DoctaSax Posted June 18, 2014 Posted June 18, 2014 Congratulations Docta, You found one of my few mistakes I make with the hundreds of post many attempting to help individuals with their mods or other tech issues. I give sincere and best attempts to help to the best of my ability. I know, I know, and much appreciated it is. I'm just trying to avoid that people read too much into the nvse error reports. True, they do give an indication that something went wrong in some script - however, I need to stress that due to the way everything hangs together, a script that encounters an error isn't necessarily the cause of the error. It's just the one drawing attention to it. This is why I always nag about people posting full logs; it's the only way I can make sense of what went wrong and especially where it went wrong. An nvse error report only tells us where nvse couldn't make sense of something but that could happen a dozen scripts later than where the cause happened, or even in another mod. Spunk is more prone to showing up errors because it's written entirely in nvse4 so the nvse errors show up because I use 'let' syntax while most mods don't, it's stuffed with debugprints spamming the console, and it's always in the middle of whatever is going on, grabbing all possible data from any act, every time, and transforming and transferring it in a pretty complicated nesting of scripts. I'm not saying it can't be responsible but I'd hate to see it become the black sheep of the family for always drawing attention to errors it encounters, wherever the cause may be.
Incubus2014 Posted June 19, 2014 Posted June 19, 2014 Hi I'm having a bit of trouble getting SexoutNG to work whenever I use FOMM I go to Package Manager and Click on the mod to activate them the CORE and DATA files and I get a Error Message saying: This Method Implicity uses CAS policy, which has been obsoleted by thge .NET Framework. In Order to enable for compatability reasons please use the NetFx40 legacy secruity policy configuration switch.
Halstrom Posted June 19, 2014 Posted June 19, 2014 Hi I'm having a bit of trouble getting SexoutNG to work whenever I use FOMM I go to Package Manager and Click on the mod to activate them the CORE and DATA files and I get a Error Message saying: This Method Implicity uses CAS policy, which has been obsoleted by thge .NET Framework. In Order to enable for compatability reasons please use the NetFx40 legacy secruity policy configuration switch. Look back a page in Prideslayers Custom FOMM thread to see how Prideslayer & Jaam fixed that for me assuming you are using Windows 7 or 8 http://www.loverslab.com/topic/17895-fomm-custom-build-014108/?p=818423 http://www.loverslab.com/topic/32647-installing-ttw-info/?p=820583
randompeep Posted June 20, 2014 Posted June 20, 2014 Erm... I don't mean to be repetitive and redundant, but are we aware of any fix for my problem? :3
Halstrom Posted June 20, 2014 Posted June 20, 2014 Erm... I don't mean to be repetitive and redundant, but are we aware of any fix for my problem? :3Yeah basically roll back to Ver .83 seems to be the consensus.
prideslayer Posted June 20, 2014 Posted June 20, 2014 84 and 85 are having some issues. Hopefully I can get it all straightened out with 85 this weekend. There are old versions included in sexout, they install into the backups directory when the core fomod is activated.
Guest tomm434 Posted June 20, 2014 Posted June 20, 2014 84 and 85 are having some issues. Hopefully I can get it all straightened out with 85 this weekend. There are old versions included in sexout, they install into the backups directory when the core fomod is activated. So maybe that's why I'm having so many glitches with mutants, Willow and simple F+F sex? I'll wait for the update then.
prideslayer Posted June 20, 2014 Posted June 20, 2014 Maybe. Try 83 from the backups dir and see if it works for you.
Guest tomm434 Posted June 20, 2014 Posted June 20, 2014 Maybe. Try 83 from the backups dir and see if it works for you. Did a clean save with 83 - still get this.(Willow always repeats first animation i.e. in first sex act her animation was 739 - then regardless of type of next act (with dog, with supermutant, threesome) she does first animation). I have log from 84 version here(each screenshot goes for different sex scene) Haven't checked mutants yet. ps. same thing happened to Sarah today when I was testing my mod. I'll reinstall Fallout NW and then try again - there might be something wrong with my game, who knows. Oh, I even captured the video so you can see it ingame. In last scene there were no Benny because he probably left the cell. Here is the link. https://www.sendspace.com/file/gc00yt WillowSex.rar
nyaalich Posted June 20, 2014 Posted June 20, 2014 FYI: 83 only introduced a few of the UDFs. Learned that the hardway.
