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Posted (edited)
On 11/16/2025 at 6:04 PM, Donuts4me said:

The new version is up.

Thank You for this, downloaded it and will try in the coming days.  :cool:

Edited by Caveman 74
Posted
48 minutes ago, Leonel777 said:

sorry i completely forgot to mention i do have attack mco, will that cause issues? do i still use the command

 

I don't use MCO myself, but others who do use it say it does not work well with ZAZ items. I would use the command. This is the one and only time the player HAS to get punished. You shouldn't have to see one of these scenes again as long as you are not rude with your masters.

Posted (edited)
1 hour ago, JamesKrauser8585 said:

That's strange, I think I'm one of the few who have no complaints about the game. I haven't had any loading problems, texture issues, or crashes. Could it be because I created a crazy, submissive, nymphomaniac, and masochistic character from the start? I don't know, but Captain Kane revealing his secret and being able to have a threesome with the other prostitutes is very original.

 

You probably do not have many mods that alter textures or combat mechanics. Those seem to be the most common causes for problems so far.

Edited by Donuts4me
Posted (edited)

@Donuts4me quoting your mod page... You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.

 

There is a mod by Migal who made BBLS, it is called "No Naked Comments" which works quite well.     :cool:

https://migal3d.com/skyrim-mods/                                                                    

Edited by Caveman 74
Posted

I finally finished your mod. Wow! Amazing work, not even a single bug. Especially the fact that you wrote a story for each slave. 

Honestly, I would only add one thing to your mod - there are no clear reasons why our heroine, again hypothetically, has sadomasochistic tendencies. No, not even that, I have no problems with this, considering that I have mods from Delzaron, Gristle, Pama, Hex Bolt, etc. But for those who don't have such mods, I think some history should be added, some kinky sex story actually. 

Here's an example: our heroine's parents were slave traders, and from early childhood their daughter watched slaves being punished; it turned her on a lot, and she fantasized about being in their place. When her parents' business became complicated because Ulfric's troops began to suppress slave owners everywhere they appeared, the only solution for the parents was to sell their daughter. They sold their daughter to the Maormer elf pirates. 

 

And now I'm likely going to get pelted with tomatoes by lore experts, but I'm no expert on this universe. I just know some general information about it. 

If I'm wrong, please correct me. So, back to the story. In their slavery, the girl experienced of pain and pleasure; she had three whole years to do so, since she was sold when she was barely 15. 

I quickly jotted down what came to mind. Yes, I have perverted thoughts, so what now? We all do. It's just that some don't admit they worship Slaanesh. Anyway, That's an addition. You can insert this mini-story into the dialogue when Jax wonders why the heroine is so submissive. That's how it is. But this is so that the picture is presented in full. Thanks again for the mod! 🫶

Posted (edited)
2 hours ago, bark1313 said:

I finally finished your mod. Wow! Amazing work, not even a single bug. Especially the fact that you wrote a story for each slave. 

Honestly, I would only add one thing to your mod - there are no clear reasons why our heroine, again hypothetically, has sadomasochistic tendencies. No, not even that, I have no problems with this, considering that I have mods from Delzaron, Gristle, Pama, Hex Bolt, etc. But for those who don't have such mods, I think some history should be added, some kinky sex story actually. 

Here's an example: our heroine's parents were slave traders, and from early childhood their daughter watched slaves being punished; it turned her on a lot, and she fantasized about being in their place. When her parents' business became complicated because Ulfric's troops began to suppress slave owners everywhere they appeared, the only solution for the parents was to sell their daughter. They sold their daughter to the Maormer elf pirates. 

 

And now I'm likely going to get pelted with tomatoes by lore experts, but I'm no expert on this universe. I just know some general information about it. 

If I'm wrong, please correct me. So, back to the story. In their slavery, the girl experienced of pain and pleasure; she had three whole years to do so, since she was sold when she was barely 15. 

I quickly jotted down what came to mind. Yes, I have perverted thoughts, so what now? We all do. It's just that some don't admit they worship Slaanesh. Anyway, That's an addition. You can insert this mini-story into the dialogue when Jax wonders why the heroine is so submissive. That's how it is. But this is so that the picture is presented in full. Thanks again for the mod! 🫶

 

Thats what im hoping too. More lore, more text to read not just the generic dialog (i want you to fuck that.../we will fuck that...) and scene starts. Especially for the bestiality corruption 🦴

Oh, and it would be nice to invite them outside the castle so you dont have to wait for their schedule.

