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Posted
24 minutes ago, Not a prisoner said:

I've got this mod plus dependencies all apparently working.

In a chaurus scene I get the visual effect which I think means impregnation, but when I check the hatchery page it says none.

Am I missing something?

 

What have you set the impregnation chance at?   Not all events lead to carrying chaurus eggs

Posted

I installed this for the first time yesterday on SE. I can't seem to get the MCM to show up. I waited like 5 mins and tried 

setstage SKI_ConfigManagerInstance 1

with no success. I'm using 3ba, Racemenu, NiOverride, Sexlab 1.64c and Estrus 2.54. Do I NEED to use Sexlab 1.63 and Estrus 2.45 to get this to work?

Posted
14 minutes ago, spicybalzac said:

I installed this for the first time yesterday on SE. I can't seem to get the MCM to show up. I waited like 5 mins and tried 

setstage SKI_ConfigManagerInstance 1

with no success. I'm using 3ba, Racemenu, NiOverride, Sexlab 1.64c and Estrus 2.54. Do I NEED to use Sexlab 1.63 and Estrus 2.45 to get this to work?

On a new game yo uneed to save and reload first

Posted
1 hour ago, spicybalzac said:

 

Thanks! Didn't see that notification at first.

 

As an aside, I also found that although the 'main page headings' would appear, nothing would seem to happen when you clicked on them.  So IU always just shut it down and tried the MCM kicker etc again.

 

One day, I clicked on the MCM 'page heading' and then got distracted doing something else.  When I got back to the game, all the MCM detail had appeared

 

So not only may you need to save and reload, but you may also need to then exercise a little patience too  :smile:

 

BTW, if you use Estrus Spider, I found that changing the Spider mod settings seemed to do nothing very much until I got the main Chaurus Mods settings available to change/increase the frequency.  The Spider mod settings seem to be dependent on the Chaurus mod

 

Hope some of that helps yopu, or at least someone else later

 

DQW

Posted
On 2/23/2023 at 10:42 AM, DonQuiWho said:

 

What have you set the impregnation chance at?   Not all events lead to carrying chaurus eggs

Thanks for the reply.

 

Mod is working fine really... the fertility slider, I don't think that relates to impregnation. I think it's to do with the probability of eggs hatching.

 

Similarly, I don't think now that the hatchery tab is related to impregnation. That one shows the progress of eggs that have been birthed.

 

I played on for a while, noticed that another tab shows impregnation and when to expect.

 

The only thing not working seems to be spit attacks, but I was testing it in god mode which maybe broke it.

 

 

Posted
8 hours ago, Not a prisoner said:

Thanks for the reply.

 

Mod is working fine really... the fertility slider, I don't think that relates to impregnation. I think it's to do with the probability of eggs hatching.

 

Similarly, I don't think now that the hatchery tab is related to impregnation. That one shows the progress of eggs that have been birthed.

 

I played on for a while, noticed that another tab shows impregnation and when to expect.

 

The only thing not working seems to be spit attacks, but I was testing it in god mode which maybe broke it.

 

 

 

Sorry, my comment wasn't perhaps my most coherent piece of writing   LOL

 

What I meant was that in Estrus Spider, the frequency of seeing Spit Attacks somehow seemed to be tied to the rate at which they were set in 'Estrus Chaurus'

 

When I had no Estrus Chaurus MCM Page detail to adjust, I could set a very high probability of spit attacks in Estrus Spider and see almost none

 

When I could finally see the whole Estrus Chaurus MCM and, in that, increased the frequency at which Chaurus spit attacks would occur, the frequency of the Estrus Spider spit attacks immediately increased

 

Discovered that when clearing the spiders out of RedBelly Mine at Shor's Stone.  As there were almost no Estrus Spider spit attacks having any effect on my PC or Followers, it was when I then relooked at the Estrus Chaurus MCM, and finally got it to to appear, and upped its spit attack frequency, ie in THAT mod, that the Estrus Spider spit attacks also immediately increased

 

DQW

 

 

Posted

Its not working, when Chaurus spits nothing happens. Anyhow the mod doesnt recognize the Xp32 skeleton and i cant find override for SE. With the old Skyrim i didnt have any problems.

