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Posted

Concerning Khajits and Argonians:

 

They should be off by default. They were in the old SLNC.

BECAUSE there are no Meshes/Textures included. The only ones I know of were done by EternalBlack and he doesnt want his stuff to be repacked into other mods. So either you get it from his packs or you disable it.

 

You're right, they used to be disabled by default in the older versions of Creature Framework, but in the version that comes with this mod, and the latest version that came out this past Sunday I believe, they're enabled by default.

 

However, I wasn't aware of Eternalblacks meshes, I'll search those out now and err nevermind, it looks like his immersive bodies mod alters all the races.

 

Or is there a separate mod for just those two races?

Posted

@Dayelyte

 

Difficult to say without the whole picture. But that should point to a naming or path issue...

 

Aight, I'm not going crazy yet it seems :D

 

Tossed the question to Fore over on Nexus and it is a known issue he will be addressing with the 5.5 release.  ( Maybe this weekend )

 

From the Nexus:

 

In response to my own question which was similar to the one I posted here:

 

 

Fore:

This is a known bug. See the report further down from June 8. I had promised there to make an FNIS 5.5 update, but I'm still working on that release. Now I think I can make it this weekend. I would appreciate if you can wait til then. Otherwise I'll send you a beta.

 

 

SkurianGhost: ( june 8 post Fore refers to )

Hello!

Im having an issue using GenerateFNISformodders when working on dragon behavior (creature so). I put my animations and my list (FNIS_Mymod_dragon_List.txt) into the actor\dragon\animations\Mymod folder but the application keeps return: ERROR(2020): No match between folder name and filename.

What am I doing wrong?

 

 

Fore:

"Oops. Not you're doing something wrong, I did. And nobody has noticed probably since 5.4.

 

If you are in a hurry, I can send you a link to an alpha version tomorrow. If not, you'll need to wait about a week for 5.5."

 

 

So, what I'll do is reconfigure the other bear anim in the scripts since the behaviour files already exist for it and test it that way.  If nothing stands out, I'll give the anims to Dentarr for you all to play with.

Posted

 

 

...

 

Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed).  Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly).

i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i  still CTD with dd

 

I said MORE than 4GB of memory. My laptop has 16gb, there's a reason for that.

 

 

yeah but doesnt skyrim have the 3.1GiB bug

 

Posted

 

 

 

...

 

Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed).  Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly).

i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i  still CTD with dd

 

I said MORE than 4GB of memory. My laptop has 16gb, there's a reason for that.

 

 

yeah but doesnt skyrim have the 3.1GiB bug

 

That's not a "bug", it's a limitation imposed by Windows from when it was 32bit (and still is for some older hardware). Regardless 4gb is not enough to hold all the textures etc that and ENB or ENBOOST would load and memory assigned to that would not be available for the game to run so you can easily run the game out of memory and thus get a CTD, setting up "Virtual Memory" just adds a lot of disk access to the equation and can dramatically slow down the game.

Posted

 

 

 

 

...

 

Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed).  Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly).

i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i  still CTD with dd

 

I said MORE than 4GB of memory. My laptop has 16gb, there's a reason for that.

 

 

yeah but doesnt skyrim have the 3.1GiB bug

 

That's not a "bug", it's a limitation imposed by Windows from when it was 32bit (and still is for some older hardware). Regardless 4gb is not enough to hold all the textures etc that and ENB or ENBOOST would load and memory assigned to that would not be available for the game to run so you can easily run the game out of memory and thus get a CTD, setting up "Virtual Memory" just adds a lot of disk access to the equation and can dramatically slow down the game.

 

i use enboost with UsePatchSpeedhackWithoutGraphics=true in the enblocal.ini

 

Posted

 

 

 

 

 

...

 

Or a failure to enable the SKSE memory patch or using it with the Safety Load patch or the Hair Caching Patch (Only the SKSE patch is needed, all other memory patches fixed symptoms and are no longer needed).  Also if you have a 64bit system with more than 4gb of memory you should be using an ENB or ENBOOST to remove graphics textures from the Skyrim memory footprint (making more memory available to run the game cleanly).

i have the skse mem patch and the enboost with 4 gb system memory on a 64 bit vista home primium 2.2ghz dualcore compy and i  still CTD with dd

 

I said MORE than 4GB of memory. My laptop has 16gb, there's a reason for that.

