wabi-sabi Posted June 21, 2015 Posted June 21, 2015 I keep crashing with auto surrender turned on in SL Submit when facing wolves or skeevers. Anyone know what that's about? I've re-registered the animations, ran FNIS and I'm currently at a loss... Thanks in advance for any reply.
Kary Posted June 21, 2015 Posted June 21, 2015 Yeah it's awesome that he made these animations unfortunately until 1.60 this is useless for me because they out right refuse to register in the SexLab editor. I've tried everything under the sun, removing animations from sexlab, completely disabling NSAP, etc to no avail. I wonder if 1.60a/b or w/e it is now is stable enough to bother installing for this. Anyone know? ...obviously I've ran FNIS etc. Well, all creature animations working fine for me. Im still using NSAP with some animations disabled. For the last "More nasty Critters update" ( the 3 new troll animations for example ) it is absolutly necessary, the you install the newest Finis Creature pack 5.3 ( "Fores new Idles").( at least it was necessary for me, didnt worked without the newest patch 5.3 for me). i hope i could help. p.s. after installing use the Finis Generator and ingame under SexLab the "Re-register Animation " function.
3Dmember Posted June 21, 2015 Posted June 21, 2015 Well, all creature animations working fine for me. Im still using NSAP with some animations disabled. For the last "More nasty Critters update" ( the 3 new troll animations for example ) it is absolutly necessary, the you install the newest Finis Creature pack 5.3 ( "Fores new Idles").( at least it was necessary for me, didnt worked without the newest patch 5.3 for me). i hope i could help. p.s. after installing use the Finis Generator and ingame under SexLab the "Re-register Animation " function. Sorry but not helpful at all man as those were the very first things I did. As for FNIS Creature Pack 5.3. It was installed months ago. Let me be precise. MNC itself works flawlessly for me, as of 8.25. It's the 3 new troll animations in 8.26 that don't work for me at all. I upgraded and they don't show up. I've re-registered Animations like 10 times. I've reinstalled SexLab and MNC and taken the obvious to anyone who's not new to modding steps. It's only the 3 troll animations. They don't work for me at all. I've tried to see if they would show up on a new game as well. No Dice. I'm not sure what's wrong.
3Dmember Posted June 21, 2015 Posted June 21, 2015 Figured it out. It's caused by a conflict with BDIC. He'll need to update his mod to work with the new MNC. The three animations only show up when I install the new MNC and give it priority over BDIC in which case none of the BDIC meshes for SIC creatures show up on cloak. When I give BDIC priority then I get certain creatures misbehaving(not equipping the right stuff).
Bad Dog Posted June 21, 2015 Posted June 21, 2015 Bleaugh. I've been dirty about various patches, but I don't know why this problem should happen. Will look. [Later] Yeah, well, fuck this. There's no good way to add races to an existing, registered animation so I've overridden one script in both SL and MNC to get a few missing races in. I posted a warning about SL forgetting the MNC was in the same position. For now, here's a quick patch. It goes in your scripts folder. Meanwhile I'll see if I can invent a hook for adding races and offer it to Ashal. MoreNastyCrittersFactory.pex
Guest Posted June 21, 2015 Posted June 21, 2015 More Nasty Critters 8.26 Changelog ========= An Artist who wishes to remain anonymous sent me a set of FANTASTIC Troll animations. 3 complete sets. So I added them to this version of MNC. Check screenshots to see how they look. 1000 thanks for the work you put into this, man. Lots of people will appreciate it even if you dont want to take credit for it! Well whoever made them thanks a lot! And thanks for adding them to skyrim too!
SirNibbles Posted June 21, 2015 Posted June 21, 2015 [ Bleaugh. I've been dirty about various patches, but I don't know why this problem should happen. Will look. [Later] Yeah, well, fuck this. There's no good way to add races to an existing, registered animation so I've overridden one script in both SL and MNC to get a few missing races in. I posted a warning about SL forgetting the MNC was in the same position. For now, here's a quick patch. It goes in your scripts folder. Meanwhile I'll see if I can invent a hook for adding races and offer it to Ashal. Thanks for this quick hotfix, just like "3dmember" the new animations didn't work for me either. Thanks a lot to anon for the amazing animations, these are some of the best creature animations i've seen up to now. Here's one hoping u make some more in the future. As a little thank you:
dentarr Posted June 21, 2015 Author Posted June 21, 2015 Now that is a Very Bad Dog Okay I uploaded a new version of MNC that has the Races included that Bad Dog needs for BDIC. You have to install MNC after BDIC and overwrite all files. Else you get an older version of one of my scripts that add animations. And that one misses the new Troll animations!
Church the Cat Posted June 21, 2015 Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point.
dentarr Posted June 21, 2015 Author Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites?
Church the Cat Posted June 21, 2015 Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites? Yes. I installed that long ago when I first installed Sexlab and Defeat. Should I download FNIS Creature Pack again?
Bad Dog Posted June 21, 2015 Posted June 21, 2015 @dentarr, peachy, I will upload a new BDIC that doesn't crap on MNC today.
