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Sanguine Debauchery (SD+) (January 2025)


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Posted
3 hours ago, Wyldfoxx said:

Quick question: I started a new playthrough with this mod and I noticed the line "player is waiting" over and over again in my papyrus. Just to check, I started a new game with nothing but SD and it's requirements installed and found the same thing. Is this normal? I didn't get this with older versions of the mod.

This is a state where the player should get stuck in. 

I added that message to track if or when the player gets into that state. It should clear up on its own but if it doesn't, it may be a sign that enslavement is messed up and you should use the Safe Word option to cancel it.

Posted
On 2/25/2018 at 4:53 PM, DeepBlueFrog said:

A court wizard should be able to remove them for a fee. There is a %5 chance they will have to try again.

 

Sanguine can remove them as well if you ask nicely after a few visits.

 

They should also dissipate on their own after a while (but will be re-equiped if you go back to Sanguine's dreamworld).

 

 

I also have a problem to unequip this artifact I paid a lot for the court wizards but nothing happens at all ...

Posted

What does SD+ change inside Mistwatch?  I just went there yesterday and the quest with Christer and Fjola didn't start.  I clicked on the door that he gives you the key to and it says its last modified by SD+.  I wonder if anything  you did inside is interfering with the quest starting. 

Posted
On 1/18/2019 at 2:23 PM, DeepBlueFrog said:

Take Sanguine's place? Not really... that's not what I have in mind.

Sanguine is a Daedra. it is well established in the Lore that Daedra are immortal.  Even the whole Sheoggorath/Jyggalag thing in Shibering Isles was a little fuzzy about what really happened to Sheo.

 

I have other options to explore than that :)

It's pretty much established lore that the Champion of Cyrodill became Sheogorath after the defeat of Jyggalag, even if the details are fuzzy. CoC was fully mantled, and after the fight, Jyggalag was freed from the Shivering Isles to do his own thing upon his rebirth in the waters of Oblivion. I think the reason we don't see hide or hair of him in Skyrim though is because of one simple thing: influence. The Daedra Princes' powers in Mundus are heavily dependent on worship and attention given to them by mortals. Not in the same depth as the Aedra, who are literally tied to Nirn, where worship by mortals defines their continued existence. Jyggalag will probably never be seen or heard from in Mundus, and thus never worshiped, as the events of the Graymarch took place in a plane of Oblivion. What rare denizens of the Shivering Isles did make it back to Mundus were mad anyway, and were most likely brushed off if they told anyone of the battles.

 

Also, I don't think any mortal could replace Sanguine anyway. With his spheres of hedonism and debauchery, it would be nigh impossible to have that perfect blend of jovial and sadistic, and still be able to keep a strong enough mind and cunning enough wit to resist sinking into insanity and dementia, and thus into Sheogorath's sphere.

Posted
On 1/19/2019 at 9:23 AM, DeepBlueFrog said:

Take Sanguine's place? Not really... that's not what I have in mind.

Sanguine is a Daedra. it is well established in the Lore that Daedra are immortal.  Even the whole Sheoggorath/Jyggalag thing in Shibering Isles was a little fuzzy about what really happened to Sheo.

I suspect the reason this is raised, is because the existing dialog discusses the possibility of killing Sanguine. Sure, destroy doesn't mean replace, but it opens up that line of reasoning.

While the dialog response is that this isn't a practical plan, the door is left open, even if just a crack.

 

This sort of Chekov's Gun is tantamount to a contract with the audience. To introduce it, then discard it is going to leave a lot of people frustrated and confused as to why it was ever introduced. That's fine if you want to make The Last Jedi, and constantly frustrate audience expectations, but if you want to please the crowd, you either have to...

 

a) support all the options that you hint you will support - even if they end in failure or some kind of "bad end"

b) remove all mention of it, so nobody feels cheated

c) stick a lampshade on it and explain it's never going to happen

 

I'm all for the player attempting to destroy Sanguine, and failing, with whatever consequences.

I don't really think that replacing Sanguine makes any kind of sense, but I could imagine some kind of temporary banishment of him.

 

There's a lot of background on Alicias that suggests another direction for the player, so that's probably where the focus is going to be.

Posted
14 hours ago, Adviser69 said:

It's pretty much established lore that the Champion of Cyrodill became Sheogorath after the defeat of Jyggalag, even if the details are fuzzy.

