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Posted

Good luck sky, you surely made an awesome mod for Skyrim. Thanks for that! :)

 

I hope though that somebody else with hopefully as much as your talent takes up the work from here, it would be sad if all of your great work could not be continued

Posted

I'm sorry to hear that you cannot continue this mod. This is by far one of my favorite mods on this forum!

I hope someone can continue your hard work.

 

Good luck!

Posted

I just wanted to say good luck, sky.

 

 

I was skeptical at first, but quickly got to the point where I was just having a chuckle every time I read the "I'm not very good at modding" line on the Animal Mansion download page. It's so not true. The Animal Mansion really is the mod that got me back into Skyrim after about a year and a half of not playing it anymore. It is the mod that kept me coming back to LL. I've since found a few other great mods here, but this was the first.

 

 

 

I keep saying I should get into modding... I think now might be the time. It must be completed.

Posted

Speaking of other mods... is there actually anything else like this one? I mean, a mod that weaves animal sex together with some kind of story or questline?

All the other mods I know so far aren't really focused on providing an entertaining setting/story with fun conersations.

Posted

Speaking of other mods... is there actually anything else like this one? I mean, a mod that weaves animal sex together with some kind of story or questline?

All the other mods I know so far aren't really focused on providing an entertaining setting/story with fun conersations.

 

Bestial Essence

Posted

Well, colour me pink and hit me with a stork. Thank you for the link, reese. Somehow this had escaped my attention so far. ^_^"

 

@sky_mds

I have taken a look at the scripts and the .esp in the CK now... and let me tell you, I cannot make heads or tails out of most of it. :blush:

My absolute respect to your efforts on this one.

Posted

To my friend sky_mds.

 

I'm so sorry you're leaving, but what mus be done - must be done. You will be greatly missed here. Thank you for wonderful mod you created. It was my pleasure to play it and participate in it's development. I'm sorry if i weren't always helpful when needed. Wish you best in your RL. Hope that one day you'll be back.

post-179217-0-86732800-1423960565_thumb.png

Posted

I am sad that this mod had to end here, but i understand life comes first. I just hope someone will pick it up to work on.

 

 

Oh and i am kinda stuk on The Refuge quest (Can't talk to the shaman), does anyone have the quest id's?

Posted

I am sad that this mod had to end here, but i understand life comes first. I just hope someone will pick it up to work on.

 

 

Oh and i am kinda stuk on The Refuge quest (Can't talk to the shaman), does anyone have the quest id's?

 

Pretty sure basically everything in this mod is listed as NA_whateverquestname, so help NA_ in console will probably find the quest fast enough.

Posted

 

I am sad that this mod had to end here, but i understand life comes first. I just hope someone will pick it up to work on.

 

 

Oh and i am kinda stuk on The Refuge quest (Can't talk to the shaman), does anyone have the quest id's?

 

Pretty sure basically everything in this mod is listed as NA_whateverquestname, so help NA_ in console will probably find the quest fast enough.

 

Thank you very much :)

Posted

I just thought I would drop this info here, for those who want or need it.

 

Starting with a few questions...

1. Are you using any NPC overhaul type mods like NPC's of Dibella, Bijin Warmaidens, BTRH Waifu, possibly any others?

2. Have you noticed that with Animal Mansion later than those in your load order some of your changed NPC's do not look correct?

3. Have you had problems with NPC's not functioning correctly during some events if Animal Mansion comes before them in your load order?

 

If you answered yes to either 2 or 3 then I have a "Potential" solution for you. - It is not guaranteed to work if you have problems elsewhere but it did resolve some issues on my end.

watch this YouTube video and find out how to correct this yourself.

-----

The problem....

Animal mansion contains visual data for certain NPC's that take part in events.

Some of the companion's guild member for example.

Animal Mansion also has multiple NPC's that have been added to a specific faction for those events. (I believe one is called DogSexFaction or something like it)

If you have a NPC overhaul later in the load order that mod overwrites them in Animal Mansion effectively removing that faction setting, or if Animal Mansion comes later it will overwrite the Overhauls visual data.

-----

Now for a bit of technical info.

The YouTube Video is not made by me but was made by the person who made the Bijin Warmaidens USKP patch and it shows how to make the patch yourself.

However the information in that video can be extrapolated and used to create a patch to fix the above outlined issues.

To do so use TES5Edit to load your NPC overhauls and Animal Mansion then run the filter like his video shows and follow his instructions to move around data so that you make a patch that has your overhauls visual data "AND" the Animal Mansion factions properly set.

Or you can move the faction setting directly into your overhauls esp.

