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Posted

"Thanks," I figured out my problem, partially.  The NPC, Jala (different from the Jala in Solitude) is xx06b867.  She must have died in one of the vampire and/or dragon attacks on Falkreath.  I re-enabled her and resurrected her, but she doesn't have the right dialogue to proceed with the quest, nor does the quest arrow appear on her now.  I tried recycleactor as well, but that not only doesn't fix the broken quest, it empties her inventory and she wanders around nude.

 

I guess the only solution is to remove Animal Mansion and start over.

Posted

yeah I have notice that. She and the bard are apparently not "Protected" so the get killed in those random attacks.. after I started to use "Skyrim unbound" there has ben no unintetional death so far

Posted

@CroolTool, thanks for the suggestions but they didn't do it for me... waited, put AM last in load order (was already low), checked script latency.

 

Is there a way to goose this quest in the console, either to the next stage or to finish it?

 

I have the same problem, Cannot speak to the falmer, and was able to use the console to skip interacting with the falmer.

my graphics card died and until i get a replacement i cannot confirm my soluition.

when the quest points to the falmer as it does more than once. use the following I am not use if i have the corect quest Id. if not could someone please post the corect id.

 

 

getstage na_main_chaurus

then use

setstage na_main_chaurus XX

where xx is the stage returned by getstage plus 10

 

i hope this helps

 

sky_mds keep up the good work

Posted

LOL.. wow dude.. this first quest's dialogue... just wow. Such meta.

 

 

 

The first quest starts on the premise that this woman built a hotel (which is huge), but ran out of money before she could buy furniture and therefore start the business (nevermind all of the expensive decorations and jewelry lying around the lobby..)

 

So she sends you to talk to the steward to delay her eviction, who proceeds to make fun of how ridiculous this scenario is - the quest is making fun of itself. Okay, fine. I can deal with that.

 

So you return to the mansion and walk in on the owner boinking her dog. Upon speaking with her, she expresses emberassment and apologizes. You are presented with two dialogue options, one of which is, and I quote:

 

"How could you show me stuff like this? Nobody told me! I had no clou I would see this. I will leave now and continue my boring life as generic hero."

 

Selecting this option fails the quest, and the quest failure text reads, "This disgusting person was mounted by her dog. I will never help her again and by that I mean I won't help her building up her business and have hours and hours of fun so coming here was entirely pointless."

 

 

 

I can't tell whether this is a joke, or you're being serious. From the tone of the writing, I'm going to assume the latter.

 

If someone has a problem with your mod, tough. Ignore them, you don't owe them anything, and it's very clear from the mod description exactly what this mod is.

 

Including this kind of fourth-wall-breaking, passive-aggressive revenge-mockery is childish. It hurts the quality of your mod. If you want to include a dialogue option that ends and breaks the quest, that's fine, it seems like a reasonable reaction if the character doesn't like what they see, but don't taint your creation with this drama baggage. It's just bad form, man.

Posted

 

Including this kind of fourth-wall-breaking, passive-aggressive revenge-mockery is childish. It hurts the quality of your mod. If you want to include a dialogue option that ends and breaks the quest, that's fine, it seems like a reasonable reaction if the character doesn't like what they see, but don't taint your creation with this drama baggage. It's just bad form, man.

Huh... definitely not the impression I got.

I just feel it's entirely self-referential humor. 

 

If it is mockery, then I have to agree with xTrogdorx, even though I completely understand the need to blow off steam.

But I sincerely doubt it... anyone downloading the mod is implicitly accepting the premise and contents of the mod (I'm assuming people read the description and have downloaded the prerequisites), and therefore it's a safe bet to assume that it's just sky_mds laughing at himself.

Posted

 

 

Including this kind of fourth-wall-breaking, passive-aggressive revenge-mockery is childish. It hurts the quality of your mod. If you want to include a dialogue option that ends and breaks the quest, that's fine, it seems like a reasonable reaction if the character doesn't like what they see, but don't taint your creation with this drama baggage. It's just bad form, man.

Huh... definitely not the impression I got.

I just feel it's entirely self-referential humor. 