This can be excused away by re-interpretation of time with respect to Daedra. The CoC always was Sheo. That he becomes Sheo at that point doesn't contradict it, becuase once he IS Sheo, he doesn't obey time. As Daedra have no beginning, and no end, there is no need to restrict the "touch of the hand that spins the wheel" to the alleged beginning of the universe. Admittedly, this is sophistry, or something of a contrivance, but it does show you can argue anything you like about Daedra, and if you happen to be the authoritative source, then you can get away with it.

 

If you happen to be DBF, you can decide to do whatever you like with Sanguine, because it's not like anyone will really care if a future Bethesda product contradicts it.

 

Kill a daedra? Kill a god? Destroy time itself? Reset the universe and replace it with a different one? Sure, whatever ends up being fun, just as long as the story is well told.

Posted

Following up my ill conceived notion of talking draugr...

 

I noticed mention of Flowering Spriggan quest being moved to Parasites on the Hormones thread.

 

This reminded me of the Flowering Spriggan NPCs who I take it are regular human-based actors.

They will often attack you as you travel down the road, and if you're weak, they'll defeat you.

 

Would be great if they could enslave you, but with a little spriggan flavouring.

I imagine them being vanilla SD+, except they drag you on a tour of spriggan gottos or something, and have tasks to sniff flowers, or fuck a stag or something.

 

 

In a similar vein...

I really would have liked enslavement by the Matriach. She could decide to keep you to flower a few times more.

Alas, Spriggans can't talk, though I suppose they could produce message boxes with more sophisticated demands than a bear or a wolf.

 

e.g.

You are suddenly filled with an urge to travel to the rift, and visit a cave there so that you may plant your seed.

The glorious green Matriarch must be inside your head, commanding you somehow.

Every fibre of your beings longs to fulfil her demand.

The thought of pleasing her leaves you overflowing with arousal.

 

Then you get a regular spriggan as a follower+master and have to make your way to some other cave, where there's a load of spriggan sex, then they put some awful plant parasite inside you and let you go.

Posted

If I read articles about the Lore correctly, Sheogorath preferred to be Jyggalag and was punished to act as a madman. By stopping the greymarch, the player gave him a way out. He gave him the mantle of the madman while he returned to being Jyggalag. So yes, the player replaced him, but Sheogorath was not killed.

 

Regarding the "Chekov's gun" issue, I believe Bethesda has coddled players to excess by making sure anything that is mentioned anywhere is important.

I am deviating from that in the Rumors Content Consumer and I created for Stories, as well as a few other red herrings sprinkled across my mods. Does that frustrate players? sure! but think of the adventures they had while they were on their wild goose chase :)

 

If I had to do something about that particular one, I will use option c) and explain that Daedra cannot be killed at some point in the quest.

Posted

Some feedback and maybe few ideas for future updates:

- Add submissive device equip dialogue - handled by Sexlab dialogue i guess ? 

- When hit your master he tie player hands then remove it and rape/fuck player either remove fuck or tie hands after fuck

- Remove distance limit or make it way bigger i feel like i miss so much "content" because of that and imo its just unnecessary

- More interaction with master basically dialogues that dont really do anything, after playing a lot of mods i must say that good dialogues can make mod way cooler 

- Dont remove wrist cuffs on every scene or make sure to lock them after fuck,dance...etc i just easy way to remove them

- Full set of restrains on cage scenes.

 

And btw since its 2019 would be cool to see some kind of statement about plans for future updates :D 

 

Keep up the good work! 

Posted
On 1/22/2019 at 11:26 PM, DeepBlueFrog said:

Regarding the "Chekov's gun" issue, I believe Bethesda has coddled players to excess by making sure anything that is mentioned anywhere is important.

I think it's more that they didn't have time to mention anything except things that were important. Narrative economy isn't a vice, it's a discipline, but clearly, it does make the task of surprising the audience in a satisfying way (for them) a lot harder.

 

 

On another topic, take a look at: 

These short loop animations are super-sexy, and there are a bunch that could be chained together to make a sort of random dance or tease sequence.

 

Personally, I'd love to see something like that instead of the longer pre-canned dance animations that SD+ has, almost all of which are not particularly seductive, or simply don't fit right on the simplistic Skyrim bodymesh+skeleton, resulting in collapsing joints, and other nasties.

 

While SD+ can't fix those animations, it could use these new ones, which avoid such problems.

 

 

My guess is you don't have time to do this, but Gunslicer seems open to possibilities, and also seems to have plans to produce other animations. Who knows what you could negotiate?

