saviliana Posted July 2, 2015 Posted July 2, 2015 So......is that really the latest version of NMC has to be using SL1.60+? I don't know if I have to update my sexlab or not......
dentarr Posted July 2, 2015 Author Posted July 2, 2015 I use 1.59 myself. And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...)
AnubiSs2167 Posted July 2, 2015 Posted July 2, 2015 Here it is then, it also modified horse blowjob to open mouth for middle stages and close them when female turns her head for last stage. Can you also post the compiled version? BTW, is this also fix atronach and spriggan for SL1.6a3? Looks like i missed a file, sory -This is for 1.59 , i dont use 1.6 How to use: -Replace orginal file located in data\scripts\source (for psc) -Replace orginal file located in data\scripts (for pex) -Reset animation registry in sexlab -Done MoreNastyCrittersFactory.pex MoreNastyCrittersFactory.psc
saviliana Posted July 2, 2015 Posted July 2, 2015 I use 1.59 myself. And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...) Thanks, I better wait for the stable version of 1.6 since I don't need that bigger number stuff...
TnTTnT Posted July 2, 2015 Posted July 2, 2015 I use 1.59 myself. And since the female critters arent working right in 1.60 I dont recommend updating unless you need something from the new version (like support for a greater number of animations...) Well, too bad I need 1.6 for NSAP.
Bakagnome Posted July 2, 2015 Posted July 2, 2015 Alright, so I'm still having no luck. I have installed, and in load order: Dawguard, Hearthfires, Dragonborn (Lastest Steam Patch) Unoffocial Skyrim, Hearthfire, Dragonboard and Dawguard Patches 2.1.2 SkyTEST-Realistic animals 1.38 SexLab 1.59c HentaiPregancy ZaZAnimations 605+ 606patch CreatureFramework (MNC) MoreNastyCritters 8.29 SkyUI 4.1 UIExtensions 1.2 Skyrim Unbound 5.4 SkyTEST Animals Dragonborn/Dawnguard Realistic Ragdoll Racemenu + Plugins ELFXEnhancer ELFX Exteriors Amazing FollowerTweaks FNIS Sexymove FCO SkyCompanion Remodeled ARmor NonSexlab Animatation pack DibellaCult Untamed NudeCreatures + DG +DB Hentai Creatures Racemenu Plugin XPMSE None of the animal animations play, my character and followers animate just fine, but Wolves or Falmer just stand there or twitch as though they are trying to move against a solid object, they do not play animations. Debug menu shows the animation playing, but it seems there is no skeleton or animations for the animal. Is there an additional file or set that I need to get animations for animals to work, according to the download page, Sexlab 1.59c + MNC + FNIS 5.1.1. Is this the EXACT version of FNIS that must be used, because FNIS 5.5 is the current module avaliable. Sexlab is set for creation animations, I've tried registering all animations, reinstalling sexlab itself, ensuring FNIS was run as an administration, starting new games, fresh installs of skyrim. I use Nexus Mod Manage but have attmepted to install the mod(s) manually by extracting to the data folder, yet no matter what I do, the player/human character always animates and the animal/monster NPC just stands around idle. What have I missed or what is going wrong here.
