Talesien Posted September 7, 2022 Posted September 7, 2022 34 minutes ago, murfk said:  Would you mind trying these files overtop of SlaveTats (any version) and let me know how it works out? Slavetats-test.7z 20.75 kB · 0 downloads Appears to work fine, both in a current game and if starting a new one. Slavetats MCM shows up, everything I tested worked fine and there were no papyrus errors.
murfk Posted September 7, 2022 Author Posted September 7, 2022 2 hours ago, Talesien said: Appears to work fine, both in a current game and if starting a new one. Slavetats MCM shows up, everything I tested worked fine and there were no papyrus errors. Â Excellent, thank you.
Nova4 Posted September 8, 2022 Posted September 8, 2022 Hey I had been having a issue with slavetats for a couple of patches. For some reason half of the slavetats packs that I own work for only v1.3.5.2 and the rest work fine only for the newer releases. It's a problem with this mod or my PC or the slavetats packs? I already tried to unistall all my mods and only leave slavetats and the tats-packs in there and I still get the same issue.
murfk Posted September 8, 2022 Author Posted September 8, 2022 9 hours ago, Nova4 said: Hey I had been having a issue with slavetats for a couple of patches. For some reason half of the slavetats packs that I own work for only v1.3.5.2 and the rest work fine only for the newer releases. It's a problem with this mod or my PC or the slavetats packs? I already tried to unistall all my mods and only leave slavetats and the tats-packs in there and I still get the same issue. Â Some of the older packs have their pack manifests written in *.js files instead of *.json files, which means that in newer SlaveTats versions the files need to be renamed before they will work. That's the only change in tat pack format that there has ever been.
Nova4 Posted September 8, 2022 Posted September 8, 2022 4 hours ago, murfk said: Â Some of the older packs have their pack manifests written in *.js files instead of *.json files, which means that in newer SlaveTats versions the files need to be renamed before they will work. That's the only change in tat pack format that there has ever been. I cheched, all my packs have the .json extension at the end, even the ones that don't work on the lastest version.
sidfu1 Posted September 8, 2022 Posted September 8, 2022 (edited) ill wait till new game to try the newest update since its esl lfaged and compacted it wont like a existing game for normal play. tried it on a exixting game for a quick test and it was like slavetats was constaly trying to process every person that had ever been had a tatoo applied due to rape tattos Edited September 8, 2022 by sidfu1
ck2modfan Posted September 9, 2022 Posted September 9, 2022 Using the new version in SE. Getting more messages "Please wait while SlaveTats works on ...." during each load of game. Had not seen this before upgrading. Just want to make this is intended and correct. Â If so, maybe future release can suppress notification message?
murfk Posted September 9, 2022 Author Posted September 9, 2022 19 hours ago, ck2modfan said: Using the new version in SE. Getting more messages "Please wait while SlaveTats works on ...." during each load of game. Had not seen this before upgrading. Just want to make this is intended and correct. Â If so, maybe future release can suppress notification message? Â The primary change in this version is to do a tat synchronization on load, as a fix for a problem some people were having using SlaveTats on AE. Â Silencing the notification would be simple, but I'm not sure it's the right choice. Anyone else have an opinion? Â
User55487197 Posted September 9, 2022 Posted September 9, 2022 I personally don't mind the notification, I have a number of mods installed which have similar notifications on game load (SUM, POP, devious followers, etc) so another two isn't a bother for me. But maybe a toggle to hide the notification on game load wouldn't be a bad idea.
duy123a Posted September 11, 2022 Posted September 11, 2022 I also would like there is an option to hide the notification on game load.
Gwentag Posted September 11, 2022 Posted September 11, 2022 (edited) On 9/8/2022 at 2:32 AM, Nova4 said: Hey I had been having a issue with slavetats for a couple of patches. For some reason half of the slavetats packs that I own work for only v1.3.5.2 and the rest work fine only for the newer releases. It's a problem with this mod or my PC or the slavetats packs? I already tried to unistall all my mods and only leave slavetats and the tats-packs in there and I still get the same issue. I’m having this issue as well with yps immersive fashion. Thought it was because of yps, but I checked the json and the path and everything seems to be in order. Don’t really know what’s going on, but it just won’t show up in the slavetats mcm and tattoos will not be applied.  Edit: Okay so I verified that it's a problem with newer Slavetats versions. Using the oldest SE version of Slavetats available for download (1.3.5.2) fixed slavetats not finding some packages. For the record: these packages were all .json's not js's I've done further testing and the two oldest SlaveTats SE Versions work, SlaveTatsSE-1.3.7 and SlaveTatsSE-1.3.9 don't work with YPS. I don't know why and what changed, but that's the way it is, at least in my setup. Edited September 12, 2022 by Gwentag
sikamikanico78 Posted September 12, 2022 Posted September 12, 2022 hi there! i wanted to ask if thre is a way to have more tats in body ..i curently can have 7 at a time and 3 for hands and/or feet
Psalam Posted September 12, 2022 Posted September 12, 2022 3 minutes ago, sikamikanico78 said: hi there! i wanted to ask if thre is a way to have more tats in body ..i curently can have 7 at a time and 3 for hands and/or feet If you go to the first post for this mod (the description) it tells you exactly what to do. It is listed in green and is the last bullet point under Features.