 

 

yeah but doesnt skyrim have the 3.1GiB bug

 

That's not a "bug", it's a limitation imposed by Windows from when it was 32bit (and still is for some older hardware). Regardless 4gb is not enough to hold all the textures etc that and ENB or ENBOOST would load and memory assigned to that would not be available for the game to run so you can easily run the game out of memory and thus get a CTD, setting up "Virtual Memory" just adds a lot of disk access to the equation and can dramatically slow down the game.

 

i use enboost with UsePatchSpeedhackWithoutGraphics=true in the enblocal.ini

 

That Speed Hack option uses memory in the 64bit ENB/ENBOOST application to store textures in system memory for quick loading to the graphics card. As a 64bit application it has a much larger than 4gb address space available for use and by moving those textures from the 32bit memory space of the Skyrim game it allows the game to have a lot more available memory for other parts of the game. But on a 4gb system you simply do not have enough memory for that to make any true difference, memory used by the ENB is taken from what the Skyrim game could use ao your game is stil constrained.

 

Memory is cheap, you should upgrade and just for the record a damned itchy pox on those meatheads at the various PC building companies that think they should keep providing 4gb memory machines.

Posted

I have a suggestion for the next creature... We have male-on-female animal animations for Spriggan and Flame Atronach, yes? What about hagraven? That seems untapped. Possibly some other animations for males. Only interested because I play a futa gal sometimes and it'd be fun.

Posted

I have a suggestion for the next creature... We have male-on-female animal animations for Spriggan and Flame Atronach, yes? What about hagraven? That seems untapped. Possibly some other animations for males. Only interested because I play a futa gal sometimes and it'd be fun.

 

Hagraven would be a bad choice because there is no nude model for it and nobody bothering making one. They would need a complete remodeling. As long as there is no nude model it doesnt make much sense to do an animation Id say.

Posted

Re the ongoing bug hunt, we now have one guy who says my patch improved things for him. So if you other guys who say it doesn't would post your papyrus logs that would be a big help.

Posted

Was having a problem with some creatures, the penis was not appearing. Started a new game and noticed when i was using a quick save the penis appeared and when i quickload the game, the penis didn't appeared.

Made a normal save and it is working fine now :D

Learned my lesson, fuck quick saves and auto saves :D

Posted

 

I have a suggestion for the next creature... We have male-on-female animal animations for Spriggan and Flame Atronach, yes? What about hagraven? That seems untapped. Possibly some other animations for males. Only interested because I play a futa gal sometimes and it'd be fun.

 

Hagraven would be a bad choice because there is no nude model for it and nobody bothering making one. They would need a complete remodeling. As long as there is no nude model it doesnt make much sense to do an animation Id say.

 

Why not just do a male to hagraven anim with just a bj and bent over animation? I for one would never want to see an already nasty ass character nude, therefore see no reason for a nude hagraven model.

 

Blehh! Just gave myself chills thinking about that.

Posted

Hello Dentarr, Dayelete just released a new bear animation from her Unnatural Animations Thread.

 

Chuckle.

 

Bonus anims :D    Second bear set is ready as well.  Will upload those to the downloads area but will be tomorrow before I can get previews up.  ( Is late )

 

One set is bear from behind,  the other set is girl on top.

 

http://www.loverslab.com/files/get/c9db64ee570d2cb03e7f48825276d05b/265000-Smokey_on_Back.rar

 

http://www.loverslab.com/files/get/c9db64ee570d2cb03e7f48825276d05b/264999-Smokey_Standing.rar

Posted

More Nasty Critters 8.27

 

Changelog

=========

 

Added Dayelytes Bear Animation (Cool Stuff as always from Dayelyte) :blush:

 

 

Hello Dentarr, Dayelete just released a new bear animation from her Unnatural Animations Thread.

 

Even though I have plenty of experience by now I do take a minute or two to actually script and test new stuff. :dodgy:

Posted

More Nasty Critters 8.28

 

Changelog

=========

 

Added Second Bear Animation Set from Dayelyte (Bear on Floor)

 

 

Just saw that Dayelyte actually released two Bear Animation Sets! Workaholic! :blush:

 

 

Posted

More Nasty Critters 8.28

 

Changelog

=========

 

Added Second Bear Animation Set from Dayelyte (Bear on Floor)

 

 

Just saw that Dayelyte actually released two Bear Animation Sets! Workaholic! :blush:

 

Chuckle. 

 

While I had the models all rigged up, I figured I may as well do what I could with them.  Took a lot longer than usual since I had to sweep the cobwebs out of the Max section of my head :|

Posted

Trolls can get sum!!  Kudos :P  -- This whole mod rocks, keep up the good work!!!  "Side note -- Kinjo1971 may be on to something ....  hehehe.

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