Jump to content

Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


Recommended Posts

Posted
3 hours ago, MortiferusX said:

How can I stop Gisli from annoying me to give Nille free again?

Is Gisli using her forced dialogue in the Winking Skeever?

After you brought Bette to Gisli in the Winking Skeever, there should be a threesome scene with Gisli, Bette, and Nille. After that, you can either join for another round (repeatable), or immediately go to the ending dialogue.

You get 3 dialogue options, one where you pay 100 gold. Nille is enslaved, and the quest ends.

The other is where you don't pay anything, there is a final threesome scene, Nille is enslaved, and the quest ends.

The third option is optional information, and should loop back to the other 2 options.

 

If Gisli is enslaved through Pah or Dom options, talk to Nille to close the quest.

Posted

So far I like the the mod, not to long on the quests, just trying to get to that 90 when trying to get  mera was a little tough, once mera was got, she didn't see her sisters as sisters not like the other 2 did.

 

one the bride quest, at the end of the unwilling bride, should have the PC tell silvia she should be safe now, as long as she stays under the PC's "protection".

 

Baggers and nobles, just a suggesting,, If the sister is captured first, then you go after the brother, I notices the brother didn't even make a reference that she is a slave, maybe if sister is a slave with pc goes to brother, brother make reference and tries to save sister by attacking PC, just not sure how complicated that will be.

 

I was thinking you could add a story for Winterhold and how a young mage tried to summon a Deadra, Deadra could be a female, I turned on the summoner and the summoner makes a deal that the PC protects her, and in the end capture one of both, just a basic Idea for another quest.

 

Over all good work on the mod, I think a little fine tuning her and there is always good, great work on the mod I was debating for weeks rather I wanted to add to mod or not and I finally did add it and now it will be part of my normal mads.

Posted
6 hours ago, tonitrulupus said:

So far I like the the mod, not to long on the quests, just trying to get to that 90 when trying to get  mera was a little tough, once mera was got, she didn't see her sisters as sisters not like the other 2 did.

 

I'll double check the relationship in the creation kit. I have noticed that Diary of Mine is sometimes weird with the detection, so it might correct itself with time.

 

6 hours ago, tonitrulupus said:

one the bride quest, at the end of the unwilling bride, should have the PC tell silvia she should be safe now, as long as she stays under the PC's "protection".

 

Baggers and nobles, just a suggesting,, If the sister is captured first, then you go after the brother, I notices the brother didn't even make a reference that she is a slave, maybe if sister is a slave with pc goes to brother, brother make reference and tries to save sister by attacking PC, just not sure how complicated that will be.

Good suggestions, and not that hard to implement. I'll put it on my todo list for a future update.

 

6 hours ago, tonitrulupus said:

I was thinking you could add a story for Winterhold and how a young mage tried to summon a Deadra, Deadra could be a female, I turned on the summoner and the summoner makes a deal that the PC protects her, and in the end capture one of both, just a basic Idea for another quest.

I like it. Magic and Winterhold aren't used yet, and I wanted to try putting choices in the quest rewards. I've added it into the List.

I'll have to experiment with making a believable female daedra.

Posted
18 hours ago, a_random_user said:

I'll double check the relationship in the creation kit. I have noticed that Diary of Mine is sometimes weird with the detection, so it might correct itself with time.

 

Good suggestions, and not that hard to implement. I'll put it on my todo list for a future update.

 

I like it. Magic and Winterhold aren't used yet, and I wanted to try putting choices in the quest rewards. I've added it into the List.

I'll have to experiment with making a believable female daedra.

I know sometimes when I do the azure star (don't remember the quest right of hand) quest and go in to the star artifact the will put a female or 2 in there, so skyrim has the models for female deadra,

 

Posted
On 4/13/2025 at 2:14 PM, a_random_user said:

I'll double check the relationship in the creation kit. I have noticed that Diary of Mine is sometimes weird with the detection, so it might correct itself with time.

