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Bandit Paradise

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Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?

 

 

UPDATING (IMPORTANT):

If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.

 

I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.

 

If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.

 


Plot:

 

Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.

 

Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!

 

 

Hard Requirements:

 

Sexlab (SE/LE)

 

Fuz Ro D-Oh (SE/LE)

 

ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)

 

     The packs of ZAP 8+ can be found here:

 

     SE Players:

     ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
     ZAZ 8.0+ UUNP HDT 2023 https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

     LE players go here.

 

 

Soft Requirements:


MNC/Creature Framework (SE/LE)

 

Furniture Framework

 

 

IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!

 

 

How it Works:

 

This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.

 

What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?

 

How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!

 

Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...

 

How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).

 

You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!

 

Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!

 

You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!

 

I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.

 

 

How to Start the Quest:

 

There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.

 

Spoiler

20251023225754_1.jpg.b1d69a83f9fd3477279b7eec815b40b0.jpg20251023225716_1.jpg.1500ddabf04ccd47bcb9b869abf81f00.jpg20251023225631_1.jpg.7b1d1e4b90b1a4fc674421722b95d8ad.jpg20251023225526_1.jpg.6081e97d6158f38735ff2ddadbce77a9.jpg

 

 

This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.

 

The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!

 

 

Followers:

 

You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.

 

If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. 

 

If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.

 

The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here.

 

 

FAQ:


Q: Do I have to see creature action?

 

A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.

 


Q: Can a male PC play this quest?

 

A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.

 

The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those.

 

See required animations list below for more details.

 

 

Q: How long does this quest take to complete?

 

A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. 

 

Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!

 

 

Q: Is this quest repeatable?

 

A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.

 


Q: Can I update the mod mid-quest?

 

A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too.

 


Q: Do I need to be at a certain level before I play this?

 

A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.

 

 

Q: Is KS Hairdos a hard requirement?

 

A: No. The files have been copied over.

 

 

Human Animations Used (Warning: Spoilers!)

 

 

Spoiler

Hard Requirements:

 

Female PC: F(solo), MF, FF, FFM, FFMM, FFFM, MMF, MMMF

 

Male PC: M(solo), MF, MM, MMF, MMMF, FFM, FFMM


Soft Requirements (seen only if do optional activities or play the creature chapters)

 

Female PC: FFFFM, MMMMF

 

Male PC: FFFMM, MMM, MMMM, MMMMM

 

YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!

 

InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.

 

 

Creature Animations Used (Warning: Spoilers!)

 

 

Spoiler

Bear*
Boar
Canine***

Chaurus (small)
Chaurus Hunter
Chaurus Reaper*

Elk (uses Deer animations)
Horse**
Large Spider
Sabre Cat
Skeever*
Slaughterfish
Troll*
Werewolf***

 

*Threesome options available. Need FFC animations if PC is female. MFC animations if male. Only MFC animations I know of are Canine, Horse and Werewolf.
**MFC options available if player is female.

***CCF, CCCF and CCCCF activities available.

 

Note: At least one FFC animation required for Horse even if player is male due to NPC activities.

 


Suggested Animation Packs:

 

Billyy


Anub

 

 

Third Party Add-Ons:

 

Voice Packs:

 

Bandit Paradise - Voice Files by bigbasi

 

DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666

 

 

Translations:

 

French Translation by Voltair

 

 

NPC Replacers:

 

Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly

 

 

Known Mod Conflicts:

 

-ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!

 

-MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.

 

One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.

 

-Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.

 

-SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.

 

-Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!

 

-Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.

 

-Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.

 

 

Known Bugs:

 

-New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.

 

-NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing.  If she is, tell her you want to make a request and then tell her to take a break.

 

-NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!

 

-Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.

 

-Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.

 

-After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.

 

-If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.

 

 

 

CTDs:

 

Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.

 

Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.

 

There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.

 

 

 

Mod Compatibilities:

 

-Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.

 

-Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.

 

-Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits!

 


Recommended Mods:

 

-Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.

 

-You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.

 

 

Permissions:

 

-Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.

 

-Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.

 

-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here.

 

-Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!

 


Acknowledgements:

 

- @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!

 

-Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. 

 

-Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!

 

-Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!

 

-Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.

 

-KS Hairdos creators for supplying such great hairstyles.

 

- @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.

 

-HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!

 

-Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.

 

-Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.

 

-And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?