Guest tomm434 Posted June 20, 2014 Posted June 20, 2014 FYI: 83 only introduced a few of the UDFs. Learned that the hardway. So?
nyaalich Posted June 20, 2014 Posted June 20, 2014 Just a precaution. I added the "is the reference a free actor" fxn to the Bangatron!, which was fine...until people rolled back to 83 and it didn't exist. Since I'm supposed to be working on v2 and not v1, I am lazy and do not want to change it back. Hence, my new response "Upgrade to the beta" to anyone that says it's stopped working.
Guest tomm434 Posted June 20, 2014 Posted June 20, 2014 Just a precaution. I added the "is the reference a free actor" fxn to the Bangatron!, which was fine...until people rolled back to 83 and it didn't exist. Since I'm supposed to be working on v2 and not v1, I am lazy and do not want to change it back. Hence, my new response "Upgrade to the beta" to anyone that says it's stopped working. yeah, may you not live in times of change.......
prideslayer Posted June 20, 2014 Posted June 20, 2014 We're in a period of turmoil because.. shit is going all kinds of sideways! Not enough beta testers during 84 I guess. If I don't get it straightened out this weekend I'll just revert the official download to 83.
prideslayer Posted June 21, 2014 Posted June 21, 2014 DATA: 2.6.81 released Changes in current version - Roberts no longer included (no need for anyone that already has .80 data to download this)
RitualClarity Posted June 21, 2014 Posted June 21, 2014 So we aren't really using Robert's body anymore? Breeze body is the one to go with?
prideslayer Posted June 21, 2014 Posted June 21, 2014 So we aren't really using Robert's body anymore? Breeze body is the one to go with? People can still use whichever body they want. The option to not install any nude body ("I will install my own") is still in the fomod. Until the erection/animation situation is sorted out though, I'm just not going to include it any more. Once all the erection issues are sorted with Breezes, we can start looking at a solution for Roberts as well. One step at a time for the "officially supported/included" stuff though.
doctorpotato Posted June 21, 2014 Posted June 21, 2014 Hello people of sexout, SO I just started to play fallout NV for the first time not but 3 days ago and already installing sex mods! Anyways long story short, I am having a problem getting 2 known animations to work, I am using msex Veronica D/s and his fort mod and whenever they are about to play an animation of ..... well i guess sucking off while the NPC is peeing or Girl on girl action, all that happens is both me and the npc stand in the same spot overlapping each other with the sound file of various noises playing (they are just playing the standing idle animations). I spent quite sometime hunting down all the animation files here on LL and lurking out on most of the forms, I know of the large list of mods I needed to down load just to get the meshes working for the resource and I am quite aware these animations have been moved to this mod long time ago (as stated by Mega poster in this thread). with the new update today I was hoping that this particular issue would have fixed itself via reinstalling. I am sure this is an easy fix for I cant find many people here on LL that have this problem. Please and thanks for all or any help I can get. *doctorpotato fades back into the shadows of LL*
doctorpotato Posted June 21, 2014 Posted June 21, 2014 *doctorpotato returns from the shadows of LL* Ok here is my load order. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmT6M Equipment Replacer NV.esmFCOMaster.esmDaughters of Ares.espmsexBase.esmSexoutSlavers2.esmSexoutSoliciting.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmSexoutPregnancyV3.esmHolster.espThe Mod Configuration Menu.espDaughters of Ares - CouriersStash.espOCD-Cass outfits.espVegasOutfits.espFCO.espWeaponModsExpanded.espMojaveDelight.espARESproject.espFCO - OWB.espT6M Combat Uniform NV.espSexoutZAZ.espPinkPrincessSuitEN.espType3MClothing.espBetter Burned Man.espCONELRAD 640-1240.espReadius_NV.espWMX-DLCMerged.espWMX-POPMerged.espWMX-ArenovalisTextures.esp357retex.espSmallerTalk.espT6M Jeans Outfit.espLFox Archimedes The Nuke.espmsexVeronica.espmsexFort.espT6M CH Raider Armor.espRaestlozPCIdles.espTotal active plugins: 48Total plugins: 48
Guest tomm434 Posted June 21, 2014 Posted June 21, 2014 I tried encouters on Fresh NW installation + New game+ Sexout v2.6.8.4. Things are more stable now. But still sometimes I get 5.2 error. update: Oh no, I was just lucky. I get 9.3 errors too.
