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Posted

As I understand it, you may be able to get a key for the rusted belt in any draugr dungeon other than the one you got the Belt placed on you in.

 

  There may be more to it than that, but I remember reading that some pages back, or maybe it was in another thread. I have so far been able to pick the locks most of the time, but not always.

 

   Once the chastity belt is in place, the MCM setting in deviant devices to make it easier or harder become unavailable, so make sure you have them where you want them before starting any of the Devious Deviants quests.

Posted

As I understand it, you may be able to get a key for the rusted belt in any draugr dungeon other than the one you got the Belt placed on you in.

 

Correct, the key drops from draugr anywhere else than on the dungeon you got belted in.

 

There's a bit more to it but it's explained more thoroughly earlier in this thread.

Posted

Looking forward to your Updates on this one.

 

I finally got an Epiphany as I studied Papyrus scripting last night.

 

I went through I don't know how many toutorials, trying to understand the Preoperty, and Object use, and it was when i decided to just make a 4 button Messagebox.

 

  Which is a pain to do here compared to Oblivion, but during the process, I sorted of finally understood Property Object relationship. Which I have been trying to get through my head for the last week sense I started playing skyrim a week or so back again.

 

Oblivion you just set your table at the beginning of the script, and went on, adding to it as you needed. Here nothing is set, and all is floating. Its sort of insane for me to grasp sometimes.

 

So maybe in a few monthes I can do a little something with Skyrim. Still learning, I have managed to get some sex acts to happen, the hooking is killing me, but working on it.

 

  Love your mod, it Makes the Whole Devious Devices thing work.

Posted

1 thing i've noticed when using this mod is that once a NPC is chasing you due to this mode, they seem to ignore most everything else.  I had a bandit chasing me while hunters attacked him and he didn't even care.  In fact he managed to chase me down, and then was shot to death as he was having his way with my PC which was a bit strange :/  Is there a way to check for combat initiation from other NPCs?

Posted

So, I have come to this wonderful problem where I have been reading through everything that i have for sexlab and well, this is the only mod that doesnt wish to fully cooperate and i'm not sure exactly why. I dont CTD, I just get them running up to my character, her cowering, and then nothing. They stand there and clap. occasionally there will be a moment when one actually undresses but they just stand there naked. Meanwhile my other sexlab mods do the animation.

Posted

So, I have come to this wonderful problem where I have been reading through everything that i have for sexlab and well, this is the only mod that doesnt wish to fully cooperate and i'm not sure exactly why. I dont CTD, I just get them running up to my character, her cowering, and then nothing. They stand there and clap. occasionally there will be a moment when one actually undresses but they just stand there naked. Meanwhile my other sexlab mods do the animation.

Post your papyrus log of the event.
Posted

 

So, I have come to this wonderful problem where I have been reading through everything that i have for sexlab and well, this is the only mod that doesnt wish to fully cooperate and i'm not sure exactly why. I dont CTD, I just get them running up to my character, her cowering, and then nothing. They stand there and clap. occasionally there will be a moment when one actually undresses but they just stand there naked. Meanwhile my other sexlab mods do the animation.

Post your papyrus log of the event.
nvm I think i found the problem
  • 2 weeks later...
Posted

Hi I'm getting CTD at the end of drauger animations. I've tried to do a little bit of research but I just can't seem to understand what the papyrus log is telling me. Any input is appreciated. Thank you.

 

Posted

Hi I'm getting CTD at the end of drauger animations. I've tried to do a little bit of research but I just can't seem to understand what the papyrus log is telling me. Any input is appreciated. Thank you.

The issue is PapyrusUtil 2.3 included with SL 1.58. Downgrading to PapyrusUtil 2.2 will fix it.

Posted

 

Hi I'm getting CTD at the end of drauger animations. I've tried to do a little bit of research but I just can't seem to understand what the papyrus log is telling me. Any input is appreciated. Thank you.

The issue is PapyrusUtil 2.3 included with SL 1.58. Downgrading to PapyrusUtil 2.2 will fix it.

 

 

Great, i just install this mod and got exact same problem, thank you from me too! There is no problem in downgrade the Util?

Posted

 

Great, i just install this mod and got exact same problem, thank you from me too! There is no problem in downgrade the Util?

 

 

Based on the PapryusUtil change log, there wasn't any functionality changes, so I don't think there are any problems.

Posted

You know I have not ran into any CDT of a major kind, I guess I should check that too.  I am running SL 1.58b I think it is. should I go for that Update ?

 

A lot of this is still very new to me. I hope is not a dummie question. I will probablly  get it, but wanted to be sure the 1.58b did not already have it, as there have been a few beta versions of SL1.58 .

 

 

Also I keep hoping to come here, and find DH1.3B version with Falmer support :)   "I know it takes time, not trying to be troublesome or anything."

Posted

 

 

Hi I'm getting CTD at the end of drauger animations. I've tried to do a little bit of research but I just can't seem to understand what the papyrus log is telling me. Any input is appreciated. Thank you.

The issue is PapyrusUtil 2.3 included with SL 1.58. Downgrading to PapyrusUtil 2.2 will fix it.

 

 

Great, i just install this mod and got exact same problem, thank you from me too! There is no problem in downgrade the Util?

 

 

Only problem is if you using newest version of Defeat. With older Pap.ult its crash on defeat

(but with new pu 2.3  DH crashing damn><)

 

Posted

 

 

Only problem is if you using newest version of Defeat. With older Pap.ult its crash on defeat

(but with new pu 2.3  DH crashing damn><)

 

 

 

I've not had any problems with the latest version of Defeat and papyrusutil v2.2, if anything it fixed a CTD I was having when Defeat kicked in after DH

 

Posted

Weird, and you using Defeat or Defeat with DA? Oh well its skyrim its doing sometime crazy stuff :)

 

I don't use DA so could be a problem there

 

Posted

Its look i fix it, no clue what was wrong. I give back 2.3 clear defeat+DA and after i instal 2,2 clear it again and now its working.

Posted

I have BSR installed from Nexus and after having thrall power go off on a necromancer I just killed....Well I ran off to kill an atronach but stumbled dropped my weapon and then my Thrall Necromancer raped my player char.

 

So I don't know about BSR but I was thinking it might be nice to have checks in place for zombies and stuff.

Posted

I have BSR installed from Nexus and after having thrall power go off on a necromancer I just killed....Well I ran off to kill an atronach but stumbled dropped my weapon and then my Thrall Necromancer raped my player char.

 

So I don't know about BSR but I was thinking it might be nice to have checks in place for zombies and stuff.

I have no idea what BSR is, but at least necromancer thralls from vanilla skyrim are excluded from being attackers.

 

Anyone flagged as undead or having the vanilla thrall spell on them is excluded. Apart from those, can't do much else short of looking through every possible conflicting mod and make specific exclusion conditions for them. (Which won't be happening as you might guess :P)

Posted

I think BSR is Belua Sanguinare Revisited.

That's the one, I got it up and running using some of the guides written in the comments section.  I don't know if BSR applies undead to thralls or risen victims but Im betting that it doesn't given that my own risen victim did that.  I guess I could look through the ck or lazy way the TesEdit :D

Posted

The thrall may still have their old factions attached and that may have triggered it.

Yep, most likely has. I don't think the vanilla thrall spell flags them undead either, as I had to exclude those actors by the spell/magic effect. That works fine with a spell included in skyrim, not so much if it's from another mod.

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