It did finally pop up but only has 1 sister listed, and that is for all of them. Is there actually a way I can change that my self or is that something that you mod creators only can do? Why I ask is that there are a couple of others that state they are related but it never pops in the diaries as they are related

Posted
2 hours ago, tonitrulupus said:

It did finally pop up but only has 1 sister listed, and that is for all of them. Is there actually a way I can change that my self or is that something that you mod creators only can do? Why I ask is that there are a couple of others that state they are related but it never pops in the diaries as they are related

Diary of Mine uses the vanilla Relationship system to determine who is related to who and what the type of relationship is. These can be set up in the Creation kit or in xEdit.

All of my related npc's should have this set up correctly. That would be the sisters Fjora-Mera-Tridi and Bette-Nille. I've also set up a few extra relations that DOM doesn't detect yet, for example, Esmee and Nille are sisters-in-law, and Curime and Iniel are archnemesis.

 

If the others you mentioned are from this mod, it's probably DOM that's not picking it up. If they are of another mod, it could be that the author forgot to set up the Relationship. 

The original Hot Chicks Have Hot Sisters mod for example, does not actually set up any relationship type. These can be added if you have the CK or xEdit.

Posted
53 minutes ago, a_random_user said:

Diary of Mine uses the vanilla Relationship system to determine who is related to who and what the type of relationship is. These can be set up in the Creation kit or in xEdit.

All of my related npc's should have this set up correctly. That would be the sisters Fjora-Mera-Tridi and Bette-Nille. I've also set up a few extra relations that DOM doesn't detect yet, for example, Esmee and Nille are sisters-in-law, and Curime and Iniel are archnemesis.

 

If the others you mentioned are from this mod, it's probably DOM that's not picking it up. If they are of another mod, it could be that the author forgot to set up the Relationship. 

The original Hot Chicks Have Hot Sisters mod for example, does not actually set up any relationship type. These can be added if you have the CK or xEdit.

sevrins in dragon born, dont see them as relatives

Posted
44 minutes ago, tonitrulupus said:

sevrins in dragon born, dont see them as relatives

Tillisu, Veldil, and Mirri, from the manor?

That's not a bug. If you follow the Dragonborn "Served Cold" quest, it will be revealed that none of the Severins are related to each other, they are impersonating a family.

Their relationship in the creation kit is set as Conspirators.

Posted
3 minutes ago, a_random_user said:

Tillisu, Veldil, and Mirri, from the manor?

That's not a bug. If you follow the Dragonborn "Served Cold" quest, it will be revealed that none of the Severins are related to each other, they are impersonating a family.

Their relationship in the creation kit is set as Conspirators.

I never thought it was a bug, though 2 different things, under cover as a family or diary was not picking it up, if you read the pages on them the imply they are a family, even the dialog "verifies" it but if you were undercover to pull some form of crime, like they are, it makes sense that they are just agents. 

the other one is in pahe home  sweat home marina I believe is the older sister and mona the younger, you can capture them under diary and they wont disappear but they done show as sisters, my guess is that it is because they were not setup to be captured.

Posted (edited)

I think the next race(s) you need to do in a Bosmer and a Khajit  hunted by thalmor due to them betraying them on a important operation or plot to kill an official that is key part of the civil war and they being helped out by an argonain, to escape the thalmor with the information to stop this from happening. just a small idea, since many mods out there point at the fact that the dominion has orchestrated the civil war behind the scenes. 

Edited by tonitrulupus
  • 2 weeks later...
Posted

Very much appreciate this mod. Recommended it on the DOM topic.

Only anomaly I saw was Nillle. She was added to PAHE. All the rest (and her sister) correctly went to DOM. No problem moving her over to DOM, to join the others.

Posted
1 hour ago, tarkan9801 said:

Hello i dunno why after I take Bette my game starts to crash.

Do you crash to desk top?

If a ctd, is it right after?

If not right after, when exactly do you crash? 

Do you use a crash logger? that will help in tracking down the issue.

 

Posted
1 hour ago, tonitrulupus said:

Do you crash to desk top?

