JahReit Posted September 5, 2014 Posted September 5, 2014 Love the mod, can't live without it. You do great work on anything you are involved with. With the well deserved accolades out of the way, I do have one problem; if DH is used with SD+, which makes the experience a lot better/interesting, the conversation is disabled until DH is reset in the maintenance option. Not a big problem, but with your talent I thought it might be an easy fix. Regardless, thanks for all your great mods and all your great work for us, the undeserving.
Srende Posted September 5, 2014 Author Posted September 5, 2014 Lol, thanks! I haven't used SD+ in ages, but what I think is happening: During a scene and afterwards while you're bound and running away, DH disables interacting with the attackers. That goes away once you get far enough or wait 3 minutes, whatever comes first. At the same time the enemies also become hostile again.
Srende Posted September 5, 2014 Author Posted September 5, 2014 None, actually. Wearing arm and leg cuffs and a collar.... Edit: and both soulgem plugs. I took them out and it looks like that fixed the problem. I'll try get a log... I killed the bandit out of frustration and I think I saved after the fact, but this happened a couple times. DH tries to remove any belt & plugs you have equipped if the option is on. To maximize compatibility with items from other mods and because the DD items aren't exactly like normal items, it takes a while to look them up. Basically, it takes longer the more stuff you have in your inventory, but it'll go through.
JahReit Posted September 5, 2014 Posted September 5, 2014 Lol, thanks! I haven't used SD+ in ages, but what I think is happening: During a scene and afterwards while you're bound and running away, DH disables interacting with the attackers. That goes away once you get far enough or wait 3 minutes, whatever comes first. At the same time the enemies also become hostile again. I should have realized that, but to old and brain dead to think things through sometimes. Thanks for your reply.
Mord Sif Posted September 7, 2014 Posted September 7, 2014 Srende, whenever you get a minute would you mind taking a quick look at this for me please: DH_log&lo.7z I've been having a lot of sexlab CTD problems lately on scene starts. It's not a DH problem as far as I know, as it can happen with any other mod that calls for an animation, but after my latest crash today (which happened with DH) I noticed an error right near the end of the log. This was on a brand new game. I left DH out of my load order until everything else had loaded in because I'd seen the odd error in there before and wanted to give it a chance to load up without having to compete with anything else. I used the console to give myself some gear (specifically the silver collar, arm&leg cuffs, padded open belt and orgasmo plug from Captured Dreams, plus a simple ring gag and armbinder from DD) and then ran straight to a nearby bandit camp. Sexlab gave me its usual CTD, but I thought I might as well check on that DH error while I was at it. (There are also loads of errors at the start from AFT, but games without that still crash on me.) Thrown my load order in the archive, too. Incidentally, I notice in that log that the eventual animation selected isn't an exact match to any of the ones sexlab had listed as available. Significant to the crash, perhaps? Thanks
Srende Posted September 7, 2014 Author Posted September 7, 2014 Yeah, I've noticed the occasional CTD at the start of SL anims too. The error isn't really error, it's just due to how SL handles animation arrays and papyrus being inconsistent. Papyrus doesn't allow "none" arrays, but SL still returns "none" when no animations are found, instead of an empty array prompting that error. That said, here it clearly found animations so I think I'm actually initializing the array as none, will fiddle with it. The animation selected is one of the ones listed: [09/07/2014 - 03:01:20PM] -- SexLab -- NOTICE: Found Animations(4): AP Holding Leg Up, Rough Behind, Rough Doggy Style, Arrok Rape, [09/07/2014 - 03:01:22PM] -- SexLab -- Thread[0] - Adjustment Profile: SexLabAggrBehind.Adjust.BretonRaceF.ImperialRaceM "Rough behind" is the friendly name that gets show in the SL menus, but internally it's SexLabAggrBehind. Anyway, at the point the log ends, it's purely on SL. I don't think there's anything unusual happening that might prompt a crash from DH.
