Jump to content

Recommended Posts

Posted

 

http://s1298.photobucket.com/user/Idanisworks/media/ScreenShot4_zpsckplhnac.png.html

 

what more can I ask for? thank you so much for this! that was my one annoyance with that tattoo, and that no horseshoe tattoo anywhere to be found which you also solved. the only thing that I could think of now is the the lower back pawprint is now lighter than the "knot me" and horseshoe tattoos (at least on a redguard), but that is easily over looked.

 

again, thanks for doing this for me! I know others will appreciate it to

 

 

Updated with some better (?) horseshoes.

Posted

 

 

FOREWORD:

Use Your Main Character at own Risk (if you do and it get's corrupted don't complain)

 

Oh I will complain.... I will complain... I will.

 

Just not to you, or that other guy or maybe even him. Mark my words though, I will complain. Possibly to my cat and my dog, also maybe your wife/girlfriend/etc. Is she available? WHOA... way off topic man, way way off topic there. What was I saying?

 

Oh right; complaining. So yes I will complain. Wait.. complain about what now?

 

I don't even remember who you are!

 

Mark my words though. Something will happen. I'm just not sure what will happen or even what this happening will pertain to. You just better watch yourself. I'm a wanted man in 10 Skyrim holds and there isn't even ten skyrim holds in existence.

 

I pity the foo who doesn't take this threat serious. For seriously!

 

1f3hECk.jpg

Posted

Lol. Never mind me i'm just a silly person. I must say your map does suck though. There's at least over 9000 points of suck on it.

Posted

Can anyone point to something specific about how the two mods conflict? They both work fine for me... and I can't find anything in tes5edit that shows any conflicts.

Is it just that animal mansion dialogues aren't showing up?

 

Stupid question, but not intended to be facetious or supercilious, but... does everyone have fuz-ro-doh installed?

Another dumb question... try moving items around in the load order?

Posted

Can anyone point to something specific about how the two mods conflict? They both work fine for me... and I can't find anything in tes5edit that shows any conflicts.

Is it just that animal mansion dialogues aren't showing up?

 

Stupid question, but not intended to be facetious or supercilious, but... does everyone have fuz-ro-doh installed?

Another dumb question... try moving items around in the load order?

 

I have fuz-ro.doh installed and AM works great with it.

In my case, moving AM at the end or very low in the mods order causing CTDs. LOOT is doing great job for me and it did in all previous versions..

Can anyone point to something specific about how the two mods conflict? They both work fine for me... and I can't find anything in tes5edit that shows any conflicts.

Is it just that animal mansion dialogues aren't showing up?

 

Stupid question, but not intended to be facetious or supercilious, but... does everyone have fuz-ro-doh installed?

Another dumb question... try moving items around in the load order?

 

I have fuz-ro.doh installed and AM works great with it.

In my case, moving AM at the end or very low in the mods order causing CTDs. LOOT is doing great job for me and it did in all previous versions..

Posted

Can anyone point to something specific about how the two mods conflict? They both work fine for me... and I can't find anything in tes5edit that shows any conflicts.

Is it just that animal mansion dialogues aren't showing up?

 

Stupid question, but not intended to be facetious or supercilious, but... does everyone have fuz-ro-doh installed?

Another dumb question... try moving items around in the load order?

 

Personally I had not the time to give a this a second look. But I too was using Animal Mansion with Dialogue with it.

And I don't think Jmathers changed anything which could lead to that.

 

I strongly suspect is a case of a wrong report. And they are perfectly compatible. 

Posted

I don't think anyone has identified specifically why/if they conflict, just that a bunch of people reported issues with Thaena offering the quests while SL Dialogues was running, and found the issue cleared up when they disabled it.  So its been marked as "do not report bugs if you are running this mod" in the meantime to isolate real bugs from what seems to be a conflict.

 

IMO people should give it a shot if they can't live without both mods on a single save file.

Posted

Does anyone know why the God damn animals won't have sex with my player? Like, I have the option for them to fuck my player and whatnot, but when I click on it, nothing happens. They just stand there and do nothing. The NPC's around me though, start clapping and stuff, as if my player was getting dp'd by spiders or having fun with the dog. Anyone know why it's not working? 

 

same problem when i first started down this road of awesomeness, you have to enable creature animations in the sexlab tab of your MCM. Its under the animation settings tab

Posted

When it comes Sexlab dialouges, i don't use it, never have never will, so i rely on other people reporting bugs

i don't use debauchery either, never have and never will, just not my cup of tea.

 

so if thread members tell me.. mod .. x, y and z, cause a problem, i'll put it in the conflict list.

 

as for my coding, i have not added anything special, i used common CK coding to keep working on the mod

i have taken no steps in anyway to make any mod compatibile or incompatible with The Animal Mansion

my modding rule is pretty simple.

 

it should all work, if it doesn't. Meh.

 

i honestly got better things to do then to write code in a mod from blocking another mod or be incompatible with it.

Ok, no problem. Sorry for my request.

