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So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist?

 

What it is

If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. This is based on what Devious devices you're wearing. A bunch of them are selected by default to trigger the attacks when worn, but I suggest changing those to your own preferences. Followers are in danger as well.

 

All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. There is a short grace period of random duration to give you a head start on running away. Same enemies also won't try to rape you again for 15 minutes from the initial attack trigger.

 

There's also an option for the attackers to remove worn chastity belt, but that only works on the two ones that come with Integration, not with belts from any other mod. Optionally, it can be set to be removed only if the attackers your you have the correct key. For the attackers to have keys, I recommend installing Devious Devices - For the Masses as well.

 

Features

  • Enemies taking advantage of you when wearing Devious Devices
  • ... with the specific items customizable through the config
  • ... also configurable to only happen when unarmed
  • Follower will get used as well
  • Vibrations from worn plugs startling you enough to drop equipped weapons
  • Gold stealing during attacks

All of the above can be turned on and off individually through the config.

 

There is also an option for attackers to steal a couple of random items from you, this however is slightly more dangerous and potentially gets you stuck in some quests as it might remove quest items as well, for that reason it's only possible to enable through console:

set WD_StealGear to 1

It can be disabled again by setting the value to 0.

 

There's also an Italian translation available, thanks RockMic!

 

Requirements

Suggested mods

These go nicely together with Helpless, mainly by requiring or forcing you to wear the items that then trigger Helpless. Remember to check their requirements as well. In no particular order:

And other mods in this list.

 

Troubleshooting & reporting issues

If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.

Thanks to

  • Min & Zadil for Devious Devices
  • Ashra XIII for the original idea and testing
  • MixedupJim and Bane_master for ideas
  • Huili for Russian translation
  • Veladarius for Captured Dreams integration
  • Slorm for testing
  • Coopervane for the banner

Changes - 1.15d

  • Workaround for crash at the end of Draugr scene with latest PapyrusUtil
  • Inescapable armbinder will now stay that way after a scene
  • Wrist ropes no longer count as cloth to improve compatibility with PetCollar
  • Compatibility with Captured Dreams updated for its latest version

 

1.15c

  • Support for 4-way animations in human scenes
  • Fixed torches not getting dropped on weapon drop events
  • Fixed spells getting automatically equipped (and staying equipped) after a weapon was dropped
  • Fixed armbinder selection after draugr scenes not respecting the style preference
  • Fixed armbinder getting half-equipped after scenes
  • Fixed weight bonuses having wevy wevy slight health regen
  • Fixed enemy item theme selection not always working

1.15b

  • Support for other mods to initiate drop weapon events
  • Prevented scenes from starting while transformed into a werewolf
  • Added support for boots, both as trigger and equipping
  • Added Broken oar grotto bandits as valid rapist faction
  • bug fixes

1.15

  • Added option to restrict fast travel based on worn devices
  • Added options to select preferences for devices carried by enemies to equip onto the player
  • Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player
  • Updated API functions for suspending scenes work from mod events
  • Fixed some dirty edits
  • Fixed harness trigger selection

 

 

1.14

  • Added Silver Hand as valid rapist faction on human scenes
  • Added follower support for Draugr scenes
  • Added escape ending for Draugr scenes
  • Added strip & equip support for almost any DD item from any mod
  • Added option to disable sexlab strip override
  • Added option to have merchants gouge you for more gold depending on the amount of devices worn
  • Added perks for long time device wearers, restraints will weigh less after wearing them long enough
  • Added a chance for enemies to add couple of items of their own when random equip is in use
  • Added certain device events breaking sneak
  • Added functions into wd_util.psc for other mods to temporarily disable DH from starting scenes
    • This will reset on every game load

    [*]Included slave boots to trigger the trip event in addition to leg cuffs

    [*]Skeletons should now be pacified if their masters have other things in their mind than killing you

    [*]Fixed enemies slowing down during chases when getting near you (finally!)

    [*]Fixed followers getting binds even when player got an armbinder after creature scenes

    [*]Fixed not unequipping secondary weapon set properly on device events if used weapon was two-handed

    [*]Fixed scenes trying to start when only enemies nearby were the wrong gender

    [*]Other smaller bug fixes

1.13a

  • Fixed Draugr plugs "activating" with other equipped plugs when not actually worn

1.13

  • Changed grace period after rape to grace distance
    • Once far enough, player will automatically manage to get free of the binds, making enemies hostile again

    [*]Improved worn plug NPC support with the upcoming version of DDi

1.12a

  • Added some cowering animations for player and followers
  • Added reset option to config for emergencies, attempts to reset any running scene (not Sexlab)
  • Fixed a case where starting another scene while previous one hadn't completely finished prevented the scene from clearing and left enemies friendly
  • SexLab Defeat compatibility, prevented scenes from starting during Defeat scenes
  • Fixes for the random equipper
  • Fixed cuff fumble being triggered on NPC attacks
  • While sneaking, detection is now required for the scenes to start
  • Changed secondary weapon set to be only unequipped on drop events, weapons currently in use will still get dropped as before
  • Tweaked leg cuff trip probability

