DaHunter Posted February 1, 2017 Posted February 1, 2017 K tried this, didn't work, is SD the problem or zaz? Papyrus.0.log
CliftonJD Posted February 1, 2017 Posted February 1, 2017 mod 36 (hexadecimal 36, not decimal 36) has some zaz issues - looks like an outdated mod based on the errors, but can't say for certain: y[01/31/2017 - 09:31:45PM] WARNING: Property Keyword2 on script ZazAnimationScript attached to (360CC1D3) cannot be initialized because the script no longer contains that property[01/31/2017 - 09:31:45PM] WARNING: Property HasKeyword on script ZazAnimationScript attached to (360CC1D3) cannot be initialized because the script no longer contains that property[01/31/2017 - 09:31:45PM] WARNING: Property Keyword1 on script ZazAnimationScript attached to (360CC1D3) cannot be initialized because the script no longer contains that property sd is looking better, the next issue comes from dfwdevious framework: [01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2793[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2793[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2795[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp278"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2795[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2797[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2797[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2799[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp278"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2799[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2801[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2801[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2803[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp278"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2803[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2805[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2805[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2807[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp278"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2807[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2809[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2809[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2811[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp278"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2811[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2813[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] WARNING: Assigning None to a non-object variable named "::temp273"stack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2813[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocationChange() - "dfwDeviousFramework.psc" Line 1574[alias PlayerAlias on quest _dfwDeviousFramework (14000D62)].dfwPlayerEvents.OnLocationChange() - "dfwPlayerEvents.psc" Line 91[01/31/2017 - 09:31:52PM] ERROR: Cannot call IsChild() on a None object, aborting function callstack:[_dfwDeviousFramework (14000D62)].dfwdeviousframework.GetRegion() - "dfwDeviousFramework.psc" Line 2815[_dfwDeviousFramework (14000D62)].dfwdeviousframework.OnLocatio possible this DfwSupport.esp
DaHunter Posted February 1, 2017 Posted February 1, 2017 Do you think if I went through and redownloaded and reinstalled everything it would work instead of using a lot of your guys time and energy? I am on NMM and am interested in switching to MO so I am not oppossed to reinstalling everything.
jfraser Posted February 1, 2017 Author Posted February 1, 2017 Do you think if I went through and redownloaded and reinstalled everything it would work instead of using a lot of your guys time and energy? I am on NMM and am interested in switching to MO so I am not oppossed to reinstalling everything. up to you, but triple check the tutorials of you do move to mo. It is a tad complicated. But don't do so just because of us. Also, I am a big fan of Devious Framework.
CliftonJD Posted February 1, 2017 Posted February 1, 2017 Do you think if I went through and redownloaded and reinstalled everything it would work instead of using a lot of your guys time and energy? I am on NMM and am interested in switching to MO so I am not oppossed to reinstalling everything. fresh download would help if the original download was bad mo would give you the ability to retest a mod after updates are made to it, if the mod still spams the log after the retest it could be removed again without leaving a mess behind this: Do you think if I went through and redownloaded and reinstalled everything it would work instead of using a lot of your guys time and energy? I am on NMM and am interested in switching to MO so I am not oppossed to reinstalling everything.up to you, but triple check the tutorials of you do move to mo. It is a tad complicated. But don't do so just because of us. Also, I am a big fan of Devious Framework. personally i can mod skyrim, but i still can't mo
DaHunter Posted February 1, 2017 Posted February 1, 2017 Thanks for all of your help guys and I found a really great youtuber that goes really in depth into MO and will watch all of his videos before I make the switch. THANK YOU ALL AGAIN
bicobus Posted February 1, 2017 Posted February 1, 2017 Some observations: You should get rid of hydra_slavegirls, from my experience it will be a source of annoyances down the run. It somehow manage to expand the time needed to save your game. Captured Dreams isn't yet fully compatible with the latest DD, you should remove it and wait for Veladarius to update his mod (in progress) as you will encounter problems with the various devices the mod will equip (or fail to equip) your character. wolfclub: be sure to use skyrimLL obscure patches. Slaverun_Reloaded: I wouldn't play this mod alongside Captured dreams, cursed loot and SD+. It is story driven, so for a best experience I recommend running it alongside your ease of life mods. I mean, really, slaverun has a lot of content. From Devious Framework's description, you shouldn't try that mod blindly (i.e. install what you want, then try to install the mod and see if you have any issue). Note: This mod is still in the early stages. While I haven't seen many game crashes that warrant it to be in beta, there are a great deal of mods I have not tested it with so use with caution. It is also a mod that can drastically change how other mods behave (CD, Cursed lood, SD+, slaverun). It was thought to be a resource, but from what I can gather no other mod are using it. So unless you know what you are doing, I recommend giving it a pass until you get a stable game.
