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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted
5 minutes ago, Thunderballs said:

Sorry if I’m blind and missed this in the thread. Is there an ID for the quest stages of this mod somewhere? The thing is, I decided to complete the quest in the mod for Belethor’s sister after I had already enslaved Ysolda in DOM (loading is not an option — that was a very long time ago). I would like to know if it’s possible to skip this task in the quest with the console.

I'm not sure which quest you're talking about. There's no sister of Belethor added in the mod. Are you talking about the quest with the Thalmor High Elf you buy from Belethor? What part are you trying to skip?

 

And I don't think enslaving Ysolda would block any quest if Belethor is still alive.

 

The quest with the High Elves has ID PqTh01, and its stages are:

0: start's up the quest and places Curime in the world to pick up. This stage is set after buying her from Belethor. (the map marker is separate and won't show up)

10: You have enslaved Curime, waiting until her training gets high enough

15: Curime has given you the starting information in forced dialogue

20: You have information about Iniel and her artifact (this is the stage where this quest shows up in your journal)

30: got Iniel location from the Thalmor fort 

40: captured Iniel, wait until she has high enough training

50: Iniel got enough training and told you about the artifact

100: picked up the artifact, quest ends and fully shuts down.

 

Note that the enslaving is done through dialogue, setstage won't add them to DOM/PAH.

  • 2 weeks later...
Posted

So I haven't done much lately in regards to Skyrim except watch the nexus and the lab every few days or so.

 

Something caught my eye that could make a future idea for an Enthralled Repeatable

 

It came from Monster Hunter Missives

 

Quote

 

Wilderness/Griffin Hunt

 

These spawn at a random distance at a random direction from your position once you are far enough away from a city. This is totally random so the marker may land in a bad spot - no worries - there is a new button in the MCM called "re-sight the quarry" in the wilderness hunt page.  This button will move that marker to a new spawn without having to pick up the quest again (only affects the that related hunt).  The target doesnt spawn until you reach the marker so you are free to move it until you like where it lands 

 

This could really livin up as an Enthralled radiant quest without having to go to a clearable location

 

Maybe something like "A slave has escaped from their master".

This Target could maybe possibly be initially hostile and will go down into bleedout when defeated with options like Fjora's Duel

You could also have a bit of creativity as a post story if you add uniques. 

Like say giving them to an info broker and they may wind up as a Unique Jail or Slaver Slave. Either they kept at what they were doing and go caught or enslaved. Or they were brought back to their previous master who beat and trained them as punishment and then sold them off to a slaver.

 

Haven't gotten around to testing this to see if Monster Hunter Missives plays nice with the Enthralled Missive patch.

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