Notice Me Senpai Posted June 24, 2014 Posted June 24, 2014 I have installed XP32 Maximum Skeleton Extended. One thing, the instructions of the xp32 say that when there's a problem like mine with the breasts, the problem is in the xml in use. That's why i'm asking.  oh ok then i don´t know
Eikichi Onizuka Posted June 24, 2014 Posted June 24, 2014   Only belly bounce, no belly bulge on Demoniaca..? he is too small for that   Maybe small weight paints on that body type? I have to check Demoniaca but I have limited time.  I think it was a joke..  Belly Bulge work! on HDT bodyslide UNP Topmodel preset with Weight 0
afa Posted June 24, 2014 Posted June 24, 2014 h..h..how?! Top model with belly  This? http://www.loverslab.com/topic/25750-hdt-body/  or this? http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/  Or some other voodoo magic?
kissofthehell Posted June 24, 2014 Posted June 24, 2014 Finally i got v14.28 to work. Had to install C++ 2012 package due to missing ddl.  I have a question what is the difference between the 10.24 and 14.28? Wihtout the obvious memory patch. The question sound stupid but i havent seen much of a difference between the two.
Eikichi Onizuka Posted June 24, 2014 Posted June 24, 2014 h..h..how?! Top model with belly  This? http://www.loverslab.com/topic/25750-hdt-body/  or this? http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/  Or some other voodoo magic? you can get it with both, but they are two different combinations, which have their own advantages and disadvantages..  to have the perfection.. we should wait for the new official version of UNP Topmodel currently in Development!
Gameplayer Posted June 25, 2014 Posted June 25, 2014 Where can I find the file called HDT.xml  Im using mod manager and have gotten the hdt that I do have working nicely. But no breast bounce collision with hands without the havoc object. I found a head file that was edited for this, but it points to hdt.xml most of the files I see have longer names.  Edit  So I want to say this is really awesome. I just want to attach the function of the Havok Object armor piece to the Head. Its taking a lot of digging around.  Edit 2  Ok so I figured it out, took the filename and hacked off everything after hdt and edited the head in nifskope, now the player has collision without an object F*ck Ya. Now to do the same for hands on male. Guess I don't have to found SOS with a collision edit on it so males have coliision...So I found a FemaleHead.nif file where the work was done but for some reason copy/paste the xml file provided here into its extrastringdata was crashing the game, so my solution was to paste the xml to the desktop and rename it hdt.xml and then throw that into the folder with your xml file and guess what for some stupid reason that worked fine. Now player character can be stripped of all items and still have collision in my game.  Gotta say uh why hasn't all this stuff been put in a package by now is beyond me, I've had to go read through about 9 threads and install 20 different files for what I have so far and make edits in files myself XD....
Budroi Posted June 25, 2014 Posted June 25, 2014 Where can I find the file called HDT.xml  Im using mod manager and have gotten the hdt that I do have working nicely. But no breast bounce collision with hands without the havoc object. I found a head file that was edited for this, but it points to hdt.xml most of the files I see have longer names.  Edit  So I want to say this is really awesome. I just want to attach the function of the Havok Object armor piece to the Head. Its taking a lot of digging around.  Edit 2  Ok so I figured it out, took the filename and hacked off everything after hdt and edited the head in nifskope, now the player has collision without an object F*ck Ya. Now to do the same for hands on male. Guess I don't have to found SOS with a collision edit on it so males have coliision...So I found a FemaleHead.nif file where the work was done but for some reason copy/paste the xml file provided here into its extrastringdata was crashing the game, so my solution was to paste the xml to the desktop and rename it hdt.xml and then throw that into the folder with your xml file and guess what for some stupid reason that worked fine. Now player character can be stripped of all items and still have collision in my game.  Gotta say uh why hasn't all this stuff been put in a package by now is beyond me, I've had to go read through about 9 threads and install 20 different files for what I have so far and make edits in files myself XD....  You always need the hdtPhysicsExtensionsDefaultBBP.xml. hdt.xml is the same file just has most of the name truncated. Any mesh that looks for that file just change the link to hdtPhysicsExtensionsDefaultBBP.xml if you dont want multiple files in skse folder. There will never be any issues between hdtPhysicsExtensionsDefaultBBP.xml and hdt.xml if they are the same file (with one just having the name truncated)
Redflyingmonkey Posted June 25, 2014 Posted June 25, 2014 Hello guys, I have this issue with the hair Daiemonic adapted for 14;28, they just don't move at all for some reason. I'm sure it has already been talked about, but I can't seem to find the topic, could someone please repeat whatever I need to do to make them work ? Thank you !Â
zupra Posted June 26, 2014 Posted June 26, 2014  When using hoop earrings the right one is always a little bit of stuck or leaning against something. Could be caused by the standing animation i don't know. Also it doesn't need much of an action and they go crazy and you have to unequip and equip them again.  I made it collide with body, because it was clipping into clavicle/neck. I think I can tune it more, but I have more important things to do before   I changed my standing animation to highelf style and it looks good now since she's not tilting her head to the right side, but the earrings still go crazy when there's a little bit of action.
