dz_hiphop Posted October 18, 2022 Posted October 18, 2022 (edited) I cant see the menu on MCM ? I am using skyrim 16.6.40 Edited October 19, 2022 by dz_hiphop
dz_hiphop Posted October 19, 2022 Posted October 19, 2022 On 6/20/2022 at 1:29 AM, Tycho Brahe said: Has anyone found out the cause of SlaveTats not showing up on MCM menu? I'm on AE, all dependencies installed, the esp file is activated. did you fixed it?
Koopagirl77 Posted October 31, 2022 Posted October 31, 2022 What version of slavetats do I need to work with SE 1.5.97?
murfk Posted October 31, 2022 Author Posted October 31, 2022 9 hours ago, Koopagirl77 said: What version of slavetats do I need to work with SE 1.5.97? Â You need SlaveTatsSE. Any version should be compatible, as long as you have the right versions of the DLL dependencies.
merctime Posted November 5, 2022 Posted November 5, 2022 (edited) What version of JContainers would I need for version 130 beta of this mod, guys?  I've reverted it to that because like so many others, this mod kept telling me that I need racemenu or Nioverride, when I DO in fact have Racemenu. I'm on AE btw, 16640. I am currently using the Racemenu released on 11/5/2022 (the version RIGHT before the latest at the Nexus) and JContainers 4113, as I have been trying like hell to get this mod to recognize that I do have these programs and to be able to read the tattoos when I hit the add/remove button.   Man, using this series of mods has almost been as difficult as following the STEP guide, lmao. No offense, modder; I totally appreciate your work here, it's just tough to get it running nicely on AE atm is all.  So, I decided to use Slavetats 13 beta due to someone in the rapetats comments stating they couldn't get the tattoos to be applied via rape when using other versions of slavetats. Since tattoo application via rape is basically why I'm installing this series of mods, I'm following this advice. That fixed the 'you don't have racemenu/nioverride' thing, but now it's barking at me about not having JContainers, omg lol.  Out of the frying pan, into the fryer!  EDIT: Nevermind, in my struggles, I just installed the latest version. Hoping a rape event will apply the tats, but for now I've got this working with all the latest files of everything needed for AE, and I'm going through MCM's. If I run into trouble I'll post about it, but for now, I am advising people to just use the most up-to-date stuff you can.   No 'you don't have racemenu, you don't have Jcontainers' now, and I've gotten to get into the menu and add/remove, then assign tatt categories.  For some reason, though, I had to validate slavetats_cache.json, and MO2 put it in the override folder... I think Slavetats is looking for it in a data folder location according to the (tilde) console. Hope that's not an issue tbh. Edited November 5, 2022 by merctime
Nova4 Posted November 6, 2022 Posted November 6, 2022 Hello how you rebuild slavetats registry in slavetats MCM ?
Pandoriux Posted November 7, 2022 Posted November 7, 2022 tatoo-pack from skyrim LE will still work with slavetats and skyrim SE right?
Martianman Posted November 7, 2022 Posted November 7, 2022 (edited) Can someone figure out how to fix the textures with the black backgrounds in this so that they will properly show up in slavetats? I think it has something to do with making them transparent maybe? Â CBBE Obscure Pack.7z Edited November 7, 2022 by Martianman
foreveraloneguy Posted November 8, 2022 Posted November 8, 2022 10 hours ago, Martianman said: Can someone figure out how to fix the textures with the black backgrounds in this so that they will properly show up in slavetats? I think it has something to do with making them transparent maybe?  CBBE Obscure Pack.7z 21.47 MB · 6 downloads The alpha channel looks right on the textures I looked at.  13 hours ago, Pandoriux said: tatoo-pack from skyrim LE will still work with slavetats and skyrim SE right? yes
Martianman Posted November 8, 2022 Posted November 8, 2022 14 hours ago, foreveraloneguy said: The alpha channel looks right on the textures I looked at. Â yes Hi thanks for taking a look! The body textures are fine but the face ones are not. I don't know how to fix them because in-game they make the whole face black.
Martianman Posted November 9, 2022 Posted November 9, 2022 Hi friends I'm trying this using paint.net since Gimp is having errors when trying to load dds files (despite me downloading the plugin that is supposed to let me). Does anyone know how to select the #444544 color in paint.net? All I have is the color wheel and the expanded version shows RGB and HSV values.
chaimhewast Posted November 9, 2022 Posted November 9, 2022 9 hours ago, Martianman said: Does anyone know how to select the #444544 color in paint.net? All I have is the color wheel and the expanded version shows RGB and HSV values. In the expanded view, there is a "Hex:" field in the RGB section. Put it there, without the #.
Martianman Posted November 9, 2022 Posted November 9, 2022 7 hours ago, chaimhewast said: In the expanded view, there is a "Hex:" field in the RGB section. Put it there, without the #. Wow thanks that worked you are awesome!
Martianman Posted November 9, 2022 Posted November 9, 2022 On 11/7/2022 at 12:06 PM, Martianman said: Can someone figure out how to fix the textures with the black backgrounds in this so that they will properly show up in slavetats? I think it has something to do with making them transparent maybe?  CBBE Obscure Pack.7z 21.47 MB · 6 downloads Hi so I think it might have something to do with the tintmasks. In the general way of creating the art, it seems like the back is usually transparent, however the tintmasks have black backgrounds. Does anyone know a way around this to fix them so they will work with slavetats?