1.12

  • Added support for followers in human scenes
    • They won't trigger the scenes, but any attackers will use them as well
    • Gold & key stealing and belt stripping applies to them

    [*]Vampire Death hounds are now passive during scenes (along with trained bandit animals from OBIS)

    [*]Rewrote parts of human scenes, should now allow any amount of attackers instead of the previous 20

    [*]Improved scene behaviour if more enemies were added between the previously last attacker finishing and them letting the player go

    [*]Added toggle for removing armbinders during scenes

    [*]More weapon drop events in addition to plugs

    • Tripping with leg cuffs
    • Weapon fumble with arm cuffs
    • DDi blindfold trip event

    [*]Changed male only toggle to allowed attacker sex selection, can now choose between both, male or female only attackers

    [*]Tweaked the Draugr plugs

    [*]Tweaked rusty key drops

    [*]Other fixes I forgot to mention

1.11a

  • Updated for SexLab 1.50+
  • Added 33% chance per key for the attackers to "accidentally" lose it when stealing
  • Attackers will now spend part of your gold immediately
  • Some misc tweaks

1.11

  • Added option to trigger attacks only with weapons or magic sheathed
  • Human attackers will now give up if they don't catch the player in 2 minutes
  • Increased attacker speed bonus to 30%, up from 20%

1.10c

  • Fixed infinite loop when re-equipping previously used plugs after the scene

1.10b

  • Fixed broken device manipulation

1.10a

  • Fixed some log errors during vibrate events that didn't drop anything
  • Tweaked Draugr behavior on scene end
  • Increased possible amount of human attackers to 20 at once, up from previous 10

1.10

  • Added support for Draugr attackers
    • They make up their own mind regardless of belt stripping settings
    • Gold stolen goes to the dungeon boss chest if available, gone otherwise

    [*]Fixed plugs staying equipped if belt was stripped

    [*]Changed random equipper to randomize belt and plugs also if the player had those equipped before the scene

1.07a

  • Fixed random equipper not using blindfolds
  • Fixed shields not being included in weapon equip checks

1.07

  • Added option for the attackers to equip the player with some random devices from player inventory
  • Changed player not to re-equip armor and weapons between attackers
  • Fixed some attackers not always participating in scenes

1.6a

  • Added possibility of getting infected with Sanguinare Vampiris with vampire attackers
  • Prevented scenes from starting when surrendering through SexLab Submit
  • Dropping shield and spells is now more likely on higher vibration settings
  • Plug vibrations now drop also the previously used weapon set

1.06

  • Added Captured Dreams integration, option to steal the delivery from player during scenes
  • Added aggressive animation only toggle
  • Added option to only have male enemies participate in the scenes
  • Fixed player getting stuck if SexLab animations failed to start
  • Changed retry delay on adding enemies from 30s to 2min
  • Changed item wear checks to be done at most once every 30s

1.05

  • Added option to steal player gold
  • Added a small chance to receive an armbinder on scene end if not already in one
  • Included Vampire Thralls as possible attackers
  • Fixed trying to start three-way scenes while player is wearing a belt
  • Some more tweaks to error handling for scene start failure
  • Improved status message behaviour on belt strip

 

 

 

Like you say, when you're helpless, you're pretty much screwed. The point of the mod then is to replace being figuratively screwed with being literally screwed. Repeatedly.

- Mud


  • Submitter
  • Submitted
    03/07/2014
  • Category
  • Requires
    SexLab, Devious Devices - Assets & Integration, SexLab Aroused, Zaz animation pack
  • Special Edition Compatible

 

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Will try it out tomorrow, but looks like a great idea. Do enemies put the chastity belt back after they're done? Also is it limited to certain enemies in some way, or will creatures also be compatible?

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Wow this is genius! Ever since the days when Devious Devices + Submit was introduced have I wanted something like this. Thank you very much! ^_^

 

Heh, well there was a comment somewhere I read that inspired it ;)

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Thanks, i also hoped a mod like this comes out :).

 

Guess i'll first use it for roleplaying a trial of dare, resulting in a crazy idea from an excessive boozing party. Will be interesting whether i manage to travel from one hold to another with the armbinder without getting molested :D

 

Does this work for followers too?

 

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Very interesting mod, and a very good start!

I tested this mod with only the collar on (checked every DD option in the MCM config), and took a stroll by a bandit camp. In the beginning, the mod worked beautifully. The 4 bandits were at first getting ready to engage in combat, then all the actors stopped moving; my PC was stripped, and the closest bandit had his way with my PC, and so did the next bandit.

