tonitrulupus Posted June 8, 2025 Posted June 8, 2025 On 6/7/2025 at 4:03 PM, a_random_user said: The setup on this end should work, and I have seen it work. I have also seen DOM missing these things occasionally, and then later it does work. I'd wait a bit and try it again. DOM did detect that they're sisters? I am noticing one thing, when I try to do the kiss option or what wrong with you when talking to bette, she isn't responding like she should, text is coming up, no animations, once I made them stay here, I was unable to click on her did the same on nilli and the same thing, once I did a disable enable I was able to talk, now their names don't even pop up when I make them have sex until I do a resetai, so I am not sure what is going on with them, not sure if it just this play through got messed up some how or the install of the newest version I did before this playthrough didn't install completely right. The bright side is that I was able to get the animations for bette working. 1
a_random_user Posted June 8, 2025 Author Posted June 8, 2025 33 minutes ago, tonitrulupus said: I am noticing one thing, when I try to do the kiss option or what wrong with you when talking to bette, she isn't responding like she should, text is coming up, no animations, once I made them stay here, I was unable to click on her did the same on nilli and the same thing, once I did a disable enable I was able to talk, now their names don't even pop up when I make them have sex until I do a resetai, so I am not sure what is going on with them, not sure if it just this play through got messed up some how or the install of the newest version I did before this playthrough didn't install completely right. The bright side is that I was able to get the animations for bette working. I'm not sure how this mod could cause this. Once they're placed in DOM, my quests won't affect their behavior anymore. It sounds like some script is stuck on them. You might even try to release and recapture them in DOM, maybe that will reset everything. I'll try to get some time free to test it, see if I can replicate it.
crazymango54 Posted June 9, 2025 Posted June 9, 2025 1 hour ago, a_random_user said: I'm not sure how this mod could cause this. Once they're placed in DOM, my quests won't affect their behavior anymore. It sounds like some script is stuck on them. You might even try to release and recapture them in DOM, maybe that will reset everything. I'll try to get some time free to test it, see if I can replicate it. I noticed something weird with Bette too one time where the voicepack was not having her lines play audio, only subtitles. Eventually they would play sometimes, but probably more than half of the time the lines were muted. I even swapped out her voice type in SSE Edit and the same thing persisted, other NPCs with both voicetypes worked fine. I didn't think it could be Enthralled for the reasons you are saying, but since someone else mentioned a Bette bug I thought I would mention this one too, I haven't tested other Enthralled quest NPCs yet. Jail NPCs are fine. 1
tonitrulupus Posted June 9, 2025 Posted June 9, 2025 2 hours ago, a_random_user said: I'm not sure how this mod could cause this. Once they're placed in DOM, my quests won't affect their behavior anymore. It sounds like some script is stuck on them. You might even try to release and recapture them in DOM, maybe that will reset everything. I'll try to get some time free to test it, see if I can replicate it. After thinking about it, I think arousal when wet maybe causing the issue, I had to uninstall it, disable and then reinstall, though it may have worked the same issues or similar issues started to happen to others females luckily I was not that far in yet 1
TheGawdfather Posted June 9, 2025 Posted June 9, 2025 (edited) The courier never shows up, it's been about 2 weeks. (Sorry really sleepy, I too have dripping when aroused or w/e) Edited June 9, 2025 by TheGawdfather
a_random_user Posted June 9, 2025 Author Posted June 9, 2025 59 minutes ago, TheGawdfather said: The courier never shows up, it's been about 2 weeks. (Sorry really sleepy, I too have dripping when aroused or w/e) First let's check if this is a vanilla courier bug: use the console to force the courier to you. As a general rule, make a hard save before trying anything in the console. In the console, type: prid 00039FB7 moveto player If necessary, type in enable if you didn't see him appear. The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. Other players have reported that this method works, so hopefully it will for you as well. The cause is unknown, and it can happen to vanilla quests, most notably the Potema and Kolbjorn quests. I suspect it happens when the vanilla script/pathing gets stuck on something, and that it's easier to notice with some of the quests. Your courier might have been stuck before you did the quest, but there's no way of knowing. If this doesn't work, I'll need more details. Which of the quests are you on? Is this the Riften quest after buying Bette? If so, try the console: sqv PqB02BeggarFollowup or getstage PqB02BeggarFollowup The first option gives more information, including the quest stage. If the stage is 10, the courier was sent. You can also try the console command setstage PqB02BeggarFollowup 20 The quest will behave as if you just got the letter and continue as normal. 1
