ostwind Posted June 22, 2015 Posted June 22, 2015 I am trying to make a correction animation "Troll cowgirl". The first two steps can not be done. It happens that one just might work. The remaining five stages are adjusted properly.Reset registry animations always do. Please help solve the problem.
dentarr Posted June 22, 2015 Author Posted June 22, 2015 Senpai noticed me Hey I notice quite a lot in here. I just choose to ignore some stuff or my blood pressure would go so high that my ass explodes. (And yeah some problems/errors reported here are just so strange that I simply have no idea how to help)
dentarr Posted June 22, 2015 Author Posted June 22, 2015 I am trying to make a correction animation "Troll cowgirl". The first two steps can not be done. It happens that one just might work. The remaining five stages are adjusted properly. Reset registry animations always do. Please help solve the problem. Looks like you want to change offsets in the female part of the animation. I only did a 180 degree turn in the Troll part so the alignment works. Id suggest you do the corrections in that part and leave the female animations as is. (I dont have access to CK right now. Maybe I find time in the evening to try. However, why do you want to hardcode offsets?)
ostwind Posted June 22, 2015 Posted June 22, 2015 I am trying to make a correction animation "Troll cowgirl". The first two steps can not be done. It happens that one just might work. The remaining five stages are adjusted properly. Reset registry animations always do. Please help solve the problem. Looks like you want to change offsets in the female part of the animation. I only did a 180 degree turn in the Troll part so the alignment works. Id suggest you do the corrections in that part and leave the female animations as is. In the first two stages are not strong combination of partners. You can adjust and the female part and the part of the troll. The result is the same - the first two stages are is very bad combined. And I do not know what to do. (Sorry, Google translate used).
Ixum Posted June 22, 2015 Posted June 22, 2015 Wow, those new troll anims. Horny stuff, and just in time for my Isle of Mara vid. Gay troll -> http://mmoboys.tumblr.com/post/122157703922/soon-ive-spent-hours-recording-part-i-of-isle-of Anyway, thx for the update Dentarr and thx to the anonymous animator!
AnubiSs2167 Posted June 22, 2015 Posted June 22, 2015 Big thanks to anon animator, hope that You will continue with skyrim animating, realy great work. Thanks to Dentarr, as always keeping us up to date with new anims. As for troll cowgirl aligment, problem seems to be that only way to align 2 1st stages is to use "move sideways" option in sexlab. That is never a good idea cuz sexlab freaks out when you do that and depending on angle of the animation it somtimes moves back and forth instead of sideways. So considering how many angles the anim can face as default you have what? about 1/8 chance of anim to look right?. Spamming "change angle" button is kinda immersion breaking , even more when you encounter npccs doing animation and you can't just enjoy the view, have to run to them , take control of the animation and the spin away till you get the right angle. I guess hardcoding the right offsets might be a wrokaround to that issue.
Deviancy Posted June 22, 2015 Posted June 22, 2015 I've been having an issue with the most current version of the mod, and I've tried re-installing the game fresh a few times as well as reducing the amount of mods I use and still the issue re-surfaces. Basically what happens is that the creatures, when the sex animation starts, they're "dickless" but if I wait until the animation stops and then go to 'Creature Framework' and click on 're-register all mods', the animals get their dicks back, well at least quite a few of them. And they'll usually retain them even after I save, exit the game, and then go back to the game later, for awhile. Sooner or later they end up becoming dickless again. The other issue I noticed is with Argonians and Khajits, unless I disable them under 'Creature Framework', I get the floating head issue. If I disable them under 'creature framework', they go back to using the 4udik bodies. So I'm curious, is there some special sexlab mesh for those two races? It may possibly be a load order issue because ever since the latest version of Loot, Loot has been putting Creatureframework.esm above sexlab.esm, and I swore Loot used to put it below Sexlab.esm. Here's my load order... its really short which is a good thing since copy/paste doesn't work on this site if I use IE 11, and I have Firefox removed atm.Again.. common sense tells me creatureframework should below Sexlab and Sexlab Aroused Redux, but I could be wrong. Oh, and I don't have Dragonborn or Dawnguard so that's why three of the More Critter esp's aren't loaded. Skyrim.esmUpdate.esmUnofficial Skyrim patch.espHearthfires.esmUnofficial Hearthfire Patch.espCreatureFramework.esmSexlab.esmSexlabaroused.esmSexlabSoulgemPregnancy.esmAradia Kato Outfit.espBrows.espSkyUI.espCollar.espExtended