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Posted

Is the LE version of slavetats still receiving updates? It looks like the last version was 1.3.6. I read elsewhere that the 1.3.7+ versions allow for more tattoo slots but only see the SE versions.

Posted

I'm having issues getting anything to show up on my character. I've tried multiple packs and SlaveTats says that it applies them. When I open racemenu I can see that the tats have been added to my overlays, but still nothing is visible on my character.

 

I'm using BHUNP on the GOG version if that helps (my racemenu is up to date for GOG version). Any help would be greatly appreciated!

Posted
21 hours ago, TBDM said:

Is the LE version of slavetats still receiving updates? It looks like the last version was 1.3.6. I read elsewhere that the 1.3.7+ versions allow for more tattoo slots but only see the SE versions.

 

Releases are for the latest version of Skyrim, always. 1.3.6 is the last one prior to the release of SE.

Posted
2 hours ago, murfk said:

 

Releases are for the latest version of Skyrim, always. 1.3.6 is the last one prior to the release of SE.

Is 1.3.9 able to be used in LE? Or is there another way to increase the limit in LE beyond 12?

Posted
17 hours ago, TBDM said:

Is 1.3.9 able to be used in LE? Or is there another way to increase the limit in LE beyond 12?

 

You should be able to compile 1.3.9 using the LE tools, in principle. I try to keep it source code compatible, but since I don't actually test that it's hard to be sure. At most, minor changes should be needed.

Posted

Hello.  I have a question: can i use LE version tat packs for SE version? I'm asking because some tattoos packs wont show up in mcm and some work perfectly. I see no difference in json files, everything placed in proper folders, but  some tats wont load. What might be the reason for this?

Or maybe there's a maximum amount of tats or smth? I have 21 pages in mcm right now

Posted

Hey hope i am not being too much of a pain but i was wondering if anyone here could tell me how i can add more tattoes slots to this mod since i have a mod that is trying to put another tattoo on but all 6 body slots have already been used by the mod and from what i have been told the mod ends up needing 10 slots so yeah again would anyone here be able to tell me how i add more slots? Thanks for any help you guys and girls can give.

Posted
3 minutes ago, WolfPack51942 said:

Hey hope i am not being too much of a pain but i was wondering if anyone here could tell me how i can add more tattoes slots to this mod since i have a mod that is trying to put another tattoo on but all 6 body slots have already been used by the mod and from what i have been told the mod ends up needing 10 slots so yeah again would anyone here be able to tell me how i add more slots? Thanks for any help you guys and girls can give.

go to and open:

SKSE>Plugins>skee64.ini

Search till you get here:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=8 ; Default[6]
iSpellOverlays=8 ; Default[1]

 

Increase the number after iNumOverlays= to 10   Don't increase it too much, you can theoreticly go higher but I think 10 or 12 was the sweet spot

 

Posted
4 hours ago, voberon13 said:

Hello.  I have a question: can i use LE version tat packs for SE version? I'm asking because some tattoos packs wont show up in mcm and some work perfectly. I see no difference in json files, everything placed in proper folders, but  some tats wont load. What might be the reason for this?

Or maybe there's a maximum amount of tats or smth? I have 21 pages in mcm right now

Yes you can, but first you have to update the textures - not the .json file. It's easy to do.

I use Cathedral Assets Optimizer (you can find it on Nexus). Install it where you like, but not the game directory. There are other tools you can use, but CAO is the one I'm familiar with. It has pretty good documentation, too.

I usually extract the contents of the tattoo pack archive to a new folder that I've named after the tatpack. That is, if I'm converting ABCtats then the new folder will be ABCtatsConv.

Open CAO, make sure you are using the SSE profile, select your new folder as the target directory. In the Texture tab make sure 'Process textures' and 'Necessary optimization' are checked. Now just click run. I think the default options are fine, but doublecheck the CAO documentation. You can check the log for errors.

Zip your new folder, ABCtatsConv.

Install the newly created archive as normal.

 

When you start up Skyrim, you'll have to open the Slavetats mcm and click add/remove tattoos in order to register/recognize the new tats in-game.

It will probably take you less time than it took me to write this answer! :lol:

Posted
2 hours ago, Gukahn said:

go to and open:

SKSE>Plugins>skee64.ini

Search till you get here:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=8 ; Default[6]
iSpellOverlays=8 ; Default[1]

 

Increase the number after iNumOverlays= to 10   Don't increase it too much, you can theoreticly go higher but I think 10 or 12 was the sweet spot

 


Thanks for the information that worked.

