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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

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Guest emilio
Posted

 

 

 

 

 

 

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml

 

 

 

I did that and my butt and boobs are rock solid. I'm using the older XPMSE skeleton, should I use the newest version? Do I need other version of HDT than the newest one? Do I need HDT object?

 

 

using the new skeleton with that xml should fix things

old skeleton requires different xml. for old skeleton use one of the xmls on first page and follow directions. all your other questions should be answered by reading through the directions.

 

 

 

 

 

yeah i've tried using those attatched XMLs + XPMSE 2.05. the jiggly bits work, but no collisions.

I'm out of ideas then.

 

i think fem hands collision worked (not sure, i'm not using the idle animation), just not sos schlongs. 

Posted

 

So my HDT is freaking out with the Havok Object equipped. Like the breasts and butt both just freak out and shoot around in every which direction, but they don't do that with it equipped. I just tried changing over the BBP from the Idle1 to the Idle 2 that has more bounce. Did I skip a step and mess something up in the process?

 

EDIT: Might have figured this out. Not 100% how correct I am, but if I have all linked HDT meshes for the bodies, would the object itself become irrelevant and thus "break" when used with those meshes? There aren't any issues with the bounce or anything with the object unequipped is what has led me to this conclusion.

 

If I'm wrong, please, correct me. I'm willing to learn more about this as I do so enjoy using modifications such as these.

 

{(0)} - If hdt is directly attached to all body and torso armor meshes the havok object becomes irrelevant.

         - Needs to be attached to the torso armors as well because almost every armor has a body mesh that is built-in with it that replaces the one when naked..

{(0)} - no It wont break anything, it wont even hurt anything, the mesh and havok object will both tell the game the same thing.

         - think of it this way:

 

 

conversation:

Mesh "we should run physics this way!"

Havok Object "No, we should run physics this way!"

Game "Wait... You both just said the same thing..."

Mesh & Havok Object "Ohh, well we should do that then!"

Game "OK"

 

 

 

 

Alright, that's about what I gathered was happening. Thanks for the confirmation.

 

Also, your spoiler is basically anything my two friends (Them being the Mesh and Object) discuss, with me being the "Game". 10/10 laughed hard.

 

Posted

 

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

but as long as the 3D Real Vagina does not work, what do I need to upgrade to XPMS2 ? :blink:

 

 

 

First to upgrade skeleton, all you need is the skeleton.

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

 

I hate to ask for more, but can you link to what?  I searched the last 3 pages and there are at least 5-6 different "tweaked" versions.

 

Edit:  I saw your post about helping someone that had major lag.  But dont see any follow up file to that.

 

 

 

Then you need a xml designed to work for the XMPSE 2

i used that that  hdtPhysicsExtensionsDefaultBBP  and my game slowed to a crawl, even in menus. i've used about 11 different xmls and that slow down happened w/ 2. the other was on the front page of this thread. what causes my slow down? i use xpse 2.05 now but it happened w/ the 9050 or whatever

 

 

 

Same problem.  it doesnt matter what xml I use.  60fps to 4 with newest skeleton

Posted

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

yeah the breasts collision is not working properly with the files u updated as well.

My old xml (without the belly collision) works properly with breasts collision, the belly still animates because of the skeletons and paint weights but no collision which totally fine for me. the only thing i dont like is the butt animation, the butt animation/movement (not the jiggle intesity) works alpt better in my current xml file even better than the files u updated for me..

 

Posted

 

Female head for Enhanced Char Edit with HDT collision for breasts added for those who use ECE

 

If I understand correctly you want femalehead.nif for ece with hdt attached?

Here...

attachicon.giffemalehead.nif

 

lol no i didnt want it i was trying to upload it for others but it wouldnt attach lol but you have done it so i dont need to try again

Posted

 

 

Female head for Enhanced Char Edit with HDT collision for breasts added for those who use ECE

 

If I understand correctly you want femalehead.nif for ece with hdt attached?

Here...

attachicon.giffemalehead.nif

 

lol no i didnt want it i was trying to upload it for others but it wouldnt attach lol but you have done it so i dont need to try again

 

 

ahh I see.

 

Posted

So after I installed xpmse 2 and carloss's xml file I noticed a huge dip in fps, anyone else notice something like this.

Posted

I'm using bodyslide 2.1 cbbe hdt body and xpmse 2.06. the log is telling me "ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

[08/19/14 15:16:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist" over and over, about 20 times a second.
Posted

I am only quoting but I believe your body is incompatible:

 

Attention: NOT ALL BODIES ARE COMPATIBLE WITH XPMSE 2.0 SUCH AS HDT BODY, USE ALTERNATIVE ONES LIKE CT77 BODY OR FIX IT WITH THIS GUIDE.

OLD XPMSE VERSION 1.9 IS AVAILABLE AS LEGACY EDITION.