Edited by raeder87
Posted
28 minutes ago, raeder87 said:

 

Thats what im hoping too. More lore, more text to read not just the generic dialog (i want you to fuck that.../we will fuck that...) and scene starts. Especially for the bestiality corruption 🦴

Oh, and it would be nice to invite them outside the castle so you dont have to wait for their schedule.

Believe me, it's not that easy to write different dialogue every time for a sex scene. I have no problem with this; I've completed almost all the major mods 18+ for this game, and there's months' worth of text work there. There's already a lot of dialogue, I just noticed a small detail missing. If people voluntarily became co-authors of the mod and there wasn't just one modder, then of course a lot could be done.

Posted

Loving the mod so far. Still on v1.00 for now for reasons. Had a quick question. I'm using ZAZ 9.0 and the armbindings are the only thing visible on my character. The collar is in the inventory and equipped but it's not visible. Are my hands supposed to be bound in this mod?

Posted
12 hours ago, bark1313 said:

I finally finished your mod. Wow! Amazing work, not even a single bug. Especially the fact that you wrote a story for each slave. 

 

Thanks! I'm glad folks are enjoying it.

 

12 hours ago, bark1313 said:

Honestly, I would only add one thing to your mod - there are no clear reasons why our heroine, again hypothetically, has sadomasochistic tendencies. No, not even that, I have no problems with this, considering that I have mods from Delzaron, Gristle, Pama, Hex Bolt, etc. But for those who don't have such mods, I think some history should be added, some kinky sex story actually. 

Here's an example: our heroine's parents were slave traders, and from early childhood their daughter watched slaves being punished; it turned her on a lot, and she fantasized about being in their place. When her parents' business became complicated because Ulfric's troops began to suppress slave owners everywhere they appeared, the only solution for the parents was to sell their daughter. They sold their daughter to the Maormer elf pirates. 

 

And now I'm likely going to get pelted with tomatoes by lore experts, but I'm no expert on this universe. I just know some general information about it. 

If I'm wrong, please correct me. So, back to the story. In their slavery, the girl experienced of pain and pleasure; she had three whole years to do so, since she was sold when she was barely 15. 

I quickly jotted down what came to mind. Yes, I have perverted thoughts, so what now? We all do. It's just that some don't admit they worship Slaanesh. Anyway, That's an addition. You can insert this mini-story into the dialogue when Jax wonders why the heroine is so submissive. That's how it is. But this is so that the picture is presented in full. Thanks again for the mod! 🫶

 

9 hours ago, raeder87 said:

 

Thats what im hoping too. More lore, more text to read not just the generic dialog (i want you to fuck that.../we will fuck that...) and scene starts. Especially for the bestiality corruption 🦴

 

 

The only text I am thinking of adding are stories Gron and Kane could tell once the slave has reached the top ranks. I don't want to make any stories for the player to tell about themselves because everyone plays different and want to imagine their own character histories. Telling a story like yours just might not make sense to certain players (even if they are the slutty type).

 

For dialogue that starts sex, I tried to use dialogue that is pretty neutral and could be used by either curious lovers or total sluts. I don't want to create tons of different kinds of dialogue to fit different personalities because that is just way too much scripting work.

 

10 hours ago, raeder87 said:

Oh, and it would be nice to invite them outside the castle so you dont have to wait for their schedule.

 

I'll see what I can do.

 

 

6 hours ago, metanight78 said:

Loving the mod so far. Still on v1.00 for now for reasons. Had a quick question. I'm using ZAZ 9.0 and the armbindings are the only thing visible on my character. The collar is in the inventory and equipped but it's not visible. Are my hands supposed to be bound in this mod?

 

1.0.1 just fixed a missing file for KS Hairdos and added a patch for Devious Devices collars. If you already have KS Hairdos in your mod list and do not use Devious Devices, you don't need 1.0.1.

 

I didn't even know there was a ZAZ 9.0? I thought 8.0+ was the latest? Your hands should only ever have cuffs on them when you first arrive or during later punishment scenes. They should always get completely removed, not just unequipped, when it is time for sex or just time for the player to leave Aeris' room. If they are staying on outside of Aeris' room, sounds like the new zaz has an issue with both collars not being visible and items not being removed. Strange since it obviously added/equipped them in the first place?

