Jump to content

Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


Recommended Posts

Posted

Take your time on the new release.

Most important to us is that you enjoy what you are doing.

Biggest risk to the mods we love is author burnout.

It is in our best interest to be supportive and help if we can.

Posted

Suggestion for a new npc/quest?

 

Instead of handing over her skull to that priest in Solitude, you resurrect and enslave Potema ( maybe by finding a tome in Wolfskull cave, that describes the ritual/using some specific ingredients). As you raise her stats, you learn more about her past, she teaches player necromancy, etc.

Posted
23 minutes ago, Kanerah said:

Suggestion for a new npc/quest?

 

Instead of handing over her skull to that priest in Solitude, you resurrect and enslave Potema ( maybe by finding a tome in Wolfskull cave, that describes the ritual/using some specific ingredients). As you raise her stats, you learn more about her past, she teaches player necromancy, etc.

That could mess with that quest line, however, this does not mean something like another part couldn't be places someplace and be able to call her back, have to becarful when  you try to change quests in skyrim. it can be touchy and break the game

Posted
5 hours ago, tonitrulupus said:

That could mess with that quest line, however, this does not mean something like another part couldn't be places someplace and be able to call her back, have to becarful when  you try to change quests in skyrim. it can be touchy and break the game

 

100% you dont want to mess with vanilla questlines if you can help it, too many headaches.  what you would probably do with that is when you resurrect her is make her a completely new npc (her ghost form anyway was just a clothed skeleton, whos gonna know).  Now lore wise you may have to make some jumps as once her remanis are consecrated properly she shouldnt be able to come back.  hmmm something like after turning in and completing the quest maybe have one of the quest informers tell you about how forgetful or lazy the priest of arkay in solitude is, and that he forgot or was too lazy to consecrate her remains and place her skull on a shelf in his cell that we have to go steal it for the ritual, and like kanerah said maybe have a book or note on the ritual master that tells you how to bind her into slavery... maybe make an npc that is considered dead that you have to bind her soul into

Posted
7 hours ago, Kanerah said:

Suggestion for a new npc/quest?

 

Instead of handing over her skull to that priest in Solitude, you resurrect and enslave Potema ( maybe by finding a tome in Wolfskull cave, that describes the ritual/using some specific ingredients). As you raise her stats, you learn more about her past, she teaches player necromancy, etc.

My friend, there is nothing stopping you from doing this yourself.

https://www.nexusmods.com/skyrimspecialedition/mods/124529

Posted (edited)

@a_random_user, I think you need to take a look at how fjora calculated on the respect, I letting her talk to her sister, saving her sister, killing the guy that wants to bed her (don't remember his name) and playing 3 to 4 IRL day about 12 hours each day, started her out with 35 and she is just under 46 on respect, I have tried everything that would help respect go up but it is only like .0001 range.

I stated this before 90 is a hard thing to get to with her and I know that in the past it was really hard to get her respect up.

Edited by tonitrulupus
Posted
On 7/22/2025 at 10:05 PM, Skreireich115 said:

I get stuck always in the first conversation in whiterun with her it never started the quest so i had to force start it or do the dialog option of fighting her outside of whiterun which does starts the quest but it still was bugged she never fought me so i had to down her and enslave her with the mod. All objectives that i had to talk with her were fully bugged and didnt had any new dialog for her in all of the three sisters quests (example: the dialog of asking Fjora for help to find Mera doesnt show up even though i have her max out) so i had to used setstage to progress. I know that this isnt a new bug i remember when the update that added the Sisters quests Fjora when she force greets you she never actually starts the quest i get the full dialogs with her but never starts the quest unless if its the dialog option to fight her outside of whiterun thats when the quest actually starts but its still bugged and she never fights you. I believe that theres something wrong Fjora cuz the other sisters Mera and Tridi their quest dialogs do work but Fjora dialogs dont work.  Another thing the last conversation that Fjora or Tridi ask you for permission so they can talk to each other never appears which never ends the Sister in Chains quest unless you use setstage. Sorry if my english sucks not native language lol.

I was hoping it wasn't the same bug. I've tried it several times and never been able to replicate it. If anyone who does get the bug want to help me, here is how you can.

