Aethernaut1899 Posted December 28, 2018 Posted December 28, 2018 20 hours ago, Lupine00 said: I'm not aware of such a list, though you could get the stages from the CK. As I didn't want to leave the game and start the CK, I think I used: sqt then player.sqs <questID> to get the stages on the quest. Thank you for the tip!
The Zen Posted December 28, 2018 Posted December 28, 2018 Can you remove the chastity belt from the 'master routine' please? It's annoying, it conflicts with literally every other activity (*Master wants X* -> *action is aborted while you get a message about the belt*) and it's kind of a pain to get rid of (begging doesn't help regardless of disposition and if you miss the 'check' you get another day on top). Alternatively, if anyone could tell me how to remove that particular tidbit via the CK myself, it would be great. It's getting annoying having to add the key, de-belt and then get belted again. Sorry if this sounds snippy, it isn't meant to be. That part just got really on my nerves. EDIT: Also, didn't the chain in the Dreamworld used to get rid all of your 'chains'? Now I get a "It's rusted" message and nothing happens. Kinda annoying when the collar gets stuck for some reason.
Malos323 Posted December 29, 2018 Posted December 29, 2018 So if I am a male then die, can there be a chance that Sanguine turns you into a girl, or forces a slow transformation on you? Or is something of that sort already in the mod
DeepBlueFrog Posted December 29, 2018 Author Posted December 29, 2018 1 hour ago, Malos323 said: So if I am a male then die, can there be a chance that Sanguine turns you into a girl, or forces a slow transformation on you? Or is something of that sort already in the mod You need to add Hormones for that. SD+ will provide two ways to turn you into a girl once you have the Sex Change curse enabled in Hormones: - when Sanguine has sex with you, there will be a chance for the sex change curse to happen - during the main quest with Sanguine, he/she will turn you into a girl automatically as part of your 'training' for him
DarksideTinkerbell Posted December 29, 2018 Posted December 29, 2018 Is there a way to check what my Masters personality type is?
Lupine00 Posted December 29, 2018 Posted December 29, 2018 5 hours ago, The Zen said: Can you remove the chastity belt from the 'master routine' please? It's annoying, it conflicts with literally every other activity (*Master wants X* -> *action is aborted while you get a message about the belt*) and it's kind of a pain to get rid of (begging doesn't help regardless of disposition and if you miss the 'check' you get another day on top). Could look at this two ways: 1) make belted slave a different "mode" and have the master pick from a different list of tasks, which contains only belt-safe jobs. 2) ensure only ring-gags with belt, (and no anal plugs) then modify some of the sex animation lookups, so master always goes for an oral or anal. The latter means SD+ needs to be more aware that devices can get added at any time, and not just by the master. DCL NPCs may add devices at any time, as may traps, or the player, or their own accord - who knows why? - but they can. If you fit a ring-gag to ensure oral access, might want to use one that is generic blocking, so it won't be removed arbitrarily, but only when there's a serious need.
Malos323 Posted December 29, 2018 Posted December 29, 2018 3 hours ago, DeepBlueFrog said: You need to add Hormones for that. SD+ will provide two ways to turn you into a girl once you have the Sex Change curse enabled in Hormones: - when Sanguine has sex with you, there will be a chance for the sex change curse to happen - during the main quest with Sanguine, he/she will turn you into a girl automatically as part of your 'training' for him So the main quest is the altered skyrim one? or the one after death in the mod?
Kalthen Posted December 29, 2018 Posted December 29, 2018 Just a quick question on the creature meshes in SD+. Is there a reason not to overwrite them? Why are they there in the first place?
DeepBlueFrog Posted December 29, 2018 Author Posted December 29, 2018 17 minutes ago, Kalthen said: Just a quick question on the creature meshes in SD+. Is there a reason not to overwrite them? Why are they there in the first place? I can't remember why I changed the skeletons. I created this entry at the time: https://github.com/SkyrimLL/SDPlus/issues/455 Maybe something to do with not being able to 'speak' to them when they enslave you?