Posted

The animations are all controlled by SexLab, so if you have issues with them, you need to go to the SexLab troubleshooting forum. But there are controls to reposition the actors during the animation, look through the SexLab (not Animal Mansion) MCM.

 

Also you need a separate mod to swap to "naked" versions of animals.

Posted

This mod seems to have a serious bug that Companion quest never starts. Taena says go to Jovaskar but no journal update and no one there notice PC

Posted

Imo quests to involve other NPCs would be cool.

General idea could be to introduce the taboo of animal joy to citizens of skyrim. All kinds of folk from common farmers ending with nobility.

 

An idea i suggested to Sky_mds some time ago. Guess he liked it but it never happened as he stopped working on this mod

A jarl party

 

... there could be a Jarl party with na_mainqueststate at least 6 required.

Male Jarl would expect that all 3 of PC, Thaena and Jala would preform for him and then serve him and few members of his court after.

Maybe a possibility to get some of female member of the court involved? Like Nenya - steward in Falkreath.

 

Female Jarl could have an ending to ask if Jarl wishes to give it a try - damn i always had a weak spot for Elisif   :P

Maybe even a party for ambassador Elenwen?

 

 

After convincing a female Jarl to give it a try there could be a followup. Turns out the Jarl enjoyed this more than you expected.

Thaena gets the news that a party is about to take place in Solitude for example - and both you and her (or maybe even Jala as well) are invited.

On place you talk to the Jarl (in private) before party starts - turns out she is thrilled by the idea of having sex with an animal in front of other ppl but she cant do it. Shes a Jarl after all - that would be quite a blow to her authority.

So she invites you and wants both of you to wear masks and preform with animals for the court members.

Idea is - she would be wearing a mask and preforming as well.

 

for the mask - i'm not exactly an expert when it comes to armor mods (i barely use any)

but with few minutes of googling found this for example:

Hood of Stranger (nexus)

as mentioned in the description its free to use for whatever you would want.

Sexlab would have to be forbidden to unequip this mask - with SexLabNoStrip keyword

 

A followup of this could even be that a Jarl outfitted in this mask would sometimes appear at the mansion and ask if she can serve the customers without anyone knowing  ;)

 

Posted

Problem with bear quest after killing the bear Temba wide-arm dose nothing went I click on her I get On my god look at that  this is Incredible how do I get the quest to move on.

post-69983-0-17071700-1427389063_thumb.jpg

Posted

File Name: The Animal Mansion

File Submitter: sky_mds

File Submitted: 04 Jun 2014

File Category: Quests

 

IMPORTANT!!!

I am very sorry, but I cannot continue working on this mod because of some severe changes in my life.

I included all the files (scripts, source code, etc.) so if anyone wants to continue the mod, take some pieces out of it or make a better one,

please feel free to do so. Anyone can take what I made and use it for their own purpose without asking for permission.

 

It was a fun time to make this mod and every single one of you helped in making this mod what it is now.

I am sorry that I have to disappoint some people by not finishing the mod.

 

Thank you all for your support!

 

vader.jpg

 

http://nooooooooooooooo.com/

 

https://youtu.be/WWaLxFIVX1s

Posted

Companion quest works when I uninstalled SD+ and DA and restart from Helgen.

But this time, Riverwood Stump quest is the problem - Taena said to me go there but no journal update.

Actually the journal named 'The Animal Mansion; Look for work in The Animal Mansion" always never had been updated after installing it.

I just went the mansion and got started - I don't know reason. 

 

My load order

 

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
CharacterMakingExtender.esp=1
QuickStart3_NoHelmet.esp=1
EnhancedCharacterEdit.esp=1
Kyne's Gate.esp=1

SkyUI.esp=1

animal_mansion.esp=1

Posted

 

Companion quest works when I uninstalled SD+ and DA and restart from Helgen.

But this time, Riverwood Stump quest is the problem - Taena said to me go there but no journal update.

Actually the journal named 'The Animal Mansion; Look for work in The Animal Mansion" always never had been updated after installing it.

I just went the mansion and got started - I don't know reason. 

 

My load order

 

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
CharacterMakingExtender.esp=1
QuickStart3_NoHelmet.esp=1
EnhancedCharacterEdit.esp=1
Kyne's Gate.esp=1

SkyUI.esp=1

animal_mansion.esp=1

 

that is simple

 

you should allways have that quest up, every day. it's a Static quest, it does not advance, it allways stays on "look for work in the....." stage

it is part of the controller,

that quest should show up when you got the dog for the mansion, thats when it becomes available and starts. it controll's the randomness of clients, quest advancements.. etc.

 

but anolbee, i have beta testers running through the latest version, please do not send bug reports from an old and outdated version.

since my take over i have roughly fixed 80 + bugs, repaired 6 quests, redesigned 2, and made 1 from scratch..

please wait for 0.9b to be released to report bugs.

 

*to any other readers*  starting the quest  via console can have adverse affects. (if it doesn't start for you, don't force it, it can corrupt your save game)

 

 

Many thanks. I'm sorry to bother you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...