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Posted
3 minutes ago, La furie du Dragon said:

Yeah, and since I don't know how to do it... ?ā€ā™‚ļø


Yeah, sorry if I dumped too much "you're wrong", it's not my intention to shame you. It can be complicated to refit a script to a system it wasn't using before. I hadn't thought about checking the edit before compiling it since I was asked to stop by.Ā 

I have EC and all the bluefrog mods running through SLIF with this from Acro to get the morphs working:Ā 
Ā 

Ā 

It can be a bit daunting to use SLIF since the interface is.... nightmarish, honestly, but it works fairly flawlessly.Ā 

Posted (edited)
20 minutes ago, Papersword said:


Yeah, sorry if I dumped too much "you're wrong", it's not my intention to shame you. It can be complicated to refit a script to a system it wasn't using before. I hadn't thought about checking the edit before compiling it since I was asked to stop by.Ā 

I have EC and all the bluefrog mods running through SLIF with this from Acro to get the morphs working:Ā 
Ā 

Ā 

It can be a bit daunting to use SLIF since the interface is.... nightmarish, honestly, but it works fairly flawlessly.Ā 

Thanks I will use this

also since the belly node name was right from the beginning, it should work perfectly without any change

Edited by La furie du Dragon
Posted
On 3/5/2023 at 11:41 AM, Bane Master said:

I could add it to the unofficial (as not fully tested) NIO test patch

is this patch public? if so, would it make this mod's nioverride growth compatible with 3bbb bodies like bhunp?

Posted
On 3/11/2023 at 3:43 AM, Papersword said:


Yeah, sorry if I dumped too much "you're wrong", it's not my intention to shame you. It can be complicated to refit a script to a system it wasn't using before. I hadn't thought about checking the edit before compiling it since I was asked to stop by.Ā 

I have EC and all the bluefrog mods running through SLIF with this from Acro to get the morphs working:Ā 
Ā 

Ā 

It can be a bit daunting to use SLIF since the interface is.... nightmarish, honestly, but it works fairly flawlessly.Ā 

How exactly did you get BF's mods and EC+ to work with SLIF? I have SLIF working for BHUNP but I'm not sure how to get EC+ and BF's mods to run through it.

Posted
3 hours ago, BadJoke said:

How exactly did you get BF's mods and EC+ to work with SLIF? I have SLIF working for BHUNP but I'm not sure how to get EC+ and BF's mods to run through it.


There's a toggle in each of the mod's options for SLIF integration. If that isn't working correctly, then I'm not quite sure what other methods I'd try. Maybe make sure to turn off all other forms of body morphing in the MCM besides SLIF? SLIF is honestly a very arcane mod. It seems to work or break independently of input.Ā Ā 

Posted

um the tentacle animation doesnt seem to work instead my character is just standing with her breast out I already used FNIS even done it twice still doesnt work I do have the spider add on and the DDpatch for the spider mod

Posted
4 hours ago, kiothecloud said:

um the tentacle animation doesnt seem to work instead my character is just standing with her breast out I already used FNIS even done it twice still doesnt work I do have the spider add on and the DDpatch for the spider mod

Ā 

It is worth checking if in the mod's MCM in the tab "animations" you have them registered. It should happen automatically but using SLAL or installing more animations might get them unregistered. It is a simple click to register them in case they aren't.

Posted
On 3/22/2023 at 2:46 AM, Papersword said:


There's a toggle in each of the mod's options for SLIF integration. If that isn't working correctly, then I'm not quite sure what other methods I'd try. Maybe make sure to turn off all other forms of body morphing in the MCM besides SLIF? SLIF is honestly a very arcane mod. It seems to work or break independently of input.Ā Ā 

Oops, didn't realize LE versions have a SLIF toggle in the MCM (I'm on SE and the current EC+ version doesn't have a SLIF toggle).

Posted
On 3/5/2023 at 11:41 AM, Bane Master said:

I could add it to the unofficial (as not fully tested) NIO test patch

what SDKs did you use while making the patch? i would like to be able to change the sliders in the script to match the body im using.