If a ctd, is it right after?

If not right after, when exactly do you crash? 

Do you use a crash logger? that will help in tracking down the issue.

 

Mostly it start to become unstable.. but maybe its because older PC and heavy modlist

Posted
18 minutes ago, tarkan9801 said:

Mostly it start to become unstable.. but maybe its because older PC and heavy modlist

Hard to say if it's caused by this mod then.

Taking Bette does 2 things: it loads Bette in either PAH or DOM, and it registers an update to send a courier in 2 days. 

Bette should not have a higher strain on your PAH/DOM system than any other NPC, and the courier should certainly not be a problem. So I don't really see how she could cause crashes.

Posted (edited)
9 hours ago, a_random_user said:

Hard to say if it's caused by this mod then.

Taking Bette does 2 things: it loads Bette in either PAH or DOM, and it registers an update to send a courier in 2 days. 

Bette should not have a higher strain on your PAH/DOM system than any other NPC, and the courier should certainly not be a problem. So I don't really see how she could cause crashes.

Now i experienced this crash twice

 

edit: It was caused by DoM maid training... 

Papyrus.0.log 2025-05-04-07-08-16.log

Edited by tarkan9801
Posted (edited)
12 hours ago, tarkan9801 said:

Now i experienced this crash twice

 

edit: It was caused by DoM maid training... 

Papyrus.0.log 602.58 kB · 1 download 2025-05-04-07-08-16.log 226.63 kB · 2 downloads

po3_PapyrusExtender make sure it is up to date and all mods needed are installed, but most likely not the culprit, I was having errors all the time found out it was real lighting overhaul, though I didn't see any light overhaul mods. 

Does it only happen on maid training? 

 

I was using  trainwrack but switched to https://www.nexusmods.com/skyrimspecialedition/mods/89860 and you will need https://www.nexusmods.com/skyrimspecialedition/mods/59818 and https://www.nexusmods.com/skyrimspecialedition/mods/59596

 

Install crash logger, then the Crash Logger SSE AE VR - PDB support and then CLA sse.

Log will then look like this after running CLA_SSE and much easier to read, the crashes I have been getting are from traps after I completed the quest and would only crash on saves, it may help in parsing down the issue better and you will get a log very similar to what trainwreck gives as well: 

Sample error report

 

crash-2025-04-15-04-39-12-REPORT.txt

Edited by tonitrulupus
Posted

I installed the High poly head and ks hair patch but the npcs have odd paint/markings on their face instead of how they are shown in the images, not sure what is causing it

Posted
On 5/6/2025 at 4:52 AM, arahabaki058 said:

I installed the High poly head and ks hair patch but the npcs have odd paint/markings on their face instead of how they are shown in the images, not sure what is causing it

It might be that there is something that is regenerating the facegen files, like Face Discoloration Fix. This might be because you're missing a master, or they're out of date.

If you try updating, you should also reinstall the main file. The textures are stored there, and if they are regenerated, they will no longer be correct.

 

5 hours ago, youngcashey said:

NPC dialogue doesn't appear (I can pick my options but don't see their answers on screen). Any ideas what could cause this?

Does this happen to a specific NPC or for all NPCs? Do you have Fuz Roh D-oh installed?

It's possible that the (silent) dialogues play, but that they appear so fast that it's invisible. Fuz Roh D-oh should normally fix this.

  • 3 weeks later...
Posted

i love having custom npcs designed to be used in pahe, so many are just like oh go enslave a follower or random npcs from mods and can break shit, but when somebody goes out of their way to craft specific unique gals to enslave in the system (no doubles like bandits), its always welcome.  Mods that give unique boss type gals are also welcome in that sense as they arent meant to be followers or scripted quest stuff, just an enemy to kill or enslave (recommend alvoks followers on nexus for this as he has a follower version or enemy version for each of his gals).  anyways, thanks for your work, wish more ppl would do stuff like this for pahe

Posted
On 5/13/2025 at 6:31 PM, a_random_user said:

It might be that there is something that is regenerating the facegen files, like Face Discoloration Fix. This might be because you're missing a master, or they're out of date.