sikamikanico78 Posted September 12, 2022 Posted September 12, 2022 42 minutes ago, Psalam said: If you go to the first post for this mod (the description) it tells you exactly what to do. It is listed in green and is the last bullet point under Features. wooot!! thanks! i must be blind all this time!
MarsDDD Posted September 16, 2022 Posted September 16, 2022 (edited) Are there any Slavetats based overlay mods on SSE? In my modlist there's only SL survival which has dependency on this mod, and quite a minor one at that. AFAIK fadetats and rapetats are not converted yet, so are there any alternatives? Edited September 16, 2022 by MarsDDD typo
PubliusNV Posted September 16, 2022 Posted September 16, 2022 42 minutes ago, MarsDDD said: Are there any Slavetats based overlay mods on SSE? In my modlist there's only SL survival which has dependency on this mod, and quite a minor one at that. AFAIK fadetats and rapetats are not converted yet, so are there any alternatives? There are version of FadeTattoos and RapeTattoos linked in the first post of this thread that work for me on SE. And by SE I don't mean AE. Â 1
VioletViper Posted September 26, 2022 Posted September 26, 2022 (edited) I like this mod. I'm thinking of making my own tattoo pack as an addition. Edited September 27, 2022 by VioletViper typo
murfk Posted September 28, 2022 Author Posted September 28, 2022 On 9/26/2022 at 12:58 PM, VioletViper said: I like this mod. I'm thinking of making my own tattoo pack as an addition. Feel free!
Maitso Posted October 3, 2022 Posted October 3, 2022 On 9/3/2022 at 2:04 PM, DeathbyBubbles said: I have a problem wear most of my tat slots are taken up with "exterior" and cannot be changed please help Pretty sure that means you've got tattoos in each slot because of other mods. For example Racemenu's tattoos. Could potentially expand the amount of layers in skee64.ini or try and remove some tattoos trough whatever mod is causing them. In case of racemenu, set the texture back to default.
Jade514 Posted October 9, 2022 Posted October 9, 2022 Hey so was wondering if anyone here might be able to tell me the name of a slavetats addon that a friend i talked to use to use never me or him can remember the name of it but we know it added a symbol for each Daedric prince the reason i am trying to find it. is so that i can roleplay that when my character becomes a champion of a Daedric prince, they leave their symbol tattooed onto the skin so, i was hoping someone here might know the name of it since i can't seem to find it.
xmakina Posted October 11, 2022 Posted October 11, 2022 Follower tattoos don't load on save startup, but they do load for the player. For tattoos to load on followers, I need to change either a tattoo or a color in the MCM for every single follower.
murfk Posted October 11, 2022 Author Posted October 11, 2022 59 minutes ago, xmakina said: Follower tattoos don't load on save startup, but they do load for the player. For tattoos to load on followers, I need to change either a tattoo or a color in the MCM for every single follower. Â Make sure you have the most recent version, which was released to address that specific problem.
Psalam Posted October 11, 2022 Posted October 11, 2022 On 9/12/2022 at 10:37 AM, Psalam said: If you go to the first post for this mod (the description) it tells you exactly what to do. It is listed in green and is the last bullet point under Features. This is my reply to a similar question on the previous page - last month.
xmakina Posted October 13, 2022 Posted October 13, 2022 On 10/11/2022 at 4:47 PM, murfk said: Â Make sure you have the most recent version, which was released to address that specific problem. I use the latest version (1.3.9), didn't fix the problem for me even on a new game
jONHHN Posted October 14, 2022 Posted October 14, 2022 On 10/13/2022 at 3:31 PM, xmakina said: I use the latest version (1.3.9), didn't fix the problem for me even on a new game Me too
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