 

If it is mockery, then I have to agree with xTrogdorx, even though I completely understand the need to blow off steam.

But I sincerely doubt it... anyone downloading the mod is implicitly accepting the premise and contents of the mod (I'm assuming people read the description and have downloaded the prerequisites), and therefore it's a safe bet to assume that it's just sky_mds laughing at himself.

 

 

Had it just been the first part, I might have been inclined to agree with you, but that last part about 'not having hours and hours of fun and so coming here was pointless' really gave me the impression that he was not joking.

 

If he was joking, I would gently suggest he remove this anyway, because like me, most of the people reading what he wrote are doing so without context. They don't know this guy, they haven't been following the mod's development, they haven't read through the entire forum thread to see what was said by whom. They have only their own analysis of what the mod presents to them to go on.

 

Idk, maybe I'm alone in this, but I took it seriously and it left a bad taste in my mouth. (Pun very much intended).

 

Posted

 

 

 

Including this kind of fourth-wall-breaking, passive-aggressive revenge-mockery is childish. It hurts the quality of your mod. If you want to include a dialogue option that ends and breaks the quest, that's fine, it seems like a reasonable reaction if the character doesn't like what they see, but don't taint your creation with this drama baggage. It's just bad form, man.

Huh... definitely not the impression I got.

I just feel it's entirely self-referential humor. 

 

If it is mockery, then I have to agree with xTrogdorx, even though I completely understand the need to blow off steam.

But I sincerely doubt it... anyone downloading the mod is implicitly accepting the premise and contents of the mod (I'm assuming people read the description and have downloaded the prerequisites), and therefore it's a safe bet to assume that it's just sky_mds laughing at himself.

 

 

Had it just been the first part, I might have been inclined to agree with you, but that last part about 'not having hours and hours of fun and so coming here was pointless' really gave me the impression that he was not joking.

 

If he was joking, I would gently suggest he remove this anyway, because like me, most of the people reading what he wrote are doing so without context. They don't know this guy, they haven't been following the mod's development, they haven't read through the entire forum thread to see what was said by whom. They have only their own analysis of what the mod presents to them to go on.

 

Idk, maybe I'm alone in this, but I took it seriously and it left a bad taste in my mouth. (Pun very much intended).

 

 

You'd like something else for the journal, then? Such as:

Sex with animals just isn't my style. Good luck to her, but I've got a feeling the place will be closed up soon.

 

Or perhaps:

Well, that was unexpected... I think it's not to my taste, though.

 

Or:

I must admit, I've got a little twinge of regret that I won't be coming back here again.

 
Heh... Honestly, I've never actually selected the "boring generic hero" option. 's all good for me. :)

 

Posted

Well, I'm not even trying to talk about quality, here. If I was, I'd criticize the writing, the typos, the fact that there are only two dialogue options at that critical junction, and what have you. Surely there are improvements that could be made, and I'd be happy to help in that regard.

 

Idk, when I downloaded this, I expected it to be a serious, immersive quest, as there's really nothing in the mod description to suggest otherwise. But as I go along, I keep finding more silly things (Now that Thaena has finished with her dog, when you talk to her she does a booty dance while simultaneously apologizing to you for what you just walked in on). And I don't mind that so much, but the other was very distracting and made me...worried about whether or not this mod is something safe to keep in my save. That maybe I'm sitting on a time bomb because this guy wrote this while he was pissed off at something somebody said to him.

Posted

Well, I'm not even trying to talk about quality, here. If I was, I'd criticize the writing, the typos, the fact that there are only two dialogue options at that critical junction, and what have you. Surely there are improvements that could be made, and I'd be happy to help in that regard.

 

Idk, when I downloaded this, I expected it to be a serious, immersive quest, as there's really nothing in the mod description to suggest otherwise. But as I go along, I keep finding more silly things (Now that Thaena has finished with her dog, when you talk to her she does a booty dance while simultaneously apologizing to you for what you just walked in on). And I don't mind that so much, but the other was very distracting and made me...worried about whether or not this mod is something safe to keep in my save. That maybe I'm sitting on a time bomb because this guy wrote this while he was pissed off at something somebody said to him.