grandslasher Posted June 26, 2014 Posted June 26, 2014 same here i have just installed all in one 14.28 edit by daie and my breast butt movement, collision has stopped. I am using xpmse alpha skeleton with citrus 1.5 custom hdt unibody. Hdt works fine with this set up and original 14.28. Â
Daiemonic Posted June 26, 2014 Author Posted June 26, 2014 same here i have just installed all in one 14.28 edit by daie and my breast butt movement, collision has stopped. I am using xpmse alpha skeleton with citrus 1.5 custom hdt unibody. Hdt works fine with this set up and original 14.28. Â Do you copy all the contents of "Hdt all in one" or only the .xml files?
grandslasher Posted June 26, 2014 Posted June 26, 2014 Â same here i have just installed all in one 14.28 edit by daie and my breast butt movement, collision has stopped. I am using xpmse alpha skeleton with citrus 1.5 custom hdt unibody. Hdt works fine with this set up and original 14.28. Â Do you copy all the contents of "Hdt all in one" or only the .xml files? Â Â everthing. extracted the whole rar file into skse plugins
parruyo Posted June 26, 2014 Posted June 26, 2014 How to solve some female NPCs are invisible to pass through a door?
Budroi Posted June 26, 2014 Posted June 26, 2014 I use a setup for HDT where it is attached to all my bodies, armors, blah blah. I used your xml's for my set up and havok physics worked perfectly for my character and armors. the hairs however (any of them) do not work. they all remain static. What could my issue be? Â And No I have no intention of ever using the havok object. I will say that it is an excellent item for those without the knowledge or patients to attach HDT themselves but I don't have to worry about that. HDT is properly attached to all meshes and functions as intended. Except for hairs (didn't test the hdt jewelry yet) Do I need to manually attach the HDT physics to the hairs as well?
Guest Posted June 26, 2014 Posted June 26, 2014 I followed the installation points I'm using the unpb preset but if i try to use the xml of this mod I get crushed everything if i run right or left :7 not the front though.Any idea what I could try to make this work? Â EDIT: Actually I get it with front running too :7 while walking it's fine. Also it seems like the nodes aren't just crushed they keep pointing towards the camera, strange D: Is it the running animation maybe?
Redflyingmonkey Posted June 26, 2014 Posted June 26, 2014 I use a setup for HDT where it is attached to all my bodies, armors, blah blah. I used your xml's for my set up and havok physics worked perfectly for my character and armors. the hairs however (any of them) do not work. they all remain static. What could my issue be? Â And No I have no intention of ever using the havok object. I will say that it is an excellent item for those without the knowledge or patients to attach HDT themselves but I don't have to worry about that. HDT is properly attached to all meshes and functions as intended. Except for hairs (didn't test the hdt jewelry yet) Do I need to manually attach the HDT physics to the hairs as well? Ya, actually dude did you check and quit racemenu ? For some reason I had the same issue, the hair remained static on racemenu but as soon as I quit it, the physics came to it. On a new game they didn't work again, so I entered and exited racemenu a few times and it came back too.Â
Budroi Posted June 27, 2014 Posted June 27, 2014  I use a setup for HDT where it is attached to all my bodies, armors, blah blah. I used your xml's for my set up and havok physics worked perfectly for my character and armors. the hairs however (any of them) do not work. they all remain static. What could my issue be?  And No I have no intention of ever using the havok object. I will say that it is an excellent item for those without the knowledge or patients to attach HDT themselves but I don't have to worry about that. HDT is properly attached to all meshes and functions as intended. Except for hairs (didn't test the hdt jewelry yet) Do I need to manually attach the HDT physics to the hairs as well? Ya, actually dude did you check and quit racemenu ? For some reason I had the same issue, the hair remained static on racemenu but as soon as I quit it, the physics came to it. On a new game they didn't work again, so I entered and exited racemenu a few times and it came back too.   I will give that a try tomorrow. I actually quit using this xml because i was having the same issue as the post directly above the one I'm quoting. Although for me it was the left breast and belly that pointed towards the camera, and every female with a schlong had an odd belly. (see picture)      Â
Guest Posted June 27, 2014 Posted June 27, 2014 Strange, only happened to me while running. Not the animation though i tried different ones. Maybe it's the preset I'm using in bodyslide? I use UNPB preset. I just don't know, I'm going to see today if other presets do the same I guess.It just boggles the mind why it would point towards the camera.
