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I started a new game, got the SD outcome but cant find the Master.

did it give you the normal SD slavery start dialogue?

Also, make sure sd is activated, turn off the option to start it after the drinking game, and make sure both genders can enslave you in the sd mcm.

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I started a new game, got the SD outcome but cant find the Master.

did it give you the normal SD slavery start dialogue?

Also, make sure sd is activated, turn off the option to start it after the drinking game, and make sure both genders can enslave you in the sd mcm.

 

It didnt, I talked to the guard and he started the auction again... and when it started I got the SD message but then I got another SD start.

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since this came up in a recent conversation here, thought i'd pass along this additional info:

 

 

 


 

 

 

I think that I'm beginning to understand: you train a slave with PAHE and then you transfer them to HSH? Funny thing is (and I don't know if it has something to do with HSH or follower extended dialogue mods) that, when I transfer a slave with 90 subservience, she gets mouthy all of a sudden. She does all she's asked to do but, judging from her dialogue, she hates your guts...

Still have to test slave training a slave and still don't understand why any of the slaves in RH are unresponsive.

 

It's best to train a couple of slaves to as close to 100 as you can in obedience/sex etc , transfer them to a HSH cell and assign them as trainers. Than they can train other slaves to their stat level.

 

Are you referring to the slaves HSH puts in Restless Hunter or your own slaves ?

 

The ones in RH: "Imperial slave", "Redguard slave" etc. I can see them in RS menu and can teleport them to my PC's house but they are completly unresponsive. Clicking "E" does nothing at all. Are they just an eye candy?

 

And thank you very much fred200 but what's the option for consensual sex? I have "I'm going to fuck you" option which doesn't sound very consensual :)

 

 

 

I think those slaves added by HSH get auctioned along with the ones you provide. But you have to be present when the auction happens and buy them. Not 100% certain though since like said i haven't been to the restless hunter in my current playthrough and those slaves didn't exist in my last one.

 

 

They do get auctioned at the same time your own slaves get auctions, i've not used it myself but it does flash up a prompt saying something along the lines of "Push enter to bid" when they are being auctioned so i think you can purchase the slaves if you want to
 

 

 

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since this came up in a recent conversation here, thought i'd pass along this additional info:

 

 

 

 

 

 

 

I think that I'm beginning to understand: you train a slave with PAHE and then you transfer them to HSH? Funny thing is (and I don't know if it has something to do with HSH or follower extended dialogue mods) that, when I transfer a slave with 90 subservience, she gets mouthy all of a sudden. She does all she's asked to do but, judging from her dialogue, she hates your guts...

Still have to test slave training a slave and still don't understand why any of the slaves in RH are unresponsive.

It's best to train a couple of slaves to as close to 100 as you can in obedience/sex etc , transfer them to a HSH cell and assign them as trainers. Than they can train other slaves to their stat level.

 

Are you referring to the slaves HSH puts in Restless Hunter or your own slaves ?

The ones in RH: "Imperial slave", "Redguard slave" etc. I can see them in RS menu and can teleport them to my PC's house but they are completly unresponsive. Clicking "E" does nothing at all. Are they just an eye candy?

 

And thank you very much fred200 but what's the option for consensual sex? I have "I'm going to fuck you" option which doesn't sound very consensual :)

 

I think those slaves added by HSH get auctioned along with the ones you provide. But you have to be present when the auction happens and buy them. Not 100% certain though since like said i haven't been to the restless hunter in my current playthrough and those slaves didn't exist in my last one.

