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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted (edited)

Enthralled 1.6

Does Enthralled captive_DISTR.ini go in Data/SKSE/Plugins?

I have done a LOT of rescues, and I have never seen one from that INI file, or ones that I added.

Just to add to previous report: No rescue that I have kept follows me from the furniture until I force them into an animation. Masturbate works.

Then they accept a Follow command - and actually follow.

 

Found it! The ini goes directly in Data. Rescued Mirai. The original Mirai appears undamaged.

Did not try taking the missives Mirai (no Mirai dialog or inventory) to meet the real Mirai (disabled maybe?).

Edited by fred200
Posted
20 hours ago, tonitrulupus said:

I have not used 1130, played only a little bit on 640, I am using 1170

Sorry, I typed it wrong, I am on 1170. But like I said I had the exact same issue on 640, so whatever it is must be something I had on both versions. I updated most mods after I upgraded from 640 to 1170, but I guess I will try and update all of the last 12 I have enabled and see if that fixes anything. If that doesn't work, I guess I'll try vanilla .ini files and see if that does anything. 

 

I appreciate the input.

Posted
3 hours ago, crazymango54 said:

Sorry, I typed it wrong, I am on 1170. But like I said I had the exact same issue on 640, so whatever it is must be something I had on both versions. I updated most mods after I upgraded from 640 to 1170, but I guess I will try and update all of the last 12 I have enabled and see if that fixes anything. If that doesn't work, I guess I'll try vanilla .ini files and see if that does anything. 

 

I appreciate the input.

This is really puzzling

Posted (edited)
On 12/1/2024 at 10:31 AM, a_random_user said:

Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon

Is there any special condition to get info from them?

 

Also I am seeing a delay in some of the NPCs being added to DOM, I am pretty sure that its due to the need to start a new game.

SO it does look like it will cause some issues by updating in mid-game. which is fine, if it starts to be to much I will just start a new playthrough, I had not got to far along.

Edited by tonitrulupus
Posted

Custom NPC rescues:

Mirai was an interesting case. Her mod has two refids; one for a younger, smaller Mirai with no dialogue or inventory (disabled),

and one for the full grown Mirai with dialogue and inventory (enabled).

The rescue activated the younger disabled Mirai.

Like a good slaver, I kept her - and went to visit her older self.

Convinced the older Mirai to be a Slaver Trainer - and assigned her the younger Mirai.

They seem to be a happy family unit at this point. I feel like I did a good deed bringing them together.

Both Mirais kept their original refids. Not clones. Working well.

Minor suggestion: When there are multiple copies of a mod's npcs, maybe pick the enabled one to rescue. I do like what I got though.

Posted (edited)

 

16 hours ago, fred200 said:

Just to add to previous report: No rescue that I have kept follows me from the furniture until I force them into an animation. Masturbate works.

Then they accept a Follow command - and actually follow.

I had noticed that the captives sometimes stay stuck in their bound package, but it always resolved itself on my game. Sometimes only after a fast travel. 

This was one of the things I wanted to work on that didn't make it for this update. I'll try to improve this on a future version.

 

1 hour ago, Helveticos said:

I noticed that Fanrel and Mell (both wood elves) have weird problem with their faces, but only these 2, the rest of new captives look normal.

20250821153117_1.jpg

Odd, that's not a dark face bug, or the eyeshadow wouldn't look like that, but then why aren't her freckles visible?

This is how she looks for me (HPH and KSHairdos patch) (bnp skin):

Spoiler

FaceofFanrel.PNG.28af7d8bceb95d53ce0201d9675258dd.PNG

 

Does Mell also look that dark? Because Fanrel might have a tan but Mell should be pale.

 

Do you have some mod that changes the mesh of wood elf faces or something? 

I don't think I've seen this before.

Edited by a_random_user
Posted (edited)
4 hours ago, a_random_user said:

Odd, that's not a dark face bug, or the eyeshadow wouldn't look like that, but then why aren't her freckles visible?

This is how she looks for me (HPH and KSHairdos patch) (bnp skin):

  Hide contents

FaceofFanrel.PNG.28af7d8bceb95d53ce0201d9675258dd.PNG

 

Does Mell also look that dark? Because Fanrel might have a tan but Mell should be pale.