Encounters.espSexlabdangerousnights2.espMorenastycritters.espNonsexlabanimationpack.espRacemenuplugin.espRacemenu.espApropos.espGim Boots.espSexlabwerewolves.espSexlableveling.espN_43 Hair Pack.espSexlabmatchmaker.espDIMclothes1.espSexlabnudecreatures.espTheeyesofbeauty.espBrawl Bugs CE.espWerewolvesofskyrim.esp (I just added this one today, so it has nothing to do with the issue) I usually have Sexlabnudecreatures.esp loaded directly below Morenastycritters.esp but I decided to go with where Loot wanted to put it tonight to see if that solved the issue, it didn't. I'd say I was missing meshes but like I said, if I do the 'Re-register mods" thing, things work again for awhile, so the meshes are there.I also disabled Sexlab aroused integration just to see if that would help but it didn't. The only thing I haven't tried is loading Creatureframework.esm below Sexlab.esm and Sexlabaroused.esm, but I figured I'd ask if it should go below those two first. And one other thing, is there any way to set Creatureframework to keep their boners enabled at all times. I figure if there is an issue with the game transitioning from no boner to boner, a work around would be just to have the creatures on permaboner mode. As for werewolves of skyrim, does anyone else use it? So far I haven't encountered a single werewolf and the whole point of the mod is that its supposed to add more werewolves to the world. Yeah, that Moonlight mod or whatever its called that allows players to get infected adds more werewolves, but it also adds more silent crashes, and I don't like most of its features, I just wanted a few werewolves to spawn in the game since I'm a werewolf junkie.
ostwind Posted June 22, 2015 Posted June 22, 2015 I found all the correct coordinates for animation "Troll cowgirl". But the first two stages behave as they want. Can you help with this issue? Look under the spoiler function TrollCG(int id)sslBaseAnimation Base = Create(id)Base.Name = "(Troll) TrollCG"Base.SoundFX = SquishingBase.SetRaceIDs(Trolls)int a1 = Base.AddPosition(Female, addCum=Anal)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S1", -3.5, side=6.5, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S2", -3.5, side=6.5, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S3", -2.0, side=0.5, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S4", -2.0, side=0.0, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S5", -1.5, side=0.0, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S6", -2.5, side=0.0, up=0.0, rotate=0.0)Base.AddPositionStage(a1, "Troll_Cowgirl_A1_S7", -1.0, side=0.0, up=0.0, rotate=0.0)int a2 = Base.AddPosition(Creature)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S1", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S2", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S3", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S4", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S5", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S6", 0.0, rotate=180.0)Base.AddPositionStage(a2, "Troll_Cowgirl_A2_S7", 0.0, rotate=180.0)Base.AddTag("Anon")Base.AddTag("Creature")Base.AddTag("Bestiality")Base.AddTag("Dirty")Base.AddTag("Doggystyle")Base.AddTag("Troll")Base.AddTag("Vaginal")Base.Save(id)endFunction
Guest Posted June 22, 2015 Posted June 22, 2015 I'm certian he ment to say "We appriciate everyones hard work, it makes our time in Skyrim much more enjoyable. We are imensly thankful you've decided to share your time and hard work by releasing it to us pesants, as we are too lazy to learn how to create mods or animatons we desire; we're looking forward to any future content you might have in store for us." Thank you for the update, and to mr. anon for his contribution <3 Hey a Language Expert who can translate Moron into Sycophant. You are hired [rant] And to explain my previous posting: I dont have a tree from which I can pluck new animations. Creating animations for Skyrim requires a lot of skill in 3DStudio, knowledge of animating in general, willigness to learn and willingness to sacrifice a lot of time. Not to forget artistic talent. So I have no problem with getting no credit myself but it pisses me off to see animators treated like "yeah well next please...." [/rant] And to all who said thanks to the guy who made the new animations: *I* appreciate it. Dunno if *he* does or if he even reads this thread. You should get credit though, a lot of it. You are essentially managing the new animations and I know people like to joke about managers in real life working for big companies, but the truth is good managers are very important. There is a reason why they have some of the highest paying jobs. (And this is coming from someone studying to be an engineer) You spent a lot of time doing this too, so even according to you you deserve to get credit! (not to mention that what you are doing requires quite a lot of skills in mod making too that you need to learn first.) Don't be so humble, you've done a great deal to make modding skyrim a lot smoother and enjoyable for us! So thank you and keep up the awesome work!
