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SexoutNG - Stable Release '97


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Posted

Personally, I give pride ( :heart: ) and Odessa ( :heart: ) and tomm ( :heart: ) a heart for bravery in the face of debugging.

 

 

 

1207334074472.jpg

 

 

Guest tomm434
Posted

And thanks you too for your hard work, Prideslayer.

Posted

I second that, thanks for all your hard work, Prideslayer.

 

I am sorry:

 

 

 

1) Scof (see end of file) attached but debug was not enabled, because I did a load game and forget to reset it.

 

 

Error in script 0e08c337
Invalid array access - expected string index, received numeric.
    File: Sexout.esm Offset: 0x00B6 Command: Let
----

 

2)  I also had an act fail to start, actors just stood inside each other

post-158171-0-91828700-1404047551_thumb.jpg

 

3) I have seen failures like this for one of my save games always, but it seemed to work fine for a different save. Possibly this is not at your end.

 

 

fnSAP: WARNING! Caller 52009FFC (<no name>) already has an act prepped, gonna get sideways!
SA: PR - Sexout Anim Call
Error in script 0e08c33a
Operator [ failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x005A Command: Let
Error in script 0e08c33a

 

 

 

 

Posted

1) Scof (see end of file) attached but debug was not enabled, because I did a load game and forget to reset it.

attachicon.gif1-no debug-mode-nvse-array-error.txt

 

Error in script 0e08c337

Invalid array access - expected string index, received numeric.

    File: Sexout.esm Offset: 0x00B6 Command: Let

That script is fnSexoutActPrep. It's saying the first param passed to it wasn't a string, as it should be, e.g. fnSexoutActPrep "actora" someref. I couldn't tell you what script called prep, but sexout doesn't call that itself except in SexoutNGDoPlayerVaginal which I doubt anything is really using.

 

2)  I also had an act fail to start, actors just stood inside each other

attachicon.gifno-anim.jpg attachicon.gif2-anim didnt play.txt

Anim 601, I think I saw that fail once here too, but forgot to check it. It rings a bell.

 

3) I have seen failures like this for one of my save games always, but it seemed to work fine for a different save. Possibly this is not at your end.

attachicon.gif3-already-prepped.txt

 

fnSAP: WARNING! Caller 52009FFC (<no name>) already has an act prepped, gonna get sideways!

SA: PR - Sexout Anim Call

Error in script 0e08c33a

Operator [ failed to evaluate to a valid result

    File: Sexout.esm Offset: 0x005A Command: Let

Error in script 0e08c33a

Possibly, could also be related to the first issue. Something in your load order isn't using the sexout UDFs correctly it seems.

Posted

Perhaps the issue is that the save game I loaded was upgrading from some earlier beta without a clean save.

 

I notice when I loaded the game that worked fine, it printed "soUP: Updating to v85", but the one thats been breaking didn't get that.

 

The array error is fnSexoutActPrep, but that does not take any arguments, you are thinking fnSexoutActSetRef. I've triple checked and all my sexout calls are sane. I'll let you know if I see it again from a clean save.

Posted

Oh right, sorry. Prep doesn't take arguments, I'll look again.

 

The update strategy changed with v85 since the beta cycle was so long. The updating message appears whenever the main version # changes *or* the beta # changes. Previous versions didn't track the beta #.

Posted

Looking at that again, you're probably right. A clean save isn't needed, but the savegame was probably made in the middle of a sexout script running. I think the old prep version did use a stringmap rather than an integer map for the prep array.

Posted

Encountering a strange new problem. Since updating to the new core version, sex teleports me to greyspace. Latest NVSE and Extender, installed where they're supposed to be.

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Novac Public Library.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
NVR-Strip.esm
URWLNV-001-Weather.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Pip-Phone.esm
Strangers Abroad.esm
Lings.esm
jokristinascloset.esm
NVWillow.esp
fwv.esm
T6M Equipment Replacer NV.esm
11K2_Tops Pool.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutDrugging.esm
SexoutSoliciting.esm
msexBase.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutStore.esm
CoitoErgoSum.esm
NVEC Complete.esm
REZBajaIslandHome.esp
KainsArmory.esm
Type 6.esp
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
NVR-NPCs.esp
NVR-ELECTRO-CTIY_Patch.esp
NVR-Version_10.esp
NVFR-Version_2.esp
XFO - 4bb - Perks - Two per level.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
xatmosSkillPerks.esp
Pip-Phone Old World Blues.esp
pipboy2500_edisleado.esp
MojaveReborn.esp
Novac Reborn - Electro-City Fix Patch.esp
ADAM - Complete.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
NCR Rearmament v1.5.esp
LevelersHouse.esp
Vurt's WFO.esp
Bulk Ammo For NVEC.esp
ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
Lean Starting Gear - All-In-One.esp
CNR_Beta.esp
SmallerTalk.esp
MojaveDelight.esp
MojaveDelighted.esp
Izzy.esp
jokriss.esp
Skynet Companion.esp
fwv.esp
TheSinkRemodel.esp
50sFFFLVJOD-Freeside.esp
SexoutSTDs.esp
SexoutSex.esp
SexoutWillow.esp
SexoutRapist.esp
SexoutAffairs.esp
SexoutAffairsMojaveDelight.esp
SexoutCrowdsB.esp
SexoutCheckMeOut.esp
11K2_Tops Pool.esp
SexoutSpunk.esp
SexoutLust.esp
SexoutCompanions.esp
SexoutZAZ.esp
SexoutSexAssault.esp
SexoutEZ.esp
SexoutConsequences.esp
msexVeronica.esp
SexoutFadeToBlack.esp
New Vegas Error Corrections Extras.esp
NVEC-Expansion-CNR.esp
NVEC-Expansion-NVInt.esp
NVEC-Expansion-ElectroCity.esp
NVEC PN COMBO Patch.esp
NVEC Complete Lings Patch.esp
URWLNV-007-Interiors.esp
URWLNV-002-DeadMoney.esp
URWLNV-003-HonestHearts.esp
URWLNV-004-OldWorldBlues.esp
URWLNV-005-LonesomeRoad.esp
NVDrugLab.esp
GibsonShackCleanup.esp
Dry Canyon.esp

