Nymra Posted December 9, 2018 Posted December 9, 2018 5 hours ago, MK66 said: Were you asking me? If yes I didn't see, sorry. Despite numberous and various attempt, I have not managed to resolve my problem though in game solutions (the bandits being stuck on an answer "What? What do you want now?") I wonder, can I locate the dialogues lines inside a mod file in the CK? If I can find the mod -still suspect either SD, Defeat or YMOYL to be responsible- and all scripts related to this, I might be able to solve it easier. (If yes, do you know the path of dialogues lines?) Since Defeat is old, outdated and has many many issues I would start looking there... Daymol and Defeat are a big mess, individually and when used together. Never managed to get them work reliably. Try defeat option of the "Naked Dungeons" mod. It is fast, dirty and reliable and also has Simple Slavery outcome (no local slavery for SD+ tho, but you can use SD+ combat surrender for that).
Adviser69 Posted December 9, 2018 Posted December 9, 2018 I have made a conversion of SD+ myself to SE, and for the most part it is working beautifully, all except one thing: Flowering Spriggans. For some reason, be it a bad mesh or something, Flowering Spriggans never come out right, and I always CTD when I encounter one. I've converted other mods of yours as well, namely Kyne's Blessing/Sexlab Parasites and Sexlab Stories, both of which are working without a hitch. 1
MK66 Posted December 9, 2018 Posted December 9, 2018 16 hours ago, Nymra said: Since Defeat is old, outdated and has many many issues I would start looking there... Daymol and Defeat are a big mess, individually and when used together. Never managed to get them work reliably. Try defeat option of the "Naked Dungeons" mod. It is fast, dirty and reliable and also has Simple Slavery outcome (no local slavery for SD+ tho, but you can use SD+ combat surrender for that). Found it, the line is from Daymol. Unchecked the mod, loaded game, checked if bug is resolved, it did, saved, then re checked mod, it's gone. Yeah, I agree it's a mess and has some minor conflicts sometimes. But there are many options and a particular combination of them work. So far, minus that problem, I managed to make Defeat, SD+, and Daymol to work together.
Nymra Posted December 9, 2018 Posted December 9, 2018 51 minutes ago, MK66 said: Found it, the line is from Daymol. Unchecked the mod, loaded game, checked if bug is resolved, it did, saved, then re checked mod, it's gone. Yeah, I agree it's a mess and has some minor conflicts sometimes. But there are many options and a particular combination of them work. So far, minus that problem, I managed to make Defeat, SD+, and Daymol to work together. Nice! Hope it stays that way I will give it one more go maybe in a future profile with SD+. Defeat got a fix/patch from other modders, but I have trouble figuring out which does what lol
DeepBlueFrog Posted December 10, 2018 Author Posted December 10, 2018 4 hours ago, Nymra said: Nice! Hope it stays that way I will give it one more go maybe in a future profile with SD+. Defeat got a fix/patch from other modders, but I have trouble figuring out which does what lol Do you have a link to that patch? Maybe I can take a look. That said, outside of the occasional 'stuck in mid-air walking animation', I don't have any issue getting DAYMOL and Defeat to work well with SD+
Nymra Posted December 10, 2018 Posted December 10, 2018 2 hours ago, DeepBlueFrog said: Do you have a link to that patch? Maybe I can take a look. That said, outside of the occasional 'stuck in mid-air walking animation', I don't have any issue getting DAYMOL and Defeat to work well with SD+ Somewhere on this page (509) of defeat support thread. Defeat+Daymol+SD was the biggest mess I got myself into as of yet SD+ combat surrender is basically disfunct (i reported several times already) with the multiple slavery dialogues popping up when surrendering to a group of NPC. Bleedout seems to be one of the most unrealiable things in the game... either I die for real, nothing happens, sometimes NPC continue attacking, sometimes not, never got behind it. The different quest outcomes of Daymol are uninspired and boring somehow. Plus the chances in Skyrim are you always get the same events all the time Defeat either bugs out before the rape or after it. Stops working sooner or later, making it really annoying and unreliable. I use Naked Dungeons Defeat function, it is far superior, fast, smooth and uncomplicated. It only offers Simple Slavery event, tho. But since Simple Slavery is old and Simple Slavery Plus is basically also broken, well...
Corsec Posted December 10, 2018 Posted December 10, 2018 With the latest Beta, what are the conditions for dreamworld visits when 'Immersive Starts' option is still checked (default option)? I'm asking because I'm not getting Dreamworld visits after escaping slavery my first enslavement even with the chance set to 100%. If I'm remembering correctly, that would be enough for dreamworld visits during my last playthroughs. EDIT: Nevermind. I got a visit after sleeping in Haelga's multiple times. I had just falsely assumed that a 100% chance would send me to the dreamworld actually 100% of the time.
Fuzzy_Fox Posted December 10, 2018 Posted December 10, 2018 1 hour ago, Corsec said: With the latest Beta, what are the conditions for dreamworld visits when 'Immersive Starts' option is still checked (default option)? I'm asking because I'm not getting Dreamworld visits after escaping slavery my first enslavement even with the chance set to 100%. If I'm remembering correctly, that would be enough for dreamworld visits during my last playthroughs. EDIT: Nevermind. I got a visit after sleeping in Haelga's multiple times. I had just falsely assumed that a 100% chance would send me to the dreamworld actually 100% of the time. From what I can gather Sanguine will only visit certain places for the 100% chance.
DeepBlueFrog Posted December 10, 2018 Author Posted December 10, 2018 Haelga’s bunkhouse gives you 50%. For 100% you need to find the sanguine shrine under the meadery in whiterun.