 

Do you have some mod that changes the mesh of wood elf faces or something? 

I don't think I've seen this before.

I checked facetint files and they look fine, only mod that changes anything with wood elves is Aesthetic Elves, but there would be problems with all other elves in this mod if it clashed. I'll go over nif's with NifScope to see if maybe something there goes awry, but i doubt it. Mell has similar discoloration, but brighter.

Edited by Helveticos
Posted

OOIC, is the voicepack available from anywhere, eg mega etc, other than an xxx.ru website?

 

I draw the line at having dealings with Alduin and his mates...

 

DQW

Posted
3 hours ago, DonQuiWho said:

OOIC, is the voicepack available from anywhere, eg mega etc, other than an xxx.ru website?

 

I draw the line at having dealings with Alduin and his mates...

 

DQW

It needs to be updated for the new version anyway since there's a lot of new lines. Best to wait.

 

10 hours ago, a_random_user said:

Does Mell also look that dark? Because Fanrel might have a tan but Mell should be pale.

I saw the same with Mell, not that she was dark but she had that weird kind of glowy texture to her face. I would expect it to be something wrong with freckles or another facial detail, maybe a normalmap?

 

21 hours ago, tonitrulupus said:

This is really puzzling

Yeah...I reinstalled Skyrim, SKSE, and all 12 mods I had enabled, I even used vanilla .ini files and tried switching to Pandora instead of Nemesis. I don't know what it could be, but hopefully a future update of Enthralled or DOM fixes it on accident. I might ask Troll about it and see if he recognizes it from a custom follower mod or something like that, maybe it's happened before with something else. Still no idea how I'm the only one, but that might just be a mystery lol.

Posted
38 minutes ago, crazymango54 said:

 

 

Yeah...I reinstalled Skyrim, SKSE, and all 12 mods I had enabled, I even used vanilla .ini files and tried switching to Pandora instead of Nemesis. I don't know what it could be, but hopefully a future update of Enthralled or DOM fixes it on accident. I might ask Troll about it and see if he recognizes it from a custom follower mod or something like that, maybe it's happened before with something else. Still no idea how I'm the only one, but that might just be a mystery lol.

Have you tried just using fnis? If you haven't its worth a short, I have heard and seen people have some weird issues with Pandora and nemesis . if you have, then I am at a complete loss.

Posted

Maybe screenshot was a bit misleading because of the angle and lighting, it's more what @crazymango54 described, face having correct color, but not applying lighting and shade like the rest of the body. From close-up Fanrel has freckles, so i assume that means facetint is applying properly.

Posted
35 minutes ago, Helveticos said:

Maybe screenshot was a bit misleading because of the angle and lighting, it's more what @crazymango54 described, face having correct color, but not applying lighting and shade like the rest of the body. From close-up Fanrel has freckles, so i assume that means facetint is applying properly.

@crazymango54

I got it fixed, as suspected it was something on my end. Pure Skin uses normalmap from high elf textures, so it didn't need to create separate folder for wood elves, go to Data/Textures/Actor/Character, find highelffemale folder, copy it and rename copy to woodelffemale and faces load up normally.

Posted (edited)
23 hours ago, DonQuiWho said:

is the voicepack available from anywhere

Not currently, I've tried uploading it into to comments a few times, but it ges an error message halfway through every time. The pack is 290mb large, so it should be possible.

 

I'm hesitant to put it on the main page, both because it's out of date, and that I didn't make it.
 

Edited by a_random_user
removed dead link
Posted
42 minutes ago, a_random_user said:

Not currently, I've tried uploading it into to comments a few times, but it ges an error message halfway through every time. The pack is 290mb large, so it should be possible.

 

I'm hesitant to put it on the main page, both because it's out of date, and that I didn't make it.
 

 

Thanks for replying! 

 

Quite understandable, too .....

 

DQW

Posted
21 hours ago, tonitrulupus said:

Have you tried just using fnis? If you haven't its worth a short, I have heard and seen people have some weird issues with Pandora and nemesis . if you have, then I am at a complete loss.