Total active plugins: 114
Total plugins: 115

 

Posted

Run an fnvedit conflict check, look for anything modifying sexout scripts. There was one such thing in sexoutsex that's fixed now, but other people might have been modifying them too for some reason. If you're using sexoutpositioning make sure you get the one I attached in that thread, it had a similar issue.

Guest tomm434
Posted

 

Encountering a strange new problem. Since updating to the new core version, sex teleports me to greyspace. Latest NVSE and Extender, installed where they're supposed to be.

I've got this bug in TTW but that happened if sex happened at particular place in CItadelBRing. Have you tried changing the cell or something?

Posted

Ok, more detail. First of all, the NPC involved doesn't matter. It happens with anyone. Second, it only happens in interior cells. The conversation ends, the characters strip, they vanish and I'm in an empty room for a moment, then a bunch of random blurs with the sex sound effects in greyspace. If I try to have sex outdoors I get a second of loading screen like I just went indoors or fast traveled and then crash to desktop.

Posted

ok I also have the same issue, as kainschylde has,with an almost clean TTW - expect sexoutng and sexoutsex 1.6a - installation please don't blame the nood -me- but i have the feeling that Coito Ergo Sum mod have something to do with it .

Posted

That's a non Sexout mod.  I could see it causing other issues with Sexout mods in general, but not happy times on Mt. Where The Fuck Are We?

 

Sexout Sex had an issue, which was corrected and uploaded in the OP.  Sexout Positioning has an issue, which pride provided a fixed version in the support thread (I haven't looked to see where it's been placed, but that is my guess per what he did with SO Sex).

Posted

Is anyone still having a problem with the latest release? >.< I still have to roll back to .83, this time around I wasn't able to find the "actor is already having sex/busy" thing in the console though.

Posted

What does "problem" mean in-game?

 

EDIT: And you'd have to have Sexout NG's MCM setting for debugging turned on (but not debugging for the scanner because....just no).

Posted

Sorry, the same problem I have had since my posts 1 or 2 pages back. I'm still using .83, and I decided to install TTW (which works fine btw).

 

I didn't have debugging turned on then, and my current save is functional but refuses to expand the options for SexoutNG in the MCM; though, my previous save does fortunately.

Posted

Sorry, the same problem I have had since my posts 1 or 2 pages back. I'm still using .83, and I decided to install TTW (which works fine btw).

 

I didn't have debugging turned on then, and my current save is functional but refuses to expand the options for SexoutNG in the MCM; though, my previous save does fortunately.

I have had that issue with MCM not displaying options for SexoutNG but eventually it worked itself out-wish I knew how.

Posted

Btw, is there a way to adjust the speed of the animations?

 

Actually you can do it in nifskope but have to do it on a per kf file basis so its time consuming, if you have matched pairs of animations then you would have to match the speed of both to even have chance of keeping them in sync. In nifskope select the NiControllerSequence node, in the block details find node called Frequency, default is 1.000. Adust to lower number to slow animation, higher to speed up. You milage may vary.

 

Posted

That will not look right, if you adjust the frequency of an animation it may not look right if it too slow or too fast animation will have weird twists happening the best way to do it is in blender not nifscope. just import the animation in blender then open action editor and scale the animation left to speed it up or move right to slow it down.

 

it is actually frames and setting for blender fps that makes it so if an animation plays fast or slower.

lower the frames to make it faster or increase the frames to slow the animations down.

 

if you have an animation at 31 frames and create frame starting at frame 1 and end at 31 frames you can have several frames in between to make the animation more fluent the less will make it slower lets say

 

1 and end 31

 

you can then have

 

1 8 16 24 and ending at 31 this will make the animation play faster then only have it set like

1 15 31 This is slower animation.

 

 

 

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