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Everything posted by SadSun

  1. Oh. I see. Well, you could just spawn an npc on the streets of goodneighbor that has a stock that updates every few days. That way you wouldn't need to edit a cell at all. Just have an npc vendor and spawn everything at runtime? Anyway, the mod is great so far. Although, it feels a bit cheaty to me. Might give us a hard mode in the mcm or something that reduces the caps gains.
  2. @Malphias @HR_Sinop Market? Why not just use the provided terminal to activate your hookers for sale. They could use the same mats as before, and you could just designate that settlement as a place to purchase them. Much like the brothel advertisement. And, instead of being customers of the brothel, the provided npcs could be looking to buy.
  3. @Ulfbearth No worries dude. I just downloaded this mod and nixed UAP. Works for what I was after.
  4. You seem to be 100% correct. As of five minutes ago, I would have placed a bet that I downloaded this instead, but it seems I didnt. Not sure how that happened. Thanks for the correction! Cheers!
  5. In the fomod you have other options than just the morphs (manly moans, overlay options, and a few more). I figured there was some script that removed the overlays after a time. It seemed that this mod was the one causing the overlays to disappear because if I disable this one, the overlays stay on character as intended. I suppose it could be another mod causing the issue. I should also say that I have the same issue with bad ends. With this mod enabled bad ends don't fire. Disable this, and they fire properly. Strange.
  6. Any chance we can get compatibility with this mod as it seems your overlays are removed via a timer.
  7. These are probably not my events then. I checked my events twice yesterday. They're tagged correctly. Find what events they are and attack that person for help.
  8. Is it a single event? Or, are you getting random ones?
  9. The previous version of captivity events had "MoralTotal" in the XSD. This was an error on BadListener's part. (It happens with coding sometimes.) My XML followed that error so it would work. The spelling error was corrected to "MoraleTotal" in by BadListener. This broke my XML. Check the download section. I posted a new version and it should be fixed. HOWEVER: This will most likely not fix your crash as the event in the image you posted above is not my event.
  10. Looks like a spelling error has been corrected in the captivity event's xsd.(I followed the spelling error in my xml for things to work with the older version of captivity events. These things happen when you code.) I'll have to fix that for my xml to work. Should have nothing to do with the crash. My event's that use that error just wont be loaded in game. This event comes from a different xml. Not mine.
  11. Let me bug test. You've been the first complaint so far. I tried something on that one, but never actually tested it. Edit: New version up, should be fixed.
  12. Hey, If you'd like to place translations here. You can do that. I remember having one of my other things appear on another site once. Felt bad man.
  13. As far as I know, I've placed them in everything (except for captor events because it seemed pointless to do so.) already.
  14. Event's have been updated. I couldn't test them. Started downloading 1.4.1 and it's 3.7 gig. If you find anything wrong. I'll likely find it tomorrow.
  15. The new Captivity Events XSD broke everything. Update is on it's way. I'm going to test a bit and see if things work.
  16. I've created some captor events. You can get them here. May update in the future if I can think of anything else to do with captives. Please note that the brothel is still not updated. I'm waiting for the next release of this mod to utilize the prostitution skill and menu.
  17. Brothel is on hold for now. I have a working version, but Captivity Events is getting it's own prostitution skill. So, I'm waiting for BadListener to get back to me. Right now Listener's on the hunt for a preggo bug and that's more important.
  18. This is the only xml that you should need to replace. The other shouldn't be stricken. SadSun_Humiliation_SimpleEvents_01.xml Edit: my plan is to redo all of them in the future with the updated features. But, that's in the future.
  19. Yes, something has changed (for the better) and yes they will need converted. I can do that in a second on my old simple events. After that, they should work.
  20. Cool, I may wait till you do that then. My internet is slow af.
  21. Yup, Looks like that's my fault. There's a jpg in there. Thought I had caught them all. I'll upload a new version in a bit. Should fix it. Edit: if there's something that's breaking on my events, try to tell me first.
  22. I requested this in the past. but it wasn't implemented when I wrote the mod. so i did my best to kick you out of it before you can exploit. But, i'm fully aware that you can just memorize a path and do that one forever.
  23. Not really, they'll get buried by the bigger mods when they come. (Have you seen how many sims 4 sims people upload.). Somewhat the reason for my posting it there anyway was to push for a unique bannerlord list.
  24. Just uploaded something I decided to make. Figured I'd share it here.
  25. SadSun's Events For Badlistener's Captivity Events View File This is the repository for all of SadSun's Events. Credit goes to BadListener for updating these events. REQUIRED: Install: Drop the unzipped folder into your modules folder. (I don't use vortex, but you can probably install that way too.) If any of the original creators of any of the images used within this mod wish them to be removed, contact me and I will do so promptly. Submitter SadSun Submitted 05/05/2020 Category Misc Adult Mods Requires BadListener's CaptivityEvents  
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