Srende Posted August 22, 2014 Author Posted August 22, 2014 I meant what does the tab show you when you're stuck? You should get some rope wrist bindings to force you to run away and escape at that point. In any case, update your DD Assets, you're going to have lot more problems using that old version with current DDi and other mods.
LewdFaelarie Posted August 22, 2014 Posted August 22, 2014 I meant what does the tab show you when you're stuck? You should get some rope wrist bindings to force you to run away and escape at that point. In any case, update your DD Assets, you're going to have lot more problems using that old version with current DDi and other mods. Yea I had to wait until shocky released the new 2.8.2 assets for 7b, but i updated it today. I also just changed around my mod order, and swapped from SkyRe to Perkus Maximus, so I had to start a new character. So I re-added Deviously Helpless to the new mod order, with the updated assets, and made a test character. Put on an arm binder, a gag and some other stuff and went up to a bandit. Everything went smoothly, so either I had a conflict with some mod i removed yesterday, the new assets fixed it, the old save was corrupted or something, or it might be because I only set basic settings in my MCM menus just to test this. Anyway, hopefully it ends up working when I make a new real character and spend time working out all of the MCM's instead of just 3. If not I'll probably be back here :/ Thank you though.
limonotu Posted August 22, 2014 Posted August 22, 2014 Just a little question off topic: what's mod do you use for the Argonian's body (espiecially at the level of his hips) on your screenshot, Srende ?
Srende Posted August 22, 2014 Author Posted August 22, 2014 Just a little question off topic: what's mod do you use for the Argonian's body (espiecially at the level of his hips) on your screenshot, Srende ? Better males with favouredsoulmeshes.
Kawauso Posted August 22, 2014 Posted August 22, 2014 Installed Skyrim again recently, every requirement installed but Deviously Helpless won't show up in the MCM ? Every other mod works fine (mostly Devious mods) except Estrus and Estrus Mimic (but those havent been working correctly for a couple of sexlab updates). I tried SetStage SKI_ConfigManagerInstance 1 twice, didn't help.
Srende Posted August 22, 2014 Author Posted August 22, 2014 Installed Skyrim again recently, every requirement installed but Deviously Helpless won't show up in the MCM ? Every other mod works fine (mostly Devious mods) except Estrus and Estrus Mimic (but those havent been working correctly for a couple of sexlab updates). I tried SetStage SKI_ConfigManagerInstance 1 twice, didn't help. Logs! I want logs! (post your papyrus log from after a clean save)
DonQuiWho Posted August 23, 2014 Posted August 23, 2014 @ Srende There are times when you just have to laugh. I have just spent 4 days trying to work out why almost nothing in Skyrim was hostile any more. I can't begin to work out now just how many mods had their MCMs tweaked and how many I uninstalled and reinstalled, let alone tracts of gameplay that I totally abandoned as I searched back to try and find a pre-problem save, all to no avail. Finally, going through the umpteenth variation of Google searches, I came across a reference to the fact that sometimes this mod might need reset to make NPCs hostile again. Did that, and the bandits are badass again! Came here to pass on the info, for the benefit of anyone else who might be suffering, and I found that there's a new version! And it looks so good, too! So, two queries, please 1 - Didn't see any on the Changelog, but are there specific update instructions? ie, Do we have to uninstall, clean save, clean loose scripts, reinstall OR can folk like me using Mod Organizer just do a straight replacement? 2 - Is my sort of problem dealt with by the following excerpt from changelog? ie Should avoid a possible reset every now and again, or would it still be wise to do one occasionally? 'Added functions into wd_util.psc for other mods to temporarily disable DH from starting scenes This will reset on every game load' And thanks for a great mod TIA --------------------------------------------------------------- And for the benefit of anyone else doing a Google search npcs not hostile npcs will not fight bandits not hostile bandits stand and clap bandits clap bandits will not fight
Srende Posted August 23, 2014 Author Posted August 23, 2014 @donkeywho Normally just overwriting the previous version is fine. If you had problems with it earlier though, clean save is better. And that bit you picked from the change log only affects other mod authors.
Srende Posted August 23, 2014 Author Posted August 23, 2014 Update to 1.15, a bit faster this time Added option to restrict fast travel based on worn devices Added options to select preferences for devices carried by enemies to equip onto the player Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player Updated API functions for suspending scenes work from mod events Fixed some dirty edits Fixed harness trigger selection There's now an option to disable fast travel while wearing any device or while wearing blindfolds or armbinders. This defaults off though. Once set, and wearing the applicable devices, the option can not be changed until the devices are removed. You can now select what kind of items you prefer the enemies to carry around for equipping on to you. Selections are based on item material & color. Available choices are based on the installed mods (DDi, DDx & CD, known issue with CD items not always being available though, clean install of CD will fix that for the moment) For mod authors, the functions to temporarily suspend DH scenes are now useable with modevents as well, making it possible to use without having DH around. See wd_util.psc for details.