Hmm... okay.

I just opened it in CK, and the quest stage that ends it if you go that route doesn't have anything that I can see that'll cause future problems. You should be safe in saying no. :)

 

p.s. Booty dance after finishing with the dog? Sounds interesting. Is that a mod that adds a post-sex animation, and if so, can you give a link?

EDIT: Hang on, are you talking about the arms-out-waving that she does? Yeah, that's kind of spastic. I think I've seen that animation before in another mod too. She's just freaking out a bit from a mix of emotions. ;)

Posted

Jeez. Grow a sense of humor.

 

Ya, the writing (grammer, punctuation, style) could be cleaned up. But the writing (plot, humor, dialog) is awesome. And the self-referential stuff is just humor, deal with it. There was a fun line in an earlier version of the mod where the PC asks why Thaena built her mansion without knowing what it would be for and she said, "There's so much construction in Skyrim, remodeling, people building homes... you have to grab what you can when it's available." 

 

And do people really download mods without knowing what's in them? 

Posted

Thanks for the awesome mod.  Loved the Bear Quest (I lolled so bad!) and looking forward to the Troll/Sabre Cat ones when they're done.  Would like to suggest the possibility of hiring more girls and possible more animals (Frost/Snow variants maybe?)

Posted

Just wanted to pop in and say that the updates to this mod have been amazing. The quest content involving curious women is definitely my faovurite. The only thing I've noticed that seems off is the lack of appropriate punctuation. There's a lot of text that reads: "That was amazing. I've never felt anything better in my life." While that is grammatically correct, it would appear better with exclamation points: "That was amazing! I've never felt anything better in my life!" As is, the women seem a bit... unenthusiastic.

 

I really appreciate the work that's gone into this mod, and I'd love to see more!

Posted

Jeez. Grow a sense of humor.

 

I have a sense of humor, but, well, I think I've already talked about this enough. Suffice it to say, it didn't seem like he was joking to me, at the moment in which I was first experiencing it. Now it's up to the mod author to decide what he wishes to do about it, if anything.

 

 

 

Ya, the writing (grammer, punctuation, style) could be cleaned up. But the writing (plot, humor, dialog) is awesome. And the self-referential stuff is just humor, deal with it. There was a fun line in an earlier version of the mod where the PC asks why Thaena built her mansion without knowing what it would be for and she said, "There's so much construction in Skyrim, remodeling, people building homes... you have to grab what you can when it's available." 

 

Like I said, I didn't come here to complain about the quality of the writing, or even the tone of the mod.

 

 

And do people really download mods without knowing what's in them? 

 

I don't, but it wouldn't surprise me if there were people who did. Again, having not followed the mod's development, and not being able to read the author's mind, all I have to go on is what the mod presents to me, and how I interpret it.

Posted

Hi. I installed the mod and made it to the number 2 main quest. To get the horse. I was sent to solitude where I got a quest to "test the horse". A quest marker appeared over the horse's head but I could not interact with it. so I skipped the main quests in the mcm. But I cannot interact with any of the creatures for some reason :( The only animal I can interact and have sex with is the dog. Does anyone have a solution to my problem?

Posted

 

I have a sense of humor, but, well, I think I've already talked about this enough. Suffice it to say, it didn't seem like he was joking to me, at the moment in which I was first experiencing it. Now it's up to the mod author to decide what he wishes to do about it, if anything.

 

 

 

 

Like I said, I didn't come here to complain about the quality of the writing, or even the tone of the mod.

 

 

 

 

I don't, but it wouldn't surprise me if there were people who did. Again, having not followed the mod's development, and not being able to read the author's mind, all I have to go on is what the mod presents to me, and how I interpret it.

 

I DO think the introductory quests need reworking. You could even lengthen it by having a quest in between where the PC gives in to the curiousity.

 

Not sure if it's changed since v05, but the version I played was pretty much. "Hey, you want to fuck my dog?" then "SURE!".

It breaks immersion. Where's the realism? Where's the initial idea of being taken aback, then the "corruption"?