DwayneT Posted June 21, 2015 Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites? Yes. I installed that long ago when I first installed Sexlab and Defeat. Should I download FNIS Creature Pack again? Did you check for the latest version of the creature framework? http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2
Church the Cat Posted June 21, 2015 Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites? Yes. I installed that long ago when I first installed Sexlab and Defeat. Should I download FNIS Creature Pack again? Did you check for the latest version of the creature framework? http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 Thanks. Yep. Right after my last post I went to Nexus and downloaded it again and it's working fine now. I just needed to update I guess. Thanks guys.
dentarr Posted June 21, 2015 Author Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites? Yes. I installed that long ago when I first installed Sexlab and Defeat. Should I download FNIS Creature Pack again? Did you check for the latest version of the creature framework? http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 The Versions of JContainers, SL NudeCreatures and Creatureframework included in MNC work FINE. If MNC is not working for you installing some other versions of those Mods wont help you! Also, dont confuse stuff: Creature Framework does NOTHING with animations.
Church the Cat Posted June 21, 2015 Posted June 21, 2015 For some reason, none of the animations added by this mod are working properly. Only the human character is animated. The creature just stands there. I've already tried running FNIS and enabled creature animations in the Sexlab MCM. Any ideas? I'm lost at this point. Of course you have FNIS Creature Pack installed. Like stated in the prerequisites? Yes. I installed that long ago when I first installed Sexlab and Defeat. Should I download FNIS Creature Pack again? Did you check for the latest version of the creature framework? http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 The Versions of JContainers, SL NudeCreatures and Creatureframework included in MNC work FINE. If MNC is not working for you installing some other versions of those Mods wont help you! Also, dont confuse stuff: Creature Framework does NOTHING with animations. Umm. Okay. Then I have no idea why it wasn't working before, but now it is. So, I'm going to follow the old saying of "Never look a gift horse in the mouth." I think that old quote works here.
Derpakiin Posted June 21, 2015 Posted June 21, 2015 I'm not sure if it's just my setup, but the first 2 stages of the cowgirl troll animations are slightly misaligned. I've mostly fixed it by manually adjusting it and saving it into my SL preset, but thought you might want to know about it in case you want to patch it up.
Nicobay Posted June 21, 2015 Posted June 21, 2015 those troll animation are well done ! if this hero want help the beast fan , he can go here http://www.loverslab.com/topic/48499-comission-more-beastiality-content/p:
dentarr Posted June 22, 2015 Author Posted June 22, 2015 Gimme this, gimme that, need this, need that.....
sexxxyfox Posted June 22, 2015 Posted June 22, 2015 Problem with some creature parts not showing up Fresh install of game, new character even. Not running a ton of mods yet...wanted to get this running smooth. Animations work fine. Some creatures (wolf, horse, dog) were fine. But Fox wasn't. Double checked load order looked good..but swapped SexLabNudeCreatures and MoreNastyCritters. Fox penis is there. But in further testing... Lurker, and rellkin (small dudes) are penis-less Load order issue? Using NMM but I dont see how that would mess this up. GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1ApachiiHair.esm=1SexLab.esm=1CreatureFramework.esm=1SkyUI.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1FNISspells.esp=1RaceMenuPluginXPMSE.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1RaceMenuMorphsCBBE.esp=1Remodeled Armor - Vanilla Replacer.esp=1Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1SC07SexLabRandomAttack.esp=1SexLabNudeCreatures.esp=1MoreNastyCritters.esp=1SexLabNudeCreaturesDG.esp=1SexLabNudeCreaturesDB.esp=1HentaiCreatures.esp=1SexLabWerewolves.esp=1SexLabDefeat.esp=1UIExtensions.esp=1SexLabMassMatchMaker.esp=1
Thorzy Posted June 22, 2015 Posted June 22, 2015 I'm certian he ment to say "We appriciate everyones hard work, it makes our time in Skyrim much more enjoyable. We are imensly thankful you've decided to share your time and hard work by releasing it to us pesants, as we are too lazy to learn how to create mods or animatons we desire; we're looking forward to any future content you might have in store for us." Thank you for the update, and to mr. anon for his contribution <3
dentarr Posted June 22, 2015 Author Posted June 22, 2015 I'm certian he ment to say "We appriciate everyones hard work, it makes our time in Skyrim much more enjoyable. We are imensly thankful you've decided to share your time and hard work by releasing it to us pesants, as we are too lazy to learn how to create mods or animatons we desire; we're looking forward to any future content you might have in store for us." Thank you for the update, and to mr. anon for his contribution <3 Hey a Language Expert who can translate Moron into Sycophant. You are hired [rant] And to explain my previous posting: I dont have a tree from which I can pluck new animations. Creating animations for Skyrim requires a lot of skill in 3DStudio, knowledge of animating in general, willigness to learn and willingness to sacrifice a lot of time. Not to forget artistic talent. So I have no problem with getting no credit myself but it pisses me off to see animators treated like "yeah well next please...." [/rant] And to all who said thanks to the guy who made the new animations: *I* appreciate it. Dunno if *he* does or if he even reads this thread.
vhungria Posted June 22, 2015 Posted June 22, 2015 Ok, I re-registered the animations and got all of them, exept the ash spawn ones... which is kinda annoying because now I have lots of animations I'll rarelly use, and I don't have the ones that I wanted right now. I don't think the problem is that I have too many animations (only mods I have that add animatios are Sexlab and MNC), but if that is the case is there a way to remove some animations to give room to the ash spawn ones? If that isn't the case... then I need help, because Idk what is the issue.
Church the Cat Posted June 22, 2015 Posted June 22, 2015 Gimme this, gimme that, need this, need that..... No worries. I'm still using mods that haven't been updated in years. You're doing just fine. Thanks for making Skyrim even scarier.
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