Posted

 

I'm using bodyslide 2.1 cbbe hdt body and xpmse 2.06. the log is telling me "ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

[08/19/14 15:16:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist" over and over, about 20 times a second.

Read the first post of xpmse 2

 

Attention: HOW TO FIX LOW FPS OR BROKEN HDT AFTER UPDATING TO 2.0:

TO USE XPMSE 2.0+ WITH AN OLD HDT XML FOR 1.9, YOU HAVE TO REANME "NPC PreBelly" IN YOUR HDT XML TO "HDT Belly"!

 

:)

Posted

I am only quoting but I believe your body is incompatible:

 

Attention: NOT ALL BODIES ARE COMPATIBLE WITH XPMSE 2.0 SUCH AS HDT BODY, USE ALTERNATIVE ONES LIKE CT77 BODY OR FIX IT WITH THIS GUIDE.

OLD XPMSE VERSION 1.9 IS AVAILABLE AS LEGACY EDITION.

 

Fairly sure that cbbe hdt is based off ct77, but just in-case ill try and run ct77. yep did not help, unless ct77 is not compatible.

Posted

Also did you edit the .XML?  You have to change pre belly to HDT Belly.  Again i am just quoting:


 


TO USE XPMSE 2.0+ WITH AN OLD HDT XML FOR 1.9, YOU HAVE TO REANME "NPC PreBelly" IN YOUR HDT XML TO "HDT Belly"!


Posted

If you are getting a belly error its most likely the XML.  CNTRL + F and search for NPC prebelly.  If you find it rename it HDT Belly.

 

It really sounds like this is your problem.  I had to do that too when I switched to 2.06.

Posted

If you are getting a belly error its most likely the XML.  CNTRL + F and search for NPC prebelly.  If you find it rename it HDT Belly.

 

It really sounds like this is your problem.  I had to do that too when I switched to 2.06.

Already done and I'm using carlloss's 2.0+ xml file, I have read though the download page multiple times already, everything seams to be working except for the hit on performance and the crazy log.

Posted

 

If you are getting a belly error its most likely the XML.  CNTRL + F and search for NPC prebelly.  If you find it rename it HDT Belly.

 

It really sounds like this is your problem.  I had to do that too when I switched to 2.06.

Already done and I'm using carlloss's 2.0+ xml file, I have read though the download page multiple times already, everything seams to be working except for the hit on performance and the crazy log.

 

 

check to make sure followers and custom races that contain their own skeletons have been changed as well.

 

*edit*

I looked over your log and you have a skeleton somewhere that is not XMPSE 2+

So yea check followers and custom races.

Posted

Only follower is Selena Kate but already checked it, disabling the mod doesn't seam to help and just in case I copied the new skeleton over. Can you check your log and just make sure this isn't normal?

Posted

Only follower is Selena Kate but already checked it, disabling the mod doesn't seam to help and just in case I copied the new skeleton over. Can you check your log and just make sure this isn't normal?

 

My log has no errors at all.

Its registering that you have a skeleton somewhere that does not have HDT Belly.

If using Mod Organizer go into you mod organizer\mods folder and use address bar search for "skeleton" sans quotes.

 

*edit*

proof. heres my log

 

Posted

Already tried that, no direct matches except for the ones I put there. CBBE has some sort of skeleton, skeleton_female_xmps.nif and skeleton_female_vanilla.nif

Posted

Already tried that, no direct matches except for the ones I put there. CBBE has some sort of skeleton, skeleton_female_xmps.nif and skeleton_female_vanilla.nif

 

Are you using the HDT hairs from here? they, I believe, use there own xml paths.

maybe your using the regular hdt hairs and that is your issue?

seems like the error is located under the hair loads so maybe.

Posted

 

Already tried that, no direct matches except for the ones I put there. CBBE has some sort of skeleton, skeleton_female_xmps.nif and skeleton_female_vanilla.nif

 

Are you using the HDT hairs from here? they, I believe, use there own xml paths.

maybe your using the regular hdt hairs and that is your issue?

seems like the error is located under the hair loads so maybe.

 

only the ponytail from here.

Posted

OK pretty sure is something with Selena Kate, im gona check the bsa.

 

OK I have found the problem, there is a skeleton_female.nif in the bsa. Now how do I fix it.

Posted

ok pretty sure is something wiht selena kate, im gona check the bsa.

 

Selene Kate is notorious for being the culprit of many a skeleton problem.

 

I got rid of her entirely for others like Vilja, Viconia, Reiko, Rawia, Dralora, Juliette, Liara, Miranda, 4 from RK followers, the two from Dragon Break, the roughly 9 in Sexy Maids II and the human fabulous followers (18 total). That's roughly 41 added followers and none of them will cause an issue.

 

Although I'm probably stupid for having that many.

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