Posted
On 2/8/2023 at 5:36 PM, Kristian2022 said:

I dont know if its the parasites mod or EC+, but whenever i get tentacles, they are invisible. I have only two animations, and in both of them my character just stands and moans. IM on SE, btw.

 

 

Have you installed this mod? I think It contains the textures, so you dont need to have its esp plugin enabled but you still need its folder active.

 

EstrusForSkyrimSE_AE_VR at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Posted
1 hour ago, Naps-On-Dirt said:

Hey uh, the "reset nodes" option in the MCM sets breast, butt, and belly to 1.0, but it should be setting them to 0.0.  Is there a way to fix that?  

I could add it to the unofficial (as not fully tested) NIO test patch

Posted (edited)

The mod currently uses a slider that doesn't work perfectly with a CBBE 3BA body, "NPC Belly", instead of the slider "PregnancyBelly" that would work much better, here are the two .psc files with the correct slider name inside, I wasn't able to compile them because I had a lot of errors.

zzestrusbreedereffectscript.psc zzestruschaurusaliasscript.psc

Edited by La furie du Dragon
Posted
9 hours ago, La furie du Dragon said:

The mod currently uses a slider that doesn't work perfectly with a CBBE 3BA body, "NPC Belly", instead of the slider "PregnancyBelly" that would work much better, here are the two .psc files with the correct slider name inside, I wasn't able to compile them because I had a lot of errors.

zzestrusbreedereffectscript.psc 34.59 kB · 3 downloads zzestruschaurusaliasscript.psc 32.35 kB · 3 downloads

 

Sorry, I was drafted externally to have a look at compiling these codes. It took a bit of doing to track down all the source material but, here they are:

zzestruschaurusaliasscript.pex zzestrusbreedereffectscript.pex

Posted
11 hours ago, Papersword said:

 

Sorry, I was drafted externally to have a look at compiling these codes. It took a bit of doing to track down all the source material but, here they are:

zzestruschaurusaliasscript.pex zzestrusbreedereffectscript.pex

Well I tried them but I wasn't able to tell if it was working or not, because my PC won't inflate naked, but would only if I equipped the Chaurus Queen Armor, from the SL Parasites mod, and the spell to equip it disappeared from my spell list so I don't know what to do to get it back, but when I had the Chaurus Queen Armor on, I was able to see that both her breast and her belly were inflated, as opposed as before trying them, so I guess it may be working.

Posted (edited)

@La furie du Dragon

 

I've only compiled the scripts, so I'm not certain what actual edits went into them. But, I have seen similar issues to that before. Make sure your nude body is built with Morphs in Bodyslide. Otherwise, it's possible the effect is bugged on your save. Some scripts get baked into the save file, usually this means you have to restart or uninstall the mod, clean the save, and install it again. I can't say for certain that is the case though. 

Are there any other armours that show the morph? It would be strange to have just the SL Parasites armour be effected. 

 

PS. I didn't realize that you were the one who provided the edited scripts. If no other armours are effected, or only some, it's possible that the slider you chose to use for the updated morphing isn't present for those Bodyslide files. It would be odd for the base naked 3BA body not to have the right slider. But, I think that the Parasite's bodyslide files are from an older version of 3BA. 

 

PPS. I just had a look at the scripts you sent in; was your edit changing NI NODE BELLY to Pregnancy Belly? Because that's not going to work. That's just the script being told what node to act on. There is no Pregnancy Belly Node in 3BA, that's a morph. What you told the script to do was to morph a node that doesn't exist. I haven't learned how to get a script to effect a specific morph, I think you can look at BlueFrog's Parasites scripts for examples, but EC just tells the node to get bigger. SLIF integration gets around this by allowing the user to set morphs in the MCM. It takes the "get bigger" and asks how?

