Eikichi Onizuka Posted June 11, 2014 Posted June 11, 2014 Heh. There's a stray dog around whiterun (courtesy of Immersive Patrols I suspect) that if I activate him, he says "I request that you service my cock". Then CTD Check for playable race for that line, perhaps? Smart dog, lol! I'll check the issue in next update. Thanks. damn this mod is going to be Great ! the quest brings Action into it and everything becomes alive and reasonable now. a nice "present" is your work inside bannered mane, especialy the bedroom. thats my PCs whorerrom since a year or so, and now it looks really like that. you got a lot of goiod idea posted here already, i want to give you mine too. the best you can do is to involve other mods into slaverun. and you are already doing this - prison overhaul is involved by default, you may just add some more possibilities to get a bounty. (jealous other prostitutes eg) - other prostitution mods are involved to get you the Money für zaid. you should repeat the Money quest between each other step and raise the amount each time. - there is the Animal mansion right outseide whiterun and your wolf in that Fench. ( i try to convince sky_mds to move his mansion into whiterun, namely the drunken huntsman. maybe you have a word with him too). You can give the pc the quest to make Money with animal sex. 2000gold. pc can do that with the wolf in the Fench for 100 Gold each time, . or he goes into animal mansion and does the great Show, getting the Money all at once. (loan there is , as i remember, 2000 Gold.). Point is how to mark the Actions that quests continue. - idea to be sold is self- understanding. but really only after you get everything slaverun has to offer and the pc slave has made herself a Name that spreads around skyrim. then the buyer of course is not the jarl of whiterun , but the jarl of markath ..... ( however, i wouldnt work markath as a slavetown as open as whiterun, but more hidden behind the doors, next chapter. what do you think ? work to do in skyrim, nothing new : no loading in SL, ctd from building to SL, gag sounds disturbing,slaves outside Cages, and that stuff i hope like everybody here that you can solve these urgent matters, otherwise this mod cant be used in a full game, that would be sad. you may ask skyrim II for help. he is our redcross modder. maybe not said before : you can make the devices (pillory, xcross) usable, so pc and followers can use them. ( i dont know how, you may ask the modder of torturechamber rifton ) With the recently uploaded update (v 20140610) there is significant part of these (and other) ideas proposed by ppl in this thread. I'm reading them all and basically I'll try to implement every one I like, going from the least time/skill demanding to those more complex. Ppl throw more ideas my way but please, keep them in realistic level! Cheers! Vanilla NPC slave Addon required again the HDT slave Heels ?
Scarlett Posted June 11, 2014 Posted June 11, 2014 Suggestions/Questions: - Instead of just having a threat, allow there to be many options, as some players may not be an aggressive barbaric character. (For instance my character get past things via speech-craft) So when you first meet Brutus and speak to him and get the options of what to say you could have the following: (Don't remember your exact options) A) Fuck off you moron I'm not doing that! Who do you think your talking to? You don't want to mess with me. (Intimidate check) C) Ok, I'l give you my stuff to hold on... (Takes your stuff, have to go talk to sven) D) Please sir, let me through? I could make it worth your while... (Persuasion Check - If successful, give Brutus a blowjob) E) Who.. Who would I go and talk to if I wanted to join your 'Guild'? (This would be for the submissive player, that wants to be owned) - Once you are a slave make Zain (Or whatever) give you more tasks: A) Having to go service the Jarl Servicing various people - Once you service the Jarl enough (Lets say 5 times?) he says something like "Well lass, who's your owner?" - "Oh, Zain my Jarl" - "Well, why don't you go talk to zain for me about staying with me.." You would then tell Zain of what the Jarl wants, and then the Jarl would be your owner. - Fix the who threatening of Brutus, if you fail the intimidate, actually make guard pop up and arrest you. - Change all the Whiterun (Or should I say.. Slaverun) guards to some kind of barbaric ruffians. I doubt Whiterun guards would be looking so nice, while owning slaves and being rapists. - Switch it up a bit, instead of being sent to jail if you fail to intimidate Brutus make it so you get knocked out and pop up as a slave in the Dragonsreach cages near the Jarl, or next to Zain, the whiterun (Slaverun) prisons shouldn't be wasted on some nobody like the character, instead make her a slave! Work it off! - Give the player the option to keep being a slave, for players that are dependent-type people. - Perhaps after you have spoken to Brutus the first time, if you are not enslaved and leave whiterun and come back, you get a altered dialogue? If I think of more, then I'll post