Nicobay Posted July 2, 2015 Posted July 2, 2015 also , if someone can help me and my blender friend , that will be awesome : http://www.loverslab.com/topic/49121-animation-blender-to-hkx-problem/ we are close to add moar beast animation :/
srayesmanll Posted July 2, 2015 Posted July 2, 2015 Alright, so I'm still having no luck. I have installed, and in load order: Dawguard, Hearthfires, Dragonborn (Lastest Steam Patch) Unoffocial Skyrim, Hearthfire, Dragonboard and Dawguard Patches 2.1.2 SkyTEST-Realistic animals 1.38 SexLab 1.59c HentaiPregancy ZaZAnimations 605+ 606patch CreatureFramework (MNC) MoreNastyCritters 8.29 SkyUI 4.1 UIExtensions 1.2 Skyrim Unbound 5.4 SkyTEST Animals Dragonborn/Dawnguard Realistic Ragdoll Racemenu + Plugins ELFXEnhancer ELFX Exteriors Amazing FollowerTweaks FNIS Sexymove FCO SkyCompanion Remodeled ARmor NonSexlab Animatation pack DibellaCult Untamed NudeCreatures + DG +DB Hentai Creatures Racemenu Plugin XPMSE None of the animal animations play, my character and followers animate just fine, but Wolves or Falmer just stand there or twitch as though they are trying to move against a solid object, they do not play animations. Debug menu shows the animation playing, but it seems there is no skeleton or animations for the animal. Is there an additional file or set that I need to get animations for animals to work, according to the download page, Sexlab 1.59c + MNC + FNIS 5.1.1. Is this the EXACT version of FNIS that must be used, because FNIS 5.5 is the current module avaliable. Sexlab is set for creation animations, I've tried registering all animations, reinstalling sexlab itself, ensuring FNIS was run as an administration, starting new games, fresh installs of skyrim. I use Nexus Mod Manage but have attmepted to install the mod(s) manually by extracting to the data folder, yet no matter what I do, the player/human character always animates and the animal/monster NPC just stands around idle. What have I missed or what is going wrong here. Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator? The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations. Might help to show your actual FNIS output as well. Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag). Also, when posting a load order, don't just type it in. In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please).
Bakagnome Posted July 2, 2015 Posted July 2, 2015 -snip- Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator? The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations. Might help to show your actual FNIS output as well. Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag). Also, when posting a load order, don't just type it in. In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please). FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order) FNIS Behavior V5.5 7/2/2015 11:09:47 AM Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu Reading FNISBase V5.5 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.6 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 17 GENDER modifications for Animations\female Generating animationsetdatasinglefile.txt ... Creature Pack not installed mt_behavior usage: 23.3 % ( 26 furniture, 29 offset, 0 chair, 9 alternate animations) 2537 animations for 8 mods successfully included (character) 0 possible consistence issues
srayesmanll Posted July 2, 2015 Posted July 2, 2015 -snip- Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator? The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations. Might help to show your actual FNIS output as well. Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag). Also, when posting a load order, don't just type it in. In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please). FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order) FNIS Behavior V5.5 7/2/2015 11:09:47 AM Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu Reading FNISBase V5.5 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.6 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 17 GENDER modifications for Animations\female Generating animationsetdatasinglefile.txt ... Creature Pack not installed mt_behavior usage: 23.3 % ( 26 furniture, 29 offset, 0 chair, 9 alternate animations) 2537 animations for 8 mods successfully included (character) 0 possible consistence issues Reread your FNIS output... (highlighted relevant line...) So something is wrong with your installation. The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator. Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite.
Bakagnome Posted July 2, 2015 Posted July 2, 2015 Reread your FNIS output... (highlighted relevant line... So something is wrong with your installation. The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator. Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite. Son of a... I'm not sure how I missed that, probably it, I'll have to troubleshoot later after work tonight.
LukeDuke Posted July 2, 2015 Posted July 2, 2015 ^ After installing latest FNIS Behavior files I had the same problem.. Just reinstall FNIS Creature pack after any updates for FNIS and all is ok again ;-)
ZarthonTheVanquished Posted July 2, 2015 Posted July 2, 2015 Yep other creatures work fine except for chicken and skeever lol Also the tdetect didnt seem to do anything tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile.
srayesmanll Posted July 2, 2015 Posted July 2, 2015 People can always use One With Nature ( http://www.nexusmods.com/skyrim/mods/54090/?) to make Skeevers friendly (or even allies).
Dayelyte Posted July 3, 2015 Posted July 3, 2015 Yep other creatures work fine except for chicken and skeever lol Also the tdetect didnt seem to do anything tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile. the console command " tcai " works well also. It toggles combat AI. Useful to keep other critters from beating on you while busy with other things.