If you try updating, you should also reinstall the main file. The textures are stored there, and if they are regenerated, they will no longer be correct.

 

Does this happen to a specific NPC or for all NPCs? Do you have Fuz Roh D-oh installed?

It's possible that the (silent) dialogues play, but that they appear so fast that it's invisible. Fuz Roh D-oh should normally fix this.

Sorry for late reply. Reinstalling Fuz Roh D-oh fixed the issue, Thanks!

Posted (edited)

Version 1.5 is here. This one took a lot longer than I had anticipated.

Updating is safe, but I've found that the new repeatable quests don't always start on an existing save. 

new stuff:

Spoiler

New: Radiant system: repeatable quests starting in Whiterun, Riften, and Markarth
*20 repeatable quests, divided into subtypes: collect bonds, collect ingredients, rescue from bandits, wealthy bandits, rescue from mages, rescue from cave
sell a basic worker, and sell a custom highly trained slave.
These quests might not appear on an existing save, a new save is recommended.

 

*Changed and expanded the dialogue of the Esmee's Revenge quest.
    *The steward will now give a warrant, and a 'subtle' suggestion about their preferred outcome.
    *You can show the warrant to both Fryssa and Kjor. It's enough to intimidate Fryssa into following, but not Kjor.
    *Fryssa's original dialogue line now has an intimidate check.
    *Kjor's dialogue was expanded a bit. If you captured Fryssa before meeting him, he'll recognise you and immediately attack you. 
    If Fryssa is still free, you can still provoke him by mentioning Bette, or make a vaguely ominous statement to leave the conversation.
*Increased the training bonus to Bette, Fryssa, and Nille from killing Kjar.

*Added an extra dialogue to the end of Unwilling Bride with Silvia.

 

*expanded the noble leveled list in the jail, added several presets from world encounters
*Reduced buying price in the jail system from 1000 to 750. Thanes still get a 200 gold discount for a total of 550. This change is included in the jail guard dialogue
*Prisoners will now sandbox in a small radius, this should stop from them wandering outside their cell. This uses PapyrusUtil.

 

*Buying Curime now gives a small reputation bonus
*Fixed an issue in Nille's quest that caused her to be enslaved in PAH even if DOM is installed.
*fixed a script. Bonus training after capture from some of the quests will now work if character is loaded in PAH. Previously, it only worked if the character was in DOM

 

 

The repeatable quests in the radiant system took a lot more time than I expected. Not just getting the quests to work, but making them feel fun and varied. Most of the quests have their own version for each quest giver, meaning that you can take them on simultaneously. So you could have 3 seperate "sell custom slave" quests in your journal at the same time. Some of the quests are shared, meaning you can only take on one of them at a time. In total, there are 20 quests. 

To take them on, go to Belethor in Whiterun, Garvey in Markarth, or Vekel in Riften and ask for profitable jobs.

Quests that aren't taken can refresh after 2 days, and new quest can become available. Quests that are taken on won't reset by themselves.

You can quit a quest whenever you want to by reading the quest note.

 

The quests use randomised objectives, characters, and locations. This can include content from your other installed mods if it has the right setup and factions/keywords.

I've tried to make this so each choice makes sense, if you find that an option doesn't fit, or have an idea of a vanilla location/character that should be used, let me know.

 

I'm not done with this yet, and I'm planning to add more repeatable quests to the list.

Some ideas that I might still implement (no promises) :

Spoiler

*get hired as a trainer. An npc has a slave and they want you to train it. You go to the owner, pay a safety deposit, return once the slave is on the required training and get paid.

I already have a working prototype of this quest, but I want to improve it before I add it to the mod. I want the required training to be randomised, like the custom slave quest. The price is something I have to think about as well, do I make this a fixed price, a price based on the difficulty of the request, or will the price be based on the amount of training that the slave got? And if the player decides to keep the slave, what penalty will they get?