Posted
10 hours ago, BadJoke said:

Oops, didn't realize LE versions have a SLIF toggle in the MCM (I'm on SE and the current EC+ version doesn't have a SLIF toggle).

Ā 

Oh, maybe I'm confused. I'm on SE as well. I thought there was an option for SLIF in the MCM. Or maybe it just states that it is using SLIF. There's a distinct possibility that I downloaded a patch or something a while ago that integrates EC and SLIF. MO2 reports 1300 mods and 900 plugin in my current load order; like layers of ancient civilizations, I forget what's all there sometimes. I'll have a look later, and get back to you.Ā 

Posted
17 hours ago, buttonpop said:

what SDKs did you use while making the patch? i would like to be able to change the sliders in the script to match the body im using.

You should only need the usual stuff (Sexlab, SkyUI SDK, latest PapyrusUtil etc.) along with dD and SLIF to compile scripts

Posted

Well, I have the Problem, that my Game crash everytime the Birth/Egg Laying Animationen starts. Everything else works perfect. Even mods like EggFactory or Fill her up works without a crash. Any suggestions ?Ā 

Posted
On 3/11/2023 at 5:43 AM, Papersword said:


Yeah, sorry if I dumped too much "you're wrong", it's not my intention to shame you. It can be complicated to refit a script to a system it wasn't using before. I hadn't thought about checking the edit before compiling it since I was asked to stop by.Ā 

I have EC and all the bluefrog mods running through SLIF with this from Acro to get the morphs working:Ā 
Ā 

Ā 

It can be a bit daunting to use SLIF since the interface is.... nightmarish, honestly, but it works fairly flawlessly.Ā 

How do you actually use that .json file though? There's basically no explanation there, only screenshots. I did pick the .json file from the drop down menu on SLIF's MCM but that's about it.

Posted
5 hours ago, HerChianti said:

How do you actually use that .json file though? There's basically no explanation there, only screenshots. I did pick the .json file from the drop down menu on SLIF's MCM but that's about it.


That's all there is to it. But, I was incorrect about EC being effected by it. SL Parasites and EC tend to become confused in my mind. Even with the 3BA SLIF json, EC still operates under the default nodal scaling. I don't believe there is any way to correct the EC scaling without retooling some of the script to enable json morph settings. It's not impossible, but I'm not familiar enough with the process to commit to doing it.Ā 

There might be a hope in asking BlueFrog nicely to have a look. Since they are already familiar with the process ie Hormones, Parasites, ect.Ā 

Posted
3 hours ago, HerChianti said:

Aaaah that's what I feared since breast expansion hasn't worked for me in EC ever since I switched to 3BA. Well thanks for clarifying.


That's interesting. I wonder what's going on there. It should still scale them up, just not in any proper shape. The usual complaint is for the belly being lumpy and weird; which I just roleplay as, well it's eggs so it would probably look unnatural. Either way, at this point EC is kind of ancient tech in need of a tune up.

Posted (edited)
59 minutes ago, Papersword said:


That's interesting. I wonder what's going on there. It should still scale them up, just not in any proper shape. The usual complaint is for the belly being lumpy and weird; which I just roleplay as, well it's eggs so it would probably look unnatural. Either way, at this point EC is kind of ancient tech in need of a tune up.

Perhaps this post will help?

Edited by Bane Master
Posted
3 hours ago, Bane Master said:

Perhaps this post will help?

Ā 

@BadJokeĀ This might be what you were looking for in regards to SLIF integration.Ā 

As for me, EC works with SLIF just fine, but with the usual issues of node scaling instead of morphs. Default Modus v. Morph Modus in SLIF.

Posted

someone also got invisible chaurus after hatching is so annoying the sounds they make all over the house but i was expecting to see them atleastĀ 
my only solution at the moment is use "killall"

Posted
6 hours ago, Bane Master said:

They are not invisible - just very small and very fast

but they don't show up maybe is my load order or something cuz they're there but justĀ  invisibleĀ 1087793943_Sinttulo.jpg.df2b969fcd5eaf16b180c684d337b55a.jpg

Posted
1 hour ago, M0RT4R said:

but they don't show up maybe is my load order or something cuz they're there but justĀ  invisibleĀ 

Could be - I've not come across this problem before

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