Posted
16 hours ago, Jappa123 said:

- When hit your master he tie player hands then remove it and rape/fuck player either remove fuck or tie hands after fuck

The ability to defer binding punishments and apply them after the sex, and the ability to re-bind the player are both things that would help the master seem less like a bot with zero memory of any state.

 

Surely, get in this sort of fundamental would help with things like cage scenarios too?

Give the master a list (array) with things he needs to do - with an "earliest time they can be executed" and process the list when he's idle for long enough?

 

16 hours ago, Jappa123 said:

- Remove distance limit or make it way bigger i feel like i miss so much "content" because of that and imo its just unnecessary

Could this simply be made a constant percentage of escape distance instead of fixed? No MCM addition needed.

 

16 hours ago, Jappa123 said:

- More interaction with master basically dialogues that dont really do anything, after playing a lot of mods i must say that good dialogues can make mod way cooler 

Dialogues where the master asks about the PC's preferences, and tries to get inside their head, find out what makes them most dependent and helpless... Would add some flavour. If you want some help writing them, I offer my services... j/k I know you can write your own dialogue just fine.

 

16 hours ago, Jappa123 said:

- Full set of restrains on cage scenes.

If they were DD devices, it would probably take too long to put them on, and add too much script load to be helpful. Getting them off can also be a pain - see how long it takes DCL to strip a full set from a Little Bondage Adventure run.

 

Would look nice though.

 

Maybe could use just one or two high-visual-impact devices, like a suit, hobble-dress, harness, straightjacket or pet-suit?

Posted
4 hours ago, Lupine00 said:

Could this simply be made a constant percentage of escape distance instead of fixed? No MCM addition needed.

Im talking about "Master is too far to reward/punish" i get it quite often :/

Posted
1 hour ago, Jappa123 said:

Im talking about "Master is too far to reward/punish" i get it quite often

There are a whole bunch of distance checks that are hardcoded against magic numbers, including too far to collar.

Posted

Nice to see you've updated the mod and added the cage scenario again. I found an issue with it, that I didn't have before. The owner gets the recieving role in sex animations, and even if I can adjust it with a button, it's a bit immersion breaking. Any idea what could cause this?

Posted

I've migrated completely to SE at this point. In Oldrim, it crashes more than BC3000AD ever did, so that's a non-starter for me these days. SE has run so smoothly, I actually finished the main plotline for the first time about a month ago.

 

So, that said, I seem to recall someone was working on a SE-friendly version of SD+. Was it ever finished? Is there a timeline to release for the SE version?

Posted
On 1/24/2019 at 8:40 PM, Inte said:

@DeepBlueFrog, is there a way to grab the SD version number? 

A GetVersion() or a StorageUtil var perhaps? 

Yes, there is:

 

Quote

        StorageUtil.GetIntValue( none, "_SD_version") - for the version number

        StorageUtil.GetIntValue(none, "_SD_iSanguine") - equals 1 if SD+ is installed

On 1/25/2019 at 7:28 AM, nightwolf said:

Nice to see you've updated the mod and added the cage scenario again. I found an issue with it, that I didn't have before. The owner gets the recieving role in sex animations, and even if I can adjust it with a button, it's a bit immersion breaking. Any idea what could cause this?

That's a known issue. I am still trying to fix it.

18 hours ago, Kitsudragon said:

I've migrated completely to SE at this point. In Oldrim, it crashes more than BC3000AD ever did, so that's a non-starter for me these days. SE has run so smoothly, I actually finished the main plotline for the first time about a month ago.

 

So, that said, I seem to recall someone was working on a SE-friendly version of SD+. Was it ever finished? Is there a timeline to release for the SE version?

Someone did do it. Look in the second post of this thread for a download link.

11 hours ago, Direwolf1 said:

Is it normal, that I should travel to Soltsheim to cure roots?

That happens sometimes unfortunately. I could not find a way to force the selection of a spawn location to Skyrim's main land only.

Posted
On 1/14/2019 at 4:58 PM, DeepBlueFrog said:

As for the dance, there is both a menu under May I (but it is not available below slave level 2) and there is also a spell (the spell goes way back) to early versions). It is a directed spell so you will have to cast it at someone you want to dance for. It shouldnt cost any Magicka and should be useable during enslavement.

I had some issues using this spell. It seemed to repeatedly get auto-unequipped in some cases.

Then, later in the same enslavement, I was able to equip and cast it.

 

It would be better as a power, or a hotkey, so you didn't have to equip it to a hand, which seemed to be the cause of the problems.

 

Also, playing the casting animation is odd when you're in a yoke.

