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Sanguine Debauchery (SD+) (January 2025)


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Posted
Spoiler

[12/21/2018 - 09:36:47PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:47PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:48PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:48PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:49PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:49PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:50PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:50PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:51PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:51PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:52PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:52PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:53PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:53PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:54PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:54PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:55PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:55PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:56PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:56PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:57PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:58PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:58PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:59PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:36:59PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:00PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:00PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:01PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:01PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:02PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:02PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:03PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:03PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:04PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:04PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:06PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:06PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:07PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:07PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:12PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:12PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:13PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:13PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:14PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:14PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:37:59PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:00PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:02PM] VM is freezing...
[12/21/2018 - 09:38:02PM] VM is frozen
[12/21/2018 - 09:38:02PM] Saving game...
[12/21/2018 - 09:38:02PM] VM is thawing...
[12/21/2018 - 09:38:03PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:03PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:04PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:04PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:05PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:38:05PM] [_sdras_slave] Player is Waiting
[12/21/2018 - 09:45:56PM] VM is freezing...
[12/21/2018 - 09:45:56PM] VM is frozen

 

 

Why you gotta do me like that.

Posted

I put this to detect if or when the player gets stuck in an endless waiting state.

 

It would be good to know what happened before that and why the conditions inside the waiting state were not enough to get you out of it.

Posted
3 hours ago, DeepBlueFrog said:

I put this to detect if or when the player gets stuck in an endless waiting state.

 

It would be good to know what happened before that and why the conditions inside the waiting state were not enough to get you out of it.

Nothing was wrong, I was simply idling with nothing going on. It spammed the papyrus log anyway. ?

Posted
10 hours ago, DeepBlueFrog said:

That's because 'I need a strong hand' now requires a Speechcraft check when you ask that of NPCs.

Yeah i worked that out by accident haha. So now that i know what i'm doing, that works and i'm pleased to say that so do cages, great news. I do still have issues with the enslavement quest starting up. It took about 10 real time minutes, start to finish after i hit the surrender key. I had to hit "ok" on the pop up window many times. I guess that's script lag and other people's mileage will vary depending on the other mods they have installed. 

Posted
22 hours ago, kralgar1 said:

Tried newest version as a female slave and I always get a strapon and rape the male bandits around when submitting, anyone else gettin this?

 

21 hours ago, DeepBlueFrog said:

I noticed that as well in my testing.

 

I think it is a side effect of trying to have female owners force ride a male player slave instead of using a strap-on on him.

This can be worked around for the most part if you have Sexlab Defeat, which works awesome with SD+. With Defeat, you can fine tune control of sex scenes where the Player is the victim, and where the player is the aggressor. And it seems to work globally, not just for Defeat itself. Just set your female player to first position in the animations section, and you should be good.

Posted

A few minor things. It seems my follower no longer kneels in the presence of the owner in the latest update.

Submitting to having hair shaved does nothing, and I'm no longer compelled to crawl ehen told to (can use the key to stand up when it wouldn't let me before, is this intentional?).

 

Started a new game with this update so cant be a save issue.

Posted

The follower should kneel - I will have to check that.

 

You need Hormones for the head shaving now. It works even better if you have both Hormones and YPS Immersive Fashion. I will have to add a check to remove that topic if Hormones is not available.

 

Crawling is now voluntary but your master will punish you if you stand when asking for things. In the next version, your master will punish you if you ask for things while you are not in the position he/she wants from you.

Guest BigBalls4BigHalls
Posted

What are the conditions of entering the dreamworld? I can't find the conditions mentioned in the MCM menu?

Also, I have initially triggered the event (Don't know how) and I managed to get sent back which I thought meant that I was done with that part of the mod, seeing as how SD+ interferes with Dangerous Nights 2 until the dreamworld sequence is over I thought now I could go into DN2 but that did not work.

So my question is, is there more to the dreamworld event past getting teleported out? Do I have to finish the entire quest line? Uninstalling the mod to see if I can get DN2 doesn't seem to work as after I uninstalled SD+ I still get sent to the dreamworld even though the MCM menu is no longer functional.

EDIT: Forgot another question

Posted
11 hours ago, BigBalls4BigHalls said:

What are the conditions of entering the dreamworld? I can't find the conditions mentioned in the MCM menu?