 

Then again, maybe we should give ideas since I'll admit I'm no screenplay writer.. I can't expect the author to be as well.

Posted

 

 

I have a sense of humor, but, well, I think I've already talked about this enough. Suffice it to say, it didn't seem like he was joking to me, at the moment in which I was first experiencing it. Now it's up to the mod author to decide what he wishes to do about it, if anything.

 

 

 

 

Like I said, I didn't come here to complain about the quality of the writing, or even the tone of the mod.

 

 

 

 

I don't, but it wouldn't surprise me if there were people who did. Again, having not followed the mod's development, and not being able to read the author's mind, all I have to go on is what the mod presents to me, and how I interpret it.

 

I DO think the introductory quests need reworking. You could even lengthen it by having a quest in between where the PC gives in to the curiousity.

 

Not sure if it's changed since v05, but the version I played was pretty much. "Hey, you want to fuck my dog?" then "SURE!".

It breaks immersion. Where's the realism? Where's the initial idea of being taken aback, then the "corruption"?

 

Then again, maybe we should give ideas since I'll admit I'm no screenplay writer.. I can't expect the author to be as well.

 

 

Yes, It has changed very much since 0.5, the 0.6 is practically a complete rewrite of the whole mod, the mod now has a more humorous tilt, along the lines of the Sophia follower mod, so expect a little sarcastic humor. 0.6 is much better written. However one thing to be aware of, a mod version of less then 1.0 usually means beta and work in progress, so if you are expecting perfection you are going to be highly disappointed. The mod author has shown in the past that they are willing to listen to suggestions and implement the ones that make sense, or move the mod along in the direction the author intends. The booty dance  has appeared in other mods, not sure if the author intended it to happen or if its a reaction to an error in a script that causes a default animation.

 

(and yes, the bear quest is a blast, I spewed coffee all over my KB the first time I played it in the 0.6 series)

Posted

Thanks for the awesome mod.  Loved the Bear Quest (I lolled so bad!) and looking forward to the Troll/Sabre Cat ones when they're done.  Would like to suggest the possibility of hiring more girls and possible more animals (Frost/Snow variants maybe?)

 

This is actually one of my favorite mods linked to SexLab.  What I'm hoping for is more variety in the things you can be given to do by Thaena.  Right after the Falmer/Chaurus quest is fixed and the Troll and Sabre Cat quests finished.  I was able to use MCM to advance the overall quest to the end and place all animals, so it's not like I'm missing anything inside of the mansion.  I just liked the idea of being sent around Skyrim to seduce new clients/workers/animals into working for Thaena. 

 

The bugs I've encountered before Chaurus have been pretty minor, but one cropped up that I thought should have been foreseen and avoided:  I asked Thaena to arrange a party for only men.  When the moment arrived and I went into the basement, imagine my surprise to find Esbern in attendance!  (Another of those chuckle worthy moments I love).  But when I clicked on him to find out what he wanted to do, he began repeating the voice dialog from the Ratway Warrens, where he refuses to open the door for the Dragonborn until I've talked him into it.

Solution:  I hadn't advanced the Dragonborn quest, obviously, so I left the Mansion, visited Delphine and followed that line until I finally got down to the Ratway and Esbern.  Once we explored Skyhaven temple, he re-appeared in the Mansion and the "party" was still going strong.  I was able to comply with his wishes at that point :)  As I understand it, the same problem persists re: Parthurnax, but I have no interest in coupling with dragons so I don't care.

 

There should be some code in the mod to detect the essential quest NPCs' status in relation to the main quest, or just ignore them altogether.  Not that I had an ethical problem with making woo-woo with Esbern!  :)  Far from it - one of the personal goals in my new SexLab-modded game is to copulate with every major figure in the war on both sides.  Maybe even the denizens of Sovngarde, once I get there :)  My victims include all 4 Greybeards, several Jarls and their stewards, General Tallius and even a few draugr (eww, but I let it happen on purpose).  All I need now is to find a mod that adds Daedric creatures to the game and I'll be one happy sex freak :)

Posted

@Cosconna did not have that problem. In fact, when I interact with the horse, I get the same popup yes/no prompt as I get with the dog, even before I've spoken with Geimund to advance to the appropriate step. Are you sure you're interacting with the correct horse? It's the black and white one standing next to Katla's farm, not one of the ones in the stables.

