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Posted

I use 1.59 myself.

And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...)

 

Posted

 

Here it is then, it also modified horse blowjob to open mouth for middle stages and close them when female turns her head for last stage.

 

Can you also post the compiled version?

 

BTW, is this also fix atronach and spriggan for SL1.6a3?

 

 

Looks like i missed a file, sory

 

-This is for 1.59 , i dont use 1.6

 

How to use:

-Replace orginal file located in data\scripts\source (for psc)

-Replace orginal file located in data\scripts (for pex)

-Reset animation registry in sexlab

-Done

 

MoreNastyCrittersFactory.pex

MoreNastyCrittersFactory.psc

 

Posted

I use 1.59 myself.

And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...)

 

Thanks, I better wait for the stable version of 1.6 since I don't need that bigger number stuff...

Posted

I use 1.59 myself.

And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...)

 

Well, too bad I need 1.6 for NSAP.  :P

 

Posted

Alright, so I'm still having no luck. I have installed, and in load order:

 

Dawguard, Hearthfires, Dragonborn (Lastest Steam Patch)

Unoffocial Skyrim, Hearthfire, Dragonboard and Dawguard Patches 2.1.2

SkyTEST-Realistic animals 1.38

SexLab 1.59c

HentaiPregancy

ZaZAnimations 605+ 606patch

CreatureFramework (MNC)

MoreNastyCritters 8.29

SkyUI 4.1

UIExtensions 1.2

Skyrim Unbound 5.4

SkyTEST Animals Dragonborn/Dawnguard

Realistic Ragdoll

Racemenu + Plugins

ELFXEnhancer

ELFX Exteriors

Amazing FollowerTweaks

FNIS Sexymove

FCO

SkyCompanion

Remodeled ARmor

NonSexlab Animatation pack

DibellaCult

Untamed

NudeCreatures + DG +DB

Hentai Creatures

Racemenu Plugin XPMSE

None of the animal animations play, my character and followers animate just fine, but Wolves or Falmer just stand there or twitch as though they are trying to move against a solid object, they do not play animations. Debug menu shows the animation playing, but it seems there is no skeleton or animations for the animal. 

 

Is there an additional file or set that I need to get animations for animals to work, according to the download page, Sexlab 1.59c + MNC + FNIS 5.1.1. Is this the EXACT version of FNIS that must be used, because FNIS 5.5 is the current module avaliable.

 

Sexlab is set for creation animations, I've tried registering all animations, reinstalling sexlab itself, ensuring FNIS was run as an administration, starting new games, fresh installs of skyrim. I use Nexus Mod Manage but have attmepted to install the mod(s) manually by extracting to the data folder, yet no matter what I do, the player/human character always animates and the animal/monster NPC just stands around idle. What have I missed or what is going wrong here.

Posted

Alright, so I'm still having no luck. I have installed, and in load order:

 

Dawguard, Hearthfires, Dragonborn (Lastest Steam Patch)

Unoffocial Skyrim, Hearthfire, Dragonboard and Dawguard Patches 2.1.2

SkyTEST-Realistic animals 1.38

SexLab 1.59c

HentaiPregancy

ZaZAnimations 605+ 606patch

CreatureFramework (MNC)

MoreNastyCritters 8.29

SkyUI 4.1

UIExtensions 1.2

Skyrim Unbound 5.4

SkyTEST Animals Dragonborn/Dawnguard

Realistic Ragdoll

Racemenu + Plugins

ELFXEnhancer

ELFX Exteriors

Amazing FollowerTweaks

FNIS Sexymove

FCO

SkyCompanion

Remodeled ARmor

NonSexlab Animatation pack

DibellaCult

Untamed

NudeCreatures + DG +DB

Hentai Creatures

Racemenu Plugin XPMSE

None of the animal animations play, my character and followers animate just fine, but Wolves or Falmer just stand there or twitch as though they are trying to move against a solid object, they do not play animations. Debug menu shows the animation playing, but it seems there is no skeleton or animations for the animal. 

 

Is there an additional file or set that I need to get animations for animals to work, according to the download page, Sexlab 1.59c + MNC + FNIS 5.1.1. Is this the EXACT version of FNIS that must be used, because FNIS 5.5 is the current module avaliable.

 

Sexlab is set for creation animations, I've tried registering all animations, reinstalling sexlab itself, ensuring FNIS was run as an administration, starting new games, fresh installs of skyrim. I use Nexus Mod Manage but have attmepted to install the mod(s) manually by extracting to the data folder, yet no matter what I do, the player/human character always animates and the animal/monster NPC just stands around idle. What have I missed or what is going wrong here.

 

Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator?  The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations.  Might help to show your actual FNIS output as well.  Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag).  Also, when posting a load order, don't just type it in.  In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please).

 

Posted

 

-snip-

 

Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator?  The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations.  Might help to show your actual FNIS output as well.  Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag).  Also, when posting a load order, don't just type it in.  In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please).

 

 

 

FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order)

 

 

 

FNIS Behavior V5.5   7/2/2015 11:09:47 AM
Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu 
 
Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.6 ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
 17 GENDER modifications for Animations\female
Generating animationsetdatasinglefile.txt ...
 