 

 

Version History:

 

Spoiler

1.5.0

-Added new opportunities to get punished or get other slaves punished in the non-creature route (could only do this before in the creature route).
-Added opportunity to rat on fellow slave near end of BPQ04A. Starts new chapter BPQ04AB where you work as an informant for the bandits and can get more slaves punished!

-Added new ZAZ items down in the dungeon.
-Give Aeris dialogue to place all in-trouble slaves into dungeon ZAZ furniture for up to 30 minute scene. Works for both the creature and non-creature routes. Which slaves show up depends on who you have ratted on or who got punished because of your own defiance.
-Can now take a particular bandit prisoner during the uprising and make him YOUR slave when story is completed.
-Gave Aeris and Eleia dialogue to set the player up with outside creatures in case Levana isn't around. Also, Levana and Eleia can now set the player up with cave creatures, not just Aeris.
-Minor adjustments and bug fixes.

 

 

1.4.3

-Added essential characters to the WINeverFillAliasesFaction as a backup to preventing bard distractions.
-Adjusted certain daily slave schedules.
-Fixed certain scripts malfunctioning that kept dungeon cell doors from unlocking when they should.

 

 

1.4.2

-Fixed missing trigger boxes that kept BPQ01 from proceeding.
 

 

Version 1.4.1

 

-Made essential quest characters ignore bard to prevent interruptions.

 

 

Version 1.4.0

 

-Increased size of dungeon area. Added new cell and more ZAZ furniture. New opportunities to be rude with your masters and get sent here. Can also get fellow slaves sent here if you get them or yourself in trouble! Slaves that get punished during the quest will go to the dungeon during certain hours of the day every day until the quest is over.
-Added spikes and skeletons to the water under the bridge.
-Made Feradel a real bard that can play music in the tavern.
-Minor adjustments and bug fixes.
-New options at the ends of BPQ04A and BPQ08 to just give up trying to escape and fail the quest. Escape will never be possible and you will remain a slave here forever!
-Elk added to fortress after completing beast chapters.
-Added smaller Chaurus to cave after completing beast chapters.
-Main beast-lovers (Levana/Eleia/Aeris) have regular action with creatures at certain hours/days. Must complete quests with those creatures before they start happening.
 

 

Version 1.3.0

 

-New quest chapter BPQ04A for those taking the non-creature route.
-New stages added to quest chapters if taking creature route.
-Time advances after completing quest chapters so the player cannot complete the whole story in just a day or two.
-Added optional dialogue to every slave suggesting you please one of the bandits together in the private entertainment room. Only works in tavern. Works for both male and female slaves. Only bandits that are currently in the tavern will be available options. Available after pleasuring first five customers in BPQ03.
-Added ZAZ trees to the court yard for slaves to be tied/chained to during shows.
-Added wolves in later chapter for canine CCF, CCCF and CCCCF activities.
-After quest completion, any friends that the player brings with them to Paradise will have dialogue to start threeway action with freed slaves and the player. Players that completed the beast chapters can set up their friends with creatures or even join the friends for creature three-ways. NPCs have dialogue as long as they have a positive relationship with the player, the quest is complete, and they are in the valley/tavern/dungeon.
-Minor tweaks and adjustments.
-New dialogue lines.
-Fixed bugs with bandits wandering off to have random sex with other slaves when they are supposed to be watching shows (or participating).
-Increase starting customer satisfaction quota from 3 to 5 in BPQ03.
-Being rude with your masters when they are about to give you the first set of clothes in BPQ05 will result in you not getting them.
-Added stages 5, 6 and 7 to BPQ09 to satisfy three more bandits before going up to see Levana/Gron/Kane. Put certain bandits in a faction that still want the beast whore. All others will reject the player because they heard about the sex with the cave creatures.
-Have Levana send the player a letter asking them to return to the valley three days after BPQ09 is completed. Turns out Levana has brought back three wolves to guard the fort (and fuck the occupants). CCF, CCCF and CCCCF canine action will be available.
 

 

Version 1.2.1

 

-Fixed dialogue from being hidden during captain entertainment scenes.

 

 

Version 1.2.0

 

-Fixed minor bugs.

-Dialogue additions and minor changes.

-Added extra weapons and armor in final room for players that came unprepared.

-NPC slaves now have random sex with bandits at certain times of day and certain quest stages.