 

Then, things got funky. My PC was frozen in one place, naked, presumably while the script figures out who the next bandit is. The first 2 bandits who did the deed simply stood to one side, also frozen. However, the 2 archer bandits in the distance simply was not triggered by the script, and after a few seconds, the script gave up, and all the bandits started attacking (including the first 2 who already engaged in the rape). Perhaps in the next release, have all the would-be rapers gather around the PC, similar to how Sexlab Defeat handles these events?

 

Of note, the mod does not support followers wearing DD items. In fact, my follower actually killed a bandit in the initial frozen stage, but later became idle during the actual rape(s).

 

Keep up the great work!

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Thanks, i also hoped a mod like this comes out :).

 

Guess i'll first use it for roleplaying a trial of dare, resulting in a crazy idea from an excessive boozing party. Will be interesting whether i manage to travel from one hold to another with the armbinder without getting molested :D

 

Does this work for followers too?

 

Only for player.

Question on the trigger items, do you need to have all the items selected on to trigger it or will just having any of the start it?

Any.

 

Very interesting mod, and a very good start!

I tested this mod with only the collar on (checked every DD option in the MCM config), and took a stroll by a bandit camp. In the beginning, the mod worked beautifully. The 4 bandits were at first getting ready to engage in combat, then all the actors stopped moving; my PC was stripped, and the closest bandit had his way with my PC, and so did the next bandit.

 

Then, things got funky. My PC was frozen in one place, naked, presumably while the script figures out who the next bandit is. The first 2 bandits who did the deed simply stood to one side, also frozen. However, the 2 archer bandits in the distance simply was not triggered by the script, and after a few seconds, the script gave up, and all the bandits started attacking (including the first 2 who already engaged in the rape). Perhaps in the next release, have all the would-be rapers gather around the PC, similar to how Sexlab Defeat handles these events?

 

Of note, the mod does not support followers wearing DD items. In fact, my follower actually killed a bandit in the initial frozen stage, but later became idle during the actual rape(s).

 

Keep up the great work!

Yeah, they should actually gather around, but once the scene actually starts they generally don't for whatever reason. When determining the next rapist(s), the NPC should be relatively close to the player, if not, it gets skipped and in this case there was no more NPCs so the scene ended. After they stop, you have 10-40s to get away, so I suspect you just got a short version of the grace period, though your controls should be restored at the start of that time. Followers should be friendly to the NPCs once they are "taken over" by this mod.

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Laughed my butt off when this mod kicked in with a courier....   after he finished....  Courier:  "Nope, sorry... nothing!"  :lol:   Excellent bug-feature.

 

:lol:

Most likely they're in the same faction as the wandering mercenaries then, which I didn't realise.

Well, makes it a bit more interesting ;)

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This looks very interesting. Are there any known issues running it with SD+ and Defeat installed?

 

Well, afaik Defeat works only near death, so I don't think there are any problems with that. SD I have no idea about, haven't used it in ages.

i crash when i put on the armbinder

You might want to ask in the DD - Assets thread, since the armbinder is from there.

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I haven't tried this yet (haven't been playing Skyrim lately) but I don't think this mod should conflict with Defeat or Submit because those mods use combat conditions for rape to start. SD+ could have conflicts I suppose if you have the 'coveted' option on, as that (from what I remember) also results in random rapes. Even still, it seems more likely that there will just be more rapes, rather than a conflict. ^_^

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This looks very interesting. Are there any known issues running it with SD+ and Defeat installed?

 

Well, afaik Defeat works only near death, so I don't think there are any problems with that. SD I have no idea about, haven't used it in ages.

 

 

 

Ahh, should be okay then as SD+ works at a lower health level then Defeat

 

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Does this work only with DD's items, or do the options for cuffs and whatnot also work for stuff from zaz and SD+?

 

The grace period where they won't attack you seems to be too short sometimes. I tested this out at Fort Greymoor and was accosted by nine bandits, but after finishing they gave me something like three seconds to flee before telling me I picked a bad time to get lost.

 

Also, the actors in this animation were kinda twitchy. I think they weren't disabling collision like other mods seem to do when they call animations.

 

 

 

 

i crash when i put on the armbinder

 

Do you have installed Olis bondage furniture mod? Somehow it conflicts and causes this CTD.

 

I have oli3d's bondage furniture installed, both the old and new versions at once, and I don't have a problem. I don't think that's the issue.

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I have oli3d's bondage furniture installed, both the old and new versions at once, and I don't have a problem. I don't think that's the issue.

 

http://www.loverslab.com/topic/20002-wip-oli3d-furniture-bondage-004-2014-test-fix-2/?p=663748

 

There is this post and somebody in the assets thread told me too, i couldn't get both mods to work together. After deinstalling Olis 004-Testfix version the armbinder worked again.

 

I'd like to run both mods together, have you tried equipping the armbinder ingame yet and you don't get a ctd?

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Yeah, I've tried putting on the armbinder manually and having it forced on me by Live A Deviant Life. No crashing.

 

Perhaps there's a third cause somewhere in play making DD and the furniture mod not play nice together?

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