Jump to content

SexoutNG - Stable Release '97


Recommended Posts

Posted

I'm just speaking in general to people looking for help.

not really sure were to post.

Posted

You wanted to ask people looking for help "is there any ideas on making SexoutNG more lore-friendly?"

 

I don't know what you're trying to say, or whom you're trying to say it to, but this is the support thread for the SexoutNG Mod (sexout.esm). Posts here should be:

 

- Announcements about SexoutNG (core and data).

- Requests for help with SexoutNG (core or data).

- Questions about SexoutNG (core or data).

- Replies to those items.

 

If you have a question or concern about a particular mod, you should go to the thread for that mod.

 

If you have a question or concern in general, that isn't tech support, just start a new thread.

Posted

You wanted to ask people looking for help "is there any ideas on making SexoutNG more lore-friendly?"

 

I don't know what you're trying to say, or whom you're trying to say it to, but this is the support thread for the SexoutNG Mod (sexout.esm). Posts here should be:

 

- Announcements about SexoutNG (core and data).

- Requests for help with SexoutNG (core or data).

- Questions about SexoutNG (core or data).

- Replies to those items.

 

If you have a question or concern about a particular mod, you should go to the thread for that mod.

 

If you have a question or concern in general, that isn't tech support, just start a new thread.

Got it Sorry for Post Clutter.

Posted

where could I find a download for version 2.6.82? I'm having a problem with sexout breeder and I've determined an updated version of a required mod is the cause. NG was the only mod in the list that had a specific version listed

Posted

The fomod installs many old versions (back to .62) under data/SexoutNGBackups.

 

Note that going back to .82 might fix that problem, but will cause a bunch of others with newer sexout mods that require 85+

Posted

So I did the required updates for this framework, now none of the animations play.  I uninstalled all the mods I had, and reinstalled them, tried a new game and still nothing.  Can anyone give me a hand.  I am using FOMM to install all my mods.

Posted

  • You are missing a step. Likely the NVSE. Check the link below specifically the installation of NVSE. Use the version listed in the OP ( in case this tutorial is slightly outdated, the rest should be fine. )

The issue might be the NVSE extender or version. Use the tutorial for installation instructions and use the version listed in the OP.

http://www.loverslab.com/topic/16277-sexoutng-framework-installation-guide-for-beginners/

That is a simple tutorial and if followed will give you a proper working Sexout in a valid non- pirated game.

Posted

I have a save where sexout is broken and animations will not start for the player. I have seen this happen before, and I believe its the same issue someone else has reported.

 

Casting FinishNow does not fix it, nor does casting the clean up spell. There are two tokens stuck in the inventory and variable04 is set, fixing this does not resolve it. Attached is a scof log which contains inventory, all NX variables, all AV, then sexout debug when casting finish now, clean up, and then calling a sexout animation. Also included is the NX .csv savegame file.

 

I am using 86 beta 4, but have seen this issue in 85 stable.

Sexout-broken-2014-aug-25.zip

Posted

I have a save where sexout is broken and animations will not start for the player. I have seen this happen before, and I believe its the same issue someone else has reported.

 

Casting FinishNow does not fix it, nor does casting the clean up spell. There are two tokens stuck in the inventory and variable04 is set, fixing this does not resolve it. Attached is a scof log which contains inventory, all NX variables, all AV, then sexout debug when casting finish now, clean up, and then calling a sexout animation. Also included is the NX .csv savegame file.

 

I am using 86 beta 4, but have seen this issue in 85 stable.

 

I Have to ask this sorry if i am inappropriate, i really try to be useful by asking.

Well i was rambling myself a few posts back for a similar issue (lost in the void,unwanted teleportation,no sex)

i am i playing a save in the divide right now with a TTW installation (not much sex there) an logs seem normal .

Ok i am lost here which version did you use to script your mods ?

 

Posted

Lost in void/teleportation is a different issue. I used version 85 stable in OP to script current versions of my mods. SexoutPositioning needs to be updated to version in its thread, not OP, to work properly with '85.

Posted

Sexout '85 seems to be reliably failing for a ZAZ animation that previously worked with '83. Some tokens get stuck, and animation are broken. I converted the script from NX -> UDF call convention for no difference.

 

The script starts a ZAZ crucify animation for 300 seconds, then casts FinishNow to end it after ~60.

 

debug SCOF, NX + NVSE save files + logs, + save attached... just in case.

