Coom Nation Posted August 23, 2025 Posted August 23, 2025 11 hours ago, fred200 said: There are custom slave orders for virgins. How are we supposed to know slave virginity status? Does training change that status? It's either from their diary or by using body inspection option. 1
DonQuiWho Posted August 23, 2025 Posted August 23, 2025 (edited) 9 hours ago, a_random_user said: Enthralled voice mod by Vellissir 1.5.1.7z 288.88 MB · 5 downloads Upload worked this time Thanks OOIC, which version of the mod is this based on? IIRC, someone said that it might be worth waiting for an update to match the latest release DQW EDIT: PS: That wasn't meant to sound at all ungrateful! ☺️ Edited August 23, 2025 by DonQuiWho 1
a_random_user Posted August 23, 2025 Author Posted August 23, 2025 59 minutes ago, DonQuiWho said: OOIC, which version of the mod is this based on? IIRC, someone said that it might be worth waiting for an update to match the latest release It's base on version 1.5.1, one version behind the current release. Differences: The new characters from the repeatable quests, and the 3 new slavers, won't have voiced dialogue There are also some minor dialogue edits with the sell repeatable quests I've also done some spelling and grammar fixes, but I don't remember which, all very minor. The major quests don't have dialogue changes in this update. Personally, I think it's still very serviceable. 1
tonitrulupus Posted August 24, 2025 Posted August 24, 2025 2 hours ago, a_random_user said: It's base on version 1.5.1, one version behind the current release. I hope that fix Dayna in Riften, I believe her name is, she would have static and there was one other, and I don't remember who it was. those were the only 2 I found to have any voice issues
Coom Nation Posted August 24, 2025 Posted August 24, 2025 10 hours ago, tonitrulupus said: I hope that fix Dayna in Riften, I believe her name is, she would have static and there was one other, and I don't remember who it was. those were the only 2 I found to have any voice issues Yeah, Alessandra from the Riften's Hall of the Dead.
tonitrulupus Posted August 24, 2025 Posted August 24, 2025 55 minutes ago, Coom Nation said: Yeah, Alessandra from the Riften's Hall of the Dead. No, I don't think that was the one, I will find out, it is with NPCs that are with bette and esme's quests
Coom Nation Posted August 24, 2025 Posted August 24, 2025 3 hours ago, tonitrulupus said: No, I don't think that was the one, I will find out, it is with NPCs that are with bette and esme's quests Yeah, i also mean that quest but maybe you can talk with any priest in Riften about Bette? I talked with Alessandra in the Hall of the Dead and there was that high pitched noise.
fred200 Posted August 25, 2025 Posted August 25, 2025 Really petty request: Please name any additional mods / patches starting with "Enthralled". When you have hundreds of mods, starting with "Extra" sorts really badly. It helps us if they all cluster together in a mod manager. Does not diminish from the great pleasure I take in this mod. Thanks again for your hard work. 1
FUCK NO IM NOT DOIN THAT Posted August 25, 2025 Posted August 25, 2025 Hey there. Love the mod. Quick question, how do i buy the slaves from the slavers? I cant see the option in dialogue with the slave?
tonitrulupus Posted August 25, 2025 Posted August 25, 2025 2 hours ago, FUCK NO IM NOT DOIN THAT said: Hey there. Love the mod. Quick question, how do i buy the slaves from the slavers? I cant see the option in dialogue with the slave? The slaves have that option 1
a_random_user Posted August 25, 2025 Author Posted August 25, 2025 7 hours ago, FUCK NO IM NOT DOIN THAT said: Hey there. Love the mod. Quick question, how do i buy the slaves from the slavers? I cant see the option in dialogue with the slave? If you don't see the dialogue, it's possible you don't have enough coin on you to buy them. It's 1500.
Coom Nation Posted August 26, 2025 Posted August 26, 2025 In Esmee's revenge quest can I enslave Kjor and Bjar instead of killing them or will it break the quest?
Kanerah Posted August 26, 2025 Posted August 26, 2025 This looks promising ( I really like the capture system). Do you plan to add any vanilla npcs, as part of slavery quests?
a_random_user Posted August 26, 2025 Author Posted August 26, 2025 7 hours ago, Coom Nation said: In Esmee's revenge quest can I enslave Kjor and Bjar instead of killing them or will it break the quest? Should be safe if you use the "somebody wants you dead" dialogue from DOM. Quest and dialogue will treat them as dead. Originally, capturing them was planned as a full quest option, but I couldn't get it to work back then. I might have another go at it, I'm a lot better at modding now. 55 minutes ago, Kanerah said: This looks promising ( I really like the capture system). Do you plan to add any vanilla npcs, as part of slavery quests? Not at the moment, but I might change my mind in the future, if the quest concept is good enough. I'll have to make certain that there won't be any overlap with the DOM Stories that TrollAutoKill has planned. 1
tonitrulupus Posted August 26, 2025 Posted August 26, 2025 55 minutes ago, a_random_user said: 2 hours ago, Kanerah said: This looks promising ( I really like the capture system). Do you plan to add any vanilla npcs, as part of slavery quests? Not at the moment, but I might change my mind in the future, if the quest concept is good enough. I'll have to make certain that there won't be any overlap with the DOM Stories that TrollAutoKill has planned. There a mod dairy of mine stories, so far all he has is Camilla, looks like another in the future, but so far that's the only one
crazymango54 Posted August 27, 2025 Posted August 27, 2025 2 hours ago, tonitrulupus said: There a mod dairy of mine stories, so far all he has is Camilla, looks like another in the future, but so far that's the only one I think he has mentioned something similar for Saadia. Nothing yet but I think that's the next one.
