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Posted

Parties don't work for me anymore.  It worked the one time when Thaena offered it as a quest. 

 

I just tried Matchmaker and it doesn't trigger the animation anymore.  The spell says it's working but nothing happens afterward.

Posted

If animations are not triggering in matchmaker either, try resetting the animation registry in sexlab. I have had animations stop working in a number of mods and that fixed it, if it doesn't try resetting sexlab itself, just follow the instructions it gives for NOT uninstalling.

Posted

 

 also I cannot get past the falmer cave, the map marker just sits above the falmer shaman's head but nothing happens.

 

I'm getting this as well.

 

Also I'm not sure if it's just my computer, but I've found that running this on the SKSE 1.7.2 beta seems to work quite well, and actually cured a CTD problem I was having.

 

 

Yes, I am also having the same problem here. The thing is that I use SKSE 1.7.2... but apart from that, I am having almost no issues with the rest of the mod. I haven't tried the Paarthunaux thingy though.

 

Oh and congrats to sky_mds, I love your mod.

Posted

Thanks Crooltool, Matchmaker workd again.  I'm still having hte other issues. Now it seems Thaena will offer jobs and parties but  they will never show up in my quest list.  I got Jarl's request as a choice several times but nothing shows up.

 

If it matters, I haven't met Parthurnax during the game yet so the dragon quest won't trigger.  Do the other side quests depend on the dragon quest to reach full completion of the main questline? 

Posted

I upgraded from and older version (removed the old v04b and installed the new v06d). I went and got the dog for the mansion and when I talk to quest giver for an entertain a guest quest it no longer gets assigned for me after the dialog... probably none of those quests in the mansion will work? 

Posted

Parties don't trigger for me, but other then that I enjoy this mod.  Works very well with the Beastess mod.

 

Eflat0, go into MCM and under Sexlab reset animations.  It should reload all the animations your mods currently use. 

 

How I wish Captured Dreams and this one would send the PC on quests to each place. 

 

Oh, and I hear Beastess may be getting reworked maybe see if you can integrate some quests into his mod?  http://www.loverslab.com/files/file/1394-sexlab-beastess/

Posted

Hi all. Thank you sky_mds for this great mod. Love the  ideas and the various quests, they are really fun to play. Unfortunately I can't finish the "good boy" quest in Riverwood. I talk to Hod and his Boy and got Stump following me. But i can't find a "quiet place" to unlock the dialogue option to tell to have his way with my character. The quest marker on the map tell me to go to "Bettes House". I go there, unlock the doot but Stump never follows me inside. And as soon as I am inside the house alone the quest marker points at the door, telling me to leave the house again to finish the quest. When iam outside the house, the quest marker again points right again on Bettes House. I also tried taking Stump to several other places, behind some other houses, behind the mill or even outside the village. But the dialogue option always remains at "..." or "are you interested in restraints" from the devious devices mod. Does anybody have an idea how i can finish the quest, either how i get stump inside "Bettes House" or if i can have sex with him somewhere else? Thanks a lot in advance.

Posted

Parties don't trigger for me, but other then that I enjoy this mod.  Works very well with the Beastess mod.

 

Eflat0, go into MCM and under Sexlab reset animations.  It should reload all the animations your mods currently use. 

 

How I wish Captured Dreams and this one would send the PC on quests to each place. 

 

Oh, and I hear Beastess may be getting reworked maybe see if you can integrate some quests into his mod?  http://www.loverslab.com/files/file/1394-sexlab-beastess/

 

No the animations work fine... This mod played fine until I finished the Dog quest,. Then the quest giver asks you to return to her afterwards... When I ask her "about our business" she lets me choose "Entertain a guest" ... but it does not assign the "Entertain a guest" quest. Is that a part of the "na_main" quest line?

Posted

@Phils, this confused me the first few times. There's one specific spot you have to go to. It's near and inside the third gate on the left--not the south gate, not the one to whiterun, but the east gate that leads up to the mountains. Use your map markers and your "local view" on the map to find it. When you're there, you'll see the quest update and you'll be able to talk to stump.

 

@sky_mds, it would be cute if all these quests would accept any distant outdoor location... but I understand that might be much harder to do.

Posted

I didnt have any issues with this mod in the past but I just started a new character and upgraded to the newest version. Now the mod stops after aquiring the bard all Thaena (sp?) says to me is something "look at that, thats amazing" and I cant progress, what gives?

Posted

 

 

 also I cannot get past the falmer cave, the map marker just sits above the falmer shaman's head but nothing happens.

 

I'm getting this as well.

 

Also I'm not sure if it's just my computer, but I've found that running this on the SKSE 1.7.2 beta seems to work quite well, and actually cured a CTD problem I was having.

 

 

Yes, I am also having the same problem here. The thing is that I use SKSE 1.7.2... but apart from that, I am having almost no issues with the rest of the mod. I haven't tried the Paarthunaux thingy though.

 

Oh and congrats to sky_mds, I love your mod.

 

I'm also not getting past the falmer... same thing, quest marker on the shaman but no way to interact with her. 

 

SKSE 1.7.1

Posted

Got the wolf quest with the companions.  But when I say I'm ready for the competition and it says "Take your place", I go to where the quest markers shows and nothing happens.  Nothing happens when I try to talk to the wolves either.

Posted

Things to try for stuck quests..

quick save and quick load

make sure animal mansion is as low in the load order as possible, it needs to be pretty close to the bottom for the quests to work. LOOT and BOSS have no idea where it should go, boss slaps it in unrecognized mods and loot just randomly picks a spot, usually near the top which won't work at all

wait a few seconds, my game is heavy on scripts and sometimes it takes 10-15 seconds for a private show quest marker to show.

Posted

@CroolTool, thanks for the suggestions but they didn't do it for me... waited, put AM last in load order (was already low), checked script latency.

 

Is there a way to goose this quest in the console, either to the next stage or to finish it?

Posted

hey everyone i have got the same problem as many others... the party doesnt work... and is their a real solution because putting down AM in the load order didnt help, now i cant do any quest....

 

Posted

I thought it was an error with Devious Devices More Devious Quest but it happened again after a new save, I get the bard, Thaena tells me to talk to her after talking to the bard and Jala, but nothing happens, its just standard greetings "good morning." "What do you need?" etc

Posted

Having a bit of trouble with the initial "There's No Business..." quest.

 

I've gotten to the bit where I am to hire a server.  However, I have no quest arrow and I can't find anyone to talk to about this.

 

I assume whoever I am meant to hire is dead?

 

So... who am I meant to hire?  I can just resurrect them.

Posted

Okay not sure if this will work on the newer version, but I had good luck on stuck scripts  in the prior version by removing the mod, and reinstalling it back in without cleaning the save, just a uninstall and reinstall  <I use NMM> other then that, I'm out of ideas, never had good luck at all advancing the scripts in the console. if none of that works, I'd suggest removing, clean saving as per the OP and then advancing the quest to where you were in the MCM

Posted
How to open a quest with a gray-bearded and Winterhold? I just can not find them.

Or they are not available in this version?

I know of their existence only through the text, which I found in mod.

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