Dielos Posted September 8, 2014 Posted September 8, 2014 Hello, On a completely new install, When loading a save or starting a new game, I always get a message from Deviously Helpless stating that the save is corrupt and I need to reinstall the mod through a clean save. Reinstalled several times, and always start a new game, but the message keeps popping up. What might be causing this, and how could I solve this? As far as I know, I'm using the latest versions of all mods. Here is my load order in case it helps: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp ClimatesOfTamriel.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm TravellersOfSkyrim.esm daymoyl.esm HighResTexturePack01.esp HighResTexturePack02.esp CharacterMakingExtender.esp DD_restrained.esp ClimatesOfTamriel-Interiors-Cold.esp TravellersOfSkyrim - Vanilla.esp SDpatch - frostfall.esp Brawl Bugs CE.esp sr_FillHerUp.esp LoversVictim.esp ClimatesOfTamriel-Nights-Level-4.esp TavernClothes-MTM.esp degradation.esp sanguinesDebauchery.esp Apropos.esp Drink Eat Sleep.esp Populated Forts Towers Places.esp SexLabConsequences.esp Populated Lands Roads Paths.esp Populated Cities Towns Villages.esp Place2Sleep.esp Chesko_Frostfall.esp Populated Skyrim Civil War Patrols.esp Devious Deviants.esp SWT1.2.esp SexLab Dangerously Nude.esp Schlongs of Skyrim - Light.esp SexLabDangerousNights.esp DeviouslyHelpless.esp SexLabDefeat.esp mslDeviousCaptures.esp SkyUI.esp Sleep Anywhere.esp MF_SpectatorCrowds.esp ImmersiveFP.esp dD - Realistic Ragdoll Force - Realistic.esp EnhancedCharacterEdit.esp sexlab_WearAndTear.esp Alternate Start - Live Another Life.esp
Srende Posted September 8, 2014 Author Posted September 8, 2014 Hello, On a completely new install, When loading a save or starting a new game, I always get a message from Deviously Helpless stating that the save is corrupt and I need to reinstall the mod through a clean save. Reinstalled several times, and always start a new game, but the message keeps popping up. What might be causing this, and how could I solve this? As far as I know, I'm using the latest versions of all mods. Here is my load order in case it helps: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp ClimatesOfTamriel.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm TravellersOfSkyrim.esm daymoyl.esm HighResTexturePack01.esp HighResTexturePack02.esp CharacterMakingExtender.esp DD_restrained.esp ClimatesOfTamriel-Interiors-Cold.esp TravellersOfSkyrim - Vanilla.esp SDpatch - frostfall.esp Brawl Bugs CE.esp sr_FillHerUp.esp LoversVictim.esp ClimatesOfTamriel-Nights-Level-4.esp TavernClothes-MTM.esp degradation.esp sanguinesDebauchery.esp Apropos.esp Drink Eat Sleep.esp Populated Forts Towers Places.esp SexLabConsequences.esp Populated Lands Roads Paths.esp Populated Cities Towns Villages.esp Place2Sleep.esp Chesko_Frostfall.esp Populated Skyrim Civil War Patrols.esp Devious Deviants.esp SWT1.2.esp SexLab Dangerously Nude.esp Schlongs of Skyrim - Light.esp SexLabDangerousNights.esp DeviouslyHelpless.esp SexLabDefeat.esp mslDeviousCaptures.esp SkyUI.esp Sleep Anywhere.esp MF_SpectatorCrowds.esp ImmersiveFP.esp dD - Realistic Ragdoll Force - Realistic.esp EnhancedCharacterEdit.esp sexlab_WearAndTear.esp Alternate Start - Live Another Life.esp Include a log of starting a new game.
Srende Posted September 8, 2014 Author Posted September 8, 2014 I installed but it won't show up in MCM.Try "setstage ski_configmanagerinstance 1" in the console, and post a log of the first run after you installed it.
Qbeez999 Posted September 8, 2014 Posted September 8, 2014 I installed but it won't show up in MCM.Try "setstage ski_configmanagerinstance 1" in the console, and post a log of the first run after you installed it. Sorry I'm a noob but where do I find the log and what will it be called?
Srende Posted September 8, 2014 Author Posted September 8, 2014 See the first post for help with the log.
Qbeez999 Posted September 8, 2014 Posted September 8, 2014 I installed but it won't show up in MCM.Try "setstage ski_configmanagerinstance 1" in the console, and post a log of the first run after you installed it.