Also, I have initially triggered the event (Don't know how) and I managed to get sent back which I thought meant that I was done with that part of the mod, seeing as how SD+ interferes with Dangerous Nights 2 until the dreamworld sequence is over I thought now I could go into DN2 but that did not work.

So my question is, is there more to the dreamworld event past getting teleported out? Do I have to finish the entire quest line? Uninstalling the mod to see if I can get DN2 doesn't seem to work as after I uninstalled SD+ I still get sent to the dreamworld even though the MCM menu is no longer functional.

EDIT: Forgot another question

Check this page from the wiki on Github:

 

https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD

 

There are now multiple conditions to increase your chances to visit Dreamworld.

 

I am aware of conflicts with Dangerous Nights 2 and I am working on a patch to successfully stop DN2 events when visiting Dreamworld. There was an attempt at doing that a while back but it never quite worked.

 

And once again, please please please... do not uninstall or save-clean SD+. There will always be residual activity from the mod on a save game.

It is much better to make the mod dormant - set all conditions to 0 chance of enslavement for example.

 

Uninstalling and save-clean should be reserved to emergencies only.

Posted

What is the ID of the faction added by joining the master's faction? Is it a vanilla faction or do the mod add special ones? I want to remove myself from the bandit faction.

Posted
1 hour ago, MK66 said:

What is the ID of the faction added by joining the master's faction? Is it a vanilla faction or do the mod add special ones? I want to remove myself from the bandit faction.

That depends on the master. As a slave, you get added to the factions of your master on top of factions defined by SD+ and a vanilla bandit faction, which is probably what you are after.

 

Look at the Status tab in the MCM menu for SD+. At the bottom of the menu you should find a list of the factions you joined as a slave.

Posted

I've noticed two things with the latest version that don't seem to have been reported yet. Firstly, the crawling animations don't seem to work correctly when walking. There are four directions that result in the player character standing up to move instead of crawl: right, left, forward-left, and backward-right. Crawling with running enabled works fine.

 

Secondly, the cage scene triggers for animal enslavement, which, apart from the falmer, seems a bit odd since they don't have opposable thumbs to lock a cage. Furthermore, I keep receiving a notification stating something along the lines of "SD cage alias failed to update" whenever cage time rolls around but there is no cage nearby. This applies to both creature and non-creature enslavement. I'm not sure if that's intended. (Just as a note, I didn't actually have a creature master trigger the cage scene, but I did receive the aforementioned notification for them, so I assume they would trigger it.)

Posted
5 hours ago, Falvnar said:

I've noticed two things with the latest version that don't seem to have been reported yet. Firstly, the crawling animations don't seem to work correctly when walking. There are four directions that result in the player character standing up to move instead of crawl: right, left, forward-left, and backward-right. Crawling with running enabled works fine.

 

Secondly, the cage scene triggers for animal enslavement, which, apart from the falmer, seems a bit odd since they don't have opposable thumbs to lock a cage. Furthermore, I keep receiving a notification stating something along the lines of "SD cage alias failed to update" whenever cage time rolls around but there is no cage nearby. This applies to both creature and non-creature enslavement. I'm not sure if that's intended. (Just as a note, I didn't actually have a creature master trigger the cage scene, but I did receive the aforementioned notification for them, so I assume they would trigger it.)

The resource mod I used for crawling animations was missing some intermediate turning animations for the 'walking' stage. That's not something I can fix unless someone can make those missing animations for me.

 

For the cages scene, thanks for the report. I did forget to remove a debug message when there are no cages around. I will fix that in priority when I return from vacations, along with disabling the cage scene altogether for creature masters.

Posted
3 hours ago, DeepBlueFrog said:

The resource mod I used for crawling animations was missing some intermediate turning animations for the 'walking' stage. That's not something I can fix unless someone can make those missing animations for me.

 

For the cages scene, thanks for the report. I did forget to remove a debug message when there are no cages around. I will fix that in priority when I return from vacations, along with disabling the cage scene altogether for creature masters.

What about Falmer?  They are considered "creatures" along with a few other creatures like goblins and rieklings. 