-Added some random force-greets after pleasuring first three customers that can come from either masters or customers. They demand sex on counters, chairs, tables and walls. So, have InvisFurn animations ready. Refusing demands will start punishments (usually). Happens at particular quest stages.

-Gave Aeris and Gron repeatable dialogue to set up extra scenes where bandits gather outside near the pillory for group shows.

-Set up scenes for beast shows in front of the bandits anytime.

-Added more dialogue to make beast-lover friends have FFC animations with each other (akSpeaker/Actor).

-Extra activities after the quest is completed.

 

Version 1.1.1

 

-Fixed bug not allowing players to have FFCs with other beast-lovers if they skipped to BPQAerisSkipChapters 35.

-Allow Gron to have MFC action with the player after pleasuring the first half of the outside animals.

-Fixed bug preventing Simple Slavery from working.

 

Version 1.1.0

 

-Some minor dialogue adjustments.
-Fixed some minor bugs.
-Made Simple Slavery compatible. Bandit Paradise will be included in the next SS++ update.
-Put ONE follower in extra prison cell. Free them when it is time to escape. See mod details on how to handle special followers or followers that are a part of multiple follower frameworks like NFF.
-New option to skip chapters when you first arrive at the fortress for those who have already played this quest and just want to re-experience their favorite parts. Quest is still not repeatable. So, only do this on extra saves for fun.
-Added a few extra activities.

 

Version 1.0.1

 

-Added patch for Devious Devices collars.

-Fixed missing KS Hairdos files.

 

 

 

Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!

 

 


  • Submitter
  • Submitted
    11/15/25
  • Category
  • Requirements
    Sexlab, ZaZ 8.0+, Fuz Ro D-oh
  • Regular Edition Compatible
    Yes
  • Install Instructions

    Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.

 

Posted

Awesome to see a new slavery mod! Thank you!

 

This may seem SUPER random, and may be spoiler territory, but I always love mods slavery mods that end in a sort of "soft" bad end where the player is "free" but must return periodically or has some sort of (semi?)permanent consequence, or some other similar mechanic, rather than strictly "good end" (Free) "bad end" (unable to continue playing the game at all normally). Is this an option in your mod? 

Posted
6 minutes ago, 115Division said:

Why is Skyrim AE Crashing for my playthrough when i try to start a New Game.

 

Strange... I use AE as well and I do not have that problem. I also had a couple others help me test it and they did not report that.

 

Are you sure you selected the SE/AE version in the FOMOD and not LE? Are you sure it is my mod? Does disabling my mod fix it?

Posted
2 minutes ago, Senick2 said:

Awesome to see a new slavery mod! Thank you!

 

This may seem SUPER random, and may be spoiler territory, but I always love mods slavery mods that end in a sort of "soft" bad end where the player is "free" but must return periodically or has some sort of (semi?)permanent consequence, or some other similar mechanic, rather than strictly "good end" (Free) "bad end" (unable to continue playing the game at all normally). Is this an option in your mod? 

 

Without spoiling much, there are no permanent effects when the quest is done. Whether or not you ever want to come back here is completely up to you.

 

My quest does not effect how the rest of the game normally plays at all and I would prefer to keep it that way. It's just a quest mod, not a game altering mod.

Posted (edited)
11 minutes ago, Donuts4me said:

 

Without spoiling much, there are no permanent effects when the quest is done. Whether or not you ever want to come back here is completely up to you.

 

My quest does not effect how the rest of the game normally plays at all and I would prefer to keep it that way. It's just a quest mod, not a game altering mod.

Gotcha, it looks great, can't wait to give it a play through!

Edited by Senick2
Posted
9 minutes ago, 115Division said:

i did select SE/AE in the fomod not LE also i checked the SE/AE patch folder inside the mod folder nothing was in there.

 

There is not supposed to be anything in the patches folders yet. Those were created on the side because one of my testing partners wants to make some patches to make this mod more compatible with Devious Devices. It was going to be in this version but they told me there was a holdup and just go ahead and release it.

 

This is my single SE/AE version file before it was combined with the LE in FOMOD. See if it works for you.

 

Bandit Paradise v1.0 SE_AE.7z

 

If it doesn't, there might be a conflict with your setup.

 

Posted

Looks very interesting and seems like a lot of effort is put into making this mod. Nice. Gotta try this later.

 

I actually have similarly themed mod in development (barely any work done though), I hope you don't mind when it released eventually. I doubt it will be as well made as this though.