Sexout-Did-Not-Finish-Properly-Aug-31-2014.zip

Posted

SexoutNGBES never leaves stage 1000.
So either it crashes/terminates or SexoutNGCleanup never sets "Sexout:Core:Cleanup" to 2, which is contradicted by the csv:

FL, 20, "sexout:core:cleanup", 3

That leaves the

actorA.Dispel SexoutNGCleanup

as the only command that could fail as far as I can see, though SexoutNGCleanup is not referenced in the save, so it must have dispelled.

 

Note: to completely clean a failed sex act, SexoutNGCleanup is no longer sufficient. You may need to create another spell, and be sure not to left an actID behind.

 

 

 

Posted

Has anyone gotten noAnim to work with the new UDF?

call fnSexoutActPrep
call fnSexoutActSetRef "actorA" partnr
call fnSexoutActSetRef "actorB" player
call fnSexoutActRun

works, while

call fnSexoutActPrep
call fnSexoutActSetRef "actorA" partnr
call fnSexoutActSetRef "actorB" player
call fnSexoutActSetInt "noAnim" 1
call fnSexoutActRun

does not.

 

Also calling it with noAnim will lock up sexout, not allowing any more acts. SexoutFinishNow does not restore functionality.

 

Am I doing something wrong? I want to make sure it's not something on my side before opening a issue in the sexout repo.

Posted

Issue with sexout 2.6.85:

 

Everytime I'm try having sex.

 

Indoor: The actors disappear. (I think teleporting)

Outdoor: First the actors disappear. > Loading Screen > Game Crash

Posted

I know you have answered this many many times, I did the updates, animations stopped working, I unistalled everything, even the game and reinstalled everything following the directions.  My games runs without any issues, except that animations aren't working still. I am not sure what I did wrong. I had this problem the first time I started adding mods to NV, got the help I need and got it running right.

 

But for the life of me I can't seem to get it again.

 

The load order is correct, I have triple checked it. Everything was installed using FOMM, I installed the extender using FOMM.  I could really use some help.

 

Yours truly,

confused as fuck

 

Edit: So I am an idiot, I updated everything but looks like I forgot to update the SexoutNG data pack. I am updating that now.  If it fixes it ill let you all know, because I always forget there are to parts you need to download for SexoutNG.

 

Edit: So that didn't fix it. everything is updated and installed based on the instructions I found on this site and from the thread and the link that RitualClarity hooked me up with.  So I have no animations working.

 

Could really use a hand.

Guest Devocracy
Posted

Great, are you saying if that token bug happens that stops the animations, even a clean save won't fix the issue?

Did SexoutNG 84 have this issue?  And if not, does anyone have a version of 84 backed up somewhere?

I figure sexoutpregnancy won't have an issue with 84 since based on the update log for 85, nothing that should mess with pregnancy was changed.

Oh, and I noticed this in the update for 85..

... Shit.. I forgot I can't copy/paste to this forum with IE 11..

It basically says 85 has an update that causes the game to error out with NGSAN 12.0 if the actors aren't in the same cell, and well this bug, sometimes it'll say it's an NGSAN 12.0 issue. 

 

Posted

Great, are you saying if that token bug happens that stops the animations, even a clean save won't fix the issue?

 

Did SexoutNG 84 have this issue?  And if not, does anyone have a version of 84 backed up somewhere?

 

I figure sexoutpregnancy won't have an issue with 84 since based on the update log for 85, nothing that should mess with pregnancy was changed.

 

Oh, and I noticed this in the update for 85..

 

... Shit.. I forgot I can't copy/paste to this forum with IE 11..

 

It basically says 85 has an update that causes the game to error out with NGSAN 12.0 if the actors aren't in the same cell, and well this bug, sometimes it'll say it's an NGSAN 12.0 issue.

Ah so it's not just me with Win 8.1 IE11 issues, I always run the latest SexoutNG, I think I'm on 86.
Guest Devocracy
Posted

 

Ah so it's not just me with Win 8.1 IE11 issues, I always run the latest SexoutNG, I think I'm on 86.

 

Nope, it isn't just you.  A handful of the companies that crank out message board sofrware, like IP Board and XenForo, either haven't bothered to post patches/updates to handle IE 11 properly, or those running the sites that are using their software haven't bothered to install the updates. 

 

As for SexoutNG 86, if I update to that, do I have to use the beta version of Sexout Pregnancy, or can I continue using the stable version?  And can anyone verify the animation issue being present on NG 86?  I think Odessa mentioned 86 having the same issue, but I'll have to re-check.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...