DonQuiWho Posted August 23, 2014 Posted August 23, 2014 @donkeywho Normally just overwriting the previous version is fine. If you had problems with it earlier though, clean save is better. And that bit you picked from the change log only affects other mod authors. Thanks for the very quick reply. Points noted. As I didn't yet manage to install 1.14, and 1.15 is available today, is it now worth waiting until tomorrow for 1.16? LOL. Don't answer that...
LewdFaelarie Posted August 26, 2014 Posted August 26, 2014 https://www.mediafire.com/?n31u8fcrsa620qq Here is my log. This log is from character creation all the way up until the character is stuck after deviousely helpless has run. Here is a screen shot of my zaz player tab while stuck http://imgur.com/Gpou8Bd The issue came back again, I'm guessing it might have a conflict with another mod I'm using, or has an issue with some MCM setting or something. Anyway just like last time, dirrectly after playing the scene my character gets back up and freezes. Edit. Pretty sure that it's having issues with either an MCM option in this mod, or another that I have downloaded. When I do completely fresh with no MCM changes, I don't get frozen after the scene runs. I don't know if you know of mods that conflict off the top of your head, but here is my load order. # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espSexLab.esmApachiiHairFemales.esmApachiiHair.esmDevious Devices - Assets.esmETaC - RESOURCES.esmApachiiHairMales.esmHavok Breast Physic.esmZaZAnimationPack.esmSchlongs of Skyrim - Core.esmSexLabAroused.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmhdtHighHeel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espHavok Breast Physic Dragonborn.espAradia Lingerie Dress.espMighty Beasts - Werewolf.espNewVampJewellery4Cuirass.espNorthgirl.espSnakeArmor.espAradiaKatoArmor.espETaC - Complete.espETaC - Dragon Bridge South.espAradia Lace Dress.espI Love Cleavage 7B.espDeviouslyHelpless.espCharacterMakingExtender.espArmored Bikini - UNPB BBP.espFNISSexyMove.espSkyUI.espwjunlady.espConvenient Horses.espSlaveTats.espNewVampChainsCuirass.espBlacktalonArmorV11UNP.espSGEyebrows.espEC Clothes.espRaceMenuPlugin.espWeapons & Armor Fixes_Remade.espSOS - Dragonborn Armors.espSJs_InvHelms_Eng_Plugin_DLC2_AHead_A.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Dynamic Skill Progression.espSJs_InvHelms_Eng_Plugin_DLC1_AHead_A.espBrows.espProType - Rocco.espHentai_mixed_Armor.espBlade and Soul Negligee.espNocturnal.espDeviously Cursed Loot.espZipsuit.espStrap.espnumenume bikini.espNiaOutfitBBP.esprosarmor.espFitness Outfit OE.espGattiBondage0.espHavok Breast Physic Dawnguard.espHavok Breast Physic.espDevious Devices - For the Masses II.espHentaiSuccubusArmor.espNewmGlassRobe.espDD - Interactions.espSOS - Smurf Average Addon.espKURESE Gloria conversion.espHotpantsBikini.espImmersiveFP.espLa Mer.espNewVampChainsGloves.espNewmillerSuccubusBoots.espNewmillerSuccubusBikini.espHuntress.espSexLab Submit.espBlood Raven - 7B BBP.espAuto Unequip Ammo.espWATER Falskaar.esp3DNPC.espSexLabGuild.espCCO - Oblivion Carry Weights.espRaceMenu.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espWATER DG.espRND_USKP-Patch.espRumbleRose.espSED7-CBBE3-BM_ALLin1-EDITION.espSGHailPackAllinOne.espSkyRe_EnemyScaling.espAmazingFollowerTweaks.espAFT_iNPCFix.espSchlongs of Skyrim.espSOS - Dawnguard Armors.espSantaRobes.espUNPCMTeraCastanicHeavy15.espSexLabMatchMaker.espSexLabNudeCreatures.espTheEyesOfBeauty.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espSexy Armor Replacer Patch.espSexyEveningDress.espXiNafay - Kitty Corset.espSexyVest.espUNP Undies.espnightshade_armor_UNPB.espnightshade_armor.espSkyrimBound.espSleekSteel_StandAlone.espSoS - The Wilds.espSoS - Civilization.espBondage Action Mode - Bombshell BBP.espDemonHunterArmor.espDarkReplacer.espLeatherHarness - Bombshell.espShellBondage - Bombshell.espRealShelter.espDarklilith.espRealShelter_ETCPatch.espCivil War Overhaul.espOsare Maid Outfit.espOsare Swimsuit.espCaptured Dreams.espDevious Deviants.espSoS - The Dungeons.espSSv2.espSkyRe_EncounterZones.espWATER DB Waves.espBFT Ships and Carriages.espRND_Dragonborn-Patch.espSMIM-Merged-All.espbuildablehouse.espCCO - Permanent Birthsigns.espSkyRe_StandingStones.espETaC - Complete BFT Patch.espChesko_Frostfall.espPerkusMaximus_Master.espPerkusMaximus_Mage.espPerkusMaximus_Thief.espPerkusMaximus_Warrior.espAH1 piercings.espFNISspells.espRND_HearthFires-Patch.espSkyRe_Races.espETaC - Falskaar Patch.espNPC_Overhaul_V_1_.espSBF All In One + DLC.espSkyRe_EnemyAI.espWATER Plants.espDragonCombatOverhaulDragonborn.espSkyRe_Combat.espNeo's Scouter Set.espNeo's Selene.espThunderBirdArmor.espWATER.espSJs_InvHelms_Eng_Main_AHead_A.espsextoys-calyps-2.espCD - Calyps Sextoys addon.esptie.espAlternate Start - Live Another Life.espPatchusMaximus.esp Tried bolding things that might be more likely to conflict, I have no idea if they do or not, but just easier to see them. EDIT 2. Apperently if you have ragdoll ending selected under sexlab you freeze in place when the bandit(or whatever) attempts to bind your hands. Once I unselected that everything went smoothly, but if it was selected i would freeze in place.