jfraser Posted February 1, 2017 Author Posted February 1, 2017 Some observations: You should get rid of hydra_slavegirls, from my experience it will be a source of annoyances down the run. It somehow manage to expand the time needed to save your game. Captured Dreams isn't yet fully compatible with the latest DD, you should remove it and wait for Veladarius to update his mod (in progress) as you will encounter problems with the various devices the mod will equip (or fail to equip) your character. wolfclub: be sure to use skyrimLL obscure patches. Slaverun_Reloaded: I wouldn't play this mod alongside Captured dreams, cursed loot and SD+. It is story driven, so for a best experience I recommend running it alongside your ease of life mods. I mean, really, slaverun has a lot of content. From Devious Framework's description, you shouldn't try that mod blindly (i.e. install what you want, then try to install the mod and see if you have any issue). Note: This mod is still in the early stages. While I haven't seen many game crashes that warrant it to be in beta, there are a great deal of mods I have not tested it with so use with caution. It is also a mod that can drastically change how other mods behave (CD, Cursed lood, SD+, slaverun). It was thought to be a resource, but from what I can gather no other mod are using it. So unless you know what you are doing, I recommend giving it a pass until you get a stable game. is THAT what's causing the long auto saves? Devious Framework is great, even without other mod using it. Legume is adapting its leash system to SS.
bicobus Posted February 1, 2017 Posted February 1, 2017 Yeah and it requires some game time to kick in too, so it may be hard to troubleshoot. I don't remember the details about why it increase the time to save, something about the mod not properly cooked.
DaHunter Posted February 1, 2017 Posted February 1, 2017 Kodma How did you figure out some of these conflict issues? I am curious, checking the mod pages I did not see evidence that there were conflicts, I would like to know so that I don't mess up my new install.
bicobus Posted February 1, 2017 Posted February 1, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead.
DaHunter Posted February 1, 2017 Posted February 1, 2017 K I am just reinstalling everything with Mod organizer hopeing it will give me more control over the mods, also is there a guide to reading logs, I just see a gumbled mess
Morferous Posted February 3, 2017 Posted February 3, 2017 K I am just reinstalling everything with Mod organizer hopeing it will give me more control over the mods, also is there a guide to reading logs, I just see a gumbled mess That is because Papyrus records everything, so reading them is hard. Best guide that I know of was made by Arthmoor. Interpreting Papyrus Log Errors in AFK mods https://afkmods.iguanadons.net/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/
astor Posted February 4, 2017 Posted February 4, 2017 Couple of things: 1. When defeated in combat, i sometimes wind up at the slave auction, lucky me? However, if i do nothing, nothing happens, but if i talk to the guy closest to the pen, even if i end the dialogue after the first exchange, i'm still auctioned off twice, sometimes back to back, sometimes at nearly the same time. 2. When enslaved at the auction, when the collar is equipped, the world goes dark red until i can find someone to "release" me. I see a message, "the collar has released its grasp on your will" and the world goes back to normal. How do i remove that effect? It's really ruining this mod for me.
CliftonJD Posted February 5, 2017 Posted February 5, 2017 Couple of things: 1. When defeated in combat, i sometimes wind up at the slave auction, lucky me? However, if i do nothing, nothing happens, but if i talk to the guy closest to the pen, even if i end the dialogue after the first exchange, i'm still auctioned off twice, sometimes back to back, sometimes at nearly the same time. 2. When enslaved at the auction, when the collar is equipped, the world goes dark red until i can find someone to "release" me. I see a message, "the collar has released its grasp on your will" and the world goes back to normal. How do i remove that effect? It's really ruining this mod for me. "the collar has released its grasp on your will" is a message from sd+ try asking for help at the sd thread
astor Posted February 5, 2017 Posted February 5, 2017 Couple of things: 1. When defeated in combat, i sometimes wind up at the slave auction, lucky me? However, if i do nothing, nothing happens, but if i talk to the guy closest to the pen, even if i end the dialogue after the first exchange, i'm still auctioned off twice, sometimes back to back, sometimes at nearly the same time. 2. When enslaved at the auction, when the collar is equipped, the world goes dark red until i can find someone to "release" me. I see a message, "the collar has released its grasp on your will" and the world goes back to normal. How do i remove that effect? It's really ruining this mod for me. "the collar has released its grasp on your will" is a message from sd+ try asking for help at the sd thread Will do, thanks much.
