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SexoutNG - Stable Release '97


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Posted

The only 'sudden' oddity is the MCM menu for SexoutNG being blank.  It's happened to me once before, months ago on a different computer, and I cant remember what fixed it.  I think it might be because a mod used to be in a different spot on the load order (which probably changed when I made some visual adjustments to Sunny).  I'll get it figured out though.

 

In the case of the log I was going to create, no sudden oddity there.   Bangatron worked the same way (couldn't use the same NPC twice) last week on my old pc.

 

85 wasn't the cause of either of those things, and I only went back to 84 because none of the mods use the renumbered animations yet.

 

All is golden in my wasteland (well, aside from that one MCM thingy)!  :)  

Posted

I think it might be because a mod used to be in a different spot on the load order (which probably changed when I made some visual adjustments to Sunny).

 

You think correctly.  That's the prime cause of the MCM problem you describe.

Posted

If memory serves me correctly a reinstall of MCM should fix it. Afterwards allow a few minutes of in game time to allow the settings to take place and it should work. If not uninstall and reinstall. (don't know if that makes a difference but Huds are quite particular.) While you are at it make completely sure your current load order is correct. I rarely run into this problem now (have in the past but not 100% sure of the fix I used if different from above) because I have Sexout mods right below the FNV and DLC's. The rest of the mods I use go below those. So far it works well as Sexout don't see to have anything else to do with the mods I use. When I add mods later I just make sure that Sexout and its mods are in the same places.

Posted

Thanks RC!  You saying HUD clued me in.  Somehow oHuD got moved above Sexout in my loadorder, and I seem to have missed it all the times I looked through trying to find the problem.  Moving it back fixed it.

Posted

Good to hear grifterrik

 

Now i remember. I made it a policy to keep all huds below any mods that they control.. Now I know why I hadn't had that problem in a long time..lol .. There for a while I always dropped MCM to the bottom of the load order just to be sure.. Not necessary to do at all but at that time I didn't understand the mod process as well as I do now..

Posted

Per my understanding, that feature will be added sooner than later.

 

Ah, okay. Thanks.

 

Edit: Just in case, though, as I probably shouldn't have deleted my original post: The feature request was for a toggleable animation list in MCM.

Posted

I'm having a little problem when updating to the latest version, the game no longer starts animations but once. After that, nothing ever happens again. I rolled back to .83 and it worked fine, any ideas?

Posted

I tried using the beta, that's what I rolled back from initially. So then I tried .84 and that didn't work out well either. Maybe it was a bad download, I'll try it again.

 

As it is, a single sex act will start and finish normally. Afterwards, no more sex acts will start, not through dialog or through stalk or assault. The sound effects play but the animations don't, and the npc/pc move around as if nothing was talked about.

 

EDIT: When I update SexoutNG, I of course disable/deactivate previous versions prior to installing (through FOMM) the latest build/beta. This is the proper method of upgrading right?

 

I have NVSE 4.2 beta4 installed using the NVSE Extender 14+ the latter being installed through the custom FOMM build hosted here.

Posted

yes that's the correct way. deactivate in fomm, remove, then install and activate the new version. There are older versions included as well and install into a backups folder under data.

Posted

On randompeep's issue: I may have noticed the same thing with beta '85b5, but I got more than 1 successful animation first. I hadn't reported it yet because I was hoping to get something scientific. I suggest this is 85 beta related, because I tested a lot with '84, and never encountered this.

Posted

I don't know if this helps or hurts.

 

I am using the 2.6.85B5 version and no problems with activation of sex. I have very heavy modded FNV, more so than I usually have on this run through and no problems with them.

 

The difference it seems is I have a totally fresh install and saves. Not an updated game. Fresh from the start.

 

I do and have had NPCs disappear when sex finishes. The screen seems to blink /reset when this happens and they disappear then. no blink/ no disappearance. What use to be the problem many versions ago. Not repeatable goes for a while and does it again. 

Posted

If you're using Bangatron! and activate a threesome, the second person that you chose disappears for a reason to reset them back to their original spot in case you snagged someone from 4 towns away.

Posted

No bangatron abductions here. Straight up normal mods and don't matter which ones are used (to get the dirty deed). I am testing and well playing a bit of game while testing some of the new mods.. hell play testing.. :) .. I wanted to be sure of any strange issues before I popped in Bangatron! to run the bugs reports. It is really problematic with Sunny (companion mod) and being pregnant. The chances seem to increase.

 

Sunny was still there on the Map and can use the transport command. (don't remember it now) to transport me to her but she isn't there available. At first I thought she transported back to the home location like you mentioned as sort of a catch or reset thing. She didn't. I went back to a prev save and tried the exact same prompts and steps and no problems. (each time I tried it and it worked the second third time etc). There are alot of mods now on my game and it could be any one of them causing that issue. Just brought it up in case others have this issue

 

I want to play the game .. .!!! so it isn't bad enough to prevent me from going onward. I have CASM and make manual saves where I feel needed so I just return to a previous save and continue playing.. :D. If I do get fed up I will drop all the other mods but Sexout and perhaps Sexkey and test .. If others have problems that can be replicated by the brains here I might do that as well. (take one for the team) however I really am starting to believe it is one the other mods.