 

 

 

 

I have a sense of humor, but, well, I think I've already talked about this enough. Suffice it to say, it didn't seem like he was joking to me, at the moment in which I was first experiencing it. Now it's up to the mod author to decide what he wishes to do about it, if anything.

 

 

 

 

Like I said, I didn't come here to complain about the quality of the writing, or even the tone of the mod.

 

 

 

 

I don't, but it wouldn't surprise me if there were people who did. Again, having not followed the mod's development, and not being able to read the author's mind, all I have to go on is what the mod presents to me, and how I interpret it.

 

I DO think the introductory quests need reworking. You could even lengthen it by having a quest in between where the PC gives in to the curiousity.

 

Not sure if it's changed since v05, but the version I played was pretty much. "Hey, you want to fuck my dog?" then "SURE!".

It breaks immersion. Where's the realism? Where's the initial idea of being taken aback, then the "corruption"?

 

Then again, maybe we should give ideas since I'll admit I'm no screenplay writer.. I can't expect the author to be as well.

 

 

Yes, It has changed very much since 0.5, the 0.6 is practically a complete rewrite of the whole mod, the mod now has a more humorous tilt, along the lines of the Sophia follower mod, so expect a little sarcastic humor. 0.6 is much better written. However one thing to be aware of, a mod version of less then 1.0 usually means beta and work in progress, so if you are expecting perfection you are going to be highly disappointed. The mod author has shown in the past that they are willing to listen to suggestions and implement the ones that make sense, or move the mod along in the direction the author intends. The booty dance  has appeared in other mods, not sure if the author intended it to happen or if its a reaction to an error in a script that causes a default animation.

 

(and yes, the bear quest is a blast, I spewed coffee all over my KB the first time I played it in the 0.6 series)

 

 

I can appreciate and enjoy the campy dialogue, but still, it seems like until you get to the whiterun stables stage, everyone the quest sends you to seems oddly cooperative.

 

Here's what happened in my head when I walked in on the owner boinking her dog.

 

"Oh dear, I'm sorry you had to see that!"

Dialogue option: "Actually, I liked what I saw." / My reaction: "You sent me to talk to the Steward 5 minutes ago. Your inn is right outside Falkreath, you really thought you had plenty of time to boink your dog while I was gone?!"

 

"You did? Oh, I never thought I'd meet someone who shared my sexual preferences!"

Only dialogue option: "I did. And there you have your new business." / My reaction: "Um, that's a bit of a leap of logic there, uh... me. How do I know people would pay to come see this?"

 

"You really think this will work?"

Dialogue option: "Yup!" / My reaction: "Fuck no! You built your inn in one of the poorest holds, within spitting distance of the DARK BROTHERHOOD SANCTUARY."

 

Then you recruit the servant girl and bard, and they're like "Oh yeah, this is great!"

 

Then you go to the dog sale, and the guy is like "oh no, my dog sale is ruined because my bitch is sick and my customers can't watch them fucking" and you're all like "challenge accepted" and he's like "Wot? Well, okay."

And I'm sitting here thinking to myself "Um. These people came here to buy a dog, and of all the things you're going to have them do to impress your customers, you're going to show them how well your dogs can fuck? These people are probably here to buy dogs to guard their homes, they're not breeders themselves."

So then you boink the dogs because you are presented with no other option (I mean really, we're talking about the main character here, who probably has hundreds of thousands of gold lying around. Putting oneself in the character's shoes, I would have just bought every dog he had and avoided the public embarassment - it would probably be nice for the mansion to have several dogs anyway.)