 

Posted
1 hour ago, Donuts4me said:

1.0.1 just fixed a missing file for KS Hairdos and added a patch for Devious Devices collars. If you already have KS Hairdos in your mod list and do not use Devious Devices, you don't need 1.0.1.

 

I didn't even know there was a ZAZ 9.0? I thought 8.0+ was the latest? Your hands should only ever have cuffs on them when you first arrive or during later punishment scenes. They should always get completely removed, not just unequipped, when it is time for sex or just time for the player to leave Aeris' room. If they are staying on outside of Aeris' room, sounds like the new zaz has an issue with both collars not being visible and items not being removed. Strange since it obviously added/equipped them in the first place?

 

I do use devious devices. This might be the conflict I'm having. I'll upgrade and see what happens.

Posted

A minor bug so far though might be a conflict with another mod. Around a 1:20 chance that Gron?/Grom? at the start will leave the Bee and Barb head to the Meadery, then outback, and to the dead end to the right after exiting the door.   Easy to fix since you can just hop the pier railing move him via 'moveto player'. 

 

Devious Framework (I'm using the 3.02 version) will break the initial pillory quest outside due to it locking furniture, causing a soft hang. Disabling those functions seems to fix the problem in my case.

 

Besides that, the content is good. Repeatable would be a good option too, or as a Simple Slavery event after the initial quest/escape.  On the thought of followers plenty of options, lots of NPC's outside.  Assigning a follower as a slave to one of them, or if you want to be mean, bring in other NPC's from outside to "play" at the fort during the start and then give them away to those NPC's via FSM could be a solution.

 

Be fun to see which direction and what extra's you decide to add to this.

Posted
24 minutes ago, Mashi said:

A minor bug so far though might be a conflict with another mod. Around a 1:20 chance that Gron?/Grom? at the start will leave the Bee and Barb head to the Meadery, then outback, and to the dead end to the right after exiting the door.   Easy to fix since you can just hop the pier railing move him via 'moveto player'. 

 

I've seen it before. I don't think it is a conflict with another mod. Gron just calculates a weird route sometimes. He is supposed to just go out the north gate and he usually does this 9/10 times. But sometimes he decides to do what you saw. If I see him run to the meadery or anywhere else I just go out the gate and wait one hour. He should appear then.

 

It's annoying, but thankfully it doesn't happen too often.

 

30 minutes ago, Mashi said:

Devious Framework (I'm using the 3.02 version) will break the initial pillory quest outside due to it locking furniture, causing a soft hang. Disabling those functions seems to fix the problem in my case.

 

I'll put that on the known mod conflicts list.

 

31 minutes ago, Mashi said:

Besides that, the content is good. Repeatable would be a good option too, or as a Simple Slavery event after the initial quest/escape.  On the thought of followers plenty of options, lots of NPC's outside.  Assigning a follower as a slave to one of them, or if you want to be mean, bring in other NPC's from outside to "play" at the fort during the start and then give them away to those NPC's via FSM could be a solution.

 

Be fun to see which direction and what extra's you decide to add to this.

 

I can't make it repeatable. Too much of a story and the characters are not random generated. Once the bandits are dead, they are really dead for good. Besides, I wanted the fortress and all the activities to be a permanent reward for completing the story. It does become a home if you complete the whole quest.

 

I do want this to be a Simple Slavery option. I'll be sending a message to that creator soon after I hear more feedback and am sure there are no real problems that need fixing.

 

I am working on followers now. I'm pretty sure I'm going to just keep them locked up naked in that extra dungeon cell right next to the player's cell. They won't come out until it is escape time just like Jax and Arlya. I want to keep it simple, at least for now.

 

Posted
46 minutes ago, Donuts4me said:

 

I can't make it repeatable. Too much of a story and the characters are not random generated. Once the bandits are dead, they are really dead for good. Besides, I wanted the fortress and all the activities to be a permanent reward for completing the story. It does become a home if you complete the whole quest.

 

I do want this to be a Simple Slavery option. I'll be sending a message to that creator soon after I hear more feedback and am sure there are no real problems that need fixing.

 

I am working on followers now. I'm pretty sure I'm going to just keep them locked up naked in that extra dungeon cell right next to the player's cell. They won't come out until it is escape time just like Jax and Arlya. I want to keep it simple, at least for now.