SommerPassy Posted June 22, 2015 Posted June 22, 2015 Hey guys i allready asked for help but i still have the Problem . So i reinstalled my whole sexlab and only installed mnc and the needed stuff but i still can't figure out why i miss 3 dog animations ( spooning and the others) can someone help?
Nicobay Posted June 22, 2015 Posted June 22, 2015 I'm certian he ment to say "We appriciate everyones hard work, it makes our time in Skyrim much more enjoyable. We are imensly thankful you've decided to share your time and hard work by releasing it to us pesants, as we are too lazy to learn how to create mods or animatons we desire; we're looking forward to any future content you might have in store for us." Thank you for the update, and to mr. anon for his contribution <3 Hey a Language Expert who can translate Moron into Sycophant. You are hired [rant] And to explain my previous posting: I dont have a tree from which I can pluck new animations. Creating animations for Skyrim requires a lot of skill in 3DStudio, knowledge of animating in general, willigness to learn and willingness to sacrifice a lot of time. Not to forget artistic talent. So I have no problem with getting no credit myself but it pisses me off to see animators treated like "yeah well next please...." [/rant] And to all who said thanks to the guy who made the new animations: *I* appreciate it. Dunno if *he* does or if he even reads this thread. You should get credit though, a lot of it. You are essentially managing the new animations and I know people like to joke about managers in real life working for big companies, but the truth is good managers are very important. There is a reason why they have some of the highest paying jobs. (And this is coming from someone studying to be an engineer) You spent a lot of time doing this too, so even according to you you deserve to get credit! (not to mention that what you are doing requires quite a lot of skills in mod making too that you need to learn first.) Don't be so humble, you've done a great deal to make modding skyrim a lot smoother and enjoyable for us! So thank you and keep up the awesome work! you say it all man .
dentarr Posted June 22, 2015 Author Posted June 22, 2015 I am trying to make a correction animation "Troll cowgirl". The first two steps can not be done. It happens that one just might work. The remaining five stages are adjusted properly. Reset registry animations always do. Please help solve the problem. Looks like you want to change offsets in the female part of the animation. I only did a 180 degree turn in the Troll part so the alignment works. Id suggest you do the corrections in that part and leave the female animations as is. In the first two stages are not strong combination of partners. You can adjust and the female part and the part of the troll. The result is the same - the first two stages are is very bad combined. And I do not know what to do. (Sorry, Google translate used). Okay I took a look at that. I added some offsets to the positioning and on my end this animation looks correct now. Check it out. I will add it to the next release. Until now I never bothered with aligning animations simply because its easy to do in SL Editor for everyone and there are so many different body models anyway so... temp.zip
AnubiSs2167 Posted June 22, 2015 Posted June 22, 2015 Thanks for checking it out Dentarr. Sadly the problem presists. Your aligments work only on when animation is facing a specific angle. I remmber i saw something simmilar with one of the old anims, some kind of lying blowjob (ap lying blowjob maybe). Anyway its curious that it effects only 1st 2 stages and not whole anim.
vhungria Posted June 22, 2015 Posted June 22, 2015 Ok, ok I just updated to 8.26 and guess what? I got the three new troll animations and still no ash spawn!!! Can some one help me? Does any one here have the ash spawn animations at all?? Btw, the troll animations are awesome!!! TY anonymous artist!!