Kail Posted November 11, 2022 Posted November 11, 2022 (edited) This is what happens when I apply a tattoo from https://www.loverslab.com/files/file/24435-bimbos-of-skyrim-le/. I've tried reducing the amount of VRAM / RAM used, but it is consistently happening and only with tattoos from this mod. Other mods seem fine such as LewdMarks. I've tried applying it to UNPB, CBBE, and to vanilla meshes w/ vanilla textures.  Any ideas? Is it a texture issue?  Spoiler  Edited November 11, 2022 by Kail
Good Provider Posted November 12, 2022 Posted November 12, 2022 I've scanned the thread and it isn't clear what the working combination is. Here is what I have: skyrim 1.6.353 JContainers SE 4.2.2 RaceMenu 4.19.11 SKYUI 5.2SE SKSE64 2.1.5 Dyuz Wurim Beauty 1.0 SlaveTatsSE 1.3.9.7.7 I have tried various combinations of JContainers, Racemenu, Unp skins, and SlaveTats. Everything says "Target is not compatible with overlays." What combination does someone have working?Â
Good Provider Posted November 12, 2022 Posted November 12, 2022 I found the problem. At some point something had disabled racemenu.esp in Vortex's plugins list. Reinstalling the mod did not change this setting. I had to do it manually in the plugins list.Â
murfk Posted November 12, 2022 Author Posted November 12, 2022 On 11/10/2022 at 4:44 PM, Kail said: This is what happens when I apply a tattoo from https://www.loverslab.com/files/file/24435-bimbos-of-skyrim-le/. I've tried reducing the amount of VRAM / RAM used, but it is consistently happening and only with tattoos from this mod. Other mods seem fine such as LewdMarks. I've tried applying it to UNPB, CBBE, and to vanilla meshes w/ vanilla textures.  Any ideas? Is it a texture issue?   Reveal hidden contents   Perhaps the mod uses a texture compression algorithm that's not supported?
Highborn Posted November 13, 2022 Posted November 13, 2022 (edited) So, I'm having a problem I never experienced before with SlaveTats. Everytime I apply a slavetat texture the game crashes.  Everything was working normally, until I had to get my Windows formatted in my main SSD. Skyrim SE and all mods from mod organizer was installed in another SSD, so I kept all the files and installation, including load order and edits.  To prevent issues, I reinstalled Skyrim SE again but applied the instance from MO2 and everything worked normally, I could play the game with all the mods I had, even using the same save I had before.  Except slavetats stopped working like I said, it crashes. So I'm wondering if there is something I'm missing like, Skyrim.ini or SkyrimPrefs.ini configs (those I couldn't save from my main SSD), Net Script Framework gives me the same crash error.  Edit: managed to fix it by dowloading the latest version of SlaveTats   Edited November 13, 2022 by Highborn
jib_buttkiss Posted November 13, 2022 Posted November 13, 2022 (edited) On 11/11/2022 at 11:44 AM, Kail said: This is what happens when I apply a tattoo from https://www.loverslab.com/files/file/24435-bimbos-of-skyrim-le/. I've tried reducing the amount of VRAM / RAM used, but it is consistently happening and only with tattoos from this mod. Other mods seem fine such as LewdMarks. I've tried applying it to UNPB, CBBE, and to vanilla meshes w/ vanilla textures.  Any ideas? Is it a texture issue?   Reveal hidden contents  On 11/13/2022 at 12:51 AM, murfk said:  Perhaps the mod uses a texture compression algorithm that's not supported?  Author of that mod here, just noting for anyone who comes across a similar problem: textures were saved using BC1 (bad. Caused this issue for some people's setups). Changing to BC3 fixed this problem. Edited November 13, 2022 by jib_buttkiss 1
surge44564 Posted November 16, 2022 Posted November 16, 2022 Hey I also am having the same issue in se where when I load up my game, slavetats aren't being loaded back on to the characters. Slavetats is remembering the tats in the mcm but it isn't reloading them on to characters unless I manually retrigger them. I do have the most recent version too. Is there a way to fix this?
insertusername Posted November 17, 2022 Posted November 17, 2022 Having some trouble getting npcs to show up in the target list. Is there anyway to select npcs not on the list
alphastriker021 Posted November 17, 2022 Posted November 17, 2022 (edited) Can't get the MCM to appear (am on LE), have already tried downgrading the version, Jaxonz MCM Kicker, and using setstage ski_configmanagerinstance 1. All requirements are installed and up to date. Any suggestions would be appreciated. Edit - Looked into my save file with ReSave, and there were some orphaned script instances and scripts without any data. Cleaning it up worked - not sure what caused the problem in the first place though, cause I hadn't had the MCM since the start of this playthrough. Edited November 26, 2022 by alphastriker021
Jessmari Posted November 29, 2022 Posted November 29, 2022 (edited) The tats are not showing up. I'm not too worried about that as I still have some fixes I haven't tried yet in this forum. I had no problems loading my game and getting the MCM then created a new save. When i exited the game I found that a file was spit out into my overwrite (MO2) called slavetats_cache.json. I'm not sure what I am supposed to do with this file. I just created a new mod to store it in for now. I tried looking in the forum, but wasn't finding anything or it didn't catch my attention if it was there. Thanks for any help.  Edit: I guess I was just being impatient. The tatoo showed up after awhile. Still not sure about that file. Since it works I'm not changing anything.   Edited November 29, 2022 by Jessmari
blahity Posted December 6, 2022 Posted December 6, 2022 51 minutes ago, ZenthHevns said: For some reason when I install any packs they don't show up in SlaveTats. Right now I've only got Dirt, General, Scars, SlaveMarks, and LewdMarks/LewdMarks glow. I've installed from both the AIO installer someone made and packs from here as well. Are there any common install mistakes I should be aware of? Are you using the "add/remove tattoos" button in the MCM Menu? Packs aren't listed automatically.
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