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Sanguine Debauchery (SD+) (January 2025)


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Posted
6 minutes ago, Adviser69 said:

I'll check, though my skeleton is updated XPMSE, and I use CBP over HDT since HDT doesn't work well in SE. I did narrow it down to one of the two "Flowering Spriggan" entries in the actor list when I opened it up in the CK 2.0. The one with the victim tag. Not sure where to go from here other than checking the skele. I made sure all body meshes and morphs were converted correctly to SE CBBE Bodyslide, I did a fresh regeneration and export of all the Facegen data, and I have all the SE variant requirements for SD, or I converted them.

Oh ... you are using your own conversion to SE?

 

I can't help much more than that since I am not using SE at all at this point.

Posted
1 hour ago, DeepBlueFrog said:

Oh ... you are using your own conversion to SE?

 

I can't help much more than that since I am not using SE at all at this point.

Mmhmm. And you're more helpful than you think. Your mods are straightforward enough that converting the ones I have so far have been done without a problem, and work  beautifully. I use the official conversions of Sisterhood and SLDialogues. But I converted Family Ties, Parasites, SL Stories, and SD+ for myself, and I plan on converting Alicia Painslut later. The only problem I have with SD+ is the Flowering Spriggans CTD, and that's it. 

Okay, I just opened up the CK and went to the Flowering Spriggan, specifically the one with the EditorID of _SD_hostVictim. This is the warning I got when viewing full body.:

"ANIMATION: Unable to map bone NPC L Item01 on _SD_hostVictim (0A204D3A) -> Flowering Spriggan (0A1039F6) for Havok Behavior Controller"

On opening Flowering Spriggan, EditorID _SD_sprigganhost (0A024E50), I get the following error on full view:
"MODELS: Could not find model actors\sprigganhost\character assets\femalebody_1.nif"


I think you might be on to something with the skeleton lead.

 

Edit 1:Okay, I did figure out the missing nif problem. There was a misplacement when the zip file was packed, easy fix.
The bone mapping on the other hand, is turning out to be rather vexing. 

 

Edit 2: What skeleton rig did you use when you made this? I might be able to find an SE variant.

Posted

Hey, just gonna post here again. Since I know you're a busy dude and whatnot. 

 

Hi, love the mod its really awesome! However, I seem to be stuck on "The Truth" Quest. I did everything up until getting sent to Helga's Bunkhouse; I found the shipping manifest about sabjon, I read it and it did nothing. The quest didn't progress at all. Any ideas why?

Posted

Could you make a Non Rated A version of this mod, I know that this is Loverslab of all places, but please do me this favor if you can....

Posted
5 hours ago, Ohaxer said:

Could you make a Non Rated A version of this mod, I know that this is Loverslab of all places, but please do me this favor if you can....

SD is too dependent of other adult mods to make it a non adult version.

 

Removing dependencies on devious devices and Declan would be too much work with my current schedule.

Posted

I don't see much in the logs that can explain issues with SD+ but you do have a lot of errors with XPMS. You should reinstall it and see if you can clear that up.

 

Also, your screenshot says 'SDplus 3.61' ?

 

Did you install the files from the beta version in my beta testing thread?

 

it should a version up to 3.62 beta 7.

Posted
28 minutes ago, DeepBlueFrog said:

I don't see much in the logs that can explain issues with SD+ but you do have a lot of errors with XPMS. You should reinstall it and see if you can clear that up.

 

Also, your screenshot says 'SDplus 3.61' ?

 

Did you install the files from the beta version in my beta testing thread?

 

it should a version up to 3.62 beta 7.

I only see SDplus 3.62beta 5 on the Original post of the beta testing thread... am I missing something?

Posted

How can I remove myself with the console from faction added by the mod so they become hostile again? (Precisely, the one of the bandits, I've been trying removefac id, but none of them work except removefromallfactions).

Posted
42 minutes ago, sapho888 said:

I only see SDplus 3.62beta 5 on the Original post of the beta testing thread... am I missing something?

Then I probably misspoke- the latest version is whatever is in that thread.

Posted
7 hours ago, K4ik said:

I give up, the mod is busted as hell for me no matter what I try. After enslaving, the NPC just wanders around and does nothing unless I attack (after which point the restraints get removed and no longer work). Am I missing some essential plugin?....

 

  Reveal hidden contents

Capture1.PNG

Can you provide a bit more detail?  What kind of NPC were you enslaved to?  If you talk to the Owner NPC, does it have the SD dialogue options?  

 

At least for me, when I am enslaved by SD+, the Owner will give an order every once in a while and you need to try to fulfill that request.  

Posted

OK.....Problem with the mechanics here. I was doing some testing an i went from SDPLus 355 where Sanquine does not use a robe because i prefer it didn't exist. BUT! from there i had an annoying feature. I am playing A MALE character. The mod is just installed. I set it so Sanquine was female.

The animation always plays male getting penetrated by female.

 

How do you fix that so its male penetrating female? Because after this i went to SDPlus 361 an tried this again With Resources of course. Same problem. Did no one report this?

