Bane Master Posted June 9, 2022 Author Posted June 9, 2022 (edited) On 6/8/2022 at 2:57 PM, Taki17 said: You can still view it through wayback machine: https://web.archive.org/web/20190730093916/https://www.loverslab.com/files/file/149-estrus-chaurus/ Great spot! I have grabbed Jbezorg's original description from the WM site and added it to the OP. Edited June 16, 2022 by Bane Master 4
32MeTpa Posted June 9, 2022 Posted June 9, 2022 (edited) On 6/5/2022 at 10:08 PM, Bane Master said: Don't know about you guys - but it seems to me there is a huge difference in scaling between the two methods with the patch producing huge (in comparison to the XPMSE function) changes even with the MCM size limits set below 1.0, not sure how to account for that. As far as i know, XPMSE SetNode Scale has default value 1, so if you want to increase size of the node it should be something like 1.2, 1.5 etc. But for Race menu morphs "1" already means 100% increase, so values should be like 0.2, 0.5. Thought "2" is already huge change for morphs. Edited June 9, 2022 by 32MeTpa
Bane Master Posted June 9, 2022 Author Posted June 9, 2022 (edited) 5 hours ago, 32MeTpa said: As far as i know, XPMSE SetNode Scale has default value 1, so if you want to increase size of the node it should be something like 1.2, 1.5 etc. But for Race menu morphs "1" already means 100% increase, so values should be like 0.2, 0.5. Thought "2" is already huge change for morphs. What we need is a simple conversion factor between the size increase as currently calculated and the RaceMenu equivalent - once we have that then I can just * by the factor for Racemenu Morphs. Edited June 9, 2022 by Bane Master
Mister X Posted June 10, 2022 Posted June 10, 2022 (edited) 9 hours ago, Bane Master said: What we need is a simple conversion factor between the size increase as currently calculated and the RaceMenu equivalent - once we have that then I can just * by the factor for Racemenu Morphs. (XPMSE factor) - 1 = (NiO factor) At least, that's how I understood @32MeTpa Edited June 10, 2022 by Mister X
Bane Master Posted June 10, 2022 Author Posted June 10, 2022 6 minutes ago, Mister X said: (XPMSE factor) - 1 = (NiO factor) At least, that's how I understood @32MeTpa Thanks - I'll give it a try and report back 2
32MeTpa Posted June 10, 2022 Posted June 10, 2022 (edited) 4 hours ago, Mister X said: (XPMSE factor) - 1 = (NiO factor) Yes, that's what i meant. But also i think it should have some type of multiplier, cause MCM's settings go up to 6. This means value for a morph will be up to 5, when even 2 makes huge changes to the body for some morphs, for examle "PregnancyBelly". You can check which values will be optimal in Race menu by changing morphs that you're using in the script. Edited June 10, 2022 by 32MeTpa
Mister X Posted June 10, 2022 Posted June 10, 2022 16 minutes ago, 32MeTpa said: Yes, that's what i meant. But also i think it should have some type of multiplier, cause MCM's settings go up to 6. This means value for a morph will be up to 5, when even 2 makes huge changes to the body for some morphs, for examle "PregnancyBelly". You can check which values will be optimal in Race menu by changing morphs that you're using in the script. Hmm, so as I get it, NiO sliders work with values 0-1, while XPMSE sliders work with values 1-x, correct? So [XPMS]/x - 1 = [NiO], am I right?
Bane Master Posted June 10, 2022 Author Posted June 10, 2022 Ok - think we may have progress here, please test and let me know , as with Test V1 if SLIF is installed it will still default to that method so test without SLIF please. This version seems to work in my testing - atm it's player only and as the default sliders settings in the MCM are for XPMS you'll need to dial them back to avoid extreme results (unless those are your thing! ?) I haven't updated or tested morphs shrinking back to normal size during birthing yet - so if it's buggy please let me know Estrus Chaurus V4.390 SE NIO Test Patch 2.7z
32MeTpa Posted June 10, 2022 Posted June 10, 2022 1 hour ago, Mister X said: Hmm, so as I get it, NiO sliders work with values 0-1, while XPMSE sliders work with values 1-x, correct? Both XPMSE and NiOverride work with 0-x values. But for example when XPMSE's SetNodeScale accepts 0 for "NPC Belly" node, belly shrinks a little. And 1 seems like a normal state (at least it's how it works in my game). For NiOverride 0 is normal state. And values can go higher than 1. But usually values above 1.5-2 is overkill. Quote So [XPMS]/x - 1 = [NiO], am I right? I think will be better ([XPMS]-1)/x = [NiO], cause [XPMS]/x - 1 will get negative value each time [XPMS]/x below 1. Like 2/4 - 1 = -0.5, and (2-1)/4 = 0.25.
32MeTpa Posted June 10, 2022 Posted June 10, 2022 1 hour ago, Bane Master said: Ok - think we may have progress here, please test and let me know , as with Test V1 if SLIF is installed it will still default to that method so test without SLIF please. This version seems to work in my testing - atm it's player only and as the default sliders settings in the MCM are for XPMS you'll need to dial them back to avoid extreme results (unless those are your thing! ?) I haven't updated or tested morphs shrinking back to normal size during birthing yet - so if it's buggy please let me know Tested it. With right growth and max size settings scaling works very well. Reset after birth also works fine. One thing - "Breasts" and "Butt" morphs have negative progression. It means if value is positive it will give less breasts and butt size. If value is negative, breasts and butt will grow. So you either need to add "-" to values for these morphs or choose another morphs.
