TrollAutokill Posted July 7, 2025 Posted July 7, 2025 57 minutes ago, a_random_user said: There is a patch that makes the NPC's use High Poly Head+KSHairdo's that still had PAHE as a master. I've already uploaded a version of that patch that had the master removed. By the way, is it possible that the Enthralled patch in DOM v7.8 doesn't have it's esl flag turned on? Yes, I might have forgotten to put that one back. Sorry. 1
Coom Nation Posted July 8, 2025 Posted July 8, 2025 Bug report: I bought a slave from the Whiterun prison, trained him and sold him as a worker through one of the radiant quests that I got from Belethor. I got the money, slave disappeared but when I returned to my base I saw this slave just hanging around there. 1
a_random_user Posted July 8, 2025 Author Posted July 8, 2025 1 hour ago, Coom Nation said: Bug report: I bought a slave from the Whiterun prison, trained him and sold him as a worker through one of the radiant quests that I got from Belethor. I got the money, slave disappeared but when I returned to my base I saw this slave just hanging around there. Does this happen every time or is it something occasional? If the slave returned to your base, does that mean that they weren't released from your slave list in DOM? Is this with the Enthralled patch in the latest DOM? If it's that setcriticalstage(4) didn't register, than I could add a safety delete() function in the quest, but if they're still in the slave list, something more serious has gone wrong.
Wolfen09 Posted July 9, 2025 Posted July 9, 2025 I will second it with a similar bug report, after rescuing an adventurer on radiant quest and dropping them at an inn they disappear like normal, however after i save and quit to desktop and open the game back up and load that save where she disappeared as intended she now is standing next to me and has the wait and what happened to you options and cant pass her to an inn keeper again (as i shouldnt be able to). Now, they were never a slave for me in PAHE. one time i loaded an earlier save to turn her in just to make sure that i didnt bork anything and it worked fine, could load saves just fine without her showing up (as long as i didnt exit to desktop), then came back from desktop after dinner loaded a save and she popped back in following me. I just console command disabled her and am about to load back in to see if that solved the problem. 1
fred200 Posted July 9, 2025 Posted July 9, 2025 Same bug. Sold Worker slave returns to camp and just hangs around. Not in DOM slave list. Slave only tends to groan... I abduct them to DOM (spell) and then they are a normal slave - with trained slave stats. So I sell them again... 1
tonitrulupus Posted July 9, 2025 Posted July 9, 2025 10 hours ago, a_random_user said: Does this happen every time or is it something occasional? If the slave returned to your base, does that mean that they weren't released from your slave list in DOM? Is this with the Enthralled patch in the latest DOM? If it's that setcriticalstage(4) didn't register, than I could add a safety delete() function in the quest, but if they're still in the slave list, something more serious has gone wrong. I wonder if it like that bug I reported, I would go to the in keep, tell them I rescued the captive, get them complete quest popup go to a different location and there they are like a follower, same thing happened when I delivered a slave to someone for a request both are through the missives. 1
a_random_user Posted July 9, 2025 Author Posted July 9, 2025 16 hours ago, Coom Nation said: Bug report: I bought a slave from the Whiterun prison, trained him and sold him as a worker through one of the radiant quests that I got from Belethor. I got the money, slave disappeared but when I returned to my base I saw this slave just hanging around there. 10 hours ago, Wolfen09 said: I will second it with a similar bug report, after rescuing an adventurer on radiant quest and dropping them at an inn they disappear like normal, however after i save and quit to desktop and open the game back up and load that save where she disappeared as intended she now is standing next to me and has the wait and what happened to you options and cant pass her to an inn keeper again (as i shouldnt be able to). Now, they were never a slave for me in PAHE. one time i loaded an earlier save to turn her in just to make sure that i didnt bork anything and it worked fine, could load saves just fine without her showing up (as long as i didnt exit to desktop), then came back from desktop after dinner loaded a save and she popped back in following me. I just console command disabled her and am about to load back in to see if that solved the problem. 8 hours ago, fred200 said: Same bug. Sold Worker slave returns to camp and just hangs around. Not in DOM slave list. Slave only tends to groan... I abduct them to DOM (spell) and then they are a normal slave - with trained slave stats. So I sell them again... 4 hours ago, tonitrulupus said: I wonder if it like that bug I reported, I would go to the in keep, tell them I rescued the captive, get them complete quest popup go to a different location and there they are like a follower, same thing happened when I delivered a slave to someone for a request both are through the missives. After a few tries, I've been able to replicate the bug. I think I found the problem: in order to remove a character from the game, I use the setcriticalstage(4) function. This disintegrates the npc and removes them. Several guides told me this is the safest method to remove npc's. It seems those guides are wrong, and I'll rewrite this. This will change multiple quests where an npc is permanently removed: both types of sell quests and the release path of the rescue quest. I can fix this by either putting a hard delete() on the end of this quest, or by disabling and killing the character. The latter will have some interactions with unique and/or essential characters, like spawning their coffin in the Hall of the Dead, I'll have to test this. The fix will be included in the next version. If you have an unwanted character following you, the safest way to remove them with the console is disable, and then kill. MarkforDelete doesn't seem to work well for some reason.