 

OH! an i forgot to mention a very annoying thing in the game once installed. Apparently you will get a popup message of being violated every now an again. However its as exactly how it sounds. As a Male. YOU get violated in the ass. You cant press + to change the position either.

 

In fact No buttons work. I have actually gotten stuck an couldn't move on this several times. An had to load a previous save.

Posted

Status update - After detailed testing, I figured out what was causing slavery status updates to stop after a cage scene.

 

One of the reasons was a stupid typo sending the script into a state that didn't exist and another reason was my own ignorance of the actual mechanics of script states and events.

 

I will do more testing tomorrow and remove debug messages I added for the occasion. Hopefully that's the last hurdle before finally releasing this thing.

Posted
6 hours ago, WarsunGames said:

OK.....Problem with the mechanics here. I was doing some testing an i went from SDPLus 355 where Sanquine does not use a robe because i prefer it didn't exist. BUT! from there i had an annoying feature. I am playing A MALE character. The mod is just installed. I set it so Sanquine was female.

The animation always plays male getting penetrated by female.

 

How do you fix that so its male penetrating female? Because after this i went to SDPlus 361 an tried this again With Resources of course. Same problem. Did no one report this?

 

OH! an i forgot to mention a very annoying thing in the game once installed. Apparently you will get a popup message of being violated every now an again. However its as exactly how it sounds. As a Male. YOU get violated in the ass. You cant press + to change the position either.

 

In fact No buttons work. I have actually gotten stuck an couldn't move on this several times. An had to load a previous save.

That issue about male characters and sex scenes while enslaved will be fixed in the upcoming release (and already fixed in the latest beta version I think).

Unfortunately, that means you will have to bear with Sanguine being dressed.

Posted
14 hours ago, DeepBlueFrog said:

Status update - After detailed testing, I figured out what was causing slavery status updates to stop after a cage scene.

 

One of the reasons was a stupid typo sending the script into a state that didn't exist and another reason was my own ignorance of the actual mechanics of script states and events.

 

I will do more testing tomorrow and remove debug messages I added for the occasion. Hopefully that's the last hurdle before finally releasing this thing.

Good show sir

Posted

I also resolved the issue where new cages were not detected on the fly around the player's location at midnight. 

 

There is apparently an issue now with the handoff sequence between masters, like when your owner takes you to Mistwatch, but I will not fix that one until after the Holidays. I really need to get this version out the door.

 

If that happens to you in the coming version, the manual submit key is a workaround to ensure your transfer to a new master.

 

Posted
20 hours ago, DeepBlueFrog said:

Status update - After detailed testing, I figured out what was causing slavery status updates to stop after a cage scene.

 

One of the reasons was a stupid typo sending the script into a state that didn't exist and another reason was my own ignorance of the actual mechanics of script states and events.

 

I will do more testing tomorrow and remove debug messages I added for the occasion. Hopefully that's the last hurdle before finally releasing this thing.

 

OH you shouldn't have said that! Now i have a request!!

 

Just kidding. I actually do have an issue. I am the Host for Katia Managan an a few other mods. If you know anything about race menu i could really use your help on converting the files to work on Skyrim SE. Problem is i could not figure out the codex an how to even do this. I need specific programs to do stuff like this. The mod Author said just use Creation Kit.

 

Um... CK is the worst thing ive used in my life. To this day it is horrible for me to understand what i`m doing. I don't have any schooling on computer programing. I only learned DOS back in 1978. So yeah. Not in my league. So if you know anything. Hit me up. If not strait up fix it an host it. If you want me to do it. I`ll do it.

Posted
27 minutes ago, WarsunGames said:

 

OH you shouldn't have said that! Now i have a request!!

 

Just kidding. I actually do have an issue. I am the Host for Katia Managan an a few other mods. If you know anything about race menu i could really use your help on converting the files to work on Skyrim SE. Problem is i could not figure out the codex an how to even do this. I need specific programs to do stuff like this. The mod Author said just use Creation Kit.

 

Um... CK is the worst thing ive used in my life. To this day it is horrible for me to understand what i`m doing. I don't have any schooling on computer programing. I only learned DOS back in 1978. So yeah. Not in my league. So if you know anything. Hit me up. If not strait up fix it an host it. If you want me to do it. I`ll do it.

I have one word for working with CK editor on testing mods - "mind-fucking-numbing".

 

I can't help you unfortunately. Among a few reasons, I don't have a lot of time to test and wrap up these upcoming releases and I have zero experience working with SE since I am not using it yet.

Posted
3 hours ago, DeepBlueFrog said:

I have one word for working with CK editor on testing mods - "mind-fucking-numbing".

 

I can't help you unfortunately. Among a few reasons, I don't have a lot of time to test and wrap up these upcoming releases and I have zero experience working with SE since I am not using it yet.


That's cool. If someone can help ill find them. Because i can easily convert Textures an meshes. But the problem is its a UI thing. Racemenu compatibility. An that`s when i lose it. No clue. Ill find someone. Other than that. You wheren't very clear on the Male is the bottom with Sanquine but if you can address that. I thank you.