It helps if you have mod like More Informative Console to get more information. A mod like Console++ can help if you want to copy/paste commands.

 

Click on Fjora in the console to check her refID. The last 3 digits should be A63. If it's something else, it could explain the problem.

 

 

If you are the point where you duel Fjora, use the command sqv PqS01 (The quest only starts if you enter Whiterun with a reputation of 5 or more)

If you have captured Fjora, but not rescued Tridi yet, use the command sqv PqS02

If you have read Mera's note but haven't rescued her, use the command sqv PqS03

These commands tell you if the quest is running (it should) and if the alias are filled. Any None here is a problem, but be sure to check if the Fjora alias is filled. The number should be the same as above, ending in A63.

 

 

You could also check if another mod is trying to affect Fjora. With More Informative Console, you can see if she has a package, script, or faction running from a different mod. Anything from Enthralled will have an editorID starting with the letters Pq. She can also have things from Zaz, pah, or DOM. If she is affected by anything else, that's a sign another mod is doing something.

 

 

Another thing you could do is testing for consistency. Does this happen every time, or is it an occasional thing?

You can do a very quick test in the following way. From Skyrim's start menu (don't load a character yet): console command coc riverwood

a load screen will start you in riverwood with a Nord male character named Prisoner. Give this a few seconds to load.

 

Console command set PqReputationCounter to 5

Console command tmm 1

You can now fast travel to Whiterun, Fjora should spawn, and the duel part should work. This is a very fast way to test if this works. 

If everything works, then the dialogue and duel should play. If they don't then something broke. Use the sqv PqS01 command discussed above to figure out what.

 

 

I'm sorry I have to ask people to do this. I've tried it several times, but I never got the bug.

 

 

On 7/24/2025 at 6:17 PM, tonitrulupus said:

@a_random_user, I think you need to take a look at how fjora calculated on the respect, I letting her talk to her sister, saving her sister, killing the guy that wants to bed her (don't remember his name) and playing 3 to 4 IRL day about 12 hours each day, started her out with 35 and she is just under 46 on respect, I have tried everything that would help respect go up but it is only like .0001 range.

I stated this before 90 is a hard thing to get to with her and I know that in the past it was really hard to get her respect up.

That's excessively hard. That has to change. I have found a bug in the way I assigned personalities, so Fjora got different personality values than intended. Maybe this fix will lead to faster respect gain, but I haven't tested that yet.

I have also increased the respect bonus you can get. This gives a higher start point. I think I prefer increasing the bonus over lowering the goal.

 

If it's still not enough, I might reduce Fjora's Openminded trait to get her easier to train. Come to think of it, I can't remember why I made it that high.

 

And some general respect training tips in DOM for people who didn't know them yet

  • Setting the slave to "be respectful" or call you  master/mistress will allow for respect punishes, which can help with this stat
  • If you get the "what's wrong with you?" dialogue, the comfort and the insult options both raise respect
  • From flatter: the romantic option raises respect
  • From the insults: the last in the list raises respect (worthless)
  • From promises: the last in the list raises respect (if they believe you, it's a promise to sacrifice, so I haven't used it much)
  • Body inspections can raise respect
  • When punishing: scolding instead of pain will raise respect
Posted (edited)
1 hour ago, a_random_user said:

have also increased the respect bonus you can get. This gives a higher start point. I think I prefer increasing the bonus over lowering the goal.

If you raise the bonus, the goal should not be lowered.

For example, killing the one that tormented her family and her sister, as well as sold her off. if the bonus was only say 20, it should be moved to 30- 50 points, your doing a lot just by that action of revenge, on the other hand, if you make her get with the guy, -40, then kill him +25, so total you would get let say your giving 30, 15 after all is said and done. that's just some example.  

There was something I thought that would be nice, is a dialog, option for the sisters and Silvia, as part of a reassurance that they would be safe, giving an extra bonus in there training. I thought that would give a little bit of a immersive touch. Just not sure how hard that will be to put something like that in or it would have to be done through DOM.

 

Just so you know since I made the post, she has only got to 78, I "teamed" her up with a troll trainer LOL. Just afraid she may like it more then my PC.