Coom Nation Posted July 9, 2025 Posted July 9, 2025 15 hours ago, a_random_user said: Does this happen every time or is it something occasional? If the slave returned to your base, does that mean that they weren't released from your slave list in DOM? Is this with the Enthralled patch in the latest DOM? If it's that setcriticalstage(4) didn't register, than I could add a safety delete() function in the quest, but if they're still in the slave list, something more serious has gone wrong. I just loaded previous save and was able to replicate the bug: I sold the slave again, he disappeared, then I returned to my base - there was no sign of him, but after I saved there and reloaded the game he spawned at the entrance. He is not in the DOM slave list. I'm using DOM 7.7.3 and your DOM7 v 1.4 patch. 1
fred200 Posted July 9, 2025 Posted July 9, 2025 The "groaning" I experienced with errant slaves is typical of a "sorta dead" NPC. Sounds like an attempt to kill them that "sorta" failed. 1
tonitrulupus Posted July 9, 2025 Posted July 9, 2025 7 hours ago, a_random_user said: MarkforDelete doesn't seem to work well for some reason. If this is not working as well as disable and kill, then that is the way I would go.
a_random_user Posted July 9, 2025 Author Posted July 9, 2025 12 minutes ago, tonitrulupus said: If this is not working as well as disable and kill, then that is the way I would go. That is what I was thinking. The script version of delete seems to work better than the console's MarkForDelete, but it can be risky. One thing that I've learned today though, is that disable and kill of a unique actor can lead to a CTD if you try to loot their coffin afterwards. But only when I did that through script and not through console. Skyrim weirds me out sometimes. So the current plan is that non-unique actors get moved and killed, the game should clean them automatically. I'm not certain yet about unique npc's. I could do the same thing, move them to an unreachable cell and kill them, or I could just disable them like what happens to Saadia (possibly) and Salma after their quests. I'm not certain about the ETA of this fix. I'm currently reworking the rescue quests so that they'll also include unique actors, and there is another bugfix that I still have to implement. I also want to have the simple slave buying working before I publish the next version.
fred200 Posted July 9, 2025 Posted July 9, 2025 If you are working on the Rescue quests - more young and attractive females would be appreciated. And less Necromancers... Well it never hurts to ask. It has been a long time since I found a rescue victim I actually wanted to keep.
tonitrulupus Posted July 9, 2025 Posted July 9, 2025 (edited) 2 hours ago, a_random_user said: That is what I was thinking. The script version of delete seems to work better than the console's MarkForDelete, but it can be risky. One thing that I've learned today though, is that disable and kill of a unique actor can lead to a CTD if you try to loot their coffin afterwards. But only when I did that through script and not through console. Skyrim weirds me out sometimes. So the current plan is that non-unique actors get moved and killed, the game should clean them automatically. I'm not certain yet about unique npc's. I could do the same thing, move them to an unreachable cell and kill them, or I could just disable them like what happens to Saadia (possibly) and Salma after their quests. I'm not certain about the ETA of this fix. I'm currently reworking the rescue quests so that they'll also include unique actors, and there is another bugfix that I still have to implement. I also want to have the simple slave buying working before I publish the next version. I had no issues doing the mark for delete, manually, which is different the from doing it through a script, I am sure. The biggest risk it clicking on the wrong item/npc doing it manually, to bad you couldn't add buying some slaves through the riften slave market, that one I am should you would need to talk with anyone that is working on HSH. I have always wanted to buy one of those slave they have in there lol. Edited July 9, 2025 by tonitrulupus 1
a_random_user Posted July 10, 2025 Author Posted July 10, 2025 15 hours ago, fred200 said: If you are working on the Rescue quests - more young and attractive females would be appreciated. And less Necromancers... Well it never hurts to ask. It has been a long time since I found a rescue victim I actually wanted to keep. Improving the leveled list is on my TODO list, but one issue is that most non-unique faces in Skyrim are made for enemies. And they aren't made to be attractive. So I'm trying a new improvement with them: I'm making unique npc myself, similar to the npc's I've already made. Every time a rescue quest is picked up, there is a chance that one of them is chosen. This will be the only way to get these npc's, and they can only be acquired once. If the quest is abandoned before the rescue or the capture, they can still be chosen for a different rescue quest. I'm also trying to make this system so that it's easy to add characters from other mods. For example, if you have a follower mod, you could use a SPID or Skypatcher file to add the right faction, and from then on, the character can be the target of a rescue quest. 3
tonitrulupus Posted July 10, 2025 Posted July 10, 2025 (edited) 3 hours ago, a_random_user said: So I'm trying a new improvement with them: I'm making unique npc myself, similar to the npc's I've already made. Every time a rescue quest is picked up, there is a chance that one of them is chosen. That's going to be a lot of work, but work it in the end, it kind of strange to rescue someone that looks like a bandit from people that look like the one your rescuing, lol. should do a male or two, just for some verity. besides, should add in an option for them to work as a trainer through dom. NOTE: I did find something that may help https://www.nexusmods.com/skyrimspecialedition/mods/141320 it may give you some inspiration Edited July 10, 2025 by tonitrulupus 2
Coom Nation Posted July 10, 2025 Posted July 10, 2025 I have a question: If I am to update to DOM 7.8 do I still need DOM7 patch? Or I just need to choose enthralled patch in DOM FOMOD?