Posted

Happy to announce that version 3.6.2 of SD+ is out with these long overdue changes:

 

  • Added: Detect available cages at new locations 
  • Added: Fix cage quest alias in dream destination and enslavement quests 
  • Added: Repurpose choking collar effect for new cage scene 
  • Added: When travel package stops, scan the area for new cages and update Cage alias. 
  • Added: Tweaks to the Thugs Slave travel package and handoff in Mistwatch 
  • Added: Tweaks to Dreamworld quest stages and dialogues 
  • Added: After first dragon soul absorbed, get 25% chance of going to Sanguine on sleep (until first visit) 
  • Added: Check issue with water flow in pond (moonshadow) 
  • Added: Add topic to Crassius to give keys from inventory as gift 
  • Added: Crassius Curio can help with Sanguine's drinks 
  • Added: Add new Sanguine Figurine mesh provided by Skitamine 
  • Added: Change Sanguine Artifact to slot 50 (DD vag piercing) 
  • Added: Set up new slavery task system (humanoid masters only for now) 
  • Added: Successful completion of punishment tasks should give a trust points boost 
  • Added: Suspend trust points decrease if player is engaged in a sexlab animation 
  • Added: Skip hourly trust loss if player is caged or sleeping while enslaved 
  • Added: Change Overall Disposition calculation to number of consecutive days with good disposition 
  • Added: Increase time before master follows Slave outside based on level 
  • Added: Don’t assign a new task if player is busy, on horse, crafting ... 
  • Added: 'why me' should grant +/- points after a day equal to slave level 
  • Added: Update slavery exposure and master trust after vampire feeding 
  • Added: Add devices from DD Extension as punishment 
  • Added: Make sure Chaurus and Web collar can be removed after enslavement 
  • Added: If player removes collar, owner should add it back on sight 
  • Added: Issue with armbinder effect from SD+ and DDi 4.0  
  • Added: Update surrender key menu to separate debug options (unstuck) 
  • Added: Add detection of ‘mer’ in race name for elves  
  • Added: Creatures/Animals should only attack/enslaved submissive players 
  • Added: Add warning to reload the game on first install 
  •  
  • Fixed: Abusive calls to EvaluatePackage() are causing stack dumps and save bloat bug
  • Fixed: "Payback's a Bitch" loops after hand off at Mistwatch 
  • Fixed: Thugs are friendly to player if player is already enslaved 
  • Fixed: Fix cages scene 
  • Fixed: Issue with updates for state 'caged' of slave alias 
  • Fixed: Investigate issues with Cages and days count not updated 
  • Fixed: Meadery Shipping manifest doesn't trigger a quest stage 
  • Fixed: No teleport to dreamworld on trap kill while enslaved 
  • Fixed: Prevent 'Last Place' in Sanguine dialogues if player is coming back from Moonshadow 
  • Fixed: Fixed missing trigger for Dreamworld related to mead bottles and 'pray to the gods' 
  • Fixed: Add safeguards to prevent reaching Moonshadow before main quest stages are completed 
  • Fixed: Prevent sanguine from sending player to Oblivion locations 
  • Fixed: Gold target in quest objective is not updated correctly when earning gold 
  • Fixed: Update objective for gold is incorrect 
  • Fixed: Make sure value of items brought to master increase Gold task even for weapons or ingredients 
  • Fixed: Removing armbinders items in ‘May I have my hands free?' is not working 
  • Fixed: RewardSlave mod event should clear device immediately 
  • Fixed: Player cannot change from standing to kneeling and crawling before first enslavement 
  • Fixed: Armbinders removed before dance and punishment scenes without updating queue 
  • Fixed: 'I need a strong hand...' doesn't register new races like the surrender key does 
  • Fixed: Check improper detection of collars for 'you are not wearing a collar' message 
  • Fixed: Fix chances of 'cowgirl' animation for female master 
  • Fixed: Player owned keys are lost when enslaved 
  • Fixed: Shaved head from YPS fashion never seems to happen anymore 
  • Fixed: Trolls 'speaks' when slave gives items ('good slave') 
  • Fixed: Reports of ghosts 'master' scripts after they die 
  • Fixed: Spriggan roots are not removed by Temple of Kynareth priests or hidden spring 
  • Fixed: Current owner should not trigger forced enslavement (you have to be mine!) 
     
Posted

So the Sanguine's Debauchery Patches mod by Inte is no longer needed?

I guess running both at the same time will cause conflicts?

 

Btw, thanks for the update and Merry Christmas!

Posted
19 minutes ago, Rwath said:

So the Sanguine's Debauchery Patches mod by Inte is no longer needed?

I guess running both at the same time will cause conflicts?

 

Btw, thanks for the update and Merry Christmas!

I posted an update on Inte's thread.

 

He changed one of my scripts, which I changed a lot since, so I recommend disabling SD Cages patch until Into fixes it on his end to enable his version of the cage sequence and disable mine if people prefer that.

Posted
2 minutes ago, sapho888 said:

yaayyyy!  The change log looks huge!   Thank you for your hard work and now I need to start a new Skyrim build again!

If you experience issues with the cages scene, I will look into them after the new year.

I will be going away next week with no access to my gaming PC (I will should have access to github and my files for some troubleshooting if needed).

 

Enjoy...

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