Vhaluus Posted June 9, 2025 Posted June 9, 2025 (edited) love the mod, great addition. Is there a requirement for the repeatable quests? I've spoken to both Vekhel and Belethor and can't see the option for it. Belethor has his other mod related conversations (e.g. "I'd buy your sister"). I did start a new game with the latest version enabled in it. Also should we be using the 'Enthralled DOM7 patch v1.4_.7z' with version 1.5? Edited June 9, 2025 by Vhaluus 1
TheGawdfather Posted June 9, 2025 Posted June 9, 2025 Thank you for your time and effort on this. I'm enjoying the mod, and I love the concept of more detailed backstories and infinite ProcGen opportunities, for quests and friends, really adds to the richness of the gameplay style. So I consoled the courier, he did need to be enabled, there is no new topics from him though. I saw dripping when aroused had to make a patch for DOM due to, I believe 4 scripts. so perhaps there's some fuckery in those. (scripting is voodoo to me, funky letters go in, amazing gaming comes out) I'll do the cell thing now... on (sqv pqb02beggarfollowup) the stage reads 0. One (getstage pqb02beggarfollowup) it reads GetStage >> 0.00 I'll do the set stage now..... That fired off the quest notification. I went to Riften and there she (Esmee) is. Again, thank you. Keep on keepin on, because this is good work. I got a "Cult of the Dragonborn" game going and it's become central component to that. 1
a_random_user Posted June 9, 2025 Author Posted June 9, 2025 30 minutes ago, Vhaluus said: Is there a requirement for the repeatable quests? No, the dialogue option should be called "Do you have any work for me? The profitable kind?" and this should open an inventory window with quest notes. If you have Missives patch installed, the quest notes will be on the missives board instead and there will be no dialogue option. They're labeled Rumor or Request. You could try the console command sqv PqRadiantMain This should show if the quest is running and if the aliasses are filled. If they aren't, something went wrong. 33 minutes ago, Vhaluus said: Also should we be using the 'Enthralled DOM7 patch v1.4_.7z' with version 1.5? Yes, nothing of that part changed, so I didn't want to reupload the same file again. Sorry for the confusion. 18 minutes ago, TheGawdfather said: I'll do the cell thing now... on (sqv pqb02beggarfollowup) the stage reads 0. One (getstage pqb02beggarfollowup) it reads GetStage >> 0.00 I'll do the set stage now..... That fired off the quest notification. I went to Riften and there she (Esmee) is. Well, that's good. If Esmee appears than the rest of the quest chain should work. The fact that the stage was still 0 means that something went wrong when Bette was enslaved, I'll have to recheck those codes again. 1
threp Posted June 10, 2025 Posted June 10, 2025 On 6/4/2025 at 4:57 PM, a_random_user said: To take them on, go to Belethor in Whiterun, Garvey in Markarth, or Vekel in Riften and ask for profitable jobs. Any chance of finding an alternate for Vekel, like Ysolda is for Belethor? Maybe Keerava? (I use "destroy the thieves guild", so he's dead early on.) No worries if it's not possible, the mod is brilliant as it is. 1
a_random_user Posted June 10, 2025 Author Posted June 10, 2025 4 hours ago, threp said: Any chance of finding an alternate for Vekel, like Ysolda is for Belethor? Maybe Keerava? (I use "destroy the thieves guild", so he's dead early on.) No worries if it's not possible, the mod is brilliant as it is. I hadn't even considered that Vekel could die. Putting a replacement is certainly possible. Word of warning though, it will likely only work if the character dies after the update. The ways to make it update proof are more complex, and more likely to get weird failures. I could put it on Keerava, or maybe that shifty guy that works in the meadery. And if I'm doing that, I might as well include a possible replacement for Garvey. Actually, that reminds me that I haven't tested the Belethor to Ysolda replacement for the repeatable quests yet, I should get that all working in version 1.5.1.