 

 

Edited by tonitrulupus
Posted
11 hours ago, a_random_user said:

I was hoping it wasn't the same bug. I've tried it several times and never been able to replicate it. If anyone who does get the bug want to help me, here is how you can.

It helps if you have mod like More Informative Console to get more information. A mod like Console++ can help if you want to copy/paste commands.

 

Click on Fjora in the console to check her refID. The last 3 digits should be A63. If it's something else, it could explain the problem.

 

 

If you are the point where you duel Fjora, use the command sqv PqS01 (The quest only starts if you enter Whiterun with a reputation of 5 or more)

If you have captured Fjora, but not rescued Tridi yet, use the command sqv PqS02

If you have read Mera's note but haven't rescued her, use the command sqv PqS03

These commands tell you if the quest is running (it should) and if the alias are filled. Any None here is a problem, but be sure to check if the Fjora alias is filled. The number should be the same as above, ending in A63.

 

 

You could also check if another mod is trying to affect Fjora. With More Informative Console, you can see if she has a package, script, or faction running from a different mod. Anything from Enthralled will have an editorID starting with the letters Pq. She can also have things from Zaz, pah, or DOM. If she is affected by anything else, that's a sign another mod is doing something.

 

 

Another thing you could do is testing for consistency. Does this happen every time, or is it an occasional thing?

You can do a very quick test in the following way. From Skyrim's start menu (don't load a character yet): console command coc riverwood

a load screen will start you in riverwood with a Nord male character named Prisoner. Give this a few seconds to load.

 

Console command set PqReputationCounter to 5

Console command tmm 1

You can now fast travel to Whiterun, Fjora should spawn, and the duel part should work. This is a very fast way to test if this works. 

If everything works, then the dialogue and duel should play. If they don't then something broke. Use the sqv PqS01 command discussed above to figure out what.

 

 

I'm sorry I have to ask people to do this. I've tried it several times, but I never got the bug.

 

 

That's excessively hard. That has to change. I have found a bug in the way I assigned personalities, so Fjora got different personality values than intended. Maybe this fix will lead to faster respect gain, but I haven't tested that yet.

I have also increased the respect bonus you can get. This gives a higher start point. I think I prefer increasing the bonus over lowering the goal.

 

If it's still not enough, I might reduce Fjora's Openminded trait to get her easier to train. Come to think of it, I can't remember why I made it that high.

 

And some general respect training tips in DOM for people who didn't know them yet

  • Setting the slave to "be respectful" or call you  master/mistress will allow for respect punishes, which can help with this stat
  • If you get the "what's wrong with you?" dialogue, the comfort and the insult options both raise respect
  • From flatter: the romantic option raises respect
  • From the insults: the last in the list raises respect (worthless)
  • From promises: the last in the list raises respect (if they believe you, it's a promise to sacrifice, so I haven't used it much)
  • Body inspections can raise respect
  • When punishing: scolding instead of pain will raise respect

Im checking what you said i have a save in whiterun before starting the quest. Her refid is A63 like you said. I did the quick test you said, main menu coc riverwood thing and fast travel to whiterun with the reputation at 5 she does spawn and force greets but choosing any of the dialogs doesnt start any duel or quest. Even choosing the one to fight her outside of whiterun doesnt work i remember that it only works when i use loot or restart game one of those two. She is just stuck with the force greet every time i choose any of the final dialogs and in a few seconds she force greet again. Is like her first time meeting stays in a loop that doesnt want to start the quest. The sqv says the quest is enabled and is in stage 0. Ill check more when i come back home from work.

Posted (edited)
On 7/27/2025 at 12:23 PM, Skreireich115 said:

Im checking what you said i have a save in whiterun before starting the quest. Her refid is A63 like you said. I did the quick test you said, main menu coc riverwood thing and fast travel to whiterun with the reputation at 5 she does spawn and force greets but choosing any of the dialogs doesnt start any duel or quest. Even choosing the one to fight her outside of whiterun doesnt work i remember that it only works when i use loot or restart game one of those two. She is just stuck with the force greet every time i choose any of the final dialogs and in a few seconds she force greet again. Is like her first time meeting stays in a loop that doesnt want to start the quest. The sqv says the quest is enabled and is in stage 0. Ill check more when i come back home from work.