Srende Posted September 8, 2014 Author Posted September 8, 2014 Nope, not that log, it's papyrus.n.log. And instead of pasting it, upload the actual file.
originalwankster Posted September 10, 2014 Posted September 10, 2014 Hello, On a completely new install, When loading a save or starting a new game, I always get a message from Deviously Helpless stating that the save is corrupt and I need to reinstall the mod through a clean save. Reinstalled several times, and always start a new game, but the message keeps popping up. What might be causing this, and how could I solve this? As far as I know, I'm using the latest versions of all mods. Getting the same problem here. Here's my log
Srende Posted September 10, 2014 Author Posted September 10, 2014 The root cause seems to be this: [09/09/2014 - 08:45:05PM] Error: Unable to link types associated with function "stripBelt" in state "" on object "wd_util".[09/09/2014 - 08:45:05PM] Error: Unable to link types associated with function "StripFollowerBelt" in state "" on object "wd_util".[09/09/2014 - 08:45:05PM] Error: Unable to link types associated with function "ForceStripArmbinder" in state "" on object "wd_util".[09/09/2014 - 08:45:05PM] Error: Unable to link types associated with function "GetCustomWornBeltKey" in state "" on object "wd_util".[09/09/2014 - 08:45:05PM] Error: Unable to link types associated with function "ManipulateDevice" in state "" on object "wd_util".[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "WD_DeviantCloak"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "WD_DeviantCloak"[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "WD_CreaturePacifier"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "WD_CreaturePacifier"[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "wd_rustedbeltalias"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "wd_rustedbeltalias"[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "WD_EquipMonitor"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "WD_EquipMonitor"[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "WD_EventArmCuffs"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "WD_EventArmCuffs"[09/09/2014 - 08:45:05PM] Error: Unable to link type of variable "::Util_var" on object "WD_EventLegCuffs"[09/09/2014 - 08:45:05PM] Error: Unable to link type of property "Util" on object "WD_EventLegCuffs" It then induces bunch of errors in the config and eventually in the version check that pops up the error: [09/09/2014 - 08:46:01PM] ERROR: wd_util.UpdateMaintenance() being called on an invalid object, aborting function callstack: [WD_ConfigQuest (280012D6)].wd_config.OnVersionUpdate() - "WD_Config.psc" Line 437 [WD_ConfigQuest (280012D6)].wd_config.CheckVersion() - "ski_questbase.psc" Line 17 [WD_ConfigQuest (280012D6)].SKI_ConfigBase.OnGameReload() - "ski_configbase.psc" Line 119 [WD_ConfigQuest (280012D6)].wd_config.OnGameReload() - "WD_Config.psc" Line 924 [WD_ConfigQuest (280012D6)].wd_config.OnInit() - "ski_configbase.psc" Line 82[09/09/2014 - 08:46:01PM] ERROR: wd_util.checkForWeapons() being called on an invalid object, aborting function callstack: [WD_ConfigQuest (280012D6)].wd_config.OnVersionUpdate() - "WD_Config.psc" Line 447 [WD_ConfigQuest (280012D6)].wd_config.CheckVersion() - "ski_questbase.psc" Line 17 [WD_ConfigQuest (280012D6)].SKI_ConfigBase.OnGameReload() - "ski_configbase.psc" Line 119 [WD_ConfigQuest (280012D6)].wd_config.OnGameReload() - "WD_Config.psc" Line 924 [WD_ConfigQuest (280012D6)].wd_config.OnInit() - "ski_configbase.psc" Line 82[09/09/2014 - 08:46:01PM] ERROR: wd_util.FindFollowers() being called on an invalid object, aborting function callstack: [WD_ConfigQuest (280012D6)].wd_config.OnVersionUpdate() - "WD_Config.psc" Line 449 [WD_ConfigQuest (280012D6)].wd_config.CheckVersion() - "ski_questbase.psc" Line 17 [WD_ConfigQuest (280012D6)].SKI_ConfigBase.OnGameReload() - "ski_configbase.psc" Line 119 [WD_ConfigQuest (280012D6)].wd_config.OnGameReload() - "WD_Config.psc" Line 924 [WD_ConfigQuest (280012D6)].wd_config.OnInit() - "ski_configbase.psc" Line 82[09/09/2014 - 08:46:01PM] -- SexLab -- Voices[39]: MaleCommoner (Louis)[09/09/2014 - 08:46:01PM] ERROR: wd_util.libs() being called on an invalid object, aborting function callstack: [WD_ConfigQuest (280012D6)].wd_config.OnGameReload() - "WD_Config.psc" Line 925 [WD_ConfigQuest (280012D6)].wd_config.OnInit() - "ski_configbase.psc" Line 82[09/09/2014 - 08:46:01PM] ERROR: wd_util.libs() being called on an invalid object, aborting function callstack: [WD_ConfigQuest (280012D6)].wd_config.OnGameReload() - "WD_Config.psc" Line 926 [WD_ConfigQuest (280012D6)].wd_config.OnInit() - "ski_configbase.psc" Line 82[09/09/2014 - 08:46:01PM] [Helpless]: *ERROR* corrupted installation, util: [wd_util <WD_Main (28000D62)>], libs: None I can't say I've seen that before. It looks that for whatever reason Skyrim doesn't see DDi properly, preventing DH from initializing. I'd say reinstall DDi, load only it, and once you've verified it working ingame, save, and install DH. Also, you get a bunch of errors from Beeing female I assume, mod at 0D.
