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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted (edited)
36 minutes ago, Coom Nation said:

Hello, in the description of the "collect bonds" quest you mention that you use Zaz crafting 2.0 mod, but I only found LE version of it. Do you know where I can get the SE version?

I'm using the LE version that I've updated myself to use an esl flag. It works out of the box on SE as recipes don't need updating, but the light flag saves me a plugin slot. It's also form 44 so MO2 doesn't complain about that.

 

Here's the version that I use:

Zaz_Craft_2 SE.7z

 

Edited by a_random_user
Posted
On 6/24/2025 at 2:55 PM, a_random_user said:

Yes, it should work. Make sure that the quest has fully ended though, with the note removed from the inventory. The npc also should not be a DOM or Pahe slave on deletion.

If you're uncomfortable with using markfordelete, disable will work as well.

she is neither, and yes it was completed and I always try to save when I do something that can mess with the game like "markfordelete" since that is permanent.

Posted
On 6/27/2025 at 7:04 PM, a_random_user said:

Face Discoloration Fix is the only thing I know that can cause this. Do you have that installed? For some reason, your facegens get regenerated.

 

Just to check, but the markings look similar to the ones this user reported earlier, or do they look different?

 

 

Does the hair of the npc's look vanilla or KSHairdo? Does it affect all npc's or a few specific npc's?

 

There are a couple of things you could try to figure out what's happening.

Every time the warpaints come back, the files need to be reinstalled from the zipped file, no need to redownload. 

 

*check for conflicts: are any of the texture or mesh files being overwritten? Are the files from the patch overwriting the files from the main mod?

If you are on MO2, check the overwrite folder. I don't know if Vortex has anything similar.

 

*Is there some automatic patcher that overwrites the Actor records in the file? You can check this with xEdit, open your complete load order in it and see if any of the actors are overwritten by another patch. You can also check that the HPH+KSHairdo patch correctly overwrites the main esp.

 

*check the dependencies, in particular High Poly Head and KSHairdos, are they up to date?

 

*check the date on the texture (.dds) and mesh (.nif) files. If their last modified date is after you had installed it, something on your system has edited the original file.

 

*If you don't have any appearance patch installed, will you also get the smudged faces, or only if you have the HPH+KSHairdo patch installed?

 

*Is this a problem with the save? Try starting a new save and see if the problems start again. If they do, try a new save without Face Discoloration Fix or similar mods activated. 

 

*If all this fails, you could try to make a minimal profile. Make a separate mod profile with your preferred mod manager, this profile will only contain the requirements for Enthralled. If it doesn't work with this profile, you know there is a problem with a requirement. If it does, you can activate additional mods and see when it breaks.

Activating/deactivating/reordering mods on a separate profile won't affect your main save or profile, so it's very useful for finding problems. You can delete this profile after you're done.

 

 

Reinstalled all the mods again and tried trial and error to fix it but turns out the load order got messed up when I updated versions of the mod, the patch was set to load before the main mod, hence the bug, not sure why it automatically set it that way. Sorted it now, thanks.

Posted

Ver 1.5.1

 

Just want to throw out here. I have a devil of a time trying to talk to rescuees in bondage furniture.

Followers love to beat up on them, and I have to tell them "I will take it from here".

Then my normal dialog options consist of "Yes you have had enough" or "not doing it".

Eventually, I can get the normal dialog options to pop - but I have started to hate bondage furniture.

Love this mod though.

Posted (edited)
7 hours ago, fred200 said:

Ver 1.5.1

 

Just want to throw out here. I have a devil of a time trying to talk to rescuees in bondage furniture.

Followers love to beat up on them, and I have to tell them "I will take it from here".

Then my normal dialog options consist of "Yes you have had enough" or "not doing it".

Eventually, I can get the normal dialog options to pop - but I have started to hate bondage furniture.

Love this mod though.

Is that from ITF Interactive BDSM?

EDIT: just did a quick test, I can add a keyword to the furniture that keeps ITF from triggering on it. This won't require a patch. It will be included in the next version.

Edited by a_random_user
Posted
On 6/17/2025 at 8:26 PM, crazymango54 said:

So I tested around a little more, and there are some other odd bugs with at least two of the quest slaves. Silvia and Bette both have an issue where they get stuck in animations, like if you tell them to pose and then follow, they are stuck posing, same with sitting in a chair, etc. There are a few other oddities like this too. Once again, jail-bought slaves are fine, as are slaves acquired by any other means, it is only these named quest NPCs.