tonitrulupus Posted June 10, 2025 Posted June 10, 2025 (edited) 4 hours ago, a_random_user said: Actually, that reminds me that I haven't tested the Belethor to Ysolda replacement for the repeatable quests yet, I should get that all working in version 1.5.1. Yasolda already will replace belethor from everything I have seen on line. I believe that she will take over the banned mare or belethors if one or the other dies, not sure what will happen if both die the own both those places. I don't think keerava would be a good match, remember she was under "protection" of the thieves guild, the guy that is selling black-briar mead for cheap. Edited June 10, 2025 by tonitrulupus 2
threp Posted June 11, 2025 Posted June 11, 2025 8 hours ago, tonitrulupus said: I don't think keerava would be a good match, remember she was under "protection" of the thieves guild, True, but you also help her get married, so she'd keep an ear open for rumors and jobs that would interest you. Either would work fine - I just like Keerava 1
a_random_user Posted June 11, 2025 Author Posted June 11, 2025 12 hours ago, tonitrulupus said: I don't think keerava would be a good match, remember she was under "protection" of the thieves guild, the guy that is selling black-briar mead for cheap. 4 hours ago, threp said: True, but you also help her get married, so she'd keep an ear open for rumors and jobs that would interest you. Either would work fine - I just like Keerava I've added some code that adds a replacement should the original info broker die. For Belethor, it will obviously be Ysolda. The other two are a bit less easy to pick. In Riften, it goes between Keerava and Romlyn Dreth (shifty guy with the mead). The issue is that Dreth fits better, but he can be thrown in prison if the Unofficial Patch is downloaded if you turn him in. Then again, getting him in Riften prison of all places might not stop someone from hearing rumors or even doing business. Vekel is normally essential, so if he dies it's because the player has a mod that allows it, so the replacement can't be linked to the Thieves Guild at all. In Markarth, I've set Kleppr as the replacement for now, but I'm not that sure of that. There isn't all that much choice though, it's surprising how many people in Markarth are already linked to some faction or quest that can cause their death. 1
tonitrulupus Posted June 11, 2025 Posted June 11, 2025 1 hour ago, a_random_user said: Markarth, I've set Kleppr as the replacement for now, but I'm not that sure of that. There isn't all that much choice though, it's surprising how many people in Markarth are already linked to some faction or quest that can cause their death. Would not Kleppr's wife take over or hroki or his son? I don't think they have anything special, not that I recall
a_random_user Posted June 11, 2025 Author Posted June 11, 2025 2 hours ago, tonitrulupus said: Would not Kleppr's wife take over or hroki or his son? I don't think they have anything special, not that I recall Frabbi is also an option. To be clear though, changing the information broker role from Garvey to his replacement does not use any of Vanilla's scripts. So it doesn't have to follow the inn keeper inheritance. I'm also not sure if there's need to be 2 replacements per role. It's not hard to implement, I'm just not sure it's necessary.
tonitrulupus Posted June 12, 2025 Posted June 12, 2025 10 hours ago, a_random_user said: Frabbi is also an option. To be clear though, changing the information broker role from Garvey to his replacement does not use any of Vanilla's scripts. So it doesn't have to follow the inn keeper inheritance. I'm also not sure if there's need to be 2 replacements per role. It's not hard to implement, I'm just not sure it's necessary. I have never had any of them die on me so, I really don't worry about the inn keeper in markarth or vekel. neither has died in all the time 4500+ hours I have played, with and without mods. 2
fred200 Posted June 12, 2025 Posted June 12, 2025 Strange problem I am having with 1.5. When I take a custom order, all the requirements are listed in the order in my inventory. When I check it later in my inventory, all the specifics (race, training, etc) are gone... Leaves me guessing what the buyer actually wanted. 1
a_random_user Posted June 12, 2025 Author Posted June 12, 2025 (edited) 6 hours ago, fred200 said: Strange problem I am having with 1.5. When I take a custom order, all the requirements are listed in the order in my inventory. When I check it later in my inventory, all the specifics (race, training, etc) are gone... Leaves me guessing what the buyer actually wanted. That is strange, I'll check it out. EDIT: I think I've found the problem. It seems that a rename function doesn't save if the game is quit and restarted. Oddly it does remain if a save is loaded without quitting the game, which is why I hadn't discovered it yet. I'll make a solution for version 1.5.1. Edited June 12, 2025 by a_random_user 1
crazymango54 Posted June 13, 2025 Posted June 13, 2025 20 hours ago, tonitrulupus said: I have never had any of them die on me so, I really don't worry about the inn keeper in markarth or vekel. neither has died in all the time 4500+ hours I have played, with and without mods. Vekel gets killed if you use Destroy the Thieves' Guild, which is fairly popular, but I can agree that I have never seen Kleppr die once.