And who are the owners? Should I use vanilla NPC's from the cities and villages, or should I make new NPC's that deal in slaves?

If I get this working, I might also expand this idea to training people that aren't slaves, such as a husband who wants their wife to be trained, a criminal who wants to teach a lesson to someone, a noble who wants to scare their daughter into following orders (virginity must be preserved), ... 

 

*Magical treasure in a dungeon

A more advanced form of the Wealthy Bandits quest, you get a rumor about a dungeon, and you'll find valuable treasures related to slavery here.

This is a quest that I got stuck with. PAH only has the enchanted collar as a valuable item. DOM has a bit more, an enchanted collar, a few potions, and a few spell books, but not enough for the quest.

I tried making my own item here, an equipment with an enchantment that would automatically raise some type of training, but it stopped working the instance the player went through a door. I've shelved this idea until I get some interesting idea about what the treasure could be.

 

*More randomised zaz equipment

The capture quests now use zaz equipment to tie down their captives, but it isn't randomised yet. I could try to make this randomised from a curated, appropriate list.

 

*Capture a criminal

You have to find and capture a criminal, bring them before the questgiver/jarl, and get rewarded. The criminal can be a part of the reward, otherwise you hand them over.

 

*Kidnap a civilian from a village/city

Not vanilla characters, I don't really know how I would implement this yet

 

*Some unique faces in the repeatable quests

At the moment, all captives/adventurers/slaves are from your leveled lists. I might try to get some self made characters in there.

I'm not sure if I would simply add them in the list, which means that you could get them multiple times, like every leveled character, or if I should make them fully unique actors. That would mean that if you find them once, you'll never find them again. 

I prefer the second option from a gameplay perspective, but I don't know yet how I would implement this.

 

 

If I add new repeatable quests, they can be added to an existing save.

 

Once I'm done with the repeating quests, I'll start with custom quests again. I have a lot of ideas and concepts, many from the commenters on this thread. Not sure what the next quest will be, but it probably will involve only a single capturable npc, and not be a quest chain like Riften Beggars and Nobles or Sisters of the North.

I've also found a way to give my npc custom eye textures from other mods, like Koralina's or Vivid, without making these mods a requirement. New npc's might get unique eyes, and if it works well I might edit my old characters to make use of those as well.

 

Whilst doing the Sell repeatable quest, I also made myself familiar with releasing NPCs from DOM and PAH, as well as how the pricing system works. So simply selling slaves is something that I can now implement relatively simply

In one of the coming updates, I'll make a character who will buy slaves, at their cost. No minimum price, no maximum price, you get paid the amount that DOM says they're worth (or a similar value if you are on PAH). I know I said that I planned to make a separate mod for that, but I might have been overthinking it.

 

This slave buyer is probably going to be a new NPC, I think the docks of Solitude is a possible place where I could place them.

As for the sell mechanic, the simplest and most secure method that I can think of is: first speak to the slave to select them, you'll get a notification about their price, and if you are satisfied with the price, speak to the slave buyer to seal the deal. The slave will disappear from the game.

 

I'm open to suggestions on both the new quests and systems, and improvements to the old quests. The mod as it is now would never have existed without all the feedback and ideas I got from the people on this forum.

 

Now for the bad news: my Creation Kit is getting errors when trying to work with properties if DOM version 7.7.3 is installed, an older version of DOM (7.4.3) still works for me. And Enthralled itself does work with the newest version of DOM.

Now that version 1.5 is uploaded, I'll try to update my ancient version of the CK and hopefully that will fix things. I haven't updated it since 2020, over a year before AE was a twinkle in Todd Howard's eyes. I might also finally have to make the leap and update my own game to AE.

Edited by a_random_user
Posted
3 hours ago, a_random_user said:

*get hired as a trainer. An npc has a slave and they want you to train it. You go to the owner, pay a safety deposit, return once the slave is on the required training and get paid.

That sounds like s interesting quest, look forward to doing that one.

Have you ever thought about maybe making a small addon mod for missives, I believe that one is still being updates, not like notice board.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...