Edited by Papersword
Posted
5 minutes ago, Papersword said:

@La furie du Dragon

 

I've only compiled the scripts, so I'm not certain what actual edits went into them. But, I have seen similar issues to that before. Make sure your nude body is built with Morphs in Bodyslide. Otherwise, it's possible the effect is bugged on your save. Some scripts get baked into the save file, usually this means you have to restart or uninstall the mod, clean the save, and install it again. I can't say for certain that is the case though. 

Are there any other armours that show the morph? It would be strange to have just the SL Parasites armour be effected. 

 

PS. I didn't realize that you were the one who provided the edited scripts. If no other armours are effected, or only some, it's possible that the slider you chose to use for the updated morphing isn't present for those Bodyslide files. It would be odd for the base naked 3BA body not to have the right slider. But, I think that the Parasite's bodyslide files are from an older version of 3BA. 

Well the slider I chose is the correct one for the 3BA body, and the armor from SL parasites is the only one that shows the morph, I managed to get the spell back using the console and when I equip it my PC inflates. I chose the right slider, I know it, but now don't know how to make it so my PC always inflates, no matter her clothing, that was the case a short time ago.

Posted
7 minutes ago, La furie du Dragon said:

Well the slider I chose is the correct one for the 3BA body, and the armor from SL parasites is the only one that shows the morph, I managed to get the spell back using the console and when I equip it my PC inflates. I chose the right slider, I know it, but now don't know how to make it so my PC always inflates, no matter her clothing, that was the case a short time ago.

 

Sorry, I have a habit of post scripting a lot of my thoughts on comments. There might be something above you haven't read yet. 

Posted (edited)
11 minutes ago, Papersword said:

 

Sorry, I have a habit of post scripting a lot of my thoughts on comments. There might be something above you haven't read yet. 

oh ok I get it now, well I don't know the name of the node used by CBBE 3BA, I will try to find it

Edit : I looked at the .nif to try to find the correct node name, and it turns out the node used in CBBE 3BA for the belly is named... NPC Belly.

image.png

Edited by La furie du Dragon
Posted (edited)
12 minutes ago, La furie du Dragon said:

oh ok I get it now, well I don't know the name of the node used by CBBE 3BA, I will try to find it

Edit : I looked at the .nif to try to find the correct node name, and it turns out the node used in CBBE 3BA for the belly is named... NPC Belly.

image.png

 

Yeah, so all the code in EC does is define the belly node as NPC Belly, then tell it to get bigger. There's no definition of what slider type to use. The only way to tell a script to act on a node to morph it specifically to a slider set is to define it in a JSON file, as far as I know. For example, from Blue Frog's Hormones:

 

Spoiler

if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 1) string JsonKey If sKey == "Breasts" JsonKey = "breasts" ElseIf sKey == "BreastNewSH" JsonKey = "breastssh" ElseIf sKey == "BreastGravity2" JsonKey = "breastgravity" ElseIf sKey == "BreastCleavage" JsonKey = "breastcleavage" ElseIf sKey == "BreastsTogether" JsonKey = "breaststogether" ElseIf sKey == "DoubleMelon" JsonKey = "doublemelon" ElseIf sKey == "BreastsFantasy" JsonKey = "breastsfantasy" ElseIf sKey == "NipplePerkiness" JsonKey = "nippleperkiness" ElseIf sKey == "NippleLength" JsonKey = "nipplelength" ElseIf sKey == "Belly" JsonKey = "belly" ElseIf sKey == "BigBelly" JsonKey = "bigbelly" ElseIf sKey == "Hips" JsonKey = "hips" ElseIf sKey == "HipsUpperWidth" JsonKey = "hipsupperwidth" ElseIf sKey == "WideWaistLine" JsonKey = "widewaistline" ElseIf sKey == "Butt" JsonKey = "butt" ElseIf sKey == "AppleCheeks" JsonKey = "applecheeks" ElseIf sKey == "MuscleButt" JsonKey = "musclebutt" ElseIf sKey == "Thighs" JsonKey = "thighs" EndIf float bodyslide_scale_modifier = JsonUtil.GetFloatValue("/SLHormones/Bodymorph", JsonKey)

 

You can see that BF is telling the script to use a JSON file to define the morphs they want to use when changing the PC's nodes. This isn't a perfect example, I think it's still using SLIF integration here, but the point is that you either need to run EC through SLIF to get specific morphs or rewrite the code to include definitions from a JSON file. 