afa Posted June 11, 2014 Posted June 11, 2014 Getting random CTD when entering Whiterun either through the front gate or from Breezehome It works sometimes, CTD another. Possibly system depended? But if people with better system than me are also having issue I don't know...but could be different settings as well. Does the mod have any script that runs all the time or some sort of trigger when Whiterun is loaded everytime? Anyways with the time that I spent on it when it is running, it is looking pretty good. Tested out the new dialog and stripping choice. Not sure where author wants to take the mod or what kind of mod it aims to be, so far the stripping takes all your items, I haven't test quest Item. So gold and keys are also removed, can not reenter own house or buy/sell anything since everything is removed. I guess you can trick it by storing items somewhere else. Or can just ignore it since no one really chases you down. Perhaps for the better from a gameplay perspective. Dialog mention weapons and spells are prohibited, but they really aren't. The "What?" dialog doesn't come up when talking to slave traders or guards. Getting items back is seem to be a permanent deal, the chest get unlock and stays that way. (might reset due to timer like other dungeon chest?) Can turn in items again and can just get it from the unlocked chest. Again perhaps for gameplay.
Scarlett Posted June 11, 2014 Posted June 11, 2014 Getting random CTD when entering Whiterun either through the front gate or from Breezehome It works sometimes, CTD another. Possibly system depended? But if people with better system than me are also having issue I don't know...but could be different settings as well. Does the mod have any script that runs all the time or some sort of trigger when Whiterun is loaded everytime? Anyways with the time that I spent on it when it is running, it is looking pretty good. Tested out the new dialog and stripping choice. Not sure where author wants to take the mod or what kind of mod it aims to be, so far the stripping takes all your items, I haven't test quest Item. So gold and keys are also removed, can not reenter own house or buy/sell anything since everything is removed. I guess you can trick it by storing items somewhere else. Or can just ignore it since no one really chases you down. Perhaps for the better from a gameplay perspective. Dialog mention weapons and spells are prohibited, but they really aren't. The "What?" dialog doesn't come up when talking to slave traders or guards. Getting items back is seem to be a permanent deal, the chest get unlock and stays that way. (might reset due to timer like other dungeon chest?) Can turn in items again and can just get it from the unlocked chest. Again perhaps for gameplay. EDIT: Do a test for me, regarding your CTD; Make a new character, and if you are using live another life, pick something like "A hunter in the forest" then go into the console and do "TMM 1" to unlock all map areas, and fast-travel to the whiterun stables, then try to enter whiterun. For the stripping part, if you want it from a roleplay point of view: You're a women, in Whiterun, the hub of female slavery, are you going to complain if the guards take away your gold and other items? No, you're going to look the other way and just be happy you're not a slave! ;D
WaxenFigure Posted June 11, 2014 Posted June 11, 2014 Anyone ever notice that in Dragonsreach the space directly behind the throne is completely unused and large enough for a nice room and has "overhead" space for a second level? That would be the perfect place for the Yarl to have a "ready" room to retreat from the problems of day to day leadership to get a little relief in the form of sex from a slave. And when the stress is really high the second level could provide a slave for "aggression release".
Guest Real Posted June 11, 2014 Posted June 11, 2014 One more suggestion, have the "fuck you..." with Brutus turn into a brawl (3 or 4 versus pc if possible) with loss being slavery. For immersion guards can take your weapons at the gate.
Storms of Superior Posted June 11, 2014 Posted June 11, 2014 There are a couple of things to consider down the road. Try linking this mod with Slavegrirls and XPO. For Slavegirls, the idea would be to be captured, possibly, anywhere in Skyrim, and be marched off to Whiterun (or another city if you ever expand beyond Whiterun; the idea behind this is the immersion of being someone who is suddenly removed from an every day life and forced into submission in a distant, unfamiliar place). For XPO, the idea is to have the Slaverun NPCs do checks to see if there are any women to buy who have been recently locked up. This can lead to the PC and her follower being separated from one another. Maybe there could be a quest to find the missing follower; there are so many places to search...