Content Consumer Posted February 5, 2017 Posted February 5, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead. Does anyone have a list of mods that use HDT high heels versus NiOverride? I'm using a mix of both right now, which is kind of pointless, and I can't remember which is which.
CliftonJD Posted February 5, 2017 Posted February 5, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead. Does anyone have a list of mods that use HDT high heels versus NiOverride? I'm using a mix of both right now, which is kind of pointless, and I can't remember which is which. mostly armor mods from nexus that require hdt heels for me...if/when i were to attempt a complete conversion that woud require tracking down the requirements list for each of them
JuliusXX Posted February 5, 2017 Posted February 5, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead. Does anyone have a list of mods that use HDT high heels versus NiOverride? I'm using a mix of both right now, which is kind of pointless, and I can't remember which is which. If you are using Mod Organizer just deactivate the hdtHighHeel.esm and look which mods are showing the missing master icon. Similar might also work with WryeBash and other installation tools.
Content Consumer Posted February 5, 2017 Posted February 5, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead. Does anyone have a list of mods that use HDT high heels versus NiOverride? I'm using a mix of both right now, which is kind of pointless, and I can't remember which is which. If you are using Mod Organizer just deactivate the hdtHighHeel.esm and look which mods are showing the missing master icon. Similar might also work with WryeBash and other installation tools. Eh? I thought those mods didn't explicitly require that as a master, and I never actually checked. Thanks!
JuliusXX Posted February 5, 2017 Posted February 5, 2017 Time, empiric trials (did a lot of 5-6 hours runs while analyzing the logs) and reading the forums. If you start to mod heavily, you'll encounter a set of troubles that you'll have to troubleshoot and eventually learn from them. If you can, try to get rid of every mod that use HDT high heels and use NiOverride Heels instead. Does anyone have a list of mods that use HDT high heels versus NiOverride? I'm using a mix of both right now, which is kind of pointless, and I can't remember which is which. If you are using Mod Organizer just deactivate the hdtHighHeel.esm and look which mods are showing the missing master icon. Similar might also work with WryeBash and other installation tools. Eh? I thought those mods didn't explicitly require that as a master, and I never actually checked. Thanks! I started to use the niOverride in my current game and I didn't found any mods requiring hdt High Heels without it being a master. I also didn't remove any of those mods because it's really easy to convert them into niOveride. These two videos show how: Just make sure "Auto Sanitize before Save" is NOT checked when using nifSkope.
Guest Posted February 11, 2017 Posted February 11, 2017 Has anyone had an issue similar to mine: After the dialogue to start the auction, the scene starts normally, but the guy i spoke to repeats all the dialogue again. Then the scene starts again (in the middle of the first scene). Then I go to the outcome determined by the first auction scene, then after a few minutes I get transported to the outcome from the second auction scene.
Zor2k13 Posted February 11, 2017 Posted February 11, 2017 Yeah this happens a lot for me it has been happening since last year actually and I don't think there is any end in sight for it.
CliftonJD Posted February 11, 2017 Posted February 11, 2017 Has anyone had an issue similar to mine: After the dialogue to start the auction, the scene starts normally, but the guy i spoke to repeats all the dialogue again. Then the scene starts again (in the middle of the first scene). Then I go to the outcome determined by the first auction scene, then after a few minutes I get transported to the outcome from the second auction scene. Yeah this happens a lot for me it has been happening since last year actually and I don't think there is any end in sight for it. i discovered if you're using a new game with the current version, this happens if you press a key during the dialogue - like to advance the dialogue with the activation key - can hit it a couple time, but if you hit it during his last line it starts him up again and triggers the next auction scene
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now