Guest Posted June 28, 2014 Posted June 28, 2014 hello, i might need some help. Im not an expert, but anyway, im always able to make things work well. But when i tried to use the files, my belly stick to a point,mid-air, and it's not moving at all. I tried many things, but it didnt work. The issue is that since i ve tried to go back to my old setting,the original HDT "all in one" with manga body as meshes,( other hdt parts work well) the belly still stuck mid-air, even without files by daie, and honestly, i dont know what to do. Sorry if it is not clear, im not really good in english. Is someone can help me? boobs, butt, earrings and hdt ponytail work fine, it's only the belly.
Daiemonic Posted June 29, 2014 Author Posted June 29, 2014 For those having problems with belly or breast try the less bounce version. HDT simply goes crazy in some situations, I dont think I can do anything about this, If this happens to your char or npc try unequip/reequip havok object. If you dont get any movement at all after install the "hdt all in one" file, the problem may be caused by an incorrect skeleton, if the .xml points to bones not present in your skeleton HDT wont work at all. Â Use only with XP32 Maximum Skeleton Extended.
lindazana Posted June 29, 2014 Posted June 29, 2014 This seems to be a very promising download, but i have two questions. One, will this work with SoS UNP futa mod? (not the equippable one, but the automatic one). And two, is there a way to tone down the jiggle even more? I like stretchy, but when jumping nearly causes my character to be hit in the face by her tits (of roughly D-cup size), that's a bit much.Â
NoxTM Posted June 29, 2014 Posted June 29, 2014 Hey  I'm using "Remodeled Armor for CBBE Bodyslide and TBBP HDT" - problem is, that the Havok object uses the same slot (48 Misc Slot) as the panties from the armor replacer mod does. I alreay asked the mod author for help and he said that i should use the original havok object mod. However.. when i do this (i only used the ESP from the original havoc object mod), some NPCs turn randomly completely invisible.  Any idea how to fix that?
Budroi Posted June 30, 2014 Posted June 30, 2014 This seems to be a very promising download, but i have two questions. One, will this work with SoS UNP futa mod? (not the equippable one, but the automatic one). And two, is there a way to tone down the jiggle even more? I like stretchy, but when jumping nearly causes my character to be hit in the face by her tits (of roughly D-cup size), that's a bit much.  First off, I finally got the hairs to work. they were occasionally static when entering racemenu or at new game but as soon as control was returned (ie: done in racemenu) they functioned as intended.  Also is anyone else having issue with the left breast having roughly 3x the movement when the hands return to waist then the right breast? This issue could be an issue with the manga bodies breasts being to big but i unfortunately do not know what settings to modify in JFF to reduce that movement or to increase the right breasts movement.  To answer the quoted question. yes you can attach the xml's to the futa mod, but preliminary tests did not show belly movement. or if there was movement it was so minor i was not able to see a noticeable difference.  It wont cause crashes or anything so if you wanted to test for yourself it will not hurt anything.   *edit* Wait sorry that was the equipable version. Do you have a link to the not equipable version? All i can find is the unp belisario (sp?) version which is supported in this thread
Budroi Posted June 30, 2014 Posted June 30, 2014 Hey  I'm using "Remodeled Armor for CBBE Bodyslide and TBBP HDT" - problem is, that the Havok object uses the same slot (48 Misc Slot) as the panties from the armor replacer mod does. I alreay asked the mod author for help and he said that i should use the original havok object mod. However.. when i do this (i only used the ESP from the original havoc object mod), some NPCs turn randomly completely invisible.  Any idea how to fix that?  My personal recommendation, follow the tutorials on how to attach HDT directly to meshes to remove your dependency on the havok object.  Also you did not properly follow the original mod authors instructions correctly. He said use the original mod not the esp only. The meshes for most/all items themselves have a setting (in the .nif) that tells the game what slot they are to occupy. If you use the meshes here with the original esp it's likely that the object is being told to equip to 2 different locations which could be the cause of your issue.  If you were worried that these meshes are different then the original or are worried they wont find the xml's you got from here. That should not be an issue, they should both tell the object to look for the xml in the same place and same file name. I'm not 100% certain on that tho, which i why i said should. I can tell you that testing wont harm your game though. Especially if you make a clean save without either esp active.
sampsamp Posted June 30, 2014 Posted June 30, 2014 i not having any breast collision when i use this bbp.xml, hdt body customized bounce kit have it. The breasts move when saadia did the sweeping and cooking animation in bannered mare
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