Fuzzy_Fox Posted December 29, 2018 Posted December 29, 2018 13 hours ago, DeepBlueFrog said: You need to add Hormones for that. SD+ will provide two ways to turn you into a girl once you have the Sex Change curse enabled in Hormones: - when Sanguine has sex with you, there will be a chance for the sex change curse to happen - during the main quest with Sanguine, he/she will turn you into a girl automatically as part of your 'training' for him Am I to understand that we still need Hormones for this to happen? I ask because I have had a male character get send to the dreamworld and when he was released Sanguine equipped the bondage boots, corset and gloves which turned my character invisible due to the female only mesh for the bondage equipment.
DeepBlueFrog Posted December 29, 2018 Author Posted December 29, 2018 11 minutes ago, Fuzzy_Fox said: Am I to understand that we still need Hormones for this to happen? I ask because I have had a male character get send to the dreamworld and when he was released Sanguine equipped the bondage boots, corset and gloves which turned my character invisible due to the female only mesh for the bondage equipment. That's another issue. To display the corset properly on a male character, you will need Devious Devices for Him. The transformation into a female character comes at a later stage in the quest (closer to the Moonshadow soul garden).
Dojo_dude Posted December 29, 2018 Posted December 29, 2018 Hmm that's weird.. I remember not needing eventsbridge and now.. we need eventsbridge again? Ok.
Snowrune Posted December 29, 2018 Posted December 29, 2018 Sorry if this has been covered before, I looked but I couldn't find it. Sanguine's artifact... I can't remove it no matter what I do. I've tried getting people to remove it, tried getting sanguine to remove it, I've even tried cheating it off but I couldn't find a good option. It was fun at first but now it's just kinda annoying, and I can't find anyway to remove it short of running an uninstall of the mod. (It'll get removed but then it'll just pop right back in my inventory) I've tried to get Farengaar to remove it like 8 times, and he says "Okay no problem" but it's still there afterwards.
DeepBlueFrog Posted December 29, 2018 Author Posted December 29, 2018 23 minutes ago, Dojo_dude said: Hmm that's weird.. I remember not needing eventsbridge and now.. we need eventsbridge again? Ok. SlaveTats event bridge is only needed if you want SlaveTats support. I tried to ask the author of SlaveTats to merge the changes to the main mod but he/she doesn't believe in mod events apparently. 1
DeepBlueFrog Posted December 29, 2018 Author Posted December 29, 2018 14 minutes ago, Snowrune said: Sorry if this has been covered before, I looked but I couldn't find it. Sanguine's artifact... I can't remove it no matter what I do. I've tried getting people to remove it, tried getting sanguine to remove it, I've even tried cheating it off but I couldn't find a good option. It was fun at first but now it's just kinda annoying, and I can't find anyway to remove it short of running an uninstall of the mod. (It'll get removed but then it'll just pop right back in my inventory) I've tried to get Farengaar to remove it like 8 times, and he says "Okay no problem" but it's still there afterwards. If you have the Coveted option checked in the menu, the spectral items (collar, cuffs and piercing) may be removed after a while. They have a chance to remain stuck on you because Sanguine finds that funny. If Coveted is turned off, spectral devices should always be removed after a while (they don't have the option to remain stuck on you).
Fuzzy_Fox Posted December 30, 2018 Posted December 30, 2018 I have run into a problem. Sanguine has asked to find the TRUTH, but the journal didn't update. I then got tasked to speak to the Alicia's about it and they gave their piece on telling me to let Sanguine know they are ready for him. But Sanguine won't talk to me about the Alicia's and Ulrag in the mages college won't tell me the Truth. Anyway to kickstart the quest from this point?
Plaguetard Posted December 30, 2018 Posted December 30, 2018 So for the last maybe, three versions, the first time I get enslaved it runs no problem. However, once I am free and eventually get enslaved again, it seems extremely hit or miss, usually a miss, on the mod functioning properly. It will say I was taken as a slave, give it a few seconds, and then it never enslaves me. Is there some kind of way to clean it up, like when Defeat goes a bit wonky? Or a better way to get it to function fluidly? I end up replaying a few times until a battle goes differently, just because the mod won't kick off. Thanks!