Srende Posted September 10, 2014 Author Posted September 10, 2014 Updated to 1.15b: Support for other mods to initiate drop weapon events Prevented scenes from starting while transformed into a werewolf Added support for boots, both as trigger and equipping Added Broken oar grotto bandits as valid rapist faction bug fixes There's also some changes that might help those experiencing errors even after reinstall. And thanks to Coopervane for the banner! Remember to rate the mod if you enjoy it
Coopervane Posted September 10, 2014 Posted September 10, 2014 Always glad to see an update for this, Srende
thedeathdefied Posted September 10, 2014 Posted September 10, 2014 Can I update without breaking saves? Do I have to use save cleaner?
Srende Posted September 10, 2014 Author Posted September 10, 2014 Overwriting the previous version is fine, there would be a note if anything else was needed Also, just pretend there was version 1.15a and I didn't accidentally skip it...
Callipygic Posted September 11, 2014 Posted September 11, 2014 For what it's worth, I was also getting the 'Helplessly corrupted' message on first install, and this update seems to have fixed that. So, thank you
Srende Posted September 11, 2014 Author Posted September 11, 2014 For what it's worth, I was also getting the 'Helplessly corrupted' message on first install, and this update seems to have fixed that. So, thank you That's good to hear, thanks!
galgat Posted September 11, 2014 Posted September 11, 2014 1.I really love this mod 2. I have one thing I know everyone love the armbinder, but I have a Love/Hate relationship with it. It inhibits your ability to fast travel, and of course this makes finding someone to take it off, sort of a pain in the wilderness sometimes, and struggle animations were like really neat when first do them, but they sort of wax old now. I have actually popped my stop watch, and found that sometimes if I try to use the now built in zenet_gag quest if I can even find someone, after wandering around in the wilderness, with out a map to look at, and gagged, and armbindered to actually help me. I have seen it take over 15 min., and some just to get the arm binder off, once it took 10 min. just to get a response from the NPC with the zenet_quest. I find it better just to start struggling. and that is now very boring. Then if I finally get the binder off I can fast travel somewhere, and make a key to get the gag off, as I have never gotten anyone to actually remove the gag for me, only the armbinder. I would really like and option to turn Armbinder off/on. Just a personal thing, but sometimes I like it, and sometimes I do not. 3. I really love this mod.
Monoman1 Posted September 11, 2014 Posted September 11, 2014 @galgat You could install deviously cursed loot which by default has a 10% chance to find a sharp object in containers to cut yourself free. it's a much more interesting way of handling it imo. Rather than stay in your safe spot and struggle away it encourages you to move about. Your character will however spend a lot more time 'geared up' , be warned. @srende This has probably been suggested before. But it seems like no matter what distance the enemy spot you at and how much time you have to fumble around in the grass, find your weapon and reequip it the scene always begins. It just doesn't look fluid or make sense sometimes. Could a distance check be added so that if you're reequipped by the time they reach you the scene won't automatically start. I realise this raises the problem: what's to stop you equipping a new weapon from inventory which would be a lot quicker, almost cheating. How about denying access to the inventory screen for a few seconds after a weapon drop event unless you manage to pick up the same weapon you dropped? Just an idea.
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