They do get auctioned at the same time your own slaves get auctions, i've not used it myself but it does flash up a prompt saying something along the lines of "Push enter to bid" when they are being auctioned so i think you can purchase the slaves if you want to

 

yeah, figuring out how to handle followers is on my permanent to do list. ;)
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Perhaps have them unequipped when the transition happens and equip regular wrist and ankle shackles instead? I noticed that Slaverun Reloaded had her hanging for a moment before being stripped for the scene.

the hanging from chains is actually a zaz animation, not an outfit. They said, I do have it set to turn off the animation at the end of the auction, but zaz things never seem to work all the time in SS.
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Ok update on what I have found, When I am sent to the simple slavery place by cursed loot and talk to the guard you are spossed, who's dialogue works, to I am sent to the auction block. While looking in 3rd person I noticed that at first I am chained in the ceiling then after a little bit the chain goes away and I can walk around and talk to people. Hopefully something I have said will help. I am also posting the log in case you need it.

Papyrus.0.log

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Ok update on what I have found, When I am sent to the simple slavery place by cursed loot and talk to the guard you are spossed, who's dialogue works, to I am sent to the auction block. While looking in 3rd person I noticed that at first I am chained in the ceiling then after a little bit the chain goes away and I can walk around and talk to people. Hopefully something I have said will help. I am also posting the log in case you need it.

 

ok, the first issue in your log:

 

?

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdemariaedenscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdemariaedenscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMonitor_var" on object "crdeslaverunscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMonitor" on object "crdeslaverunscript"

[01/31/2017 - 05:15:51PM] Cannot open store for class "slv_utiilities", missing file?

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Monitor_var" on object "crdevars"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::MariaEden_var" on object "crdevars"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "MariaEden" on object "crdevars"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Monitor" on object "crdevars"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Vars_var" on object "crdeitemmanipulatescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdeitemmanipulatescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdeitemmanipulatescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Vars" on object "crdeitemmanipulatescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::ItemScript_var" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::MariaEdenScript_var" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::SlaverunScript_var" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "SlaverunScript" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "MariaEdenScript" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "ItemScript" on object "crdedistantenslavescript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMonScript_var" on object "crdenpcmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMonScript" on object "crdenpcmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdenpcsearchingscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdenpcsearchingscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "OnOptionSelect" in state "" on object "crdemcmscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "OnOptionSliderOpen" in state "" on object "crdemcmscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "Maintenance" in state "" on object "crdestartquestscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdeslavetatsscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdeslavetatsscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "TattooUpdate" in state "" on object "crdeslavetatsscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::DistantEnslaveScript_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Vars_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::LolaScript_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::MCM_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayMonScript_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::SlaverunScript_var" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayMonScript" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "SlaverunScript" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Vars" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "MCM" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "DistantEnslaveScript" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "LolaScript" on object "crdemodsmonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "enslaveSD" in state "" on object "crdemodsmonitorscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "CDxDispositionUpdate" in state "" on object "crdemodsmonitorscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "checkStatuses" in state "" on object "crdemodsmonitorscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "arrestPlayer" in state "" on object "crdemodsmonitorscript".

[01/31/2017 - 05:15:51PM] Error: Unable to link types associated with function "enslaveME" in state "" on object "crdemodsmonitorscript".

[01/31/2017 - 05:15:51PM] Cannot open store for class "SLSF_CompatibilityScript", missing file?

[01/31/2017 - 05:15:51PM] Cannot open store for class "wd_util", missing file?

[01/31/2017 - 05:15:51PM] Cannot open store for class "CDxCellController", missing file?

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Mods_var" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::startUp_var" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Mods" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "startUp" on object "crdeplayerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdecrimemonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Mods_var" on object "crdecrimemonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdecrimemonitorscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Mods" on object "crdecrimemonitorscript"

[01/31/2017 - 05:15:51PM] ERROR: Unable to bind script crdecrimemonitorscript to crdeCrimeMonitor (3E02C9DD) because their base types do not match

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerScript_var" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Mods_var" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "playerScript" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Mods" on object "crdemasterscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Mods_var" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerScript_var" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Mods" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "playerScript" on object "crdefollowerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdeattackerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdeattackerscript"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::Monitor_var" on object "crdetopicstartfragment"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "Monitor" on object "crdetopicstartfragment"

[01/31/2017 - 05:15:51PM] ERROR: Unable to bind script crdetopicstartfragment to (3E0022F1) because their base types do not match