 

 

Fair enough on that. And not a bad options either. Cheers!

Posted

@Donuts4me

Got about halfway through.... would you consider making a book to give hints at the escape instructions, I have really bad vision and did not get most of the escape inst.

If not I understand, lots of work for one user... post in a spoiler on mod page?

Having fun, Thanks!

 

Movie gif. Deadpool gives us some (possibly sarcastic) applause.

Posted
12 hours ago, metanight78 said:

Loving the mod so far. Still on v1.00 for now for reasons. Had a quick question. I'm using ZAZ 9.0 and the armbindings are the only thing visible on my character. The collar is in the inventory and equipped but it's not visible. Are my hands supposed to be bound in this mod?

mam nadzieję, że nie używasz ZaZ 9.0+ w wersje SE, bo ta wersja jest WIP i nie jest dostepna na LL.

 

6 hours ago, Donuts4me said:

I didn't even know there was a ZAZ 9.0? I thought 8.0+ was the latest? Your hands should only ever have cuffs on them when you first arrive or during later punishment scenes. They should always get completely removed, not just unequipped, when it is time for sex or just time for the player to leave Aeris' room. If they are staying on outside of Aeris' room, sounds like the new zaz has an issue with both collars not being visible and items not being removed. Strange since it obviously added/equipped them in the first place?

Yes but only LE

https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap

 

For SE  "WIP" also was but are removed.

Posted
7 hours ago, Donuts4me said:

 

Thanks! I'm glad folks are enjoying it.

 

 

 

 

The only text I am thinking of adding are stories Gron and Kane could tell once the slave has reached the top ranks. I don't want to make any stories for the player to tell about themselves because everyone plays different and want to imagine their own character histories. Telling a story like yours just might not make sense to certain players (even if they are the slutty type).

 

For dialogue that starts sex, I tried to use dialogue that is pretty neutral and could be used by either curious lovers or total sluts. I don't want to create tons of different kinds of dialogue to fit different personalities because that is just way too much scripting work.

 

 

I'll see what I can do.

 

 

 

1.0.1 just fixed a missing file for KS Hairdos and added a patch for Devious Devices collars. If you already have KS Hairdos in your mod list and do not use Devious Devices, you don't need 1.0.1.

 

I didn't even know there was a ZAZ 9.0? I thought 8.0+ was the latest? Your hands should only ever have cuffs on them when you first arrive or during later punishment scenes. They should always get completely removed, not just unequipped, when it is time for sex or just time for the player to leave Aeris' room. If they are staying on outside of Aeris' room, sounds like the new zaz has an issue with both collars not being visible and items not being removed. Strange since it obviously added/equipped them in the first place?

 

 

That's what I'm talking about, this isn't a one-person job. Thanks for reminding me about the other two options; if you're interested, I can throw in a couple of ideas for them. So, that leaves us with three possible scenarios: total slut, neutral, and rebelious.

 

For the rebelious variant, you don't need to invent anything, it's most likely BASED Dovahkiin-player who will never bow to anyone unless it's Serana. Ha!

A neutral option is to change the story of Aelis, throw out the dark side and leave the minor pranks

Posted (edited)
2 hours ago, Caveman 74 said:

@Donuts4me

Got about halfway through.... would you consider making a book to give hints at the escape instructions, I have really bad vision and did not get most of the escape inst.

If not I understand, lots of work for one user... post in a spoiler on mod page?

Having fun, Thanks!

 

Movie gif. Deadpool gives us some (possibly sarcastic) applause.

Instructions for teapot🤪(joke) Grab the gear, climb up the ladder to the roof, jump into the water, climb out, and go left into the bushes. There's a hatch on the ground. For simplicity, I'll activate first-person mode; I didn't find it right away because there really are a lot of bushes.

Edited by bark1313
Posted (edited)

Ok i downloaded this and lets just say i was gooning all night thank you this mod is the type of mods i look for. Its great. Only thing i wish was in it was a golden shower option for punishment as a kinky side thing. 

Edited by Shmomo123
Posted

First of all, I want to apologize for my English. It's not my native language.

I already finished it once and I thought it was great.

I'll allow myself to give you comments or ideas, but all from the point of view that it's a great mod, and that I'm fascinated by the work you did.
 