Storms of Superior Posted June 11, 2014 Posted June 11, 2014 Anyone ever notice that in Dragonsreach the space directly behind the throne is completely unused and large enough for a nice room and has "overhead" space for a second level? That would be the perfect place for the Yarl to have a "ready" room to retreat from the problems of day to day leadership to get a little relief in the form of sex from a slave. And when the stress is really high the second level could provide a slave for "aggression release". Ooo. A bondage chamber. Nice.
magicrealm Posted June 11, 2014 Posted June 11, 2014 i think i speak for everybody here when i say that we really want to have this mod as a standart mod for our game. it is totally attractive. but the Problem is it is too heavy. ctds on loadgame, ctds on zoning into whiterun from buildings. whatever causes this heavy load, as Long as the mod is not polite to work smooth for a longterm game, it is only a test mod. is anybody here who does not get any ctds here ? maybe that could help us a step further.
Storms of Superior Posted June 11, 2014 Posted June 11, 2014 i think i speak for everybody here when i say that we really want to have this mod as a standart mod for our game. it is totally attractive. but the Problem is it is too heavy. ctds on loadgame, ctds on zoning into whiterun from buildings. whatever causes this heavy load, as Long as the mod is not polite to work smooth for a longterm game, it is only a test mod. is anybody here who does not get any ctds here ? maybe that could help us a step further. I get few.
jfraser Posted June 11, 2014 Posted June 11, 2014 i think i speak for everybody here when i say that we really want to have this mod as a standart mod for our game. it is totally attractive. but the Problem is it is too heavy. ctds on loadgame, ctds on zoning into whiterun from buildings. whatever causes this heavy load, as Long as the mod is not polite to work smooth for a longterm game, it is only a test mod. is anybody here who does not get any ctds here ? maybe that could help us a step further. Everyone gets ctd's, it's part of the Skyrim experience. But to your point, I did not have any problems on my test of this mod's quest. The old version crashed me every time, but getting rid of the heels dependency seems to have fixed it. That is why I strenuously disagree with those who want more dependancies added. The fewer dependancies, the more stable the mod.
Storms of Superior Posted June 11, 2014 Posted June 11, 2014 I agree with jfraser. If there are dependencies, most of them should be soft dependencies. Slaverun can be made to check for certain other mods, and therefore open content based on them if they are found.
Alpia Posted June 11, 2014 Posted June 11, 2014 Getting random CTD when entering Whiterun either through the front gate or from Breezehome It works sometimes, CTD another. Possibly system depended? But if people with better system than me are also having issue I don't know...but could be different settings as well. Does the mod have any script that runs all the time or some sort of trigger when Whiterun is loaded everytime? Anyways with the time that I spent on it when it is running, it is looking pretty good. Tested out the new dialog and stripping choice. Not sure where author wants to take the mod or what kind of mod it aims to be, so far the stripping takes all your items, I haven't test quest Item. So gold and keys are also removed, can not reenter own house or buy/sell anything since everything is removed. I guess you can trick it by storing items somewhere else. Or can just ignore it since no one really chases you down. Perhaps for the better from a gameplay perspective. Dialog mention weapons and spells are prohibited, but they really aren't. The "What?" dialog doesn't come up when talking to slave traders or guards. Getting items back is seem to be a permanent deal, the chest get unlock and stays that way. (might reset due to timer like other dungeon chest?) Can turn in items again and can just get it from the unlocked chest. Again perhaps for gameplay. EDIT: Do a test for me, regarding your CTD; Make a new character, and if you are using live another life, pick something like "A hunter in the forest" then go into the console and do "TMM 1" to unlock all map areas, and fast-travel to the whiterun stables, then try to enter whiterun. For the stripping part, if you want it from a roleplay point of view: You're a women, in Whiterun, the hub of female slavery, are you going to complain if the guards take away your gold and other items? No, you're going to look the other way and just be happy you're not a slave! ;D Works really well with a new game. Argh I started so many new games I haven't played trough the game a single time ^^ But I like this mod so much I guess I have to start a new game Well at least the scripts are clean again with a new game, well so be it.