Posted

Only just tried this out but a couple minor notes:

 

Warning for MCO might be warranted as it seems to mess with the whipping scenes (not uncommon with zaz base)

 

Some female bandits have missing textures on their scalps for some reason for me:

 

Spoiler

image.png.6baeaeabfd7c6eab987c1fa4f3d1af78.png

 

Posted
5 minutes ago, LittleWhiteNeko said:

Looks very interesting and seems like a lot of effort is put into making this mod. Nice. Gotta try this later.

 

Thanks! It was a LOT of effort.

 

8 minutes ago, LittleWhiteNeko said:

I actually have similarly themed mod in development (barely any work done though), I hope you don't mind when it released eventually. I doubt it will be as well made as this though.

 

I don't mind at all. I made this because I feel there is a serious lack of bandit-themed adult mods for Skyrim. Most of the slavery quest mods I have seen are usually relating to daedric cults, crooked government, or even being used by the common people you are supposed to be helping!

 

I figure bandits/criminals abducting people would be more common and make more sense in the world. The more bandit mods we can get the better. Then we can go back to being friends with soldiers and common people!

Posted (edited)

Well done, it's as nice as it is surprising to see a new player slavery mod release for Skyrim these days. I'll have to check it out soon

 

Now begin the endless bug reports, in my experience lol. Try not to get overwhelmed by them, us degens will always be here to play the mod

Edited by Visio Diaboli
Posted
23 minutes ago, IcicleInn said:

Warning for MCO might be warranted as it seems to mess with the whipping scenes (not uncommon with zaz base)

 

I'll put it on the list of known conflicts.

 

24 minutes ago, IcicleInn said:

Some female bandits have missing textures on their scalps for some reason for me:

 

  Reveal hidden contents

image.png.6baeaeabfd7c6eab987c1fa4f3d1af78.png

 

 

Strange...? I just checked my setup and I have all the required meshes and textures and I assigned the appropriate extra head parts. If regular KS Hairdos works for you, mine should too,

Posted
17 minutes ago, Visio Diaboli said:

Well done, it's as nice as it is surprising to see a new player slavery mod release for Skyrim these days. I'll have to check it out soon

 

Now begin the endless bug reports, in my experience lol. Try not to get overwhelmed by them, us degens will always be here to play the mod

 

Thanks! I've been expecting it. I already had some help debugging and we got rid of the biggest issues. Now there will be even more reports since everyone plays different...

 

I also expect people to have problems that I will never see or be able to help with since everyone plays with different setups and they could very well be the ones who didn't do something right! There is nothing I can do about that...

Posted
17 minutes ago, Donuts4me said:

 

I'll put it on the list of known conflicts.

 

 

Strange...? I just checked my setup and I have all the required meshes and textures and I assigned the appropriate extra head parts. If regular KS Hairdos works for you, mine should too,

I'll try actually installing KS Hairdos and report back.

Posted
14 minutes ago, coldnlood54611 said:

it will be nice if it support OSTIM 

 

Sorry. I've never used OStim. I hear it does not support creature animations. Creature action is optional in this quest, but it is still a part of the package and it all runs on the same Sexlab scripting system. Sexlab is all I know.

Posted
4 minutes ago, jfraser said:

sounds like a perfect mod to fit with Simple Slavery. might want to reach out to @Hex Bolt :)

 

looking forward to trying this!

 

I was already planning on it! Simple Slavery is what made me want to come up with this idea in the first place. I'm just waiting to see if the mod is working for everybody first.

Posted
1 hour ago, Donuts4me said:

 

I was already planning on it! Simple Slavery is what made me want to come up with this idea in the first place. I'm just waiting to see if the mod is working for everybody first.

Hi, I have a plot-related question right away, spoilers included. I've seen similar mods before, and I'll definitely check out yours. Is there an option to stay with the bandits instead of running away? 

Simply based on the logic of the narrative, if the Dovahkiin becomes completely submissive, then why escape? 

Posted
5 hours ago, 115Division said:

Why is Skyrim AE Crashing for my playthrough when i try to start a New Game.

Are you sure it's the new mod that's interfering? I just had this problem before, with SD+, and I had to give it up. The new game's  just doesn't mesh well with what's already in there. Trust me, 427 mods do some shit.  I just broke my save because I installed a mod from a clumsy guy," I'm glad you're here" Never install this crap, it's just a nightmare and it's impossible to remove.

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