I haven't tried that, but honestly I would rather just live with the bug than go back to FNIS, I have too many things that I like that use Nemesis.

 

It's like I said, DOM v7 randomly caused the bug, so maybe a later version will randomly fix it. I appreciate your help in trying, though. I'll be sure to report here if I ever figure it out.

Posted

And almost as soon as I say that, I fixed it.

 

I still can't explain why this only affects me, but I figured it out either way. Here's the problem: for whatever reason, DOM sets the Enthralled NPCs as being halfway in a "tied up" state when I get them, even though they are not tied. I noticed this when I used the wheel on one of them and the tie option wasn't there, but the untie option was. When I selected untie, it put them in a sack, because the "put in a sack" option is the same wheel slot as the untied option when the slave is not tied.

 

So basically, the wheel says untie but it's actually "put in a sack." Again, this is because the slave is halfway between being tied and not being tied, and that means the idle reset command DOM normally gives a slave when they are told to follow is just skipped, because you wouldn't want that if the slave is tied up. This explains why DOM v7 is the cause, because DOM v5 did not have the restraint idles. 

 

The fix is just to tie up a slave, then untie them. This resets their tied state and then they act as normal. After you do that once, the slave is fixed. This is not caused by the zaz restraints that Enthralled equips them with, because the NPCs you get that are not tied have the same issue. 

 

I may never understand the cause of this. But if anyone else ever has this issue, the fix is tie a slave, then untie them. 

Posted
1 minute ago, fred200 said:

There are custom slave orders for virgins.

How are we supposed to know slave virginity status?

Does training change that status?

If you check their mood it will say if they never had a certain type of sex. I assume virgin means vaginal, so you want one that says "I have never had vaginal sex."

Posted
3 hours ago, crazymango54 said:

The fix is just to tie up a slave, then untie them. This resets their tied state and then they act as normal. After you do that once, the slave is fixed. This is not caused by the zaz restraints that Enthralled equips them with, because the NPCs you get that are not tied have the same issue. 

Didn't I suggest that a while age? or maybe it was on DOM mods page. Yeah, it like when the sex scene don't trigger, and you can walk any where without being attacked.  Have sex and it break that "glitch" or what ever you wish to call it.  I do get that now and again, not sure what causes it though, 

Just glad you got it resolved. 

Posted

just a heads up for anyone who has issues finding the new slavers on the docks, some outskirts and docks overhauls may cause the npcs to spawn in the water as their dock has been moved and they may be carried away by the current.

jk's solitude outskirts has this issue as the slaver and his merchandise float out to sea lol, it also replays the slave inventory reset a lot when in his area because of this

 

havent seen any other issues, but just something to keep in mind

Posted
11 hours ago, crazymango54 said:

And almost as soon as I say that, I fixed it.

 

I still can't explain why this only affects me, but I figured it out either way. Here's the problem: for whatever reason, DOM sets the Enthralled NPCs as being halfway in a "tied up" state when I get them, even though they are not tied. I noticed this when I used the wheel on one of them and the tie option wasn't there, but the untie option was. When I selected untie, it put them in a sack, because the "put in a sack" option is the same wheel slot as the untied option when the slave is not tied.

 

So basically, the wheel says untie but it's actually "put in a sack." Again, this is because the slave is halfway between being tied and not being tied, and that means the idle reset command DOM normally gives a slave when they are told to follow is just skipped, because you wouldn't want that if the slave is tied up. This explains why DOM v7 is the cause, because DOM v5 did not have the restraint idles. 

 

The fix is just to tie up a slave, then untie them. This resets their tied state and then they act as normal. After you do that once, the slave is fixed. This is not caused by the zaz restraints that Enthralled equips them with, because the NPCs you get that are not tied have the same issue. 

 

I may never understand the cause of this. But if anyone else ever has this issue, the fix is tie a slave, then untie them. 

I have the exact same bug, ecountered it yesterday while enslaving Bette. She didn't follow me for some reason and I noticed the untie option in the wheel menu though she wasn't visibly tied. When I chose to untie her my character just put her in a sack for some reason. Tying her up and then untying fixed the issue.

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