a_random_user Posted July 11, 2025 Author Posted July 11, 2025 4 hours ago, Coom Nation said: I have a question: If I am to update to DOM 7.8 do I still need DOM7 patch? Or I just need to choose enthralled patch in DOM FOMOD? If you have PAH installed, then you use the DOM7 patch on this page. If you don't want PAH as a dependency, you use the Enthralled patch in DOM's FOMOD and no DOM7 patch. The Enthralled patch in DOM's FOMOD removes PAH as a master and adds Diary of mine.esm as a master instead, and swaps out all PAH properties for their DOM version. There are a few minor chances that are introduced with that change. The renaming function requires the PAH naming list, so select that in DOM's FOMOD or use Real Names Extended. Some of the training goals will also use Submission instead of Resignation. Other than that, everything should work, if you discover something weird, let me know. 1
Lackom Posted July 14, 2025 Posted July 14, 2025 I don't know why, but this mod doesn't work with Working slaves. When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places. 1
a_random_user Posted July 14, 2025 Author Posted July 14, 2025 8 hours ago, Lackom said: I don't know why, but this mod doesn't work with Working slaves. When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places. I'll take a look at it.
a_random_user Posted July 21, 2025 Author Posted July 21, 2025 On 7/14/2025 at 12:05 PM, Lackom said: I don't know why, but this mod doesn't work with Working slaves. When Enthralled is below in the mod list, you can't buy prisoners, and when Working slaves is below, you can't add slaves to Working places. I tried out Enthralled and Working Slaves, both with Enthralled above, and with Enthralled below Working Slaves. Both mods worked in both instances. Both mods have a lot of variants and plugins, so it might be a specific combination that's the problem, could you share yours? Specifically: Are you using PAHE, PAHE+DOM, or DOM alone as framework? If you're using DOM, which version? Are you using patches of Enthralled or Working Slaves beside the main files?
Skreireich115 Posted July 22, 2025 Posted July 22, 2025 Is there a fix for Fjora to start the first Sister quest normally. I did managed to start it with commands and done all three of the sisters quests and notice that objectives that you need to talk to Fjora to progress the quest she doesnt get any new dialog to progress so i had to do the setstage to progress. It would nice to find a fix. 1
a_random_user Posted July 22, 2025 Author Posted July 22, 2025 1 hour ago, Skreireich115 said: Is there a fix for Fjora to start the first Sister quest normally. I did managed to start it with commands and done all three of the sisters quests and notice that objectives that you need to talk to Fjora to progress the quest she doesnt get any new dialog to progress so i had to do the setstage to progress. It would nice to find a fix. It isn't clear to me where you got stuck, there are few points where you have to speak to Fjora. If the console commands worked, that at least means that the quest didn't completely break. That gives me some direction that I can research. With the start of the first quest, you mean for Fjora to show up in Whiterun? She should appear when reputation is high enough and challenge you. Is that not happening? Reputation is increased by doing the other quests in this mod or buying from the jail. If she appeared with the set PqReputationCounter to 5 command, then your reputation wasn't high enough yet, and doing more quests should have resulted in her showing up naturally. 5 prisoners is enough to guarantee that she shows up. After that, you have to talk to her to get the two other quests. On my computer, this takes a few seconds for the dialogue to load. Is this the new dialogue that doesn't show up? The Sister in Chains quest should have a dialogue option ("you mentioned...") right away, the Sister of the Hunt starts when you read/take the note in Fjora's inventory. After completing Sister in Chains, you have to talk to Fjora again to convince her to help you. If you have done all the prerequisites (asked in Riften and information brokers, Respect training), then you can go to Mera. Did this part not work? If you could let me know which part failed, I'll try to improve it. It could also help if I have information on your setup: Do you use PAH, PAH and DOM, or DOM alone? If you use DOM, which version? Did you at any point reclone Fjora?