Corsec Posted December 10, 2018 Posted December 10, 2018 9 hours ago, DeepBlueFrog said: Haelga’s bunkhouse gives you 50%. For 100% you need to find the sanguine shrine under the meadery in whiterun. OK, thanks. Is there a way to Sanguine's Shrine under the meadery without doing the Thieves Guild questline?
Xiaron Posted December 10, 2018 Posted December 10, 2018 29 minutes ago, Corsec said: OK, thanks. Is there a way to Sanguine's Shrine under the meadery without doing the Thieves Guild questline? Yes, go under the bridge outside the meadery. There's a key there and a trap door to get down to the shrine.
Corsec Posted December 11, 2018 Posted December 11, 2018 1 hour ago, Xiaron said: Yes, go under the bridge outside the meadery. There's a key there and a trap door to get down to the shrine. I knew about the trap door. But I didn't know that there was a key for it nearby. Thanks!
MK66 Posted December 11, 2018 Posted December 11, 2018 On 12/10/2018 at 3:13 AM, DeepBlueFrog said: Do you have a link to that patch? Maybe I can take a look. That said, outside of the occasional 'stuck in mid-air walking animation', I don't have any issue getting DAYMOL and Defeat to work well with SD+ That issue happens only a few times for me. Most often, I just do "tcl" twice when stuck in mid-air. And if it doesn't work, I discovered the "clumciness" mod (which gives a spell that make your character fall over) seems to fix the problem -you are still stuck sometimes tho-. Maybe adding that falling effect as a debug option could be useful as it seems to reset the character animation and movement, but no one made it. 1
KInGmurr4y Posted December 11, 2018 Posted December 11, 2018 Hi, love the mod its really awesome! However, I seem to be stuck on "The Truth" Quest. I did everything up until getting sent to Helga's Bunkhouse; I found the shipping manifest about sabjon, I read it and it did nothing. The quest didn't progress at all. Any ideas why?
DeepBlueFrog Posted December 11, 2018 Author Posted December 11, 2018 2 hours ago, MK66 said: That issue happens only a few times for me. Most often, I just do "tcl" twice when stuck in mid-air. And if it doesn't work, I discovered the "clumciness" mod (which gives a spell that make your character fall over) seems to fix the problem -you are still stuck sometimes tho-. Maybe adding that falling effect as a debug option could be useful as it seems to reset the character animation and movement, but no one made it. Do you have a link to that mod? I added a few debug effects to the Resist option on the Surrender key in SD. I would love to dissect that mod and add whatever effect it is using. 1
donttouchmethere Posted December 11, 2018 Posted December 11, 2018 42 minutes ago, DeepBlueFrog said: I would love to dissect that mod and add whatever effect it is using. here is one more mod that has the debug option "fall over" just in case^^
Fuzzy_Fox Posted December 11, 2018 Posted December 11, 2018 I got called to the dream pocket tonight and I had to pickpocket Sanguine because he kept Dawnbreaker when he was supposed to give back my items. This isn't the first time he has done this with weapons.
MK66 Posted December 12, 2018 Posted December 12, 2018 4 hours ago, DeepBlueFrog said: Do you have a link to that mod? I added a few debug effects to the Resist option on the Surrender key in SD. I would love to dissect that mod and add whatever effect it is using. Sure, here it is. I don't exactly know what the spell do (except making the character falling into ragdoll). But it fixes the blocked character bug (sometimes) and always fix the broken skeleton (for example, after having suffered an accidental killmove or sometimes when waking up after a defeat).https://www.nexusmods.com/skyrim/mods/49860/
ВасиакУ Posted December 12, 2018 Posted December 12, 2018 People, I need your help! When an enemy (falmers too) enslaves a player, devios devices do not appear on her: no colar, no chains. And one more problem - masters are never punish the player (twigs), he only fuck her . Why it is happening?
DeepBlueFrog Posted December 12, 2018 Author Posted December 12, 2018 5 hours ago, ВасиакУ said: People, I need your help! When an enemy (falmers too) enslaves a player, devios devices do not appear on her: no colar, no chains. And one more problem - masters are never punish the player (twigs), he only fuck her . Why it is happening? First is to make sure you use the latest beta version of SD+ and the latest version of Devious Devices 4.0 and its requirements. If that doesn't work, please share an error log capture during an enslavement attempt.
Adviser69 Posted December 13, 2018 Posted December 13, 2018 So.... no idea concerning the CTDs with Flowering Spriggans?
Fuzzy_Fox Posted December 13, 2018 Posted December 13, 2018 16 minutes ago, Adviser69 said: So.... no idea concerning the CTDs with Flowering Spriggans? Are you trying to wear the spriggan roots or is it when they appear?
DeepBlueFrog Posted December 13, 2018 Author Posted December 13, 2018 26 minutes ago, Adviser69 said: So.... no idea concerning the CTDs with Flowering Spriggans? Two possible ideas. Could be a problem with your skeleton, or an issue with HDT.
Adviser69 Posted December 13, 2018 Posted December 13, 2018 35 minutes ago, Fuzzy_Fox said: Are you trying to wear the spriggan roots or is it when they appear? It's when they appear. I can get close enough for them to attack, but starting attack or not a CTD happens less than a second later.
Adviser69 Posted December 13, 2018 Posted December 13, 2018 17 minutes ago, DeepBlueFrog said: Two possible ideas. Could be a problem with your skeleton, or an issue with HDT. I'll check, though my skeleton is updated XPMSE, and I use CBP over HDT since HDT doesn't work well in SE. I did narrow it down to one of the two "Flowering Spriggan" entries in the actor list when I opened it up in the CK 2.0. The one with the victim tag. Not sure where to go from here other than checking the skele. I made sure all body meshes and morphs were converted correctly to SE CBBE Bodyslide, I did a fresh regeneration and export of all the Facegen data, and I have all the SE variant requirements for SD, or I converted them.
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