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Posted

 

Random suggestion which I wanted to request for quite a while now.

Since helpless runs its full body strip, possible to make that an alternative option?

 

Meaning; make a full body strip a secondary option like the armbinder/belt strip, otggling off or on depending on the user's taste.

I have an option coming in the next version top disable the sexlab strip override, so you can specify the options in SL.

 

Coming soon after next DDi version most likely.

 

Ah , okay. Looking forward it then.

Posted

Uhm... I just was raped by my own resurrected bandit zombie... is that supposed to happen?

 

If they die just after getting added to the SL scene, yes that can happen. Not really worth it do check them again and slow the start more.

Posted

Hey there, this mod works great for me when there is only one enemy. However, when there's a queue, the second bandit in line does nothing but stands there and claps. Not sure whether sexlab submit is interfering with this mod, here is my papyrus log.

Posted

Hey there, this mod works great for me when there is only one enemy. However, when there's a queue, the second bandit in line does nothing but stands there and claps. Not sure whether sexlab submit is interfering with this mod, here is my papyrus log.attachicon.gifPapyrus.0.logattachicon.gifRNPC_MentalModel.0.log

 

Well, that log shows 3 enemies, and all of them playing their scenes normally. Have you run FNIS recently? Might be that the animations just aren't playing if you haven't.

Posted

Just a heads up. I got directed here from the Devious Devices threads: The rusted iron chastity belt from Draugr attacks in your mod is impossible to open with keys crafted in Devious Devices. The ONLY way out is to break the belt. While this is a kinky situation (having to go back to the Draugr masters for sexual release) it gets tiring after a while and is technically a bug. Your belt is not scripted to respond to any kind of key as far as I can tell, and I thought I should let you know.

Posted

Just a heads up. I got directed here from the Devious Devices threads: The rusted iron chastity belt from Draugr attacks in your mod is impossible to open with keys crafted in Devious Devices. The ONLY way out is to break the belt. While this is a kinky situation (having to go back to the Draugr masters for sexual release) it gets tiring after a while and is technically a bug. Your belt is not scripted to respond to any kind of key as far as I can tell, and I thought I should let you know.

 

It should use a "rusted" key (only obtainable by venturing into more Draugr dungeons and getting it as a loot drop).

Posted

Just a heads up. I got directed here from the Devious Devices threads: The rusted iron chastity belt from Draugr attacks in your mod is impossible to open with keys crafted in Devious Devices. The ONLY way out is to break the belt. While this is a kinky situation (having to go back to the Draugr masters for sexual release) it gets tiring after a while and is technically a bug. Your belt is not scripted to respond to any kind of key as far as I can tell, and I thought I should let you know.

 

Just to add to Coopervane's point, you will not find a key in the same barrow you got the belt in, you must go somewhere different. If you have an "accident" in another barrow and get refitted you will not find a key there either (and so on...).

 

The moral of this story is try not to throw your weapons away in a Draugr Barrow :D

Posted

And if all the barrow are marked "clear"....? :-/

 

I don't think that matters, as long as it's not the same barrow you got belted in, and the Draugr have had time to respawn in the "cleared" barrow you are now in, i belive you can still get the drop.

 

Obviously Srende will know more, so i'll let him do the talking on the matter henceforth.

Posted

And if all the barrow are marked "clear"....? :-/

Doesn't matter. It'll drop from any draugr not in the location you equipped the belt in. Of course, if you have any more "encounters" with them, the equipped location will reset to your current one.

 

The key drop chance will also increase the longer you are in the belt, but that'll get reset as well on re-equip.

Posted

First of all, i love the mod.

Thank you for all your work.

I am having an issue with the mod, i'm not sure wether or not it is common or not.

After the sexlab scene my PC just stands there naked while the bandit clap.

Fiddling with the settings doesn't seem to work either.

My logs are useless since they are 9gb ,which are to large to open (let alone post).

Any idea what might be causing this?

Posted

First of all, i love the mod.

Thank you for all your work.

I am having an issue with the mod, i'm not sure wether or not it is common or not.

After the sexlab scene my PC just stands there naked while the bandit clap.

Fiddling with the settings doesn't seem to work either.

My logs are useless since they are 9gb ,which are to large to open (let alone post).

Any idea what might be causing this?

 

That large generally means some script is stuck in an infinite loop and is spamming the log. If that's the case, zipping it up should reduce the size to a couple of MB at most, allowing it to be posted.

 

Currently I know of only one issue that causes getting stuck after the SL scene, and it's using old (1.39b and older) version of SL with the current DH.

Posted

 

First of all, i love the mod.

Thank you for all your work.

I am having an issue with the mod, i'm not sure wether or not it is common or not.

After the sexlab scene my PC just stands there naked while the bandit clap.

Fiddling with the settings doesn't seem to work either.

My logs are useless since they are 9gb ,which are to large to open (let alone post).

Any idea what might be causing this?

 

That large generally means some script is stuck in an infinite loop and is spamming the log. If that's the case, zipping it up should reduce the size to a couple of MB at most, allowing it to be posted.

 

Currently I know of only one issue that causes getting stuck after the SL scene, and it's using old (1.39b and older) version of SL with the current DH.

 

 

Thanks for the help.

I am indeed using an outdated version of sexlab (1.39b) , i'll update it.