VAAlucard Posted July 3, 2015 Posted July 3, 2015 Any plans to add http://www.loverslab.com/files/file/2098-billyys-beast-animations/
ZarthonTheVanquished Posted July 3, 2015 Posted July 3, 2015 Yep other creatures work fine except for chicken and skeever lol Also the tdetect didnt seem to do anything tdetect just makes the skeever not attack you on sight by turning off AI detection. By default, all vanilla skeevers are hostile. the console command " tcai " works well also. It toggles combat AI. Useful to keep other critters from beating on you while busy with other things. They both work, I just use tdetect because it's more general and it won't potentially mess up any content that relies on combat states.
billypnats Posted July 3, 2015 Posted July 3, 2015 hmm no matter how I reset settings and run FNIS the skeever animation doesn't seem to work . Could someone with Sexlab 1.6 confirm if it is working for them?
sfeile Posted July 3, 2015 Posted July 3, 2015 I had everything working just fine untill I saw the post about the skeever animations. I saw it was integrated here so I came back and upgraded from 8.23 to the 8.29pre. I used NMM to un-install 8.23, then install 8.29, re-ran finis, ran loot, and ran savetool. (no orphan scripts found.) Opened the game, reset sexlab animations, re-registered zaz and estrus chaurus, and un-checked a bunch of the animations that I don't use. Now when I get to an animal scene, the animations work just fine, but there are no longer any animal "parts". The only thing I changed was updating this mod. Any ideas as to what I may have missed or forgotten? Oh, I even manually added the pex and psc files posted by Anubis to see if that helped, but nothing still. Edit, Sexlab is 159c, fnis is v5_4_2, fnis creatures is 5_3beta, and all esp's are checked.
dentarr Posted July 3, 2015 Author Posted July 3, 2015 Any plans to add http://www.loverslab.com/files/file/2098-billyys-beast-animations/ o.O
Deviancy Posted July 3, 2015 Posted July 3, 2015 The only thing I changed was updating this mod. Any ideas as to what I may have missed or forgotten? Oh, I even manually added the pex and psc files posted by Anubis to see if that helped, but nothing still. Go to page 138 of this thread and download the .pex file that you should see somewhere on page 138. Put the file in your scripts folder and then open the game. Once you load your game go to creatures framework and check re-register all mods and then exit out of MCM and wait a few moments and try to have sex with an animal, they should have their parts back after that. Oh.. and of course save after... For some reason unless I use that pex file on page 138, my creatures all got an arrow in the dick. The issue doesn't seem to be with MMC, it seems to be with Creature Framework. I have run into another interesting issue though. Whenever I update MMC, creatures not only will lose their dicks at times until I download that pex file I mentioned, Apropos stops recognizing animal animations that it previously recognized. So I have to remember to "run patchups" under apropos after an update sometimes to get the messaging back. I do have the wear and tear system disabled, so that may play into it but I doubt it.
Anonymous Posted July 3, 2015 Posted July 3, 2015 -snip- Your load order won't show this, but did you install the FNIS Creature Pack prior to running the FNIS generator? The pack is REQUIRED (and is noted in SexLab OP as well) to do any creature animations. Might help to show your actual FNIS output as well. Once you run the Generator, click into the top part, select ALL of the text, and paste it here in a spoiler (look at my sig to see about the spoiler tag). Also, when posting a load order, don't just type it in. In NMM you can export the load order as text to either a file or into the clipboard so that you can then paste into the post (again - spoiler tags please). FNIS 5.5, FNIS Creature Pack 5.3 and FNIS Sexy Move were all installed (in that order) FNIS Behavior V5.5 7/2/2015 11:09:47 AM Skyrim: 1.9.32.0 - D:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu Reading FNISBase V5.5 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 9 alternate animations) ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.6 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 17 GENDER modifications for Animations\female Generating animationsetdatasinglefile.txt ... Creature Pack not installed mt_behavior usage: 23.3 % ( 26 furniture, 29 offset, 0 chair, 9 alternate animations) 2537 animations for 8 mods successfully included (character) 0 possible consistence issues Reread your FNIS output... (highlighted relevant line...) So something is wrong with your installation. The FNIS creatures appears to be in the list, but the creature pack is not being detected by Generator. Reinstall the creature pack, make sure that if installing with NMM you say NO to the update request and yes to any overwrite. The newest version of FNIS seems to have a problem with Creature Pack. I had to close and open it like 10 times for it to even realize the Pack is installed. Hell, the even button responsible for installing Creature Pack doesn't work for me.
Rune Katashima Posted July 3, 2015 Posted July 3, 2015 I only want the functionality to screw my wife while I am a werewolf. Is that possible with your mod? Do I need to deactivate anything?
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