I was thinking about this a little more. Don't the jail NPCs get cloned at some point in the process? Could the named NPCs get a quick cloning as well? That may be enough to fix it.

Posted (edited)

Hi @a_random_user I took the liberty to make a version of your esp with DOM7 only. It's made to use without PAH installed and doesn't need any DOM7 patch.

 

Installation: just overwrite the original esp and make sure to remove the DOM7 patch.

 

EDIT: Wrong file... Updated the right one now.

 

PAH_CustomNpcQuests.esp

Edited by TrollAutokill
Posted
8 hours ago, TrollAutokill said:

Hi @a_random_user I took the liberty to make a version of your esp with DOM7 only. It's made to use without PAH installed and doesn't need any DOM7 patch.

 

Thank you.

Was this made by merging the Pah-less version with the patch, or another method? I'm trying to move forward in a way that PAH won't be hard required anymore, but still supported.

 

To anyone who's playing with this, let me know if you find strange behavior that I'll have to update. Currently the only known issue is the name change for the jail/rescue quests, it uses the pah name list. If you don't have Pah installed, selecting the option to download the name list in DOM's fomod will ensure that it works. If you have Real Names Extented installed, it will also work. Next version will use DOM's renaming function.

Posted (edited)
3 hours ago, a_random_user said:

Thank you.

Was this made by merging the Pah-less version with the patch, or another method? I'm trying to move forward in a way that PAH won't be hard required anymore, but still supported.

It reminds me I might have removed the ESL flag. So check if it is still there. 

 

For the method, I usually starts by copying a harmless faction from DOM in SSEEDIT, just to get DOM as a Master (puis I might have forgotten to remove that one too..). Then I use the "replace reference" function (in the right click menu). Basically you copy the DOM faction address and right click the PAH faction, paste the DOM address in it and it will replace all references to the PAH faction with DOM's. 

 

If you're not sure what to replace, just remove everything from the PAH plugin (do not save!) and check for errors in the plugin you want to edit. 

 

3 hours ago, a_random_user said:

To anyone who's playing with this, let me know if you find strange behavior that I'll have to update. Currently the only known issue is the name change for the jail/rescue quests, it uses the pah name list. If you don't have Pah installed, selecting the option to download the name list in DOM's fomod will ensure that it works. If you have Real Names Extented installed, it will also work. Next version will use DOM's renaming function.

DOM's funcction is also compatible with PAH renaming, so it should work with PAH alone or DOM alone or PAH+DOM. You can just copy paste it from the DOM_Core.psc file.

Edited by TrollAutokill
Posted

@a_random_user I commented a bit ago that taboo sex was not getting picked up, just tried it on a new game and its still not being picked up, not sure if its just not seeing that NPCs are related or not, the diaries are saying they are sisters, but still nothing. I have brought this up to Trollautokill as well.

Posted
On 7/1/2025 at 11:30 AM, tonitrulupus said:

@a_random_user I commented a bit ago that taboo sex was not getting picked up, just tried it on a new game and its still not being picked up, not sure if its just not seeing that NPCs are related or not, the diaries are saying they are sisters, but still nothing. I have brought this up to Trollautokill as well.

I also encountered problems like these (certain types of sex not recognised and kinks not being discovered) with slave that is not from Enthralled. So I think it is more of a DOM problem.

Posted (edited)
6 minutes ago, Coom Nation said:

I also encountered problems like these (certain types of sex not recognised and kinks not being discovered) with slave that is not from Enthralled. So I think it is more of a DOM problem.

That's what I was thinking, bad this is if one variable is off, even by 0ne letter, it wont be seen as the correct variable, so one of two things could be wrong, a it not seeing the relation, or the variable that triggers the "discovering" has a letter off. Done enough coding in my life to have made a simple mistake like that. so it not hard to do and I am sure it will be figured out. One other possible issue, if it used key words, it may not have the correct keyword. I could probable figure out what's going on once I can link the code with the correct syntax. Once that's done it depend how much code is evolved. and that is possible reason why the new version of DOM isn't out.  Glad it isn't like the game file for skyrim, that more thing likely has a mil or two lines of code and that just one file and no telling how many link with that one file. but that's getting off topic.

 

Edited by tonitrulupus
Posted
15 hours ago, tonitrulupus said:

That's what I was thinking, bad this is if one variable is off, even by 0ne letter, it wont be seen as the correct variable, so one of two things could be wrong, a it not seeing the relation, or the variable that triggers the "discovering" has a letter off. Done enough coding in my life to have made a simple mistake like that. so it not hard to do and I am sure it will be figured out. One other possible issue, if it used key words, it may not have the correct keyword. I could probable figure out what's going on once I can link the code with the correct syntax. Once that's done it depend how much code is evolved. and that is possible reason why the new version of DOM isn't out.  Glad it isn't like the game file for skyrim, that more thing likely has a mil or two lines of code and that just one file and no telling how many link with that one file. but that's getting off topic.

