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Guest quintles
Posted

  • Added Broken oar grotto bandits as valid rapist faction

 

Of all the places I picked to try and test it out. :D 

Thanks for the great mod.

 

Posted

Seems to conflict with Beeingfemale.  Couldn't get this mod to work for months.  Would pop up in the MCM once then disappear never to be seen again - even after cleaning it up with save cleaner and trying to apply it again.  Even after restarting MCM with setstage ski command.  Removed Beeingfemale and insta-work.  Works on all my saves as soon as I load it up. Works first time, every time.  Anyone having problems with getting this mod to work.  That's the first thing I would check.  Helpless>Beeing so I'm gonna scrap Beeing for the time.. um... Beeing.

Posted

That's odd, I can't imagine Beeing female conflicting, granted I havent used it but based on the descriptions seems rather odd. Did it work otherwise and just not show up in the menu? The menu showing is handled by skyui and while I could prevent it showing up in my code accidentally, it would affect every user of course. Though I've had issues with some mods and their menus in the past, but nothing recently.

Posted

Beeing Female has rather a lot of heavy startup scripting, and adds inventory items at start. Both of which are prone to causing stack dumps and breaking other mods (whose startup scripts get caught in the mix).  This is not a mod conflict, though - I actually had no problems starting up BF and DH (and a bunch of other stuff) on my last run.

 

Generally, the advice for these situations is to start up a clean character without the offending script-heavy mods, and then add them once the initialization stuff is done.

Posted

That's odd, I can't imagine Beeing female conflicting, granted I havent used it but based on the descriptions seems rather odd. Did it work otherwise and just not show up in the menu? The menu showing is handled by skyui and while I could prevent it showing up in my code accidentally, it would affect every user of course. Though I've had issues with some mods and their menus in the past, but nothing recently.

 

I had an issue with 1.14 not showing up at all/not working at all. (Beeing was installed at the time.)  I thought it was a Requiem issue as I had switched to it for the first time.  I had also downloaded all updates to all mods in my mod list. (So I had a lot that could have been causing problems.)  Ironed everything out and got all but DH working.  I gave up on DH as I was out of ideas and just couldn't be bothered.  Tried 1.15 when it came out - same deal.  I decided to try out Deadly Combat and found that DH had been updated to 1.15b.  Installed the two mods.  1.15b popped up in MCM once and worked when I tested it out at a bandit camp.  Didn't like Deadly Combat so I removed it.  Restarted the save and DH didn't show up a second time/didn't work at same bandit camp.  Tried another save and it was gone for good.  Tried to get it to show up in the way I previously stated and nothing.  Re-installed Deadly Combat with fingers crossed - no dice.  However - I saw you talking about someone elses log, telling them that they'd probably have errors with Beeing. (Granted, my problem is probably not what you were talking about.)  I hadn't had any issues with Beeing in and of it's self, but I took a shot in the dark and removed it.  Started game and save - DH worked perfectly.  Tried it on a few other saves to be sure it wasn't a fluke.  It wasn't.

 

Decided to try and re-apply Beeing just now as that's the only thing I hadn't tried.  And, as of this moment, it seems that DH is staying put on the save that I removed Beeing from previously.  Also, DH is now updating on the old saves that still had Beeing activated, and showing up in MCM.  Restarted game and loaded different saves - still working.  I guess something got screwy when I installed Beeing the first time?  Removing thirty pages of google history dedicated to solving this problem as face meets keyboard.  So, yeah... magic.  :dodgy:

 

Beeing Female has rather a lot of heavy startup scripting, and adds inventory items at start. Both of which are prone to causing stack dumps and breaking other mods (whose startup scripts get caught in the mix).  This is not a mod conflict, though - I actually had no problems starting up BF and DH (and a bunch of other stuff) on my last run.

 

Generally, the advice for these situations is to start up a clean character without the offending script-heavy mods, and then add them once the initialization stuff is done.

 

I had already started Beeing and had saved game probably 20-30 times (autosave manager) before adding DH.  If you're saying that Beeing has some tidy work to do when you load a save, and not just on the first initialization then you're probably right about it bogging down.  It's just odd that DH would show up once.  Then never again.  Although I did just try adding Beeing back into the game and they're both working with DH installed first.   Also, odd that I had no problems with any of the other mods conflicting with Beeing as the game was loading them in.  As of right now, it's working so I'm backing away with my hands up, not gonna touch it. DON'T TOUCH IT!!  :P

Posted

BF has some tidy work on every load from save, but I've never seen that cause problems (aside from some warnings from BF itself).  No idea how that would break DH.  But as you say, if it works now, don't touch anything.

Posted

Does anyone know if this option is able to be disabled, i have currently SD installed but whenever this mod kicks in i lose the ability to speak to npc in certain amount of time. After that i can speak normally again. But can this be disabled ??

Posted

I was going to make a moaning post going on about it not appearing in MCM. Then I realised I'm an idiot. I hadn't updated my Aroused to the latest version. Figured I'd recommend that to people having issues and also say I love the mod. :DD

Posted

For some reason, trying to start any sex while having this installed makes me CTD. The mod itself works; my character kneels down and bandits surrender her with the dialogue that comes with this mod, but as soon as sex is supposed to start, it CTDs. Uninstalling this fixes CTD. Made sure to run LOOT and FNIS after installing it.

 

Here is my Papyrus log.

Posted

In that log, DH is doing literally nothing. You do have a bunch of errors from SL approach & lovershook, which based on that log isn't updated for the current SL version. Also, you're not running the latest version of DH either.