Bane Master Posted June 10, 2022 Author Posted June 10, 2022 (edited) 25 minutes ago, 32MeTpa said: "Breasts" and "Butt" morphs have negative progression. Is that a feature of NIO "Breasts" and "Butt" Morphs or an issue with the EC+ implementation specifically? So in my tests Breasts and Butt are growing OK - there is a modifier already in EC+ that doubles the belly scaling rate compared to breasts and butt, doesn't affect final size though. I'm testing with 3BBB Anyone else willing to give it a try? Edited June 10, 2022 by Bane Master
Bane Master Posted June 10, 2022 Author Posted June 10, 2022 2 hours ago, Bane Master said: atm it's player only Here is version 3 of the test patch - NPC's should now also be supported Estrus Chaurus V4.390 SE NIO Test Patch 3.7z 1
rcy68 Posted June 10, 2022 Posted June 10, 2022 So all this bodymorph stuff is still just in the test phases, and isn't implemented in the mod that we download, correct? I just want to be 100% certain before I update EC+. Also, if it is eventually implemented, will it effect other mods like SGO3 and Fill Her Up? I don't use SLIF, as I haven't seen a need, since SGO3, FHU and EC+/ES+ don't cause things to grow to extreme sizes when all running together, for me. The boobs get "anime" huge, but not "Jabba the Hutt" huge. lol Unless I add MME. Then things get out of hand.?
throwaway219 Posted June 10, 2022 Posted June 10, 2022 FYI, I successfully my SE version from 4.380 and 2.42 to the new 4.390 and 2.51beta. Dropped it into an existing game with no apparent issues.
SkyrimRider Posted June 11, 2022 Posted June 11, 2022 Has anyone encountered the problem that estrus chaurus+ does not register in SLIF? I installed SLIF mid-game and managed to have fill her up worked with SLIF. However, EC+ persists in using NiNode method instead of SLIF. Any suggestion on the potential cause or fix of this problem?
Bane Master Posted June 11, 2022 Author Posted June 11, 2022 10 hours ago, rcy68 said: So all this bodymorph stuff is still just in the test phases, Yes - just testing ATM 10 hours ago, rcy68 said: will it effect other mods like SGO3 and Fill Her Up? It shouldn't affect anything else - but you may need to tweak the EC Inflation Sliders to get the sizes you like for EC inflation
Bane Master Posted June 11, 2022 Author Posted June 11, 2022 (edited) Ok - here is (I believe) the final test patch. This includes an MCM upgrade with a new toggle under inflation options to Enable/Disable the use of SLIF if it is installed. Obviously (I hope) changing the toggle while actors are infected will likely have unpredictable results. All feedback welcome - if there are no problems reported I will release an updated version of EC with these changes in a couple of days. Estrus Chaurus V4.390 SE NIO Test Patch RC01.7z Edited June 11, 2022 by Bane Master 4
zer02 Posted June 11, 2022 Posted June 11, 2022 To what stage \ sizes do the chauruses grow ? What will happen to them next \ how will they behave ? Or is this area of mod not implemented yet ?
rcy68 Posted June 14, 2022 Posted June 14, 2022 Does Estrus Trapped Eggs still work with this after the updates?
Bane Master Posted June 14, 2022 Author Posted June 14, 2022 18 hours ago, rcy68 said: Does Estrus Trapped Eggs still work with this after the updates? Those are provided by other mods using EC+, they are not part of EC+ itself - that said, there is no reason for them not to work as the ModEvent used to trigger the EC effect is unchanged.
rcy68 Posted June 17, 2022 Posted June 17, 2022 I know it's not affiliated with EC+, but I know there are people active here who'd know the answers to most questions like that, so... Sorry if it really annoys you when people do what I did. I can understand if it does. I just assume most forums are dead, now. I view this as the "All Things Estrus" information hub. If you have a question, this is the best place to get an answer. And it doesn't have to come from you. I throw shit out there for anyone who knows the answer. You are MORE than welcome to ignore the hell outta me. lol The time you spend here and working on EC+ is a gift for us all. We have no right to bitch about anything. So thanks. You're awesome.
Bane Master Posted June 18, 2022 Author Posted June 18, 2022 10 hours ago, rcy68 said: Sorry if it really annoys you when people do what I did. I can understand if it does. It doesn't ? 10 hours ago, rcy68 said: The time you spend here and working on EC+ is a gift for us all. We have no right to bitch about anything. So thanks. You're very welcome - thanks for your support 2
Crooltool Posted June 19, 2022 Posted June 19, 2022 (edited) Hey Bane Master! Excellent work on this mod! I have one request if its not too difficult, can you make the inflation instant to actually simulate the implantatrion of eggs to be incubated, not grow, like the eggs are being laid in a warm moist place? Edited June 19, 2022 by Crooltool
Bane Master Posted June 19, 2022 Author Posted June 19, 2022 13 hours ago, Crooltool said: can you make the inflation instant to actually simulate the implantatrion of eggs Possibly - this would have to be a toggle to allow people to choose growth or instant. What about breasts and but - as they are not direct implantation I assume you are OK with them just growing? I'll take a look at feasibility next time I am working on EC - don't hold your breath though!
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