Posted
5 hours ago, voberon13 said:

Hello.  I have a question: can i use LE version tat packs for SE version? I'm asking because some tattoos packs wont show up in mcm and some work perfectly. I see no difference in json files, everything placed in proper folders, but  some tats wont load. What might be the reason for this?

Or maybe there's a maximum amount of tats or smth? I have 21 pages in mcm right now

 

You can use tat packs across versions, but it seems like some versions of dds image compression only work on LE or SE.

Posted (edited)

I have some tattoos that don't seem to apply glow properly. It's appears to only apply to certain tattoos from certain packs, and if I go into racemenu and check the overlay, the glow is set at nearly the lowest setting making it imperceptible, increasing it there fixes it, but only until Slavetats updates.

 

Could anyone tell me how the glow value is set for each tattoo (or the mod as a whole) and if there's a way to modify it? thanks!

 

Edit: I figured out how to add a glow effect to individual tattoos using the paint dot net app, is there any way to apply a change to many tattoos at once though?

Edited by Senick
Posted
On 12/9/2022 at 4:38 AM, BadJoke said:

I'm having issues getting anything to show up on my character. I've tried multiple packs and SlaveTats says that it applies them. When I open racemenu I can see that the tats have been added to my overlays, but still nothing is visible on my character.

 

I'm using BHUNP on the GOG version if that helps (my racemenu is up to date for GOG version). Any help would be greatly appreciated!

Yeah I have been having the same issue the only difference between ours is im using CBBE instead but I cant figure out a solution for it. I have tried different versions and reinstalled everything on a clean version of skyrim but I have that exact same problem where it shows up in MCM, Racemenu, and there are status effects but it doesn't appear on the character itself.

Posted

Hi,

 

i got SlaveTats working with Skyrim VR very well, only one issue. If I apply lipstick makeup, it's out of sync with lip movement. Never experienced this before in standard Skyrim. Any idea what the issue could be? Tried to deaktivate Expressive Facial Animation, but this doenst seem to be the root cause.

 

Greetings,

Bernd

Posted

Hello, thanks for this fantastic mod, I had this mod installed in skyrinle and now in skyrimse the extras to change the name of the npc do not appear, was it deleted or do I need a file? I have version SlaveTats 1.3.9 SE 

Posted
On 12/19/2022 at 6:27 PM, David81 said:

Hello, thanks for this fantastic mod, I had this mod installed in skyrinle and now in skyrimse the extras to change the name of the npc do not appear, was it deleted or do I need a file? I have version SlaveTats 1.3.9 SE 

 

Those features never worked well and were eventually removed.

Posted
hace 4 horas, murfk dijo:

 

Esas características nunca funcionaron bien y finalmente se eliminaron.

Gracias por la información, es una pena, la usé para cambiar el nombre de los esclavos de pah, el cambio de nombre de pah es una mierda

Posted

I too can't see any tatoos on the GOG version of Skyrim AE. Got the right JContainer version, but nothing happens (even though the MCM works just fine).

Posted
11 hours ago, lendiforma said:

Is there a way to pack tattoos for slavetats into BSAs so it could be recognized by the mod? 

 

Never tried it, because there actually wouldn't be much benefit to it despite what you're probably thinking. The JSON files definitely need to remain loose files, not sure whether it would work for the textures or not (it depends on what Racemenu does)

Posted
42 minutes ago, murfk said:

 

wouldn't be much benefit to it

Well maybe not for SE, but I'm useing LE and I got quite a few packs, loading takes forever. So I tried packing them and it and putting them through BSAopt and it actually reduced my tattoos packs from around 15gb to 200 mb without any quality loss and the game loads waaaaaay faster now, so I guess it's useful (for LE at least, dunno how SE handles it). Seems to work with everything just like the originals do, I posted it here in case someone needs it

 

Posted

Sorry if I missed it somewhere in the thread, but is this mod defunct for skyim 16640 since jcontainers is currently out-of-date (as of Dec 31, 2022)? I used this mod a couple years ago and it was definitely one of my favourites! 

Posted
2 hours ago, 777nightowl777 said:

Sorry if I missed it somewhere in the thread, but is this mod defunct for skyim 16640 since jcontainers is currently out-of-date (as of Dec 31, 2022)? I used this mod a couple years ago and it was definitely one of my favourites! 

 

I'm using it just fine on 1.6.640

 

JContainers isn't out of date, you can download it here: https://www.nexusmods.com/skyrimspecialedition/mods/16495

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