Thanks for the testing. This tells me several things: It is repeatable and instantly applies, so it's not something that's caused by previous actions, nor is it a save file issue. The editorID is fine, the quest alias is working as intended, and the AI package works. The quest stage is not correctly changed. What should happen is that the dialogue changes the quest stage, depending on which choice, so this is something I can work on.

 

It's possible that there is something wrong with the script files themselves, though that is a very long shot. They are TIF__PqS01FjoraForce32.pex, TIF__PqS01FJoraForce33.pex, and TIF__PqS01FjoraForce34Topic.pex (I fatfingered the keyboard a bit while typing the names). You could check that they're in your script folder and not overwritten, but it would really surprise me if this was the problem.

 

Each dialogue option has a script line in a variant of:

GetOwningQuest().Setstage(50)

Most of them only have this line, with a different number. This type of code is used in a lot of quest dialogues, including Vanilla quests. 

I've modified it a bit: it will now execute at the start of the dialogue instead of the end, which hopefully will allow for a smoother working. I've also added a line to force the AI to reevaluate in case she gets stuck in repeating dialogue.

 

The fact that you can force the issue with LOOT/game restart suggests that it isn't a hard incompatibility, but that something interfering with it.
I've looked online, and there are others who have had this issue with this kind of code. Each time, the issue was script lag.  Skyrim can only handle 100 operation calls per task, so if there are more than that, the engine will postpone some. If this delay happens for 5 seconds, Skyrim will skip script operations. Those scripts in the queue will never be executed.

 

Dialogue scripts don't cause a heavy strain on scripts, but it's possible that another mod does. I don't know if you have this issue. One way to test this is make a separate profile from your main profile (MO2 and Vortex both support this), disable a bunch of mods (not dependencies), and do the quick test again. If it works on a lighter load order, it's a sign that you had script lag. Note that if you have script lag, it's very likely that other parts of your game aren't working right either.

One simple method to improve script lag is with the mod Papyrus Tweaks NG on nexus. This will increase the number of possible operations from 100 to 500. On my setup, I've edited the .ini file to allow 1666 operations per task. This might be worth trying out, and it's a nice mod to have either way.

 

Personally, I recommend you try the Papyrus Tweaks first, and if that doesn't work, try with a smaller load order.

 

  

On 7/27/2025 at 2:01 AM, tonitrulupus said:

Just so you know since I made the post, she has only got to 78, I "teamed" her up with a troll trainer LOL. Just afraid she may like it more then my PC.

I've done some work on it and made it easier. I might have overshot a bit, she ended up at 96 respect after saving Tridi. I'll tweak it a bit and try to get it in a 75-80 range, with easier basic training.

 

  

On 7/27/2025 at 2:01 AM, tonitrulupus said:

There was something I thought that would be nice, is a dialog, option for the sisters and Silvia, as part of a reassurance that they would be safe, giving an extra bonus in there training. I thought that would give a little bit of a immersive touch. Just not sure how hard that will be to put something like that in or it would have to be done through DOM.

I like the idea, and it's doable on a technical level. I could put a time delay of a day or something to prevent spamming this option.

I've wanted to expand some of the dialogue after capture, this can be a part of that. It probably won't be in the next update, but I'm putting it on the list.

 

 

Edited by a_random_user
Posted (edited)
1 hour ago, a_random_user said:

I could put a time delay of a day or something to prevent spamming this option.

Good idea, wow I totally miss read what you typed lol, 

is it possible to make like the first couple of time a day a part then have it like change to 48 hour? you don't want it to be to easy either or make it if a bonus is given a small bonus just so it doesn't make it to easy. you know gamers, they will exploits anything and everything lol

 

Edit: Or what you can do, if you can link it with a specific phrase that they may say in the back ground, not sure if that is used in your mod, I know there are some phrasing of background chatter from DOM and PAH, like the phase, "what do you want from us" from PAH

Edited by tonitrulupus
Posted (edited)

not sure if its just me but the botox and hph patch cause me to crash on third floor of new gnisis. not using both at same time. using either one causes crash, not activated works fine and can talk to the person there. i have botox and ks updated, not sure about hph but at least one of them should work. not sure whats going on.