zouzou Posted August 28, 2014 Posted August 28, 2014 Hi All, I recently discovered a "bug". When in werewolf (but I can assume it should be the same in vampire with the Dawnguard DLC), the mode activate all the time if I was wearing item before changing into wolf (i cannot equip a weapon when in werewolf). Maybe it would be helpfull to add an option to desactivate attack when turn in werewolf or vampire.
Srende Posted August 29, 2014 Author Posted August 29, 2014 Thanks for the report, I'll see if I can prevent scenes while transformed.
Findout Posted August 31, 2014 Posted August 31, 2014 Are Blackblood Marauders(Nord Bandits @ Broken Oar Grotto)recognized by DH? They don't react to triggers. Editor ID MS07BanditFaction & Form ID 00088EE4. Broken Oar Grotto now there's an adventure for would be Deviously Helpless.
jlttsmiley Posted August 31, 2014 Posted August 31, 2014 Thanks for the report, I'll see if I can prevent scenes while transformed. If you do could you make it an option in the MCM menu , Makes it easy to avoid the mods main function of being HELPLESS , Also I would like to see if possible FAST TRAVEL disable while HELPLESSLY BOUND , again because you are supposed to be BOUND AND HELPLESS also could be a option . Great Mod adds much more unknown dangers to SKYRIM with the nexus mod "Extended Encounters aka The Sands of Time .
Srende Posted September 1, 2014 Author Posted September 1, 2014 There's already an option to disable fast travel while bound. Just recently added in fact.
Srende Posted September 1, 2014 Author Posted September 1, 2014 Are Blackblood Marauders(Nord Bandits @ Broken Oar Grotto)recognized by DH? They don't react to triggers. Editor ID MS07BanditFaction & Form ID 00088EE4. Broken Oar Grotto now there's an adventure for would be Deviously Helpless. They aren't in the normal bandit faction so not recognized at the moment. I did add them to a while back though, so will be in the next version.
Veladarius Posted September 1, 2014 Posted September 1, 2014 Thanks for the report, I'll see if I can prevent scenes while transformed. Check the players race, both the werewolf and vampire lord are a different race.
Asrienda Posted September 4, 2014 Posted September 4, 2014 So when I try this mod, the female bandit spots me, says something, claps a few times as my character cowers, then runs away... then comes back and continues to clap until I get tired of waiting around and reload a previous save. Am I doing something wrong?
Srende Posted September 4, 2014 Author Posted September 4, 2014 So when I try this mod, the female bandit spots me, says something, claps a few times as my character cowers, then runs away... then comes back and continues to clap until I get tired of waiting around and reload a previous save. Am I doing something wrong? Post your log of that. What belt, if any, was equipped?
Nightmyste Posted September 4, 2014 Posted September 4, 2014 a Little problem; every time the draugr equip the belt on my char. the game immediately has a CTD, this whilst everything else Works without a hitch before asked, i tried all metods and cant get the papyrus log to Work so i can't post one here at this time, sorry
Srende Posted September 4, 2014 Author Posted September 4, 2014 a Little problem; every time the draugr equip the belt on my char. the game immediately has a CTD, this whilst everything else Works without a hitch before asked, i tried all metods and cant get the papyrus log to Work so i can't post one here at this time, sorry It's just a variation of the normal iron belt, difference being the texture. Can you find the texture in Data\textures\devious\devices\rusted\ ? Does the iron belt from DDi work normally?
Asrienda Posted September 4, 2014 Posted September 4, 2014 So when I try this mod, the female bandit spots me, says something, claps a few times as my character cowers, then runs away... then comes back and continues to clap until I get tired of waiting around and reload a previous save. Am I doing something wrong? Post your log of that. What belt, if any, was equipped? None, actually. Wearing arm and leg cuffs and a collar. ... Edit: and both soulgem plugs. I took them out and it looks like that fixed the problem. I'll try get a log... I killed the bandit out of frustration and I think I saved after the fact, but this happened a couple times.
Asrienda Posted September 5, 2014 Posted September 5, 2014 Seems to be working fine now, but I'm getting conflicts between this and sexlab submit. For example, if I use submit to force a bandit to submit, then sheathe my sword (I have it set on sheathed to check helpless, not unequipped... I changed it because of this bug), the bandit jumps to her feet and then turns the tables. Serves me right I guess.
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