RitualClarity Posted June 21, 2014 Posted June 21, 2014 So we aren't really using Robert's body anymore? Breeze body is the one to go with? People can still use whichever body they want. The option to not install any nude body ("I will install my own") is still in the fomod. Until the erection/animation situation is sorted out though, I'm just not going to include it any more. Once all the erection issues are sorted with Breezes, we can start looking at a solution for Roberts as well. One step at a time for the "officially supported/included" stuff though. Yes. I was just wondering which was going to be the official supported body .... now. Hopefully the issues can be sorted out so that there can be a choice between Roberts and Breezes as I know there are fans of both.. I just want a decent functional body that I can be sure is aligned correctly for Sexout. I am good with either provided basic armor replacers will work (even if they change the shape of the body somewhat.). Either that or learn animation, armor creation and editing and customize everything I have in the game to suit my taste... hum.. I think I will go with the default and be quite satisfied ..
keseshufa Posted June 28, 2014 Posted June 28, 2014 Hello , I know you guys get questions like this all the time , but it looks like Sexout is only used for NV. Is there any Sexout for F3?
nyaalich Posted June 28, 2014 Posted June 28, 2014 If you install TTW, Sexout works with the FO3 side of it. Of course with SO quests, there won't be material for FO3. There is a SO TTW mod or two on this site that does have FO3 content.
prideslayer Posted June 29, 2014 Posted June 29, 2014 CORE: 2.6.85 released Changes in current version - DATA: version bump to 81 - DATA: Breezes now default - NX required version string more descriptive for 'v0'. - New UDFs. - New quest and script to hold new anim related vars. - Masturbation animations RENUMBERED. 101-110 for males, 111-120 for females. - Updater changed to ensure it gets run whenever going from beta->beta, release->beta, or beta->release - random picker adjusted to include the supermutant oral anim (1430) - Idle animation renaming for consistency. Creature 'a' anims renamed from 'SNG....x' to 'SNG....a'. Some misc renames of things like SexoutNG123a to SNG123a. Sexus old idles renamed from e.g. 'Stage251x' to 'SNG....x'. - Added evp's to main effect to force SexoutDoNothing to run. - Sexout beta version now reported in console at startup, if it is a beta. - Minor positioning adjustments for breezes as default body - Fixed bug in fnSexoutActRun (Thanks jaam!) - Added missing undress list check. - Main effect now waits on cleanup to finish (again). - InUse UDF only returns 0 or 1 now - New validity UDF: fnSexoutActorValid. Returns 1 if valid, < 0 if invalid (-4 child, -3 dead, -2 not actor, -1 not ref) - Bugfix for calling zaz via UDFs - new NX/UDF flag "nAnimGroup" -- to use ZAZ you can use the old "nUseZAZ" flag OR set this new flag to 1. This is to support future zaz-like extensions by #, ZAZ being #1. Works only in UDF calling convention. - NGSAN errors out with 12.0 if sexout is initiated and all actors are not in the same cell. - CSE and SAN rewrite recombination - Remove SCR related literacy checks WRT Slavery, Legion. - Massive overhaul in un/redressing, act queuing in sanitizer, etc. - Removed broken creature scan stuff (thanks tomm434). Thanks to all the betatesters for help, especially Odessa and Tomm. Sorry for the delay!
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