 

edit: ok so apparently installing the patch separately and having it overwrite through mo2 doesn't work. installing mod then installing patch in same file and merging works.

Edited by Quesodoodle
Posted (edited)
On 6/17/2025 at 11:55 PM, Velessir said:

Hi, my friend. a_random_user

I generated a voicepack for this mod. https://disk.yandex.ru/d/qDpx7OX3a73ZEQ

 

Feel free to use it as you like.

Thank you for making a voice pack, it makes the mod so much better! 
I've found a bug though: Dinya Balu's dialogue about "What do you know about that beggar, Bette" contains horrible high pitched static. Literally painful for headphone users. Nearly threw my headphones away on my first encounter.
If you ever make an update, please fix

Alessandra's dialogue is static noise too, I'll keep my ears open for more. Whether I like to or not lol

Edited by verydarknut
Posted
15 minutes ago, verydarknut said:

Thank you for making a voice pack, it makes the mod so much better! 
I've found a bug though: Dinya Balu's dialogue about "What do you know about that beggar, Bette" contains horrible high pitched static. Literally painful for headphone users. Nearly threw my headphones away on my first encounter.
If you ever make an update, please fix

I have the same thing, corrupter file more then likely

Posted

Is Nille supposed to stand outside of gisli's house in solitude at night?  I know she follows her, but wondering if its intended or just me.  Give that gal permission to go inside, its cold out there lol

Posted
4 hours ago, Wolfen09 said:

Is Nille supposed to stand outside of gisli's house in solitude at night?  I know she follows her, but wondering if its intended or just me.  Give that gal permission to go inside, its cold out there lol

She is supposed to follow her inside, and I've seen her inside the house. I'm not cruel enough to put her outside a locked door on purpose.

 

I think this is one of the quirks of Skyrim's AI. If she isn't loaded and the player enters the Solitude World, she's automatically placed with Gisli (inside). If the player is in the Solitude world, then both Gisli and Nille are loaded. Gisli enters her home, locks the door behind her, and Nille is left standing outside.

 

I'll see if I can fix this without breaking anything, it might be as simple as giving Nille a key to the door. Until then, just see it as Gisli being a mean bitch.

Posted
1 hour ago, a_random_user said:

She is supposed to follow her inside, and I've seen her inside the house. I'm not cruel enough to put her outside a locked door on purpose.

 

I think this is one of the quirks of Skyrim's AI. If she isn't loaded and the player enters the Solitude World, she's automatically placed with Gisli (inside). If the player is in the Solitude world, then both Gisli and Nille are loaded. Gisli enters her home, locks the door behind her, and Nille is left standing outside.

 

I'll see if I can fix this without breaking anything, it might be as simple as giving Nille a key to the door. Until then, just see it as Gisli being a mean bitch.

 

yeah, not a big deal just something i noticed and was like hmmm is that a me bug, a mod bug, or a skyrim bug

Posted
3 hours ago, Wolfen09 said:

 

yeah, not a big deal just something i noticed and was like hmmm is that a me bug, a mod bug, or a skyrim bug

The age-old question we all ask ourselves.

Posted
On 7/30/2025 at 1:25 PM, a_random_user said:

Thanks for the testing. This tells me several things: It is repeatable and instantly applies, so it's not something that's caused by previous actions, nor is it a save file issue. The editorID is fine, the quest alias is working as intended, and the AI package works. The quest stage is not correctly changed. What should happen is that the dialogue changes the quest stage, depending on which choice, so this is something I can work on.

 

It's possible that there is something wrong with the script files themselves, though that is a very long shot. They are TIF__PqS01FjoraForce32.pex, TIF__PqS01FJoraForce33.pex, and TIF__PqS01FjoraForce34Topic.pex (I fatfingered the keyboard a bit while typing the names). You could check that they're in your script folder and not overwritten, but it would really surprise me if this was the problem.

 

Each dialogue option has a script line in a variant of:

GetOwningQuest().Setstage(50)

Most of them only have this line, with a different number. This type of code is used in a lot of quest dialogues, including Vanilla quests. 

