and only installed mnc and the needed stuff but i still can't figure out why i miss 3 dog animations ( spooning and the others) can someone help?

Posted

I need a bit of expert advice.  

 

When I look at this papyrus log I see so many error notifications.  I need to know if I have a problem or if this is normal log posting.

 

Papyrus.0.log

 

If this is not normal, could you give me some advice on where to look to fix the errors?

 

If this is normal, is there no other way to have this mod run than using such an extensive use of papyrus?

 

Also, related to this mod possibly,

 

I have been running into unmoveable corpses.  (At least without several real time minutes of trying)  I recently uninstalled Dual Sheath Redux, in favor of trying another mod, this new mod still needs the meshes of DSR.  Before I put the meshes in I ran the mod and could move the bodies like I remember.  Once the meshes went in, the bodies went back to being VERY DiFFICULT to move.

 

This mod uses a lot of custom meshes so I thought I would ask if anyone knows what I am going through and knows how to fix this or if I just have to live with it.

 

 

Posted

If anyone doesn't mine me asking, but are there any mods that can mobilize these animations the same way bestiality rape did, rather than spawning and manually activating them?

Posted
Please help, I had nude creatures, and it worked perfectly, but then I wanted new animations, I downloaded this mod. Unstalled nude creatures, then Installed this mod, and then all creatures penis became invisible. Can it be fixed?

Please help me.

Posted

 

Please help, I had nude creatures, and it worked perfectly, but then I wanted new animations, I downloaded this mod. Unstalled nude creatures, then Installed this mod, and then all creatures penis became invisible. Can it be fixed?
Please help me.

 

Open Creature Framework MCM, in Genaral -> select reset all mod.

 

Posted

 

 

Please help, I had nude creatures, and it worked perfectly, but then I wanted new animations, I downloaded this mod. Unstalled nude creatures, then Installed this mod, and then all creatures penis became invisible. Can it be fixed?
Please help me.

 

Open Creature Framework MCM, in Genaral -> select reset all mod.

 

 

Man, thank you so, so much  :heart:, I was desperate, and it was a very simple issue  :D.
Another issue, but less annoying, it seem I didn't get all the animations. I can't find the ashman, lurker, werebear and armored troll animations (on sexlab animation editor). Armored Troll and werebear may share the same animations with trolls and bears, I didn't check, but idk about lurker and ashaman. I got at least gargoyle, Riekling and vampirelord animations.
Posted
Another issue, but less annoying, it seem I didn't get all the animations. I can't find the ashman, lurker, werebear and armored troll animations (on sexlab animation editor). Armored Troll and werebear may share the same animations with trolls and bears, I didn't check, but idk about lurker and ashaman. I got at least gargoyle, Riekling and vampirelord animations.

 

I'm not sure if it apply to creature animation as well but Sexlab (1.59) has limitation of 125 animation -> If your total animation exceed 125, some of it will not be registered.

 

This limitation will be lifted in 1.60.

Posted

For the life of me, I can not seem to get horse cocks to appear.

Bad Dog's patch doesn't seem to do anything. *Every* other animal (that I've tested) has their dicks out during sex, but these god damn horses...  :@

I can't find anything else on it, and maybe I'm making myself seem like a twat, but I'm really out of ideas here.

 

Anybody got any suggestions? I'd be really grateful..

 

Maybe this happens because you overwrited beast skeletons when installed SoS after XPMSE. Check if it so and install SoS again without overwriting any files. Then load you game, go to the MCM menu and choose "Reregister all mods" in "Creature Framework" submenu. In my case it helped.

Posted

I feel dumb for asking this but when I go to the Riverwood Trader he never has the spells. I've just recently updated the mod and he still doesn't have them. Is there something I'm missing when I go or is there another mod I need to install to get this to work? I looked but couldn't find anything, though it is possible that with over 100 pages I might have missed it.

 

Thanks in advance for your time

Posted

I feel dumb for asking this but when I go to the Riverwood Trader he never has the spells. I've just recently updated the mod and he still doesn't have them. Is there something I'm missing when I go or is there another mod I need to install to get this to work? I looked but couldn't find anything, though it is possible that with over 100 pages I might have missed it.

 

Thanks in advance for your time

He won't,  you will find the spells at mage merchants.  There is one in dragons reach you will be visiting soon.

Posted

 

I feel dumb for asking this but when I go to the Riverwood Trader he never has the spells. I've just recently updated the mod and he still doesn't have them. Is there something I'm missing when I go or is there another mod I need to install to get this to work? I looked but couldn't find anything, though it is possible that with over 100 pages I might have missed it.

 

Thanks in advance for your time

He won't,  you will find the spells at mage merchants.  There is one in dragons reach you will be visiting soon.

 

Though thanks for trying to help but if you mean Farengar up in Dragonsreach then I realy must be doing something wrong because he never has them either. And if it is at mage merchants that would be strange since the mod says in it that the Riverwood Trader is the one who has them. I've just been getting by using the "dump spells" which also tells you that the Riverwood Trader has them.

 

Posted

Nope, I have one mod that adds to the magic spell pool but that shouldn't make it take away spells right? And the load order has this load after the other spells, so this should over write the other spells if I understand this anyway

Posted

More Nasty Critters 8.26

 

Changelog

=========

 

An Artist who wishes to remain anonymous sent me a set of FANTASTIC Troll animations. 3 complete sets.

 

So I added them to this version of MNC.

Check screenshots to see how they look.

 

1000 thanks for the work you put into this, man. Lots of people will appreciate it even if you dont want to take credit for it! :heart:

Posted

I don't know if others have mentioned this, but considering all the esps that are added by the main mod here, I am wondering if it would be practical to make a merged version of all those files to take up less space on the load order.

Posted

 

Another issue, but less annoying, it seem I didn't get all the animations. I can't find the ashman, lurker, werebear and armored troll animations (on sexlab animation editor). Armored Troll and werebear may share the same animations with trolls and bears, I didn't check, but idk about lurker and ashaman. I got at least gargoyle, Riekling and vampirelord animations.

 

I'm not sure if it apply to creature animation as well but Sexlab (1.59) has limitation of 125 animation -> If your total animation exceed 125, some of it will not be registered.

 

This limitation will be lifted in 1.60.

 

That's sad,  :-/ I really wanted that lurker animation. But thanks anyway.

Posted

Yeah it's awesome that he made these animations unfortunately until 1.60 this is useless for me because they out right refuse to register in the SexLab editor. I've tried everything under the sun, removing animations from sexlab, completely disabling NSAP, etc to no avail. I wonder if 1.60a/b or w/e it is now is stable enough to bother installing for this. Anyone know?

 

...obviously I've ran FNIS etc.

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