 

 

On the topic of yokes.

 

If in a yoke, I keep getting spam about "Problem with position", if I kneel or crawl, and it resets me to stand, but not in yoke position, in bound position with hands behind back.

It says it's resetting the yoke, and definitely applying bound anim, not yoke.

 

The yoke animation is never restored.

 

Speak only when kneeling doesn't play well with yoke. It probably shouldn't apply in yoked situations. Or SD+ could just not apply yokes, as they don't work with so many things and have a limited range of sex animations.

Posted

On the topic of cages.

 

I have the Inte patch, so it might be involved, but I was enslaved by some undead wenches in Shroud Hearth Barrow that the Yuriana mod had added.

 

After the day ticked over, I saw a message "Starting Cage Scene" or something similar.

Then my character froze.

 

That was it. Master didn't move. Character controls locked.

 

I eventually had to unlock the character in Zaz. It showed a "reference" to the character in the Player Controls screen.

 

I don't think there is a cage in Shroud Hearth Barrow, due to it normally just being a few trivial draugr and such.

 

However, the Buxom Wench Yuriana mod seems to have packed it with giant skeletons and undead wenches, who are humans with fancy helmets and some blue glow effects. They function like humans, and have some pretty regular dialog, right down to frequently repeating "Can I help you?" There were so many giant skeleton mobs that you couldn't move through the corridor. I eventually got so sick of this crowd that I started disabling them so there was room.

 

These mobs are also set protected or something so followers can't kill them. Hilarious. Not much good if you're playing a healer, because your NPC dps can't do s**t to them. But that's nothing to do with SD+, just explaining how I ended up enslaved to humans in SHB.

Posted
20 minutes ago, Lupine00 said:

On the topic of cages.

 

I have the Inte patch, so it might be involved, but I was enslaved by some undead wenches in Shroud Hearth Barrow that the Yuriana mod had added.

 

After the day ticked over, I saw a message "Starting Cage Scene" or something similar.

Then my character froze.

 

That was it. Master didn't move. Character controls locked.

 

I eventually had to unlock the character in Zaz. It showed a "reference" to the character in the Player Controls screen.

 

I don't think there is a cage in Shroud Hearth Barrow, due to it normally just being a few trivial draugr and such.

 

However, the Buxom Wench Yuriana mod seems to have packed it with giant skeletons and undead wenches, who are humans with fancy helmets and some blue glow effects. They function like humans, and have some pretty regular dialog, right down to frequently repeating "Can I help you?" There were so many giant skeleton mobs that you couldn't move through the corridor. I eventually got so sick of this crowd that I started disabling them so there was room.

 

These mobs are also set protected or something so followers can't kill them. Hilarious. Not much good if you're playing a healer, because your NPC dps can't do s**t to them. But that's nothing to do with SD+, just explaining how I ended up enslaved to humans in SHB.

When it comes to mods changing enemies in dungeons I am very careful what I install. Far too many times I have installed a mod which people said was fun, only to be faced with a level 90 unkillable enemy at level 10 in a starting dungeon. 

 

"console- kill all." 

 

I just wish some would test their mods with low level characters as well instead of the level 100 demi gods that you need to be. 

Posted
11 hours ago, DeepBlueFrog said:

Yes, there is:

 

That's a known issue. I am still trying to fix it.

Someone did do it. Look in the second post of this thread for a download link.

That happens sometimes unfortunately. I could not find a way to force the selection of a spawn location to Skyrim's main land only.

OK.  Thanks. Still have questions. I read F.A.Q, but still don't understand how to complete Sanguine quest after you firstly released from his world. An how to appear there? (Cause I set up chance to 56% and still wasn't in dreamworld on that char.

Posted
17 hours ago, DeepBlueFrog said:

StorageUtil.GetIntValue(none, "_SD_iSanguine") - equals 1 if SD+ is installed

That's a good one to have. :classic_happy:

I might steal that one for my mods. :classic_ph34r:

 

But what happens if the player un-installs SD+. How does it get updated?

 

 

Posted

So am I seeing things, or is there a little blue frog on the arm of Sanguine's throne?

 

And did it just show up?

 

Edit: On a more serious note, Sanguine is also afflicted with the being in the first slot bug that's affecting the masters. Not sure if for the same reason, but  it seems to think Sanguine is female according to the animations available. That is, popping up the available animations gives lesbian options and my PC is female. Both the SD+ settings and Sexlab say he's male, I double checked, but it wants to use lesbian animations anyway?

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