DeepBlueFrog Posted December 30, 2018 Author Posted December 30, 2018 16 minutes ago, Plaguetard said: So for the last maybe, three versions, the first time I get enslaved it runs no problem. However, once I am free and eventually get enslaved again, it seems extremely hit or miss, usually a miss, on the mod functioning properly. It will say I was taken as a slave, give it a few seconds, and then it never enslaves me. Is there some kind of way to clean it up, like when Defeat goes a bit wonky? Or a better way to get it to function fluidly? I end up replaying a few times until a battle goes differently, just because the mod won't kick off. Thanks! The only thing I can think of would be to get yourself enslaved using the submit key and then use the Safe word option in the menu to clear up enslavement properly.
Lupine00 Posted December 30, 2018 Posted December 30, 2018 5 hours ago, DeepBlueFrog said: 6 hours ago, Plaguetard said: So for the last maybe, three versions, the first time I get enslaved it runs no problem. However, once I am free and eventually get enslaved again, it seems extremely hit or miss, usually a miss, on the mod functioning properly. It will say I was taken as a slave, give it a few seconds, and then it never enslaves me. Is there some kind of way to clean it up, like when Defeat goes a bit wonky? Or a better way to get it to function fluidly? I end up replaying a few times until a battle goes differently, just because the mod won't kick off. Thanks! The only thing I can think of would be to get yourself enslaved using the submit key and then use the Safe word option in the menu to clear up enslavement properly. Or use "I need a strong hand to guide me" from dialogue. I'm still a bit nervous of the surrender key, as it was guaranteed broken slavery in the beta.
rjn Posted December 30, 2018 Posted December 30, 2018 In my last game when the PC used the keys for kneeling/crawling nothing would happen and the message "Problem with position:" would be shown. I have the same load order I've used before when the positioning did work fine. I ran FNIS a couple more times and checked the papyrus log. I deleted some animation packs from my load order (down to 7000 total) reran FNIS but it didn't change anything. I reloaded the 362beta5 version of SD+ and all worked as expected. Sorry I can't give you more clues it's probably just a personal setup problem with my Skyrim.
nmz-saladhead Posted December 30, 2018 Posted December 30, 2018 Could anyone tell me where to look for "Sanguines Haven"? I found the "Truth" and talked to Curio, after that I dont know where to look for that place.
Fuzzy_Fox Posted December 30, 2018 Posted December 30, 2018 2 hours ago, nmz-saladhead said: Could anyone tell me where to look for "Sanguines Haven"? I found the "Truth" and talked to Curio, after that I dont know where to look for that place. Curio explains to you where it is in a riddle. What flows through the grove? Just follow it to its source.
GretaVonHochfels Posted December 30, 2018 Posted December 30, 2018 I have a problem: I am not getting collared and chained when enslaved. Any ideas?
Dovahbear91 Posted December 30, 2018 Posted December 30, 2018 Problem with the latest updates it seems. When I get enslaved by a creature using DAYMOYL it gives me the enslaved notification and my character rag-dolls to the ground, gets up, but then I have no player control and nothing else happens. I can still save and load, so i did that and I just stay there. The 'stunned' echoing sound effect is playing the whole time and I can crouch and stand up but thats it. Also tried 'enableplayercontrols' and that made no difference. Any ideas what could be causing this? Oh BTW I saw in the description that you plan on improving upon the creature enslavement at some point in the future, any kind of road map for that? I look forward to it
Dovahbear91 Posted December 30, 2018 Posted December 30, 2018 Just now, Dovahbear91 said: Problem with the latest updates it seems. When I get enslaved by a creature using DAYMOYL it gives me the enslaved notification and my character rag-dolls to the ground, gets up, but then I have no player control and nothing else happens. I can still save and load, so i did that and I just stay there. The 'stunned' echoing sound effect is playing the whole time and I can crouch and stand up but thats it. Also tried 'enableplayercontrols' and that made no difference. Any ideas what could be causing this? Oh BTW I saw in the description that you plan on improving upon the creature enslavement at some point in the future, any kind of road map for that? I look forward to it Oh, this also happened when my health reached zero when being shocked by the collar trying to escape. I stayed in the bleedout position and could not continue from there. Maybe its a conflict with DAYMOYL? But ill need to test that theory when I have time. Just thought youd like to know its not working right now regardless!
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