I've modified it a bit: it will now execute at the start of the dialogue instead of the end, which hopefully will allow for a smoother working. I've also added a line to force the AI to reevaluate in case she gets stuck in repeating dialogue.

 

The fact that you can force the issue with LOOT/game restart suggests that it isn't a hard incompatibility, but that something interfering with it.
I've looked online, and there are others who have had this issue with this kind of code. Each time, the issue was script lag.  Skyrim can only handle 100 operation calls per task, so if there are more than that, the engine will postpone some. If this delay happens for 5 seconds, Skyrim will skip script operations. Those scripts in the queue will never be executed.

 

Dialogue scripts don't cause a heavy strain on scripts, but it's possible that another mod does. I don't know if you have this issue. One way to test this is make a separate profile from your main profile (MO2 and Vortex both support this), disable a bunch of mods (not dependencies), and do the quick test again. If it works on a lighter load order, it's a sign that you had script lag. Note that if you have script lag, it's very likely that other parts of your game aren't working right either.

One simple method to improve script lag is with the mod Papyrus Tweaks NG on nexus. This will increase the number of possible operations from 100 to 500. On my setup, I've edited the .ini file to allow 1666 operations per task. This might be worth trying out, and it's a nice mod to have either way.

 

Personally, I recommend you try the Papyrus Tweaks first, and if that doesn't work, try with a smaller load order.

 

  

I've done some work on it and made it easier. I might have overshot a bit, she ended up at 96 respect after saving Tridi. I'll tweak it a bit and try to get it in a 75-80 range, with easier basic training.

 

  

I like the idea, and it's doable on a technical level. I could put a time delay of a day or something to prevent spamming this option.

I've wanted to expand some of the dialogue after capture, this can be a part of that. It probably won't be in the next update, but I'm putting it on the list.

 

 

Sorry for the late reply i checked the scripts folder and the  TIF__PqS01FJoraForce33.pex is missing i only have the other two.

Posted
2 hours ago, Skreireich115 said:

Sorry for the late reply i checked the scripts folder and the  TIF__PqS01FJoraForce33.pex is missing i only have the other two.

 

there is a TIF_PqS02FjoraFrorce33.pex in mine but no PqS01 so maybe its just a typo and PqS02 was supposed to be PqS01

Posted (edited)
9 hours ago, Skreireich115 said:

Sorry for the late reply i checked the scripts folder and the  TIF__PqS01FJoraForce33.pex is missing i only have the other two.

 

6 hours ago, Wolfen09 said:

there is a TIF_PqS02FjoraFrorce33.pex in mine but no PqS01 so maybe its just a typo and PqS02 was supposed to be PqS01

Wolfen is correct. It was a typo I made when I renamed the scripts. And a typo I missed every time I checked it.

My apologies for the confusion.

 

@Skreireich115 If the two scripts are there, I don't think this is the problem. If it was only that one script (for the immediate duel option), then the other two options would have worked.

Edited by a_random_user
Posted (edited)
14 hours ago, a_random_user said:

 

Wolfen is correct. It was a typo I made when I renamed the scripts. And a typo I missed every time I checked it.

My apologies for the confusion.

 

@Skreireich115 If the two scripts are there, I don't think this is the problem. If it was only that one script (for the immediate duel option), then the other two options would have worked.

Could it be posible i downloaded something wrong? Or a mod that might be conflicting with her dialog? i dont remember if merge or replace or removed the old one i had and downloaded the new version. maybe you could tell me how was the bug fixed maybe i can just fuck around find out. :)

Edited by Skreireich115
Posted
16 hours ago, a_random_user said:

Wolfen is correct. It was a typo I made when I renamed the scripts. And a typo I missed every time I checked it.

Don't you just love that? I don't know how many times I have done something like that when I was coding the other half's web site, spend hour looking at code jus to find out it was a simple typo you have made 100 times before, I feel the frustration

Posted
18 minutes ago, tonitrulupus said:

Don't you just love that? I don't know how many times I have done something like that when I was coding the other half's web site, spend hour looking at code jus to find out it was a simple typo you have made 100 times before, I feel the frustration

 

me too, happens in every profession.  sometimes it just needs a fresh pair of eyes to see something you overlooked

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...