Creature Pack not installed
mt_behavior usage: 23.3 %   ( 26 furniture, 29 offset, 0 chair, 9 alternate animations)
 
 2537 animations for 8 mods successfully included (character)
 
 0 possible consistence issues

Posted

 

 

-snip-

 

Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator?  The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations.  Might help to show your actual FNIS output as well.  Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag).  Also, when posting a load order, don't just type it in.  In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please).

 

 

 

FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order)

 

 

 

FNIS Behavior V5.5   7/2/2015 11:09:47 AM
Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu 
 
Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.6 ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
 17 GENDER modifications for Animations\female
Generating animationsetdatasinglefile.txt ...
 
Creature Pack not installed
mt_behavior usage: 23.3 %   ( 26 furniture, 29 offset, 0 chair, 9 alternate animations)
 
 2537 animations for 8 mods successfully included (character)
 
 0 possible consistence issues

 

 

Reread your FNIS output...  (highlighted relevant line...)

 

So something is wrong with your installation.  The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator.  Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite.

Posted

Reread your FNIS output...  (highlighted relevant line...

 

So something is wrong with your installation.  The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator.  Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite.

Son of a... I'm not sure how I missed that, probably it, I'll have to troubleshoot later after work tonight.

Posted

^ After installing latest FNIS Behavior files I had the same problem.. Just reinstall FNIS Creature pack after any updates for FNIS and all is ok again ;-) 

Posted

Yep other creatures work fine except for chicken and skeever lol

 

Also the tdetect didnt seem to do anything

 

tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile.

Posted

 

Yep other creatures work fine except for chicken and skeever lol

 

Also the tdetect didnt seem to do anything

 

tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile.

 

 

the console command " tcai " works well also.  It toggles combat AI.   Useful to keep other critters from beating on you while busy with other things.

Posted

 

 

Yep other creatures work fine except for chicken and skeever lol

 

Also the tdetect didnt seem to do anything

 

tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile.

 

 

the console command " tcai " works well also.  It toggles combat AI.   Useful to keep other critters from beating on you while busy with other things.

 

 

They both work, I just use tdetect because it's more general and it won't potentially mess up any content that relies on combat states.

Posted

hmm no matter how I reset settings and run FNIS the skeever animation doesn't seem to work . Could someone with Sexlab 1.6 confirm if it is working for them?

Posted

I had everything working just fine untill I saw the post about the skeever animations. I saw it was integrated here so I came back and upgraded from 8.23 to the 8.29pre.

 

I used NMM to un-install 8.23, then install 8.29, re-ran finis, ran loot, and ran savetool. (no orphan scripts found.) Opened the game, reset sexlab animations, re-registered zaz and estrus chaurus, and un-checked a bunch of the animations that I don't use.

 

Now when I get to an animal scene, the animations work just fine, but there are no longer any animal "parts".

 

The only thing I changed was updating this mod. Any ideas as to what I may have missed or forgotten?

Oh, I even manually added the pex and psc files posted by Anubis to see if that helped, but nothing still.

 

Edit, Sexlab is 159c, fnis is v5_4_2, fnis creatures is 5_3beta, and all esp's are checked.

Posted

The only thing I changed was updating this mod. Any ideas as to what I may have missed or forgotten?

Oh, I even manually added the pex and psc files posted by Anubis to see if that helped, but nothing still.

Go to page 138 of this thread and download the .pex file that you should see somewhere on page 138.  Put the file in your scripts folder and then open the game.  Once you load your game go to creatures framework and check re-register all mods and then exit out of MCM and wait a few moments and try to have sex with an animal, they should have their parts back after that.

 

Oh.. and of course save after...

 

For some reason unless I use that pex file on page 138, my creatures all got an arrow in the dick.  The issue doesn't seem to be with MMC, it seems to be with Creature Framework. 

 

I have run into another interesting issue though.  Whenever I update MMC, creatures not only will lose their dicks at times until I download that pex file I mentioned, Apropos stops recognizing animal animations that it previously recognized.  So I have to remember to "run patchups" under apropos after an update sometimes to get the messaging back.  I do have the wear and tear system disabled, so that may play into it but I doubt it. 

Posted

 

 

 

-snip-

 

Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator?  The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations.  Might help to show your actual FNIS output as well.  Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag).  Also, when posting a load order, don't just type it in.  In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please).

 

 

 

FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order)

 

 

 

FNIS Behavior V5.5   7/2/2015 11:09:47 AM
Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu 
 
Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.6 ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
 17 GENDER modifications for Animations\female
Generating animationsetdatasinglefile.txt ...
 
Creature Pack not installed
mt_behavior usage: 23.3 %   ( 26 furniture, 29 offset, 0 chair, 9 alternate animations)
 
 2537 animations for 8 mods successfully included (character)
 
 0 possible consistence issues

 

 

Reread your FNIS output...  (highlighted relevant line...)

 

So something is wrong with your installation.  The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator.  Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite.

 

 

The newest version of FNIS seems to have a problem with Creature Pack.

I had to close and open it like 10 times for it to even realize the Pack is installed.

 

Hell, the even button responsible for installing Creature Pack doesn't work for me.

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