 

Posted

  I have to admit that this Mod it what made Devious devices come alive for me. I truly hope you keep up the good work.

 

I hope they manage to finally Implement the Piercings, which would make a nice addition. It has been a very stable, and intuitive mod working well with almost everything I have thrown at it.

 

   It might be nice to throw in and option, or Possibility of the devices triggering, some response from drunken, or agressive bar patrons, or citizens who decide randomly that they would be rationally correct to abuse you because of your constricted state. This on a percentage base for sure. But I think would be a nice addition to the mod.

 

   I am sorry for sugesting it, I am sure you are bother enough with requests.

 

  I wonderful Mod though. I really like it.

Posted

I have to admit that this Mod it what made Devious devices come alive for me. I truly hope you keep up the good work.

 

I hope they manage to finally Implement the Piercings, which would make a nice addition. It has been a very stable, and intuitive mod working well with almost everything I have thrown at it.

 

It might be nice to throw in and option, or Possibility of the devices triggering, some response from drunken, or agressive bar patrons, or citizens who decide randomly that they would be rationally correct to abuse you because of your constricted state. This on a percentage base for sure. But I think would be a nice addition to the mod.

 

I am sorry for sugesting it, I am sure you are bother enough with requests.

 

I wonderful Mod though. I really like it.

Thanks!

 

Not much happening atm as I've been quite busy, though I have an update waiting for the next DDi release. It has one bug fix I want everyone to have before I release my update that will otherwise encounter that bug a bit too often.

 

"Friendly" encounters are on my list and might happen eventually though :)

Posted

That is great to hear, I having been away from skyrim for I guess 2 years, have been like a kid in a candy shop testing out every ones mods.

 

 

Defeat, and this one, and dangerous nights, along of course with Devious Devices. have been the most fun.

 

I like the idea of the Apropos mod, and I re editied many of the text to more properly reflect or match the string's, but it is rather overtaxing, or seems that way, I have hardly any slow down at all from all the other mods I have tried, but that one seems to work pretty hard.

 

I know you don't want to mess with creatures, and after Delving into the CK for a bit I can understand why, but I wonder if the Falmer could be added, as they are a very humanoid race, and I assume the animations for them would be very much like the draugr, there are a lot of dweemer areas that would benifit from that.

 

   The humanoid creatures are missing or I have not found it yet one rather important feature though. They need some sound, you know growling, snarling, something to go along with the actions. It just seems like they are in a silent mod when things happen.

 

   This is not your fault. I Noticed that the SexLab does not seem to have a great deal of sound support for the creatures. Is there a mod I may have missed that would add sound for these creatures ? I mean the 4 legged Creatures are okay, I think the snowmen do something to, But I avoid them there creepy to me. Its just the humanoid creatures that I notice this on.

 

  But I know you are busy, and I am really enjoying your work.

Posted

Hi HI, I made it some years back with poser, and a little extra time. It is true most everything I do seems like its all going backwards :)

Posted

That is great to hear, I having been away from skyrim for I guess 2 years, have been like a kid in a candy shop testing out every ones mods.

 

I know you don't want to mess with creatures, and after Delving into the CK for a bit I can understand why, but I wonder if the Falmer could be added, as they are a very humanoid race, and I assume the animations for them would be very much like the draugr, there are a lot of dweemer areas that would benifit from that.

 

Yes, I've though about falmer a bit. I could adapt the current draugr scripts for those with pretty minimal modifications. Though I'd want them to have something unique like the draugr have the rusted belt. Possibly include chaurus as well if a scene is already started by falmer. In any case, it'd be a potential conflict with estrus chaurus as well.

Posted

It's neat how this mod causes predicaments for the PC.  My pc was caught in one of the ships, had a terrible time getting free, I use that term loosly :) concidering the number of devices equiped.  Apparently the crew wasn't done with pc even after getting off the ship, my pc must have been a whale of a time for the crew.  They pursued my pc off the ship too!   Did you say "friendly" encounters?  How interesting!  Thanks for the work put into this mod Srende.

Posted

 

That is great to hear, I having been away from skyrim for I guess 2 years, have been like a kid in a candy shop testing out every ones mods.

 

I know you don't want to mess with creatures, and after Delving into the CK for a bit I can understand why, but I wonder if the Falmer could be added, as they are a very humanoid race, and I assume the animations for them would be very much like the draugr, there are a lot of dweemer areas that would benifit from that.

 

Yes, I've though about falmer a bit. I could adapt the current draugr scripts for those with pretty minimal modifications. Though I'd want them to have something unique like the draugr have the rusted belt. Possibly include chaurus as well if a scene is already started by falmer. In any case, it'd be a potential conflict with estrus chaurus as well.

 

 

If they ever get them functioning in the game I would think that "bloody vibrating Nipple piercings" would a great treat to recieve from the Falmer ;) or "slimy clit piercing" you know something real nice and bothersome ;) or maybe a "greasy vibrating soulstone Bra" lol, maybe just have them stitch up the womb.. Geeze! maybe not

Posted

This mod is awsome! I'd be a big fan of more reactions though, like people trying to free the character (priests, friendly npcs) or do mean things, like push her, smack her butt, grope her or even laugh at her. I could see kids take advantage of a tied up npc for playing pranks. If someone completely tied up stood on the street or somewhere, people would notice that and help (or take advantage of it).

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