Kalthen Posted June 11, 2014 Posted June 11, 2014 i think i speak for everybody here when i say that we really want to have this mod as a standart mod for our game. it is totally attractive. but the Problem is it is too heavy. ctds on loadgame, ctds on zoning into whiterun from buildings. whatever causes this heavy load, as Long as the mod is not polite to work smooth for a longterm game, it is only a test mod. is anybody here who does not get any ctds here ? maybe that could help us a step further. Everyone gets ctd's, it's part of the Skyrim experience. But to your point, I did not have any problems on my test of this mod's quest. The old version crashed me every time, but getting rid of the heels dependency seems to have fixed it. That is why I strenuously disagree with those who want more dependancies added. The fewer dependancies, the more stable the mod. I totally agree, everyone gets cdt's when testing mods. But for me, too, since the heels are gone... it works. I think this mod should be as lean and dependency free as it can be.
crudo Posted June 11, 2014 Posted June 11, 2014 Having a bit of a problem just getting the mod loaded. After dowloading, there is just one file to download, there used to others to choose. Anyway, after downloading I install with NMM. I get the progress bar and the "bing" sound letting me know that install is complete. I check the plug-ins and I can't find the mod listed. I opened the file and noticed five different files. I'm going a bit from memory, 1. slaverun, 2. slaverun lite, 3. face something?, 4. CHOOSE 1, 5. CHOOSE 2. My question is, am I supposed to extract these files individually and install or is NMM supposed to do it using an install menu? Hope this makes sense. Any suggestions?
magicrealm Posted June 11, 2014 Posted June 11, 2014 as i wrote a page before, i like to involve other mods, but not as a requirement Prostitution mods, devious devices, prison overhaul, animal mansion, skyrim bound, sanguines debouchery, all add content and belong to the theme. you can say, with slaverun that theme explodes. edit : is the dark faces bugfix for the vanilla npc or for the other npcs too ? if the vanilla npcs are enslaved, do they still give quests, what about their visit in bannered mane in the evening ? how does this work ? thanks mr
yulongguangrui Posted June 11, 2014 Posted June 11, 2014 Hi pchs, im working for translate the SSL mod guide to help ppl 2 understand what every mod going on. i saw someone distributing ur mod on other place. im coming for check did he get ur permission to do so. if not ill contact the adm at that place to delete it because he require some forum point to pay to get ur mod. if u allow that ill translate ur mod page to help ppls. by the way, i always post the author and original website(this page)
Swiggity1234 Posted June 11, 2014 Posted June 11, 2014 I really love this mod, and I really like how active you are upgrading it. Really appreciate your work! Keep on doing this great stuff! (may be bad english, because im german ^^)
badbat111 Posted June 11, 2014 Posted June 11, 2014 im having troubles i try to use your mod when i try to load a save i get ctd once the loading screen finnishes but i made a new game saved it exited the game tryed to load its save but got ctd also the quest marker for the city when i got near it it ctd to desktop is there any meshes and stuff needed for the mod to counter it ? i used ---002 Lite version (excluding fatalities) no meshes or textures in the folder i downloaded the recruiment mods for it im really puzzled
Alpia Posted June 11, 2014 Posted June 11, 2014 Having a bit of a problem just getting the mod loaded. After dowloading, there is just one file to download, there used to others to choose. Anyway, after downloading I install with NMM. I get the progress bar and the "bing" sound letting me know that install is complete. I check the plug-ins and I can't find the mod listed. I opened the file and noticed five different files. I'm going a bit from memory, 1. slaverun, 2. slaverun lite, 3. face something?, 4. CHOOSE 1, 5. CHOOSE 2. My question is, am I supposed to extract these files individually and install or is NMM supposed to do it using an install menu? Hope this makes sense. Any suggestions? If you look in the archive its obvious NMM can't use it because NMM just copies the folder in the data folder but if you do this it wont work. Look on the explanation to see why. You have to open the archive and copy the disired content in your skyrim folder (You can try to open the Full or lite folder with NMM that should work to!) - If you want the full version open the full folder and copy the data folder in your skyrim directory for lite the same - If you want the optional options open the folder and copy the content That also means if you want to uninstall the mod you have to delete the copied files by hand. That also goes for every other mod in existence if you want or have to install them manual just copy the content in your skyrim folder where it belongs. You can try to open the Full or lite folder with NMM that should work to! Long explanation NMM will copy the content inside this folder in your skyrim directory. So said if you open the slaverun folder it will copy both versions and all optionals just in your data directory which is pointless because in the slaverun folder are no mod files. But if you open the disired version with NMM it will copy the content just of the selected version which should work. Otherwise manual installation like I said
Alpia Posted June 11, 2014 Posted June 11, 2014 im having troubles i try to use your mod when i try to load a save i get ctd once the loading screen finnishes but i made a new game saved it exited the game tryed to load its save but got ctd also the quest marker for the city when i got near it it ctd to desktop is there any meshes and stuff needed for the mod to counter it ? i used ---002 Lite version (excluding fatalities) no meshes or textures in the folder i downloaded the recruiment mods for it im really puzzled without a papyrus log nobody can help you with. Only thing people can tell you with a report like this is: - Check the requirements - If you are not using wirebash I would recommend it you can see if you have the depencencies easy also it merges the mods - Use loot it will give you an report if you have errors or confilcts you can see what causes them There are also no meshes needed for a mod that just puts some npc's in. The mod just use the meshes provided by skyrim or mods thats why you have to install zaz etc. I had random crashes while in the city if that is your problem try it with a new game fixed it for me. A new game will mostly fix a lot of problems because the old scripts are "flushed" out. Skyrim dosen't have a "clean" save like oblivion had the old scripts form uninstalled mods will still be in the game and might cause trouble. Attached pictures just show wyre bash and loot if you don't know them.