This will add Animal Mansion as a dependency, then just make sure Animal Mansion comes before the overhauls in your load order.

If Animal mansion is added as a dependency to any overhauls LOOT should automatically sort it before the overhauls, however.

-----

I hope this info helps.

Posted

I just thought I would drop this info here, for those who want or need it.

 

-----

Now for a bit of technical info.

The YouTube Video is not made by me but was made by the person who made the Bijin Warmaidens USKP patch and it shows how to make the patch yourself.

However the information in that video can be extrapolated and used to create a patch to fix the above outlined issues.

To do so use TES5Edit to load your NPC overhauls and Animal Mansion then run the filter like his video shows and follow his instructions to move around data so that you make a patch that has your overhauls visual data "AND" the Animal Mansion factions properly set.

Or you can move the faction setting directly into your overhauls esp.

This will add Animal Mansion as a dependency, then just make sure Animal Mansion comes before the overhauls in your load order.

If Animal mansion is added as a dependency to any overhauls LOOT should automatically sort it before the overhauls, however.

-----

I hope this info helps.

 

Or, the best solution, is to make a merged patch with TES5Edit (very easy to do).  That will smooth out most, if not all, faction vs visual issues, and probably solve a bunch of other conflicts in the process.

 

Posted

 

I just thought I would drop this info here, for those who want or need it.

 

-----

Now for a bit of technical info.

The YouTube Video is not made by me but was made by the person who made the Bijin Warmaidens USKP patch and it shows how to make the patch yourself.

However the information in that video can be extrapolated and used to create a patch to fix the above outlined issues.

To do so use TES5Edit to load your NPC overhauls and Animal Mansion then run the filter like his video shows and follow his instructions to move around data so that you make a patch that has your overhauls visual data "AND" the Animal Mansion factions properly set.

Or you can move the faction setting directly into your overhauls esp.

This will add Animal Mansion as a dependency, then just make sure Animal Mansion comes before the overhauls in your load order.

If Animal mansion is added as a dependency to any overhauls LOOT should automatically sort it before the overhauls, however.

-----

I hope this info helps.

 

Or, the best solution, is to make a merged patch with TES5Edit (very easy to do).  That will smooth out most, if not all, faction vs visual issues, and probably solve a bunch of other conflicts in the process.

 

 

 

Under normal circumstances, yes I would agree with you.

However, I did use TES5Edit to make a merged patch and the above info did not always get merged in it like It was supposed to.

There were quite a few instances where I had to manually edit the merged patch to get the proper info in it.

Namely with a few of the "NPC's of Dibella" NPC's.

Guest skyrim2038
Posted

I installed 

animal mansion

FNIS+FNIS Creature

MoreNastyCritters

and SKSE. SKYUI  SEXLAB ZAZ etc..

also active FNIS tool

 

when i talk to bailey, nothing happens to me.

i can`t move next quest.

(I tried reset sexlab and create new character.)

 

Is it something wrong??

 

post-432240-0-18313700-1424440113_thumb.png

Posted

Look, I know everyone's concerned, but give it some time. The mod may be discontinued for now, but it's still very much playable and enjoyable.

 

Someone has to decide to take up the mantle first, and once they do, they'll need time to be able to pick apart and learn how this mod is constructed so they can build upon it. 

Posted

I recently updated Animal Mansion. Realised the latest version changes how the Mansion was founded. Previously, I had to clear thugs away, now it's petitioning the Jarl.

 

I finished both the hiring Jala and bard quests, and right after Thaena entertains the dog, I get a fade to black quest completion.

 

After that, I have no quest updates for Animal Mansion, and can't seem to activate any quest dialogue with the 3 NPCs.

 

Is there a timed quest? Or am I missing something?

 

Thanks!

Posted

Look, I know everyone's concerned, but give it some time. The mod may be discontinued for now, but it's still very much playable and enjoyable.

 

Someone has to decide to take up the mantle first, and once they do, they'll need time to be able to pick apart and learn how this mod is constructed so they can build upon it.

As frankmarlowe says. It's not easy just picking up another mod, especially a quest mod. I have picked Animal Mansion apart a few times to make some edits to make it more gender netural but there is a lot of work in this mod. There are a number scripts in this mod and someone needs to maybe sit down, study it and maybe even make a few notes or edits to get it set up in their way to work with. I thought about picking it up but I'm afraid I don't have enough knowledge yet on questing mods.

 

As far as I know the mod is in a fairly good working order but I haven't tested it since about 6.0 initial release. But it's certainly not a dead mod as it has reply value.

Posted

You haven't "texted" it?

 

I have some interest in picking this up but it would be to learn modding with a working example so no one should hold their breath.

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