 

I also have an issue with this particular quest: You included Erik as one of the spectators. Erik becomes a follower (Erik the Slayer) after you complete his quest, and as such, it's probably not a good idea to include him, because who knows what he might be doing at the time. He could be somebody's steward or active follower or something. In my case, I used AFT to 'dismiss but sandbox here' him, to guard one of my homes, and so I was quite surprised to see him present. I haven't yet checked to see if Erik returned to my house.. I should probably do that >_>

 

And a general comment: It would be nice if the customers the mansion attracts each had their own personaity and dialogue, instead of it being seemingly randomized. As is, the customer you just served, who was very rude/called you a whore/whatever, might be perfectly polite the next time, and so on.

 

I'm in the middle of the horse quest, so that's all the feedback I have for now. Hope it helps.

 

Edit: omg lol, I didn't realize that Geimund wasn't really understanding what you meant xD But why.. why do these npcs suddenly start dancing when you talk to him? He's all like "BY THE DIVINES! WHAT HAVE YOU DONE TO MY HORSE?!" But he's doing the same booty dance that what's-her-face was doing when I talked to her earlier.

 

Edit 2: Arrived in Markarth stables. I had already completed the Namira quest, so the dog seller was dead. The hostler commented on this, so I decided to see what would happen if he was dead, too. I punched him in his stupid face. The quest did not update in any way, the arrow just stayed on his corpse. Should probably have some backup stuff in place, you don't want to have your quest break because a npc dies, or is already dead.

 

Edit 3: Cedran's dialogue is fucking hilarious. xD

Posted

I've encountered an issue. I had just come back from doing a radiant dog sale, and she was offering two quests I hadn't seen before: one to go see hod about Stump, and another to go see the companions. Thinking I had encountered two story quests at the same time, I decided to do the Stump quest first. I went and did that, and when I came back and tried to accept the companions quest, I found that even though the dialogue options were there, the quest wasn't starting and I wasn't being transported to Jorrvaskr. I tried several times. I eventually had to revert to an older save and lose several hours of progress. :C

 

Edit: Re-played through the content I lost. Tried to start the companions quest again...failed. Then I tried restarting the game, and that seems to have fixed it.

 

Edit 2: Played through the comanions quest just now. Issues:

 

- The companions completely fail to recognize you as the Harbinger or other member of the Companions, depending on quest progress. You're just 'that girl from the mansion'.

 

- The fact that the companions' inner circle are werewolves is supposed to be a secret, remember? If you're just some random girl, why would they reveal this to you? They wouldn't.

 

- Because I'm using SLAC, and the male companions had just stood there watching 5 rounds of 4 girls having sex, they were all maximum-aroused. Then when Farkas and Vilkas turned into werewolves, SLAC considered them beasts, and so they started raping my character before I could talk  to them. But I was able to work around that by putting clothing on after the last wolf scene.

 

- During the afterparty, if you tell Thorvald (Or whatever his name is) that you want to fuck two guys at once, he calls out to Skjor, who wasn't present, and no interaction takes place (I loaded a save since I figured that = bad news). Since this is taking place in a copy of Jorvasskr with clones of the Companions, I assume you just forgot to add Skjor. But you really shouldn't, because Skjor may very well be dead. Have Thorvald call out to Athis instead.

 

- After the quest is over, you... you added a clone of Farkas to the Mansion lobby? lol. Okay, I can suspend my disbelief and say here's here on vacation, and he left whatever gear the player may have given him at home. But what if the real Farkas is actively following you? Maybe change this clone into a new member of the companions.

 

- The mansion's lobby is starting to get a bit cluttered now, and literally almost everyone present is a nord. The only non-nord npc in the building is Kibell. Fjotra and Brina are almost the same npc, switch one of them to something else.

Posted

I can appreciate and enjoy the campy dialogue, but still, it seems like until you get to the whiterun stables stage, everyone the quest sends you to seems oddly cooperative.

 

Here's what happened in my head when I walked in on the owner boinking her dog.

 

"Oh dear, I'm sorry you had to see that!"

Dialogue option: "Actually, I liked what I saw." / My reaction: "You sent me to talk to the Steward 5 minutes ago. Your inn is right outside Falkreath, you really thought you had plenty of time to boink your dog while I was gone?!"

 

"You did? Oh, I never thought I'd meet someone who shared my sexual preferences!"