Alpia Posted June 11, 2014 Posted June 11, 2014 The new version works like a charm for me that makes it so exciting to enter slaverun and the immersion that comes with this mod is really great. I just have one issues I allready got approched by the guards bevore entering whiterun the guard right infront of witherun approches me if I stand right bevore the gate. Well not a big issue, but obviously not a big deal. Geting the slaves in their cages with the resurrect or the resetai also works, but I hope it while be posible to fix this someday.
crudo Posted June 11, 2014 Posted June 11, 2014 Having a bit of a problem just getting the mod loaded. After dowloading, there is just one file to download, there used to others to choose. Anyway, after downloading I install with NMM. I get the progress bar and the "bing" sound letting me know that install is complete. I check the plug-ins and I can't find the mod listed. I opened the file and noticed five different files. I'm going a bit from memory, 1. slaverun, 2. slaverun lite, 3. face something?, 4. CHOOSE 1, 5. CHOOSE 2. My question is, am I supposed to extract these files individually and install or is NMM supposed to do it using an install menu? Hope this makes sense. Any suggestions? If you look in the archive its obvious NMM can't use it because NMM just copies the folder in the data folder but if you do this it wont work. Look on the explanation to see why. You have to open the archive and copy the disired content in your skyrim folder (You can try to open the Full or lite folder with NMM that should work to!) Thanks, Chasm, that worked just fine. NMM handles the files perfectly once they are unpacked.
badbat111 Posted June 11, 2014 Posted June 11, 2014 im having troubles i try to use your mod when i try to load a save i get ctd once the loading screen finnishes but i made a new game saved it exited the game tryed to load its save but got ctd also the quest marker for the city when i got near it it ctd to desktop is there any meshes and stuff needed for the mod to counter it ? i used ---002 Lite version (excluding fatalities) no meshes or textures in the folder i downloaded the recruiment mods for it im really puzzled without a papyrus log nobody can help you with. Only thing people can tell you with a report like this is: - Check the requirements - If you are not using wirebash I would recommend it you can see if you have the depencencies easy also it merges the mods - Use loot it will give you an report if you have errors or confilcts you can see what causes them There are also no meshes needed for a mod that just puts some npc's in. The mod just use the meshes provided by skyrim or mods thats why you have to install zaz etc. I had random crashes while in the city if that is your problem try it with a new game fixed it for me. A new game will mostly fix a lot of problems because the old scripts are "flushed" out. Skyrim dosen't have a "clean" save like oblivion had the old scripts form uninstalled mods will still be in the game and might cause trouble. Attached pictures just show wyre bash and loot if you don't know them. Loot.png Wrye Bash.png never heard of wyrebash or loot or papyrus before they mods or something ?
cadejocr Posted June 11, 2014 Posted June 11, 2014 Did a test run yesterday. Honestly very impressed, GOOD WORK. BUT still dislike seen crucifixion in front my whiterun house. Was thinking, can be ok is this mod give the chance to the dragonborn to lead a rebelion and kill all those bastard slavers and free whiterun. Should be a very hard battle. Just an idea.
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