[01/31/2017 - 05:15:51PM] Error: Unable to link type of variable "::PlayerMon_var" on object "PRKF_crdeContainerPerk_08043322"

[01/31/2017 - 05:15:51PM] Error: Unable to link type of property "PlayerMon" on object "PRKF_crdeContainerPerk_08043322"

[01/31/2017 - 05:15:51PM] ERROR: Unable to bind script PRKF_crdeContainerPerk_08043322 to (3E043322) because their base types do not match

[01/31/2017 -

 

is abnormal for the mod the scripts relate to so i'm going to refer you to verstort at deviously enslaved continued - it might be an older version of deviously enslaved as well so try the new update here: http://www.loverslab.com/files/file/2414-deviously-enslaved-continued/

...actually i'm going to re-iterate that seems to be your primary concern here, the log is flooded with crde issues

 

get that fixed then clean the save with papyrus data transfer from nexus:

http://www.nexusmods.com/skyrim/mods/53045#content

"choose remove loose scripts"

its either that or you'll need another new game after fixing those errors

 

if you have any further simple slavery issues, report back after that's completed

 

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I just deinstalled deviously enslaved continued and tried again on a new save file. Didn't work. I did not run the save game thing though because I assume just starting a new save is good enough, if you want me to run it though I will. Here is the new log. 

 

sd alternate animations issues from zad bound combat here:

 

psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 516

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor: group: _mtx base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 517

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 517

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 517

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor: group: _sneakidle base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 518

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 518

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 518

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor: group: _sneakmt base: 0 number: 0

[01/31/2017 - 08:17:58PM] [Zad]: Remove_ABC()

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 202

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 202

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 202

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _h2heqp base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 203

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 203

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 203

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _h2hidle base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 204

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 204

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 204

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _h2hatkpow base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 205

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 205

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 205

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _h2hatk base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 206

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 206

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 206

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _h2hstag base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 207

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 207

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 207

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _jump base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 208

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 208

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 208

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _sneakmt base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 209

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 209

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 209

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _sneakidle base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 210

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 210

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 210

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _sprint base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 212

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 212

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 212

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _shout base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 213

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 213

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 213

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _mtx base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 214

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 214

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 214

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _mt base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 215

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _mtturn base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: DeviousDevices Actor: group: _mtidle base: 0 number: 0

[01/31/2017 - 08:17:58PM] ERROR: Cannot call SetAnimationVariableInt() on a None object, aborting function call

stack:

[zadQuest (0D00F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 217

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

[zadQuest (0D00F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line 69

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 153

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

[01/31/2017 - 08:17:58PM] WARNING: Assigning None to a non-object variable named "::temp7"

stack:

[zadQuest (0D00F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line 69

[zadQuest (0D00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 153

[_SD_controller (38000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520

[_SD_controller (38000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502

[alias _SDRA_player on quest _SD_controller (38000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?

 

what versions of zaz, devious devices, and sd are you running this with

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirements

http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2016-12-23/

Link to comment

Is it ZAZ v61 or v0611 patch (based on the file list)? Because you need to apply the patch "v0611" over the base version.

 

Those are bad naming scheme. Zaz has two files you need to get, the first has "v61" in it and it's the mod in its previous version. Then you have the file with "v0611" which is a patch to get the mod to the latest version. Both should read "version 6.10 and version 6.11".

Link to comment

ZAZ v61

DD expansion 2.0c

DD Intergration 3.3b 

DD Assets 3.0e

SD+ 355

I did download all of these at the same time. I am attaching my mod order in case you will find that useful, and yes I have used LOOT, run it every time I add/remove a mod. Would you like to me to try reinstalling everything?

 

zaz i would recommend getting the patch to 6.11, but any further than that you'd have to speak with skyrimill about it

i can't say for certain, but it looks like what happens if you start the game without redefining the new keys in the sd menu - i use those as my movement keys so it becomes a huge conflict

Link to comment

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