Only dialogue option: "I did. And there you have your new business." / My reaction: "Um, that's a bit of a leap of logic there, uh... me. How do I know people would pay to come see this?"

"Bit of a leap of logic" exactly. The entire introductory quests seem way too rushed. 

 

So then you boink the dogs because you are presented with no other option (I mean really, we're talking about the main character here, who probably has hundreds of thousands of gold lying around. Putting oneself in the character's shoes, I would have just bought every dog he had and avoided the public embarassment

To me, I'm fine with freedom after the point is made that the PC is interested in animals, it's just like you said earlier.. the finding out your interested can be such a fun part. And that part is way too rushed. It seems like a big waste of potential. I was expecting this to be like Sexout's Breeder. And what's sad is others might not pick up the torch of a more serious quest/story mod in this flavor because Animal Mansion exists.

 

I also have an issue with this particular quest: You included Erik as one of the spectators. Erik becomes a follower (Erik the Slayer) after you complete his quest, and as such, it's probably not a good idea to include him, because who knows what he might be doing at the time. He could be somebody's steward or active follower or something. In my case, I used AFT to 'dismiss but sandbox here' him, to guard one of my homes, and so I was quite surprised to see him present. I haven't yet checked to see if Erik returned to my house.. I should probably do that >_>

I don't believe that is actually Erik, but a copy. He's very likely a separate entity with a separate baseID/refID, I think. At least I believe that's the case with those like Farkas/etc. in the Animal Mansion.

 

And a general comment: It would be nice if the customers the mansion attracts each had their own personaity and dialogue, instead of it being seemingly randomized. As is, the customer you just served, who was very rude/called you a whore/whatever, might be perfectly polite the next time, and so on.

While I agree, it's not so big a deal. It can wait until the polish phase of the mod.

Posted

So then you boink the dogs because you are presented with no other option (I mean really, we're talking about the main character here, who probably has hundreds of thousands of gold lying around. Putting oneself in the character's shoes, I would have just bought every dog he had and avoided the public embarassment

To me, I'm fine with freedom after the point is made that the PC is interested in animals, it's just like you said earlier.. the finding out your interested can be such a fun part. And that part is way too rushed. It seems like a big waste of potential. I was expecting this to be like Sexout's Breeder. And what's sad is others might not pick up the torch of a more serious quest/story mod in this flavor because Animal Mansion exists.

 

Well, my point stands. Even though you're kind of volunteering to be the mansion's star attraction (which is another general gripe of mine - that so far, I haven't been able to recruit any more girls), you're pretty much doing it for funsies. As said in one of the party dialogue lines, "there's a lot more going on in your life", and so I don't think the DB would want to get a reputation for being a dirty sloot all over Skyrim. After all, when she's not being drenched with gallons of horse spoo, she's mingling with jarls, merchants, wealthy families, and such. Plus, y'know.. that dog sale was right smack in the middle of town, and there's kids running around. :<

 

I'm sure that some people want to play the dragonborn as an overt nymphomaniac, but it would be nice if that wasn't the only path available.

 

 

I also have an issue with this particular quest: You included Erik as one of the spectators. Erik becomes a follower (Erik the Slayer) after you complete his quest, and as such, it's probably not a good idea to include him, because who knows what he might be doing at the time. He could be somebody's steward or active follower or something. In my case, I used AFT to 'dismiss but sandbox here' him, to guard one of my homes, and so I was quite surprised to see him present. I haven't yet checked to see if Erik returned to my house.. I should probably do that >_>

I don't believe that is actually Erik, but a copy. He's very likely a separate entity with a separate baseID/refID, I think. At least I believe that's the case with those like Farkas/etc. in the Animal Mansion.

 

 

Ordinarily, that seems to be the case. However, this Erik was wearing a full set of Orcish armor that I had given him before setting him to sandbox around my house, and so I know that it was the vanilla Erik that was being used. And so when it comes to these 'sale' radiant quests, I think he actually is grabbing random vanilla people and dragging them all over Skyrim to be spectators, which I think is a bad idea for any number of reasons.

 

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