Posted

Hm, I'm still not getting a quest-stage advancement when picking up/reading the honningbrew meadery note in Haelga's basement, after the first time I leave the Dreamworld. Are there other, hidden prereqs to the character finding that note meaningful and advancing the quest? I found it, for example, before I spoke to Haelga and asked what I was doing here (but after getting the two "I learned..." from the Alicias in the DW, and doing a bit of Sanguine's dialogues as well).

 

Thanks for continuing to work on this, the best of all Skyrim mods - or at least, my favourite addition to the lore.

Posted

Thank you again. I have almost no other words. This addresses all the issues i found. That i ignored actually. if someone could voice act the voices,that would be a hoot. But lets put that on the back burner.

Posted

Earlier today I was trying to get all the new debauchery going in a new game.

 

Like an idiot I forgot to install SLDialogues, somehow thinking that SDResources was the same thing.

 

What jumped out at me was that SD+ will start and run without issuing any complaint about this critical mod being missing.

 

As I am quite familiar with what SD+ does, I noticed the missing dialogues instantly, and immediately went searching my LO for SLDialogues to check it was correct, and discovered it wasn't present.

 

A new user might not realise they have missing dialogue for some time into their game, and even then, not know why.

They could play hours before they discovered their SD+ would never work properly.

 

Surely a quick attempt to find the ESP index would soon reveal this oversight on the part of the user, and reporting it early, during the initial installation, could save some people a lot of time and bother? SD+ and Hormones are full of helpful message boxes. Why not one for this?

 

 

On another topic:

16 hours ago, Aethernaut1899 said:

Hm, I'm still not getting a quest-stage advancement when picking up/reading the honningbrew meadery note in Haelga's basement, after the first time I leave the Dreamworld.

I had this issue in the beta. Looks like it still isn't fixed. I used setstage to overcome it.

 

Similarly, can also get issues when you go to explore the meadery, and it simply won't progress past that stage either.

Posted

Hello, I seem to have a problem with the Flowering Spriggan armor. I finished the quest but the quest hasn't been moved to "complete" despite the parameters being checked ingame.

 

 

I got rid of most of the armor but the hands and feet. The priest doesn't want to give me ointment and the fountain isn't doing anything, it just says I feel rejuvenated. I tried the manual showequipment + unequip but it works aesthetically, as soon as I try wearing something on my hands or feet, the spriggan armor pops into existence again even if I threw away the items. 

 

Is there something else to try? I refuse to believe they're impossible to unequip even if they're bugged

 

 

UPDATE: The console commands worked only for the feet. The Spriggan hands still always pop up no matter what

UPDATE 2: It seems that the textures for any Devious Devices for the hands immediately gets replaced by the Spriggan Hands, but Vanilla armor is equipped without issues

Posted

thanks for this great work. I have a problem that my character keep crawling after I've installed ,I was told there's "problem with position : crawling " . so ,anything should I do to solve this?

sry for my poor english 

Posted
8 hours ago, Lupine00 said:

 

On another topic:

I had this issue in the beta. Looks like it still isn't fixed. I used setstage to overcome it.

 

Similarly, can also get issues when you go to explore the meadery, and it simply won't progress past that stage either.

Thanks for the reply. Do you know of a list of stages somewhere? I haven't found one on the github or elsewhere.

Posted

Does anyone have the Quest ID for the Truth quest? I'm stuck on the part where it tells me to find Sanguine's Shrine and sleep in front of it, which I've done already and the quest won't complete.

Posted
21 minutes ago, Pixeletta said:

Does anyone have the Quest ID for the Truth quest? I'm stuck on the part where it tells me to find Sanguine's Shrine and sleep in front of it, which I've done already and the quest won't complete.

Did you go to the Dream World after sleeping at the shrine? 

If so then its completed and you are onto the next stage. 

 

I have noticed that the stages won't complete in the Truth quest like other quests as their journal markers stay empty instead of shading like normal. Also you can complete the Truth quest in any order. So you could in theory start by sleeping at his shrine at level 1 before doing anything else. Then get the other stages open up as you discover them. 

Posted
3 hours ago, Aethernaut1899 said:

Thanks for the reply. Do you know of a list of stages somewhere? I haven't found one on the github or elsewhere.

I'm not aware of such a list, though you could get the stages from the CK.

As I didn't want to leave the game and start the CK, I think I used:

sqt

then

player.sqs <questID> 

to get the stages on the quest.

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