Skreireich115 Posted July 22, 2025 Posted July 22, 2025 12 minutes ago, a_random_user said: It isn't clear to me where you got stuck, there are few points where you have to speak to Fjora. If the console commands worked, that at least means that the quest didn't completely break. That gives me some direction that I can research. With the start of the first quest, you mean for Fjora to show up in Whiterun? She should appear when reputation is high enough and challenge you. Is that not happening? Reputation is increased by doing the other quests in this mod or buying from the jail. If she appeared with the set PqReputationCounter to 5 command, then your reputation wasn't high enough yet, and doing more quests should have resulted in her showing up naturally. 5 prisoners is enough to guarantee that she shows up. After that, you have to talk to her to get the two other quests. On my computer, this takes a few seconds for the dialogue to load. Is this the new dialogue that doesn't show up? The Sister in Chains quest should have a dialogue option ("you mentioned...") right away, the Sister of the Hunt starts when you read/take the note in Fjora's inventory. After completing Sister in Chains, you have to talk to Fjora again to convince her to help you. If you have done all the prerequisites (asked in Riften and information brokers, Respect training), then you can go to Mera. Did this part not work? If you could let me know which part failed, I'll try to improve it. It could also help if I have information on your setup: Do you use PAH, PAH and DOM, or DOM alone? If you use DOM, which version? Did you at any point reclone Fjora? I get stuck always in the first conversation in whiterun with her it never started the quest so i had to force start it or do the dialog option of fighting her outside of whiterun which does starts the quest but it still was bugged she never fought me so i had to down her and enslave her with the mod. All objectives that i had to talk with her were fully bugged and didnt had any new dialog for her in all of the three sisters quests (example: the dialog of asking Fjora for help to find Mera doesnt show up even though i have her max out) so i had to used setstage to progress. I know that this isnt a new bug i remember when the update that added the Sisters quests Fjora when she force greets you she never actually starts the quest i get the full dialogs with her but never starts the quest unless if its the dialog option to fight her outside of whiterun thats when the quest actually starts but its still bugged and she never fights you. I believe that theres something wrong Fjora cuz the other sisters Mera and Tridi their quest dialogs do work but Fjora dialogs dont work. Another thing the last conversation that Fjora or Tridi ask you for permission so they can talk to each other never appears which never ends the Sister in Chains quest unless you use setstage. Sorry if my english sucks not native language lol. 1
fred200 Posted July 22, 2025 Posted July 22, 2025 I am holding off on any rescues / client contracts until the method of removing NPCs is changed. In addition to the NPCs coming back to life, something was messing up my DOM slave list. Blank entries, messed up slaves. That all stopped when I stopped doing rescues and client contracts. Coincidence - maybe. How is a build coming that really disables them? Any forecast? I enjoyed the rescues.... 1
a_random_user Posted July 23, 2025 Author Posted July 23, 2025 13 hours ago, fred200 said: I am holding off on any rescues / client contracts until the method of removing NPCs is changed. In addition to the NPCs coming back to life, something was messing up my DOM slave list. Blank entries, messed up slaves. That all stopped when I stopped doing rescues and client contracts. Coincidence - maybe. How is a build coming that really disables them? Any forecast? I enjoyed the rescues.... I have a solution that I'm currently testing. If it works I can implement it into all rescue/sell quest. The blank entries is something I will look out for, it might be related to the same problem that caused the resurrection bug. I'm currently also expanding the rescue quest by adding selfmade npcs into the rescue options. And adding the possibility to add npcs from other mods or Vanilla to the options as well. This currently works but needs a bit of polish. I'm also adding some expansion and refinement of existing repeatable quests, and some bugfixes. I also want to include a Pah less version like the one that TAK has in DOM's latest release. I've done planning and some testing to add new normal and repeatable quests, and a simple slave buy/sell system, but I'm not certain if those will make it into the next release. Timing for the next version is a couple of weeks? Less than a month? It really depends on how busy IRL will be. 1
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