 

It's being investigated. Plus it will have 3 variations: taboo (parents, siblings) relatives (other blood relatives) and a special one for in-laws (parents, siblings only).

Posted
1 hour ago, TrollAutokill said:

It's being investigated. Plus it will have 3 variations: taboo (parents, siblings) relatives (other blood relatives) and a special one for in-laws (parents, siblings only).

IT was working before this last version, if that helps. I don't have the  software to take a look, I went looking after I posted this. I thought I did, I have it for python, c,c+, c++, csharpe, web design, but not for pex files, which is were I am  assuming the variables and the code for this is.

Posted
42 minutes ago, tonitrulupus said:

IT was working before this last version, if that helps. I don't have the  software to take a look, I went looking after I posted this. I thought I did, I have it for python, c,c+, c++, csharpe, web design, but not for pex files, which is were I am  assuming the variables and the code for this is.

The code is in the .psc files in Scripts/Source. The .pex files are compiled and you can't read them. .psc files are text files.

I use notepad++ or the Creation Kit's build in method to work with them, but any text editor including standard notepad should be able to read them. Compiling them is another thing, you'll need the Creation Kit or a Papyrus compiler for that.

Posted (edited)
59 minutes ago, a_random_user said:

The code is in the .psc files in Scripts/Source. The .pex files are compiled and you can't read them. .psc files are text files.

I use notepad++ or the Creation Kit's build in method to work with them, but any text editor including standard notepad should be able to read them. Compiling them is another thing, you'll need the Creation Kit or a Papyrus compiler for that.

there are languages that even thought they have been compiled you can uncompiled correct errors then recompile, but it is easier to have the file that has not been compiled to work with to make any corrections.

 

Now that I am looking at the code very close if not exact to python

 

 

Edit: I rememeber what editing software I downloading to do .pcs files, its called geck, its a lot easer to use due to the color coding it uses. https://www.nexusmods.com/skyrim/mods/10983 is the link I downloaded it in 2021 just to tell you how long I had it, 

 

Edited by tonitrulupus
Posted
6 hours ago, tonitrulupus said:

there are languages that even thought they have been compiled you can uncompiled correct errors then recompile, but it is easier to have the file that has not been compiled to work with to make any corrections.

 

Now that I am looking at the code very close if not exact to python

 

 

Edit: I rememeber what editing software I downloading to do .pcs files, its called geck, its a lot easer to use due to the color coding it uses. https://www.nexusmods.com/skyrim/mods/10983 is the link I downloaded it in 2021 just to tell you how long I had it, 

 

There is a PEX decompiler. But why use it when most modders provide their source code?

Posted (edited)
1 hour ago, TrollAutokill said:

There is a PEX decompiler. But why use it when most modders provide their source code?

Yup, I agree, I am still learning ins and out of python, I been looking at your code, man, got to give you thumb up, that is a lot of code, is it just you or do you have other helping out? here I thought is was doing good when I was going through my python and c+ classes in college.

Edited by tonitrulupus
Posted
3 hours ago, randy1990 said:

It works with the latest DOM, but the appearance changes don't work at all. They want to have PAHE.

Is this with the Enthralled patch in the latest version of DOM? I'll upload a version of the HPH+KSHairdo's patch and of the Missive patch that don't require PAHE. The botox patch should work as is.

 

The HPH+KSHairdo's patch can be used with every version, the Missive patch will require the DOM patch (or a similar version like those posted a page before in this comment section)

Posted
5 minutes ago, TrollAutokill said:

What's the appearance change?

There is a patch that makes the NPC's use High Poly Head+KSHairdo's that still had PAHE as a master. I've already uploaded a version of that patch that had the master removed.

 

By the way, is it possible that the Enthralled patch in DOM v7.8 doesn't have it's esl flag turned on?

Posted
32 minutes ago, a_random_user said:

Is this with the Enthralled patch in the latest version of DOM? I'll upload a version of the HPH+KSHairdo's patch and of the Missive patch that don't require PAHE. The botox patch should work as is.

 

The HPH+KSHairdo's patch can be used with every version, the Missive patch will require the DOM patch (or a similar version like those posted a page before in this comment section)

thx

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