a_random_user Posted June 13, 2025 Author Posted June 13, 2025 Version 1.5.1 is out Safe to update *Compatibility with Real Names Extended: added a check in both the generic names generated and the unique names generated that were used in the prison and rescue quests They are now automatically disabled if Real Names Extended is included in the load order. No patch needed. *Assigned replacers in case the original information brokers for the repeatable quests die. Belethor will be replaced with Ysolda, Vekel with Keerava, Garvey with Kleppr. Bug fix: placed a maintenance script on the Sell custom repeatable quests. The note will not lose the conditions when Skyrim is started from desktop anymore. It's safe to update, but the fix won't affect quests that are already running. Quit the quest and pick up a new note, it will apply. If you don't want to wait and want to forcefully spawn a quest note for the information broker/missive board, you can use the console: setstage PqRaSellCustomWR01 0 setstage PqRaSellCustomRF01 0 setstage PqRaSellCustomMK01 0 for Whiterun, Riften, or Markarth. These commands will only work if the quest isn't already running. Quicker and smaller than I had originally planned, but I wanted that bugfix out as soon as possible. I haven't had the time to change the captive list yet. I did do some test on it though, and the results are weird. Even though there theoretically is enough variety that repeats should be rare, you can feel that there is a pattern there. It almost looks like Skyrim has favorite picks that it will choose more often than others. Or I'm losing my mind and seeing patterns that aren't there. I am planning with expanding the list of options though, as well as include mixed gender lists. That will also help for people who have leveled list expansion mods, as those mods often do the main, mixed list only. I have also taken a look at the script that should activate Esmee's quest after buying Bette. But that seems to be in order, so I don't know why it failed to fire. 1
SexyWhore13 Posted June 13, 2025 Posted June 13, 2025 Hey, could you please make it just "Diary of Mine"? Everyone uses the standalone DOM version 7. No one really needs the old PAHE anymore — the author hasn't been around for over 3 years.
a_random_user Posted June 13, 2025 Author Posted June 13, 2025 32 minutes ago, Velessir said: Hey, could you please make it just "Diary of Mine"? Everyone uses the standalone DOM version 7. No one really needs the old PAHE anymore — the author hasn't been around for over 3 years. It's something that I'm considering. I started this mod before DOM7 was a thing, so supporting both seemed logical. Moving to DOM7 only would be a large thing to do, but it's certainly possible. What I'm not certain about however, is that everybody has moved over by now. The PAHE support thread is still active, but I don't know if any of the people that play Enthralled are among those. 1
SexyWhore13 Posted June 13, 2025 Posted June 13, 2025 10 minutes ago, a_random_user said: It's something that I'm considering. I started this mod before DOM7 was a thing, so supporting both seemed logical. Moving to DOM7 only would be a large thing to do, but it's certainly possible. What I'm not certain about however, is that everybody has moved over by now. The PAHE support thread is still active, but I don't know if any of the people that play Enthralled are among those. I could do it for you if you can provide some simple instructions on how to convert it from PAHE to DOM7. It’s probably more of a routine task than something truly complicated - I just don’t want to start researching everything from scratch if you’re able to help. Thanks! 1
crazymango54 Posted June 13, 2025 Posted June 13, 2025 (edited) 7 hours ago, a_random_user said: Even though there theoretically is enough variety that repeats should be rare, you can feel that there is a pattern there. It almost looks like Skyrim has favorite picks that it will choose more often than others. Or I'm losing my mind and seeing patterns that aren't there. The only thing that comes to mind is that the leveled lists you are using might be actually leveled. This would mean it's drawing NPCs based on your character's level, and I know the lower level options are much more scarce. I assume you test these things on throwaway level 1 new games, as I do, but maybe using the console to level your character up to 20, 40, or 60 might produce other results. It could help identify the problem, anyway. Edited June 13, 2025 by crazymango54 1
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