 

Edit:

It seems like some issue related to my computer choking on the scripts. I wait and make sure various acts are done and not running I don't get any disappearing people. Might be the first signs that I am pushing my plugin limit a bit farther than the computer likes.

Posted

If you're mentioning Sunny in conjunction with the Bangatron!, another guy mentioned it too, but he had customized her esp.

Posted

I don't know if this helps or hurts.

 

I am using the 2.6.85B5 version and no problems with activation of sex. I have very heavy modded FNV, more so than I usually have on this run through and no problems with them.

 

The difference it seems is I have a totally fresh install and saves. Not an updated game. Fresh from the start.

 

I do and have had NPCs disappear when sex finishes. The screen seems to blink /reset when this happens and they disappear then. no blink/ no disappearance. What use to be the problem many versions ago. Not repeatable goes for a while and does it again. 

 

Alright, I tried a new game (similar to what you're saying I think). Ultimately... after 1 sex act ended, no other sex acts would be animated afterwards. Sounds, but everyone walks around like nothing is happening (in this case, nothing IS happening lol). I did see some messages in the console, so I'll post e'm here. I don't know what they mean, though one of them said something about a failed script or something like that.

post-44391-0-81716000-1402961224_thumb.png

post-44391-0-31474400-1402961241_thumb.png

Posted

Your issue is likely related to Sexout Spunk. It states that in the console capture you have given. I would go and at least post a comment and give the capture on that thread.

Posted

Your issue is likely related to Sexout Spunk. It states that in the console capture you have given. I would go and at least post a comment and give the capture on that thread.

 

Spunk doesn't cause the not happening of sex. The script that's bugging out there is my start hook, detecting sex and other information. NVSE complains that it fails to find an actor to perform a specific function on, but that doesn't mean the script itself is faulty. As far as I'm concerned it only means that spunk will always feel the consequences of anything at all that bugs out, and being rather happy to report shit like that will most likely receive the blame too. :dodgy:

 

Posted

Man, DoctaSax, you act like you're surprised.  You picked the wroooooong project to work on.

 

Of course spunk causes problems!  Otherwise, why would Sexout Pregnancy and Sexout STDs exist?

Posted

I don't know if I'm being helpful, probably not. I'm not very savvy myself with these things. I will say this though, SexoutNG .83 worked fine for me, sex would initiate on demand. But .84 and the beta yielded the same results (1 and done) for me.

 

When using the beta, you install latest stable build (.84) and then apply the latest beta version of the Sexout.ESM correct? That's what I've been doing. When using the beta version. The screens are from .84 not beta version btw.

 

I will try removing sexoutspunk.esp though I doubt that's the issue, if that fails I will remove sexoutassault as well and so on.

 

EDIT: I tried the latest beta version after removing spunk and assault, no dice. However, instead of getting messages from spunk about a bad script or whatever- I just get the "actorA(name) is already having sex" and likewise "actorB(name) is already having sex" and that final message about ignoring a spurious call or whatever.

 

Here's two more screens, which have some little difference in them. I don't know if they'll be any help but, here they are.

 

post-44391-0-52586600-1403037673_thumb.png

post-44391-0-87508400-1403037696_thumb.png

 

EDIT2: Nah casting the NG finish now (both actors) didn't work either apparently, same message.

Posted

Try casting sexout NG Finish Now on the actors, the formid for it is printed to console every time the game loads.

 

Open console, click busy actor (eg player), type CIOS XX06E548 (or whatever the formid printed is)

Posted

I don't know if I'm being helpful, probably not. I'm not very savvy myself with these things. I will say this though, SexoutNG .83 worked fine for me, sex would initiate on demand. But .84 and the beta yielded the same results (1 and done) for me.

 

I am having this same issue, and only since updating to .84

Posted

 

Your issue is likely related to Sexout Spunk. It states that in the console capture you have given. I would go and at least post a comment and give the capture on that thread.

 

Spunk doesn't cause the not happening of sex. The script that's bugging out there is my start hook, detecting sex and other information. NVSE complains that it fails to find an actor to perform a specific function on, but that doesn't mean the script itself is faulty. As far as I'm concerned it only means that spunk will always feel the consequences of anything at all that bugs out, and being rather happy to report shit like that will most likely receive the blame too. :dodgy:

 

 

Congratulations Docta,

 

You found one of my few mistakes I make with the hundreds of post many attempting to help individuals with their mods or other tech issues. I give sincere and best attempts to help to the best of my ability. Sometimes those attempts will fall short. If it is any consolation I rarely make the same mistake twice. In this case Docta I see now where and how the mistake was made. I now understand what is going on in this situation, and can give better advice going forward.

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