tonitrulupus Posted August 27, 2025 Posted August 27, 2025 49 minutes ago, crazymango54 said: I think he has mentioned something similar for Saadia. Nothing yet but I think that's the next one. She was the other one, I can think of serval that really don't impact the game play or quests, their more or less just filler NPCs if you will for lack of a batter word, for example the alchemist's daughter in Solitude, I have not seen her give anything out and the only thing I can think of her doing is replacing her mother if she should die. 1
MachinaJim Posted August 27, 2025 Posted August 27, 2025 Some questions around adding new NPCs. I want to add a bunch of followers but I don't want them clogging up the inns, taverns etc. meantime so I was going to patch them to be initially disabled and add the relevant Enthralled factions at the same time (rather than use SPID). Would this work? I presume they would just be added to the same pool as the other 18 new unique NPCs and will be chosen at random (depending on faction), and will they be enabled if selected? I note all the unique NPCs are initially disabled (except strangely Elara Mornard - is that intentional?) so there must be mechanism to enable them if selected but does it also apply to other added NPCs? 1
a_random_user Posted August 27, 2025 Author Posted August 27, 2025 2 hours ago, MachinaJim said: Some questions around adding new NPCs. I want to add a bunch of followers but I don't want them clogging up the inns, taverns etc. meantime so I was going to patch them to be initially disabled and add the relevant Enthralled factions at the same time (rather than use SPID). Would this work? I presume they would just be added to the same pool as the other 18 new unique NPCs and will be chosen at random (depending on faction), and will they be enabled if selected? I note all the unique NPCs are initially disabled (except strangely Elara Mornard - is that intentional?) so there must be mechanism to enable them if selected but does it also apply to other added NPCs? That will work, that is indeed how I handle the 18 new NPCs. They start disabled, if they are selected for the quest, they are enabled and moved to the right spot, and if the quest is dropped, or the NPC isn't bought from the jail/slaver, then the NPC will be disabled again. This system will work for any NPCs you add. If they are bought/rescued, they'll get a faction added on them that removes them from the pool for any further quests. And Elara should have started disabled, it seems I forgot to check the initially disable option on her. I'll fix it in the next update. Thank you for bringing it to my attention. 1
vrelk Posted August 27, 2025 Posted August 27, 2025 I am having a problem with the PqRadiantMain quest. Every time I start the game, all of the quest aliases are empty. I have since made a papyrus script that sets them when I load the game, but before I did that, even after setting them, they would be empty again when I loaded the save. It seems to work mostly fine since doing this, but I do end up with no quests at times, or quests from one city showing up in another, but that might be from me whoopsing an alias before I scripted it. 1
a_random_user Posted August 27, 2025 Author Posted August 27, 2025 (edited) 1 hour ago, vrelk said: I am having a problem with the PqRadiantMain quest. Every time I start the game, all of the quest aliases are empty. I have since made a papyrus script that sets them when I load the game, but before I did that, even after setting them, they would be empty again when I loaded the save. It seems to work mostly fine since doing this, but I do end up with no quests at times, or quests from one city showing up in another, but that might be from me whoopsing an alias before I scripted it. That is really weird. Those aliases are required, so they were filled at the start, but somehow they got removed. Do you have the Missive Patch (or uninstalled the Missive patch)? This is the only thing that intentionally changes those aliases (unless the questgiver dies, then it should refill). Was this a save that was updated from 1.5.1? Does this happen on a fresh save or only on an existing one? Getting quests from a different city is probably an alias that was miss filled, but they aren't all region locked, so a quest in Whiterun might legitimately send you to a Riften dungeon. Not getting quests sometimes might just be bad luck, they're all chance based so it's possible to get few options, especially the first time that they load. It might also point to a more serious problem, as getting no quests is unlikely. Edited August 27, 2025 by a_random_user
Revdrsyn Posted August 28, 2025 Posted August 28, 2025 Hi. I am enjoying the parts I've encountered. I've purchased slaves twice from the ork on the solitude dock. Both times, they would ask for clothes and not wear the clothes in their inventory, and their diaries were not generated.
tonitrulupus Posted August 28, 2025 Posted August 28, 2025 8 hours ago, Revdrsyn said: Hi. I am enjoying the parts I've encountered. I've purchased slaves twice from the ork on the solitude dock. Both times, they would ask for clothes and not wear the clothes in their inventory, and their diaries were not generated. I seen this when I tried to update mid playthrough, it delays the link between DOM picking them up, they will eventually get added but it will take I have seen up to 5 min real time. as for them not wearing cloths, I personally rarely have the clothed, but you can use the dialog "get dressed" don't remember what the exact wording it, and typically that will get them to dress 1
Revdrsyn Posted August 29, 2025 Posted August 29, 2025 (edited) 9 hours ago, tonitrulupus said: I seen this when I tried to update mid playthrough, it delays the link between DOM picking them up, they will eventually get added but it will take I have seen up to 5 min real time. as for them not wearing cloths, I personally rarely have the clothed, but you can use the dialog "get dressed" don't remember what the exact wording it, and typically that will get them to dress Correct, but uh, you know. They had their starting clothes, and when I gave them the command it said "(name) needs some clothes" I did not wait 5 minutes, and tbf, that is probably my fault! I'll be more patient next time. Edited August 29, 2025 by Revdrsyn
crazymango54 Posted August 29, 2025 Posted August 29, 2025 2 hours ago, Revdrsyn said: Correct, but uh, you know. They had their starting clothes, and when I gave them the command it said "(name) needs some clothes" I did not wait 5 minutes, and tbf, that is probably my fault! I'll be more patient next time. Sometimes with new purchases you need to toggle on/off the wear armor option. It starts off by default I'm pretty sure, turning it on works for me and I usually just leave it like that. If you want them to carry (but not wear) armor, then you should be able to toggle it back off.
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