Spoiler

The reason for seeking out the orc at the beginning doesn't seem compelling enough to me. While this might vary from person to person, I think a promise of wealth, power, or knowledge would be more appealing than seeking out a mercenary.

 

The only problem I had was when my character wanted to use the punishment equipment. It would start moving and wouldn't align. I suspect it's a problem with my installation; something must be failing when the script is triggered, and I don't think it's a problem with your mod, but I had to mention it.

I played it once and it was great. Now I'm playing a second game to see how it performs with UNTAMED.

 

https://www.loverslab.com/topic/191173-untamed-for-skyrim-special-edition/

 

 

(There's a link there to the SE version of that mod)

 

I haven't finished it yet, but it gives a roleplay idea that works perfectly.

 

Spoiler

Sex with animals leads the player to learn how to please beasts and eventually becomes a Beastmaster, so she'll have her own set of gear. The animal sex in this mod seamlessly progresses Untamed's skills, and both mods complement each other so that, being free, my character becomes a lover of wildlife and animal sex. Also, Untamed's idea of living naked might have originated from roleplaying with this mod, since she's been forced to be naked for so long.

 

Thank you very much for your work, I love it ❤️

 

Posted (edited)

Hi. This looks like an interesting mod.  However I don't want to install ZAZ for several reasons (This mod has ZAZ bugs too). So I'm thinking to use dummy ZAZ ESP instead, will this allow the quest to progress?

Edited by DoroLL
Posted
1 hour ago, DoroLL said:

Hi. This looks like an interesting mod.  However I don't want to install ZAZ for several reasons (This mod has ZAZ bugs too). So I'm thinking to use dummy ZAZ ESP instead, will this allow the quest to progress?

If you play as an obedient slave, there is one moment when the PC will be punished in the pillory (as a sign of who he/she is now and whom he/she serves). This is the only moment when the quest may go wrong, but rather, the setstage of this part may solve the problem and you will be able to continue playing.

Posted

SSEEdit shows a few errors. It would be great if these could be cleaned up in a future release. Thanks!

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [7E] Bandit Paradise.esp
[00:00] [NAVI:00012FB4]
[00:00]     NAVI \ Navmesh Infos \ NVMI - Navmesh Info \ Door Links \ Door \ Door Ref -> [01003154] <Error: Could not be resolved>
[00:00] [NAVM:0001ED11] (in GRUP Cell Temporary Children of [CELL:0000BBC5] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-16))
[00:00]     NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle \ Door -> [01003154] <Error: Could not be resolved>
[00:01] BPQSlaveFun [QUST:7E47B0C1]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "BPQSlaveFun [QUST:7E47B0C1]">
[00:01] GronLocation [PACK:7E448635]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] Dungeonstart [PACK:7E448638]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] DungeonTour [PACK:7E448639]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] DungeonForceGreet [PACK:7E44D748]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] DungeonCell [PACK:7E44D754]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQAerisStart [PACK:7E4ADF74]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQAerisFollow [PACK:7E4ADF76]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQSexFollower [PACK:7E582D65]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> <Warning: Quest Alias not found in "BPQSlaveFun [QUST:7E47B0C1]">
[00:01] BPQ02GronLocation [PACK:7E5E829C]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQMain01AerisWait [PACK:7E5F75D2]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQMain01AerisFollow [PACK:7E5F75D3]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] BPQMain01GronArrival [PACK:7E5F75D7]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:02] Done: Checking for Errors, Processed Records: 5665, Errors found: 15, Elapsed Time: 00:02

 

Posted

I noticed that the DD patch has a master set for Devious Devices For Him.esp but does not actually need it as a master.

 

Doing a Clean Masters operation on the DD patch eliminates that master record.

 

It would be great if the DD patch could have its masters cleaned in a future release. Thanks! ❤️

Posted (edited)
31 minutes ago, Herowynne said:

I noticed that the DD patch has a master set for Devious Devices For Him.esp but does not actually need it as a master.

 

Doing a Clean Masters operation on the DD patch eliminates that master record.

 

It would be great if the DD patch could have its masters cleaned in a future release. Thanks! ❤️

It requires it because it uses DD files for the male Collar version as well. Otherwise,will be a naked male slave without a collar. This is the only reason why Devious Devices For Him.esp is required, as well as other DD ESP files.

Edited by killer905

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