 

Sorry it doesn't seem to want to post as nice rich text. 

Edited by Papersword
Rich text error
Posted
3 minutes ago, Papersword said:

 

Yeah, so all the code in EC does is define the belly node as NPC Belly, then tell it to get bigger. There's no definition of what slider type to use. The only way to tell a script to act on a node to morph it specifically to a slider set is to define it in a JSON file, as far as I know. For example, from Blue Frog's Hormones:

 

  Reveal hidden contents

if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 1) string JsonKey If sKey == "Breasts" JsonKey = "breasts" ElseIf sKey == "BreastNewSH" JsonKey = "breastssh" ElseIf sKey == "BreastGravity2" JsonKey = "breastgravity" ElseIf sKey == "BreastCleavage" JsonKey = "breastcleavage" ElseIf sKey == "BreastsTogether" JsonKey = "breaststogether" ElseIf sKey == "DoubleMelon" JsonKey = "doublemelon" ElseIf sKey == "BreastsFantasy" JsonKey = "breastsfantasy" ElseIf sKey == "NipplePerkiness" JsonKey = "nippleperkiness" ElseIf sKey == "NippleLength" JsonKey = "nipplelength" ElseIf sKey == "Belly" JsonKey = "belly" ElseIf sKey == "BigBelly" JsonKey = "bigbelly" ElseIf sKey == "Hips" JsonKey = "hips" ElseIf sKey == "HipsUpperWidth" JsonKey = "hipsupperwidth" ElseIf sKey == "WideWaistLine" JsonKey = "widewaistline" ElseIf sKey == "Butt" JsonKey = "butt" ElseIf sKey == "AppleCheeks" JsonKey = "applecheeks" ElseIf sKey == "MuscleButt" JsonKey = "musclebutt" ElseIf sKey == "Thighs" JsonKey = "thighs" EndIf float bodyslide_scale_modifier = JsonUtil.GetFloatValue("/SLHormones/Bodymorph", JsonKey)

 

You can see that BF is telling the script to use a JSON file to define the morphs they want to use when changing the PC's nodes. This isn't a perfect example, I think it's still using SLIF integration here, but the point is that you either need to run EC through SLIF to get specific morphs or rewrite the code to include definitions from a JSON file. 

 

Sorry it doesn't seem to want to post as nice rich text. 

Yeah, and since I don't know how to do it... ?‍♂️

Posted

From Hormones under \SKSE\Plugins\StorageUtilData\SLHormones\Bodymorph.json:


    "float" : 
    {
        "breasts" : 0.8,
        "breastssh" : 0.15,
        "breastgravity" : 0.25,
        "breastcleavage" : 0.25,
        "breaststogether" : 0.0,
        "doublemelon" : 0.25,
        "breastsfantasy" : 0.0,
        "nippleperkiness" : 0.0,
        "nipplelength" : 0.4,
        "nipplesize" : -0.5,
        "belly" : 0.5,
        "bigbelly" : 0.15,
        "hips" : 0.25,
        "hipsupperwidth" : -0.25,
        "widewaistline" : 0.1,
        "butt" : 0.5,
        "applecheeks" : 0.05,
        "chubbybutt" : 0.2,
        "musclebutt" : 0.5,
        "thighs" : 0.2
    

You can see how BF defines how the node should morph. Again, I don't know the specifics, but it would take a morph power of 1 to the breast node and convert it to the values defined. I think all Racemenu Morph types need that JSON to shape correctly. 

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