Posted

You're right on all instances. I paid a visit to the support threads of these mods and all of them are outdated and cause problems. This is my first week with a modded Skyrim build and I guess I should read comments, it goes a long way.

 

I'll update the mod after figuring out a way to uninstall Approach and LoversHook without botching my save up, then report back.

 

EDIT: Still CTDing, despite uninstalling Approach/LoversHook, updating the mod, running LOOT and FNIS.

Posted

Does anyone notice that disabling equipping of devious devices still equips devious devices after sex ends ?? I have tried to turn this option off in mcm but still npc's equips random devices on my character.

Posted

Does anyone notice that disabling equipping of devious devices still equips devious devices after sex ends ?? I have tried to turn this option off in mcm but still npc's equips random devices on my character.

Enemies might give you an armbinder regardless of that setting, and the wrist ropes otherwise. If you're having issues with it otherwise, post your log and a more detailed explanation.

Posted

Jaree-Ra (argonian thief in solitude) attacked me via deviously helpless, seems he counts as bandit too. Wonder if there are more such normally friendly bandits which get triggered by DH, is the thieves guild working normally?

 

Gave me a good laugh after i realized what was happening, first i wondered what Jaree-Ra was doing :D

Posted

Jaree-Ra (argonian thief in solitude) attacked me via deviously helpless, seems he counts as bandit too. Wonder if there are more such normally friendly bandits which get triggered by DH, is the thieves guild working normally?

 

Gave me a good laugh after i realized what was happening, first i wondered what Jaree-Ra was doing :D

 

*cough* Unindentend side effect of adding broken oar grotto bandits, I'll fix that ^^

Posted

Jaree-Ra (argonian thief in solitude) attacked me via deviously helpless, seems he counts as bandit too. Wonder if there are more such normally friendly bandits which get triggered by DH, is the thieves guild working normally?

 

Gave me a good laugh after i realized what was happening, first i wondered what Jaree-Ra was doing :D

 

I've only come across one like this

 

If you use Interesting NPC's (3DNPC) there's a character added called Edwayne at the Bard's College who is a Vampire who will trigger DH

Posted

I had an issue with a draugr where, despite my character having weapons equipped, and out, they would still rape her. This was the last draugr before jyrik gauldurson and it's quite late here, so I wasn't able to determine whether it was an isolated issue. Gauldurson did not have the same problem, but, as he is unique, he may not have been recognized by DH. Also, how do I remove the draugr belt?

Posted

I had an issue with a draugr where, despite my character having weapons equipped, and out, they would still rape her. This was the last draugr before jyrik gauldurson and it's quite late here, so I wasn't able to determine whether it was an isolated issue. Gauldurson did not have the same problem, but, as he is unique, he may not have been recognized by DH. Also, how do I remove the draugr belt?

 

The draugr probably got triggered earlier if you had a short period without your weapon and took a while to catch up to you.

 

Keys for that belt drop from draugr, with some exceptions. They won't drop at all in the original dungeon you got the belt in. The drop chance gets higher the longer you are in the belt, but not too high ;)

Posted

 

I had an issue with a draugr where, despite my character having weapons equipped, and out, they would still rape her. This was the last draugr before jyrik gauldurson and it's quite late here, so I wasn't able to determine whether it was an isolated issue. Gauldurson did not have the same problem, but, as he is unique, he may not have been recognized by DH. Also, how do I remove the draugr belt?

 

The draugr probably got triggered earlier if you had a short period without your weapon and took a while to catch up to you.

 

Keys for that belt drop from draugr, with some exceptions. They won't drop at all in the original dungeon you got the belt in. The drop chance gets higher the longer you are in the belt, but not too high ;)

 

Cool.

Posted

 

 

I had an issue with a draugr where, despite my character having weapons equipped, and out, they would still rape her. This was the last draugr before jyrik gauldurson and it's quite late here, so I wasn't able to determine whether it was an isolated issue. Gauldurson did not have the same problem, but, as he is unique, he may not have been recognized by DH. Also, how do I remove the draugr belt?

 

The draugr probably got triggered earlier if you had a short period without your weapon and took a while to catch up to you.

 

Keys for that belt drop from draugr, with some exceptions. They won't drop at all in the original dungeon you got the belt in. The drop chance gets higher the longer you are in the belt, but not too high ;)

 

Cool.

 

So, some followup questions.

1. If the draugr catch my character in a different dungeon, and then reapply the belt, does this invalidate the dungeon as a source for keys?

2. I heard a while back that you fixed the "drop your weapon pull out your spells" deal. Is this true?

Posted

Small issue here. To be honest it might be a papyrus lag but mentioning it anyway. When I start "Alternate Start - Live deviant life" on the hardest setting I have unremovable armibinder but after trigger of the helpless I can struggle free.

 

On the other hand it isn't big issue (because there bandit could forget to close armbinder tight enough) but still I report some inconsistency.

Posted

Small issue here. To be honest it might be a papyrus lag but mentioning it anyway. When I start "Alternate Start - Live deviant life" on the hardest setting I have unremovable armibinder but after trigger of the helpless I can struggle free.

 

On the other hand it isn't big issue (because there bandit could forget to close armbinder tight enough) but still I report some inconsistency.

Good catch, I don't store the armbinder state currently. I'll get it for the next version ^^

 

The Draugr option for me is greyed out.

 

I have creatures on in Sexlab. So i'm not sure what else it could be..

It only checks from sexlab if the draugr race is "allowed", so if it's grayed out, SL reports it as not allowed. Make sure "allow creature animations" is checked and that you actually have draugr animations available in your animation list, resetting the SL animations might fix it in that case.

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