Guest Posted June 22, 2015 Posted June 22, 2015 Ok, ok I just updated to 8.26 and guess what? I got the three new troll animations and still no ash spawn!!! Can some one help me? Does any one here have the ash spawn animations at all?? Btw, the troll animations are awesome!!! TY anonymous artist!! This is just my guess but doesn't ashspawn just use the same skeleton as the draugur or something? So you won't see animations that have ashspawn in their names since that would be redundant?
userdude Posted June 22, 2015 Posted June 22, 2015 Ok, ok I just updated to 8.26 and guess what? I got the three new troll animations and still no ash spawn!!! Can some one help me? Does any one here have the ash spawn animations at all?? Btw, the troll animations are awesome!!! TY anonymous artist!! I tried the ashspawns... As far as I can see , they use the drauger animations... If that is what , you are referring to
vhungria Posted June 22, 2015 Posted June 22, 2015 I tried the ashspawns... As far as I can see , they use the drauger animations... If that is what , you are referring to This is just my guess but doesn't ashspawn just use the same skeleton as the draugur or something? So you won't see animations that have ashspawn in their names since that would be redundant? I've tried using the draugur animations on ashspanws, the animations look fine, but they have no dicks and they are not triggered as possible agressors by Defeat, I can't even surrender to them. Also, I think lurkers use the same animations as giants, and I can still see lurkers's animations in the animation editor.
Deviancy Posted June 23, 2015 Posted June 23, 2015 I've tried using the draugur animations on ashspanws, the animations look fine, but they have no dicks and they are not triggered as possible agressors by Defeat, Try clicking on 'Re-register mods' in Creature Framework, seems to bring the dicks back for awhile. There are a lot of people complaining about dicks going missing in the Creature Framework thread, so I'm obviously not the only one who has the issue. Someone suggested adjusting the cloak settings, so I'm going to give that a shot next since having to re-register the mods every time I re-load the game is getting a little old. And I still have no idea why Khajits and argonians are listed under Creatureframework since all having them enabled in creatureframework does is make them a floating head during a sex act. Maybe there's some mesh I need to download that MNC doesn't include, and including other races as creatures is skyrim bigotry.
Guest Posted June 23, 2015 Posted June 23, 2015 I've tried using the draugur animations on ashspanws, the animations look fine, but they have no dicks and they are not triggered as possible agressors by Defeat, Try clicking on 'Re-register mods' in Creature Framework, seems to bring the dicks back for awhile. There are a lot of people complaining about dicks going missing in the Creature Framework thread, so I'm obviously not the only one who has the issue. Someone suggested adjusting the cloak settings, so I'm going to give that a shot next since having to re-register the mods every time I re-load the game is getting a little old. And I still have no idea why Khajits and argonians are listed under Creatureframework since all having them enabled in creatureframework does is make them a floating head during a sex act. Maybe there's some mesh I need to download that MNC doesn't include, and including other races as creatures is skyrim bigotry. This I fixed my missing junk problem with re registering mods as well.
Dayelyte Posted June 23, 2015 Posted June 23, 2015 Hey a Language Expert who can translate Moron into Sycophant. You are hired [rant] And to explain my previous posting: I dont have a tree from which I can pluck new animations. Creating animations for Skyrim requires a lot of skill in 3DStudio, knowledge of animating in general, willigness to learn and willingness to sacrifice a lot of time. Not to forget artistic talent. So I have no problem with getting no credit myself but it pisses me off to see animators treated like "yeah well next please...." [/rant] And to all who said thanks to the guy who made the new animations: *I* appreciate it. Dunno if *he* does or if he even reads this thread. Chuckle. I can fully understand the reasons for staying anonymous ( and no I didn't do the new ones, I'm trying to find time to finish the bear ) And Dentarr hit it square on the head, these things take an incredible amount of time to do and they dont' always come out the way we want them to. Figure on 6-8 hours per stage x however many stages one does. Time is one thing that is very, very difficult to come by these days.
Bad Dog Posted June 23, 2015 Posted June 23, 2015 So all you guys who are missing dicks... Put the attached in your scripts folder. Tell me if it fixes anything. CFEffectCreature.pex
Church the Cat Posted June 23, 2015 Posted June 23, 2015 "So all you guys who are missing dicks..." I read that out of context and was like... "How did they lose them?"
Deviancy Posted June 23, 2015 Posted June 23, 2015 "So all you guys who are missing dicks..." I read that out of context and was like... "How did they lose them?" Considering its the world of Skyrim, I imagine we all took an arrow to the dick. @Bad Dog: I'll give your file a shot momentarily and let you know as soon as I can if it works or not.
ztnd13 Posted June 23, 2015 Posted June 23, 2015 I still believe there should be a mammoth animation....... And Steam Centurion.
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